@dawgoneit just to ensure you didn’t miss it - the save game is below the joke :-)
L20 BM3 dawgoneit (L+30) vs AetV (X no IJ NO)
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers and 1 submarine moved from 62 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers and 1 submarine moved from 62 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 19 armour, 11 artilleries, 2 bombers, 5 fighters, 7 infantry, 23 mech_infantrys and 1 tactical_bomber moved from Tambov to Russia 3 armour moved from Volgograd to Russia 2 armour and 2 mech_infantrys moved from Western Ukraine to Russia 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 5 armour and 12 mech_infantrys moved from Ukraine to Russia 2 mech_infantrys moved from Belarus to Russia 1 artillery moved from Archangel to Vologda Germans take Vologda from Russians 1 artillery moved from Belarus to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in Russia Germans attack with 29 armour, 11 artilleries, 2 bombers, 5 fighters, 7 infantry, 39 mech_infantrys and 1 tactical_bomber Russians defend with 2 aaGuns, 1 airfield, 6 armour, 9 artilleries, 1 factory_major, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 1/6 hits, 1,00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 29 armour, 11 artilleries, 2 bombers, 4 fighters, 7 infantry, 39 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 37/93 hits, 31,67 expected hits Russians roll dice for 2 aaGuns, 6 armour, 9 artilleries, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 25/72 hits, 25,83 expected hits 35 infantry owned by the Russians, 7 infantry owned by the Germans, 2 aaGuns owned by the Russians and 18 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 29 armour, 11 artilleries, 2 bombers, 4 fighters, 21 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 22/68 hits, 27,50 expected hits Russians roll dice for 6 armour, 9 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/37 hits, 14,17 expected hits 2 mech_infantrys owned by the Russians, 17 infantry owned by the Russians, 3 artilleries owned by the Russians and 13 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 29 armour, 11 artilleries, 2 bombers, 4 fighters, 8 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 26/55 hits, 24,83 expected hits Russians roll dice for 6 armour, 6 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 4/15 hits, 6,83 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 6 armour owned by the Russians, 6 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia Germans captures 28PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 29 armour, 11 artilleries, 2 bombers, 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 106 Casualties for Germans: 1 fighter, 7 infantry and 35 mech_infantrys Casualties for Russians: 2 aaGuns, 6 armour, 9 artilleries, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Tambov to Russia 2 bombers and 4 fighters moved from Russia to Volgograd 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 submarine moved from 125 Sea Zone to 112 Sea Zone 6 mech_infantrys moved from Germany to Romania 3 armour moved from Eastern Poland to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 tactical_bomber moved from Russia to Volgograd 1 artillery and 1 infantry moved from Western Germany to Germany Place Units - Germans 1 armour and 2 infantry placed in Volgograd 1 armour and 2 infantry placed in Ukraine 1 armour and 2 infantry placed in Novgorod 1 transport placed in 112 Sea Zone 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Germans collect 63 PUs (2 lost to blockades); end with 91 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUsCombat Hit Differential Summary :
Russians regular : -4,83 Germans regular : 1,00 Russians AA : 0,00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Olgiy to Kansu 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Ulaanbaatar Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Olgiy to Kansu 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Ulaanbaatar Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 battleship, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Malaya to 55 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 6 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 2 submarines moved from 36 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 55 Sea Zone 10 fighters and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 bomber moved from Yunnan to Burma 2 infantry moved from Yunnan to Burma 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese Combat - JapaneseCombat Hit Differential Summary :
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@dawgoneit scramble?
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@aequitas-et-veritas yeah bring them in
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 battleship, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Malaya to 55 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 6 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 2 submarines moved from 36 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 55 Sea Zone 10 fighters and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 bomber moved from Yunnan to Burma 2 infantry moved from Yunnan to Burma 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese Combat - Japanese Americans scrambles 3 units out of Northern Territory to defend against the attack in 55 Sea Zone Battle in Burma Japanese attack with 1 bomber and 2 infantry British defend with 2 infantry Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 1 bomber and 2 infantry in Burma, round 3 : 0/3 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 bomber and 1 infantry in Burma, round 4 : 1/2 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in 55 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 19 fighters, 4 submarines and 9 tactical_bombers Americans defend with 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 10 fighters, 4 submarines and 3 tactical_bombers; ANZAC defend with 1 cruiser, 3 destroyers, 2 fighters and 3 submarines Japanese roll dice for 4 submarines in 55 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 19 fighters and 9 tactical_bombers in 55 Sea Zone, round 2 : 20/36 hits, 19,17 expected hitsCombat Hit Differential Summary :
Japanese regular : -0,33 UK_Pacific regular : 0,67 -
@dawgoneit any specific Ool or just max. Def.?
20 hits first Round plus one Sub Hit. I am one hit above average on you so far.
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@aequitas-et-veritas max “D”
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 battleship, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Malaya to 55 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 6 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 2 submarines moved from 36 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 55 Sea Zone 10 fighters and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 bomber moved from Yunnan to Burma 2 infantry moved from Yunnan to Burma 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese Combat - Japanese Americans scrambles 3 units out of Northern Territory to defend against the attack in 55 Sea Zone Battle in Burma Japanese attack with 1 bomber and 2 infantry British defend with 2 infantry Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 1 bomber and 2 infantry in Burma, round 3 : 0/3 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 bomber and 1 infantry in Burma, round 4 : 1/2 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in 55 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 19 fighters, 4 submarines and 9 tactical_bombers Americans defend with 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 10 fighters, 4 submarines and 3 tactical_bombers; ANZAC defend with 1 cruiser, 3 destroyers, 2 fighters and 3 submarines Japanese roll dice for 4 submarines in 55 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 19 fighters and 9 tactical_bombers in 55 Sea Zone, round 2 : 20/36 hits, 19,17 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 7 submarines in 55 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 9 destroyers, 12 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 13/34 hits, 16,67 expected hits Units damaged: 2 battleships owned by the Japanese 4 submarines owned by the Americans, 2 destroyers owned by the ANZAC, 6 carriers owned by the Japanese, 5 carriers owned by the Americans and 3 submarines owned by the ANZAC lost in 55 Sea Zone Japanese roll dice for 4 submarines in 55 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 battleships, 2 cruisers, 4 destroyers, 19 fighters and 9 tactical_bombers in 55 Sea Zone, round 3 : 19/36 hits, 19,17 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 7 destroyers, 12 fighters and 3 tactical_bombers in 55 Sea Zone, round 3 : 17/27 hits, 14,33 expected hits 1 tactical_bomber owned by the Japanese, 9 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 6 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 3 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans, 4 submarines owned by the Japanese and 4 fighters owned by the Americans lost in 55 Sea Zone Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 10 fighters and 8 tactical_bombers in 55 Sea Zone, round 4 : 12/23 hits, 13,00 expected hits Americans roll dice for 1 battleship and 6 fighters in 55 Sea Zone, round 4 : 5/7 hits, 4,67 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 6 fighters owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone Japanese win with 2 battleships, 2 cruisers, 1 destroyer, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 122 Casualties for Japanese: 6 carriers, 3 destroyers, 12 fighters, 4 submarines and 3 tactical_bombers Casualties for ANZAC: 1 cruiser, 3 destroyers, 2 fighters and 3 submarines Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 10 fighters, 4 submarines and 3 tactical_bombers Non Combat Move - Japanese 1 tactical_bomber could not land in 55 Sea Zone and was removed 3 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to Java 4 fighters moved from 55 Sea Zone to Java 3 fighters moved from 55 Sea Zone to 35 Sea Zone 3 artilleries moved from Java to 42 Sea Zone 3 infantry moved from Java to 42 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Caroline Islands 1 tactical_bomber moved from 6 Sea Zone to Japan 2 infantry moved from Manchuria to Amur 1 mech_infantry moved from Sakha to Amur 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Jehol to Chahar 2 artilleries, 2 infantry and 3 mech_infantrys moved from Jehol to Anhwe 1 bomber moved from Burma to Yunnan 3 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Manchuria 1 artillery placed in Japan 1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : -0,83 Japanese regular : -1,83 UK_Pacific regular : 0,67 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus 1 infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Egypt to Trans-Jordan 5 infantry moved from Alexandria to Egypt 3 artilleries, 3 infantry and 3 mech_infantrys moved from Tobruk to Alexandria 3 mech_infantrys moved from Alexandria to Egypt 3 infantry moved from Libya to Tobruk 3 infantry moved from Tunisia to Libya 3 mech_infantrys moved from Tunisia to Tobruk 3 infantry moved from Algeria to Tunisia 3 infantry moved from Morocco to Algeria 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 5 destroyers and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Caucasus Americans attack with 1 armour and 2 mech_infantrys Germans defend with 1 mech_infantry Americans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Americans win, taking Caucasus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 55 Sea Zone Americans attack with 5 destroyers and 1 submarine Japanese defend with 2 battleships, 2 cruisers and 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 5 destroyers in 55 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 55 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 55 Sea Zone Americans roll dice for 5 destroyers in 55 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits Japanese roll dice for 2 battleships in 55 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Americans roll dice for 4 destroyers in 55 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships in 55 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 55 Sea Zone Americans roll dice for 3 destroyers in 55 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 battleship in 55 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Americans roll dice for 2 destroyers in 55 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship in 55 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Americans roll dice for 1 destroyer in 55 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship in 55 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship in 55 Sea Zone, round 8 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship in 55 Sea Zone, round 9 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 55 Sea Zone Japanese win with no units remaining. Battle score for attacker is 26 Casualties for Americans: 5 destroyers and 1 submarine Casualties for Japanese: 2 battleships, 2 cruisers and 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Northern Territory to Queensland 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : -2.50 Japanese regular : -2.67 Germans regular : -0.33 -
@aequitas-et-veritas i’ll finish up in a bit. company just walked in.
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 10 infantry moved from Shensi to Tsinghai 11 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Tsinghai Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Tsinghai, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 2/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.33 -
TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - British 1 mech_infantry moved from Eastern Persia to Kazakhstan British take Kazakhstan from Germans 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from Egypt to 97 Sea Zone 1 fighter moved from Egypt to 97 Sea Zone Combat - BritishCombat Hit Differential Summary :
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@dawgoneit Any scramble in sz97?
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@dawgoneit Good Evening. I have to let you know that i messed up your defence in 55 on Japans Turn (I double checked my file and the history log).
It was by accident that I kept your CV for another round.
This was not on purpose. I simply misread that a CV wasn’t burned and thought it received allready a hit.How do you want to handle this?
Best regards
AetV -
@aequitas-et-veritas i am not sure. do you have any suggestions?
Also, your a cool cat for being honest.
love playing games with an honest person. -
@dawgoneit I suggest that you would keep a sub or your DD as a remaing unit after the 2nd battle.





