I can’t see a reason why the scrambled fighter can’t land in Normandy.
aagamerz13 Axis -VS- dawgoneit +18 Allies
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Belarus 1 armour moved from Slovakia Hungary to Belarus 2 fighters moved from Greater Southern Germany to Belarus 1 bomber moved from Southern Italy to Belarus 2 infantry moved from Albania to Yugoslavia 1 armour moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Yugoslavia Italians attack with 1 armour and 2 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 0.83 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians win, taking Crete from Neutral_Allies, taking Yugoslavia from Neutral_Allies with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 1 infantry Battle in Belarus Italians attack with 2 armour, 1 bomber and 2 fighters Russians defend with 3 infantry Italians roll dice for 2 armour, 1 bomber and 2 fighters in Belarus, round 2 : 3/5 hits, 2.67 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Italians win, taking Belarus from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 armour Casualties for Russians: 3 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Kenya: 1 infantry EDIT: Adding units owned by Italians to Ethiopia: 1 infantry EDIT: Changing ownership of Ethiopia from British to Italians EDIT: Turning off Edit Mode 2 fighters moved from Belarus to Eastern Poland 1 bomber moved from Belarus to Slovakia Hungary 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 infantry moved from Southern France to Northern Italy 2 artilleries moved from Southern France to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Neutral_Allies regular : 0.67 Russians regular : 0.00
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 3 fighters moved from Queensland to Sumatra 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 3 fighters moved from Queensland to Sumatra 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 3 infantry moved from Algeria to Tunisia 1 infantry moved from Trans-Jordan to Egypt Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 3 fighters; Remaining resources: 7 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Nenetsia to Vologda 2 infantry moved from Finland to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Archangel 2 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 bomber moved from Slovakia Hungary to Vologda 1 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Bessarabia 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 bomber moved from Western Germany to 105 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 fighter moved from Southern Italy to Bessarabia 1 fighter and 1 tactical_bomber moved from Romania to Bessarabia 1 bomber moved from Slovakia Hungary to Archangel 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Germany to Baltic States 3 armour moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine 3 armour moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Archangel 1 armour moved from Eastern Poland to Novgorod 1 infantry moved from Eastern Poland to Bessarabia Combat - Germans Battle in Novgorod Germans attack with 4 armour and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 4 armour and 3 infantry in Novgorod, round 2 : 0/7 hits, 2.50 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 4 armour and 1 infantry in Novgorod, round 3 : 3/5 hits, 2.17 expected hits Russians roll dice for 3 infantry in Novgorod, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 4 armour remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Bessarabia Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/6 hits, 2.17 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/6 hits, 2.17 expected hits Russians roll dice for 3 infantry in Bessarabia, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 0/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 5 : 3/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 5 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 105 Sea Zone Germans attack with 1 bomber and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Archangel Germans attack with 1 armour, 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 1 bomber and 2 infantry in Archangel, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 1 armour, 1 bomber and 2 infantry in Archangel, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 4 armour, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 4 armour, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Slovakia Hungary to Belarus 5 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus 1 armour and 3 mech_infantrys moved from Greater Southern Germany to Eastern Poland 13 infantry moved from Eastern Poland to Belarus 1 bomber moved from Archangel to Belarus 1 bomber moved from Vologda to Belarus 2 armour moved from Germany to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 3 aaGuns moved from Eastern Poland to Belarus 4 artilleries moved from Eastern Poland to Belarus 1 armour and 2 mech_infantrys moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus 1 fighter moved from Bessarabia to Eastern Poland 1 bomber moved from 105 Sea Zone to Western Germany 2 infantry moved from Greece to Bulgaria 1 infantry moved from Greece to Bulgaria Place Units - Germans 1 bomber and 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -4.17 Germans regular : -7.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Smolensk 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk Combat - Russians Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with no units remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Smolensk to Russia 2 fighters moved from Smolensk to Russia 1 infantry moved from Russia to Samara 3 aaGuns, 2 armour, 4 artilleries, 17 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Bryansk 1 aaGun moved from Bryansk to Russia 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Russia 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Central Mongolia 2 aaGuns and 17 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Dzavhan to Yenisey 2 infantry moved from Olgiy to Timguska Place Units - Russians 2 artilleries and 8 infantry placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 artilleries, 6 infantry and 2 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 2 bombers, 8 fighters and 6 tactical_bombers moved from Yunnan to Shensi 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Sakha to Buryatia 1 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 mech_infantry moved from Manchuria to Buryatia 1 infantry moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 1 artillery moved from Yunnan to Kweichow 3 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Ulaanbaatar Combat - Japanese Battle in Kweichow Japanese attack with 2 artilleries and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Buryatia Japanese attack with 1 armour, 4 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 4 infantry and 1 mech_infantry in Buryatia, round 2 : 0/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Buryatia, round 3 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Buryatia, round 4 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 2 bombers, 8 fighters, 3 infantry and 6 tactical_bombers Chinese defend with 1 fighter and 13 infantry Japanese roll dice for 1 artillery, 2 bombers, 8 fighters, 3 infantry and 6 tactical_bombers in Shensi, round 2 : 9/20 hits, 10.33 expected hits Chinese roll dice for 1 fighter and 13 infantry in Shensi, round 2 : 4/14 hits, 5.00 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 9 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 bombers, 8 fighters and 6 tactical_bombers in Shensi, round 3 : 10/16 hits, 9.33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi Japanese win with 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Casualties for Chinese: 1 fighter and 13 infantry Non Combat Move - Japanese 2 bombers, 7 fighters and 5 tactical_bombers moved from Shensi to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Siberia to Amur 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsu to Kiangsi 1 aaGun moved from Kwangsi to Yunnan 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 2 transports placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.67 Russians regular : 1.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour and 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 54 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Central United States to 26 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 2. 1 submarine placed in 10 Sea Zone 1 bomber and 1 fighter placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2,6,2,2,3,3,5,5 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Burma to Shan State 1 infantry moved from India to Burma 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 armour moved from Egypt to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Ethiopia 1 artillery moved from Anglo Egyptian Sudan to Ethiopia 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Ethiopia 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Persia to Iraq 1 battleship moved from 80 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from 81 Sea Zone to 99 Sea Zone 1 fighter moved from Gibraltar to Tobruk 3 artilleries and 1 infantry moved from Libya to Tobruk Combat - British
Combat Hit Differential Summary :
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@dawgoneit Any Kami’s in sz20?
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@dawgoneit no kamis. ill save 'em
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour and 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 54 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Central United States to 26 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 2. 1 submarine placed in 10 Sea Zone 1 bomber and 1 fighter placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2,6,2,2,3,3,5,5 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Burma to Shan State 1 infantry moved from India to Burma 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 armour moved from Egypt to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Ethiopia 1 artillery moved from Anglo Egyptian Sudan to Ethiopia 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Ethiopia 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Persia to Iraq 1 battleship moved from 80 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from 81 Sea Zone to 99 Sea Zone 1 fighter moved from Gibraltar to Tobruk 3 artilleries and 1 infantry moved from Libya to Tobruk Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 20 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone British win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Ethiopia British attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys Neutral_Axis defend with 3 infantry British roll dice for 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Iraq, round 2 : 1/9 hits, 2.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Iraq, round 3 : 2/9 hits, 2.50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from 99 Sea Zone to Egypt 1 tactical_bomber moved from Ethiopia to Egypt 1 destroyer moved from 91 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from 88 Sea Zone to Suriname British take Suriname from Dutch 1 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from Ethiopia to Eastern Persia 1 carrier, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 79 Sea Zone 2 fighters moved from Union of South Africa to 79 Sea Zone 1 tactical_bomber moved from 81 Sea Zone to Eastern Persia 1 bomber moved from United Kingdom to Tobruk Place Units - British 1 factory_minor placed in Persia 2 armour and 1 fighter placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Italians regular : -0.33 Neutral_Axis regular : -1.67 British regular : -2.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Belarus to Bryansk 2 fighters moved from Eastern Poland to Bryansk 1 bomber moved from Slovakia Hungary to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 armour, 1 bomber and 2 fighters Russians defend with 3 infantry Italians roll dice for 1 armour, 1 bomber and 2 fighters in Bryansk, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Bryansk Italians roll dice for 1 armour, 1 bomber and 1 fighter in Bryansk, round 3 : 2/3 hits, 1.67 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 fighter owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -11 Casualties for Italians: 2 fighters Casualties for Russians: 3 infantry Non Combat Move - Italians 1 mech_infantry moved from Slovakia Hungary to Belarus 1 armour moved from Yugoslavia to Bessarabia 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Yugoslavia to Bulgaria 1 bomber moved from Bryansk to Bulgaria Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.83 Russians regular : 0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 43 Sea Zone to 38 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India 3 fighters moved from Sumatra to India 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 armour moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3,3,3,3,1,2,1,2,5,6,1 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 43 Sea Zone to 38 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India 3 fighters moved from Sumatra to India 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 armour moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3,3,3,3,1,2,1,2,5,6,1 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Tunisia to Libya Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@aagamerz13 2 Fighters lost for Italians wow.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Belarus to Russia 2 bombers moved from Western Germany to Russia 1 fighter moved from Belarus to Russia 1 fighter moved from Eastern Poland to Russia 2 infantry moved from Archangel to Smolensk 2 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Bessarabia to Ukraine 2 armour moved from Belarus to Ukraine 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Belarus to Western Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk 3 fighters moved from Western Germany to Western Ukraine 1 tactical_bomber moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Ukraine Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 7,4,5 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Battle in Ukraine Germans attack with 2 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 2.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 3 fighters, 2 infantry and 1 mech_infantry Russians defend with 3 infantry Germans roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 3 fighters and 1 mech_infantry in Western Ukraine, round 3 : 3/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 3 bombers and 2 fighters moved from Russia to Bryansk 1 fighter and 2 tactical_bombers moved from Smolensk to Bryansk 3 fighters moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 3 aaGuns, 4 armour, 4 artilleries and 13 infantry moved from Belarus to Bryansk 1 armour moved from Archangel to Bryansk 4 armour moved from Novgorod to Bryansk 4 armour and 1 mech_infantry moved from Baltic States to Bryansk 3 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Baltic States to Belarus 1 infantry moved from Urals to Vologda 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 destroyer moved from 105 Sea Zone to 112 Sea Zone 2 infantry moved from Finland to Norway 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone Place Units - Germans 3 tactical_bombers placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 1.00 Russians AA : 0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 20 PUs; Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Urals Russians take Urals from Germans 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Russia to Samara Combat - Russians Non Combat Move - Russians 1 infantry moved from Samara to Volgograd 1 infantry moved from Russia to Samara 2 aaGuns and 17 infantry moved from Yenisey to Timguska Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 bombers moved from Yunnan to India 3 fighters moved from Yunnan to India 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from French 2 infantry moved from Kiangsi to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 fighter moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Kwangtung 2 fighters and 2 tactical_bombers moved from Yunnan to Malaya 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 20 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 5 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Borneo Battle in Celebes Battle in Sumatra Battle in 20 Sea Zone Japanese attack with 1 battleship and 1 transport British defend with 1 destroyer Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 20 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from ANZAC, taking 20 Sea Zone from UK_Pacific with 1 battleship and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/5 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 3/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Philippines Japanese attack with 2 artilleries, 1 fighter and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Philippines, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 0/6 hits, 3.00 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the British lost in Malaya Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 3 : 2/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Cleaning up after air battles Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 bombers and 3 fighters moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 artillery moved from Kweichow to Szechwan 1 tactical_bomber moved from Kwangtung to Kwangsi 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Amur to Manchuria 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Kiangsu to Kiangsi 1 aaGun and 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Jehol to Buyant-Uhaa 1 fighter moved from Philippines to Kwangsi Place Units - Japanese 2 carriers and 1 destroyer placed in 19 Sea Zone Japanese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Turning off Edit Mode 2 carriers and 1 destroyer placed in 19 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -2.67 UK_Pacific AA : -0.33 UK_Pacific regular : -0.67 ANZAC regular : -0.67 Russians regular : -0.33 British regular : 0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 46 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to 54 Sea Zone 1 armour moved from 54 Sea Zone to Queensland 2 artilleries moved from 54 Sea Zone to Queensland 3 infantry moved from 54 Sea Zone to Queensland 2 carriers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 bomber moved from Central United States to Hawaiian Islands 1 fighter moved from Central United States to 26 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.67