Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
onesteveo (axis) v giallo (allies+14) bm3 l21 game 2
-
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 4 artilleries and 4 infantry moved from Egypt to 98 Sea Zone 4 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from Greece to 92 Sea Zone 4 infantry moved from Northern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 4 artilleries and 8 infantry moved from 92 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 2 fighters moved from Alexandria to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - ItaliansCombat Hit Differential Summary :
-
@onesteveo scramble?
-
@onesteveo said in onesteveo (axis) v giallo (allies+14) bm3 l21 game 2:
@onesteveo scramble?
no scramble
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 4 artilleries and 4 infantry moved from Egypt to 98 Sea Zone 4 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from Greece to 92 Sea Zone 4 infantry moved from Northern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 4 artilleries and 8 infantry moved from 92 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 2 fighters moved from Alexandria to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in 92 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 6 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 6 transports in 92 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 6 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Gibraltar Italians attack with 4 artilleries and 8 infantry British defend with 1 airfield, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Americans defend with 1 armour and 1 infantry Italians roll dice for 4 artilleries and 8 infantry in Gibraltar, round 2 : 3/12 hits, 3.33 expected hits British roll dice for 1 armour, 3 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 6/7 hits, 3.50 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the British and 6 infantry owned by the Italians lost in Gibraltar Italians roll dice for 4 artilleries and 2 infantry in Gibraltar, round 3 : 1/6 hits, 2.00 expected hits British roll dice for 1 armour and 3 fighters in Gibraltar, round 3 : 2/4 hits, 2.50 expected hits 1 armour owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians roll dice for 4 artilleries in Gibraltar, round 4 : 1/4 hits, 1.33 expected hits British roll dice for 3 fighters in Gibraltar, round 4 : 3/3 hits, 2.00 expected hits 3 artilleries owned by the Italians and 1 fighter owned by the British lost in Gibraltar Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters in Gibraltar, round 5 : 1/2 hits, 1.33 expected hits 1 artillery owned by the Italians lost in Gibraltar British win with 2 fighters remaining. Battle score for attacker is -14 Casualties for Italians: 4 artilleries and 8 infantry Casualties for Americans: 1 armour and 1 infantry Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry Battle in Trans-Jordan Italians attack with 2 fighters, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern France 1 aaGun and 1 infantry moved from Northern Italy to Southern France 2 fighters moved from Trans-Jordan to Egypt Place Units - Italians 1 transport placed in 97 Sea Zone 2 artilleries and 1 infantry placed in Egypt 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British regular : 3.00 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 2 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 3 fighters moved from Celebes to Philippines 1 destroyer moved from 44 Sea Zone to 35 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 battleship placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 2 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 3 fighters moved from Celebes to Philippines 1 destroyer moved from 44 Sea Zone to 35 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 battleship placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
@onesteveo Just a friendly reminder
-
@onesteveo Bump1
-
@onesteveo Bump 2
-
@onesteveo Bump 3
-
@onesteveo I will post the game, 3 bumps no reaction





