@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
@amon-sul said in 2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM:
usa subs were destroyed in next round when usa subs shot them
sorry japan subs
now when i look at the dices i werent so much lucky, i had one more shot with figs in both rounds, subs were on average, and u had that 7/7
But the thing that helped me is that thing with the loss of my dd, which helped me to shoot ur non sub dudes early.
and the fact that i stayed with subs against ur ships, so i could ignore ur fig cus u didnt have a dd anymore.
and of course that final sub shot right when needed the most, cus it sanked ur bat and trannies.
plus marines earlier.
ok, i am back in the game. U still have the lead, but it gets more interesting this way, cus I was on a downhill so far.
ok, china up
cheers
Battle score for attacker is 49
Casualties for Americans: 2 carriers, 6 fighters and 3 submarines
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 marines, 2 submarines and 3 transports
1 fighter owned by the Japanese forced to land in Japan
Big losses for Japan, but for USA too. But USA can breath more easily on the mainland.
sorrry forgot one ncm with usa with trannies i ll do it now on chinese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kweichow to Hunan
1 artillery moved from Shensi to Hopei
1 artillery moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hopei
Combat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 artilleries in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Hopei to Szechwan
4 artilleries moved from Kweichow to Szechwan
EDIT: 3 transports moved from 110 Sea Zone to 109 Sea Zone
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from United Kingdom to Gibraltar
1 fighter moved from British Guiana to Gibraltar
1 bomber moved from United Kingdom to 126 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from Amur to Manchuria
2 carriers, 1 destroyer, 2 fighters and 4 submarines moved from 4 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Battle in 126 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Manchuria
Americans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Manchuria, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 carriers, 6 fighters and 4 submarines
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 marines, 2 submarines and 3 transports
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 6 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 6 fighters in 6 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 3 transports in 6 Sea Zone, round 3 : 7/7 hits, 4.00 expected hits
1 fighter owned by the Japanese, 2 marines owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 6 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
1 marine owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 battleship and 3 transports in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 3 transports in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 13 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is 49
Casualties for Americans: 2 carriers, 6 fighters and 3 submarines
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 marines, 2 submarines and 3 transports
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 aaGun moved from Amur to Manchuria
2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
2 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry moved from Siberia to Amur
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 126 Sea Zone to Scotland
1 fighter moved from Gibraltar to 91 Sea Zone
3 transports moved from 1 Sea Zone to 10 Sea Zone
4 infantry and 2 mech_infantrys moved from British Columbia to Western United States
2 transports moved from 3 Sea Zone to 1 Sea Zone
2 infantry and 2 mech_infantrys moved from Alaska to British Columbia
3 fighters moved from 110 Sea Zone to United Kingdom
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
2 fighters placed in Western United States
2 destroyers placed in 1 Sea Zone
1 destroyer placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kweichow to Hunan
1 artillery moved from Shensi to Hopei
1 artillery moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hopei
Combat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 artilleries in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Hopei to Szechwan
4 artilleries moved from Kweichow to Szechwan
EDIT: 3 transports moved from 110 Sea Zone to 109 Sea Zone
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
British buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from West India to India
5 aaGuns moved from Kweichow to Szechwan
1 infantry moved from United Kingdom to Scotland
1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 artilleries, 8 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
1 aaGun, 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to 80 Sea Zone
1 armour and 6 mech_infantrys moved from India to Eastern Persia
Place Units - British
3 artilleries placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,5,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : 5.33
Japanese regular : 2.67
Italians regular : -0.33
British regular : 0.17
uk land in sz 110 is on usa trannies
cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
3 armour moved from Rostov to Kazakhstan
1 fighter moved from Southern Italy to Tunisia
2 infantry moved from Algeria to Tunisia
2 fighters moved from 92 Sea Zone to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 3 fighters and 2 infantry
French defend with 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Tunisia, round 2 : 2/5 hits, 1.83 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Kazakhstan
Italians attack with 3 armour
Russians defend with 1 infantry
Italians roll dice for 3 armour in Kazakhstan, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 battleship, 1 carrier, 3 destroyers, 2 submarines and 2 transports moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Tunisia to 95 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 artillery moved from Southern France to Northern Italy
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
1 aaGun, 1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Western Germany
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 0.67
Russians regular : 0.67
@Amon-Sul Yeah, that was a big mistake by me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 26 Sea Zone to 8 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 8 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 cruiser and 1 destroyer in 8 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
ANZAC win, taking Java from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 2 infantry moved from South Australia to New South Wales
3 fighters moved from India to Northwest Persia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 26 Sea Zone to 8 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 8 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 cruiser and 1 destroyer in 8 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
ANZAC win, taking Java from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 2 infantry moved from South Australia to New South Wales
3 fighters moved from India to Northwest Persia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.17
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 4 artilleries and 1 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
26 Sea Zone : 1 submarine
8 Sea Zone : 1 cruiser and 1 destroyer
6 Sea Zone : 4 submarines
63 Sea Zone : 1 submarine
62 Sea Zone : 1 submarine and 1 transport
Egypt : 2 infantry
Northwest Persia : 3 fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Rostov to Samara
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Novgorod to Samara
1 bomber moved from Western Germany to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 bomber moved from Tambov to Bryansk
2 armour moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
1 artillery moved from Norway to Finland
1 artillery and 4 infantry moved from Denmark to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Finland
1 fighter moved from Western Germany to Novgorod
1 aaGun moved from Denmark to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 artillery and 4 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Poland
8 mech_infantrys moved from Northern Italy to Romania
Place Units - Germans
3 armour placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 9 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
Germans undo move 3.
Germans undo move 2.
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,3,6
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.50
i am busy but i ll try to play today or tomorrow
cheers
i ll dice manually for samara
2 inf 1 art
vs
2 mech
[dice 1d6] [dice 2d6]
vs
[dice 2d6]
1d6: 2
2d6: 2, 1
2d6: 1, 2
2-2
russia wins with 1 art
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Samara
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Amur to Buryatia
1 fighter moved from India to Northwest Persia
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Territory Summary for Russians :
India : 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Amur : 2 aaGuns and 17 infantry
Yakut S.S.R. : 1 infantry
Russia : 4 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 67 infantry and 3 mech_infantrys
105 Sea Zone : 1 submarine
sorry I was very busy could not get to the game before
ineteresting game but U have the upper hand.
that Reich power is very powerful
I ll give my best to counter the axis!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Anhwe to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 armour moved from Anhwe to Manchuria
1 infantry moved from Jehol to Manchuria
3 artilleries and 14 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Java
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
1 infantry moved from Shan State to Burma
4 artilleries and 2 infantry moved from Shan State to Yunnan
1 artillery and 4 infantry moved from French Indo China to Yunnan
2 bombers moved from Anhwe to Burma
3 fighters and 2 tactical_bombers moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from UK_Pacific with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 3 artilleries and 15 infantry
Americans defend with 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys
Japanese roll dice for 1 armour, 3 artilleries and 15 infantry in Manchuria, round 2 : 5/19 hits, 4.50 expected hits
Chinese roll dice for 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Americans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Manchuria
Japanese roll dice for 1 armour, 3 artilleries and 14 infantry in Manchuria, round 3 : 6/18 hits, 4.33 expected hits
Chinese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 3 artilleries and 14 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 5/6 hits, 3.00 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Hunan
Japanese attack with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 artilleries
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 5/10 hits, 4.83 expected hits
Chinese roll dice for 2 artilleries in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries
Battle in Yunnan
Japanese attack with 5 artilleries and 6 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 5 artilleries and 6 infantry in Yunnan, round 2 : 3/11 hits, 3.50 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 artilleries and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Burma
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to 19 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
3 aaGuns moved from Korea to Manchuria
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
3 fighters and 2 tactical_bombers moved from Hunan to French Indo China
1 artillery and 2 infantry moved from Malaya to Shan State
1 carrier and 1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 carrier and 2 destroyers moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,6,3,4,6,2,6,4
Japanese collect 51 PUs (10 lost to blockades); end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 2.17
UK_Pacific regular : -0.33
ANZAC regular : -0.67