Good luck to both of you!
20 Playoffs BM3 Majik vs WindowWasher +20
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Burma 2 bombers and 3 tactical_bombers moved from French Indo China to Burma 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 marine moved from Shan State to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java 1 fighter moved from Philippines to 45 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Java 1 marine moved from 42 Sea Zone to Java 1 submarine moved from 80 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 5 fighters, 4 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 5 fighters, 4 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 5/12 hits, 4.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 5 fighters, 4 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 2 bombers, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Burma, round 2 : 3/7 hits, 3.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 armour, 4 artilleries and 1 infantry moved from Shan State to Yunnan 2 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Szechwan 1 armour moved from Yunnan to Szechwan 1 armour moved from Yunnan to Kweichow 1 armour moved from Yunnan to Hunan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 1 aaGun moved from Anhwe to Kweichow 2 mech_infantrys moved from Malaya to Yunnan 2 bombers and 3 tactical_bombers moved from Burma to French Indo China 5 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 21 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Philippines Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 32 to 30 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.00 UK_Pacific regular : 0.67 ANZAC regular : -0.67
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@WindowWasher I contend that Russia received the Persia lend lease bonus when it should not have. I had a Japanese sub in sz 80 and it still gave you 2 IPC for the bonus. I edited Russian income to 30. Let me know if you disagree.
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@majikforce I thought the same thing, but in the bonus it says enemy warships and japan and russia arent at war
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@windowwasher said in 20 Playoffs BM3 Majik vs WindowWasher +20:
@majikforce I thought the same thing, but in the bonus it says enemy warships and japan and russia arent at war
Yep that makes sense. Add 2 back to Russia. I like BM but some of the Russian NO’s make no sense to me.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Changing PUs for Russians from 30 to 32 EDIT: Turning off Edit Mode 2 mech_infantrys moved from Morocco to Tunisia 1 fighter moved from Gibraltar to Tunisia 1 bomber moved from India to French Indo China 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to India Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in French Indo China causes 3 damage total. Battle in Tunisia Americans attack with 1 fighter and 2 mech_infantrys Italians defend with 2 infantry Americans roll dice for 1 fighter and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia Americans roll dice for 1 fighter and 1 mech_infantry in Tunisia, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia 1 fighter owned by the Americans retreated Italians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 2 mech_infantrys Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Tunisia to Morocco 1 armour moved from Gibraltar to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from French Indo China to India 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 submarine and 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 fighter placed in Eastern United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Italians regular : 1.00 Japanese AA : -0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Changing PUs for Russians from 30 to 32 EDIT: Turning off Edit Mode 2 mech_infantrys moved from Morocco to Tunisia 1 fighter moved from Gibraltar to Tunisia 1 bomber moved from India to French Indo China 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to India Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in French Indo China causes 3 damage total. Battle in Tunisia Americans attack with 1 fighter and 2 mech_infantrys Italians defend with 2 infantry Americans roll dice for 1 fighter and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia Americans roll dice for 1 fighter and 1 mech_infantry in Tunisia, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia 1 fighter owned by the Americans retreated Italians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 2 mech_infantrys Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Tunisia to Morocco 1 armour moved from Gibraltar to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from French Indo China to India 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 submarine and 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 fighter placed in Eastern United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 34 PUs; British buy 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from India to Burma 2 fighters moved from India to Burma 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 bomber moved from Bryansk to Ukraine Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Alexandria to Egypt 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour moved from Syria to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Northwest Persia 1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Ukraine to Bryansk Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 2 submarines placed in 71 Sea Zone 1 mech_infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Northwest Persia: 1 infantry EDIT: Adding units owned by British to Iraq: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -0.50 Japanese regular : 1.67 Italians regular : 1.00 Japanese AA : -0.17 Germans AA : -0.17 British regular : 0.83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 81 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer and 1 transport Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 81 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 81 Sea Zone 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to Crete 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Southern France to France 5 infantry moved from Northern Italy to France Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 artillery and 2 infantry moved from South Australia to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from French West Africa to French Central Africa Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 artillery and 2 infantry moved from South Australia to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from French West Africa to French Central Africa Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs; Germans buy 1 fighter, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Novgorod to Belarus 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Archangel 1 tactical_bomber moved from Novgorod to Archangel 2 bombers moved from Western Germany to Belarus 1 bomber moved from Western Germany to Archangel 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 infantry moved from Ukraine to Western Ukraine 1 bomber and 1 tactical_bomber moved from Ukraine to Western Ukraine Combat - Germans Battle in Archangel Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 cruiser in Archangel, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 4/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 infantry in Belarus, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 bombers and 2 infantry in Belarus, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber and 1 tactical_bomber moved from Western Ukraine to Ukraine 1 infantry moved from Ukraine to Rostov 9 mech_infantrys moved from Eastern Poland to Ukraine 6 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Ukraine 2 bombers moved from Belarus to Novgorod 1 bomber moved from Archangel to Novgorod 1 tactical_bomber moved from Archangel to Novgorod 3 infantry moved from Norway to Finland 1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 125 Sea Zone to 124 Sea Zone 5 armour and 4 mech_infantrys moved from Ukraine to Volgograd 1 artillery and 2 infantry moved from France to Western Germany Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 6 mech_infantrys placed in Germany 1 fighter and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 3 bombers EDIT: Adding units owned by Germans to Eastern Poland: 2 bombers EDIT: Adding units owned by Germans to Eastern Poland: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 0.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 8 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 infantry moved from Russia to Tambov 7 artilleries and 1 infantry moved from Russia to Tambov 1 fighter moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from Bryansk to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Kazakhstan to Caucasus Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Tambov Russians attack with 7 artilleries and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 7 artilleries and 2 infantry in Tambov, round 2 : 3/9 hits, 3.00 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 7 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 3/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Caucasus to Samara 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Archangel to Russia 1 fighter moved from Rostov to Russia 2 armour and 1 mech_infantry moved from Bryansk to Russia 4 infantry moved from Kazakhstan to Samara 2 aaGuns and 12 infantry moved from Novosibirsk to Samara 6 artilleries moved from Bryansk to Tambov 8 infantry moved from Bryansk to Russia 16 infantry moved from Bryansk to Russia 4 infantry moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 3 aaGuns and 32 infantry moved from Bryansk to Tambov Place Units - Russians 8 artilleries placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -1.33 Russians regular : 3.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 3 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from Philippines to Celebes Combat - Japanese Battle in Siberia Battle in Celebes Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 mech_infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Celebes Japanese win, taking Siberia from Russians, taking Celebes from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 marine moved from Java to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 6 fighters, 2 infantry, 1 marine, 1 submarine, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 3 mech_infantrys moved from Malaya to Burma 2 armour and 1 mech_infantry moved from French Indo China to Burma 6 artilleries, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma 1 armour moved from Szechwan to Burma 1 mech_infantry moved from Szechwan to Yunnan 1 aaGun moved from Kweichow to Yunnan 1 armour moved from Hunan to Burma 1 armour moved from Kweichow to Burma 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Suiyuyan 3 tactical_bombers moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Burma 1 fighter moved from Philippines to Burma 2 bombers moved from French Indo China to Burma 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Korea to Manchuria 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 transport placed in 37 Sea Zone 2 infantry placed in Malaya 1 armour and 2 infantry placed in Japan 1 destroyer and 2 submarines placed in 36 Sea Zone 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Morocco to Tunisia 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 armour moved from Morocco to Tunisia 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 bomber moved from India to Malaya 1 bomber moved from India to 44 Sea Zone Combat - Americans Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Malaya causes 6 damage total. Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tunisia Americans attack with 1 armour and 1 fighter Italians defend with 1 infantry Americans roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 1 submarine Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 bomber moved from 44 Sea Zone to New Guinea 1 bomber moved from Malaya to West India 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 6 infantry moved from Morocco to 91 Sea Zone 1 fighter moved from Tunisia to Morocco 1 artillery, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 6 infantry moved from 110 Sea Zone to United Kingdom 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 46 Sea Zone to 54 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 2 fighters placed in Eastern United States 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : -0.67 Italians regular : -0.33 Japanese AA : -0.17 Germans regular : 0.50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Kansu to Tsinghai 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Hopei Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Hopei from Japanese, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 0.33
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - British 1 artillery and 1 infantry moved from Morocco to Algeria 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 bomber moved from Bryansk to 127 Sea Zone 1 fighter moved from Bryansk to 127 Sea Zone 2 fighters moved from Bryansk to Russia 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 submarines moved from 71 Sea Zone to 81 Sea Zone 1 mech_infantry moved from India to Eastern Persia 3 artilleries and 20 infantry moved from India to West India 2 fighters moved from India to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Alexandria 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan Combat - British
Combat Hit Differential Summary :
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scramble?
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@windowwasher No thanks. Also you have to unload any and all units you load during the combat phase. So the transports in the channel have to unload everything or you have to wait for the NCM to load the rest. The way you have it now you would have to use 2 transports each with 1 Inf to unload into Holland and Normandy.
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@majikforce ok will only use one transport to unload into holland with one unit, then ncm rest of units up. Will edit afterwards. I do my moves in the combat move for planning purposes, so not eveything done in the combat move is an intentional “combat move”, just the battles.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Morocco to Tunisia 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 armour moved from Morocco to Tunisia 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 bomber moved from India to Malaya 1 bomber moved from India to 44 Sea Zone Combat - Americans Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Malaya causes 6 damage total. Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tunisia Americans attack with 1 armour and 1 fighter Italians defend with 1 infantry Americans roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 1 submarine Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 bomber moved from 44 Sea Zone to New Guinea 1 bomber moved from Malaya to West India 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 6 infantry moved from Morocco to 91 Sea Zone 1 fighter moved from Tunisia to Morocco 1 artillery, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 6 infantry moved from 110 Sea Zone to United Kingdom 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 46 Sea Zone to 54 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 2 fighters placed in Eastern United States 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Kansu to Tsinghai 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Hopei Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Hopei from Japanese, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 marine; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Morocco to Algeria 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 bomber moved from Bryansk to 127 Sea Zone 1 fighter moved from Bryansk to 127 Sea Zone 2 fighters moved from Bryansk to Russia 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 submarines moved from 71 Sea Zone to 81 Sea Zone 1 mech_infantry moved from India to Eastern Persia 3 artilleries and 20 infantry moved from India to West India 2 fighters moved from India to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Alexandria 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Holland Belgium Battle in Normandy Bordeaux Battle in 127 Sea Zone British attack with 1 bomber and 1 fighter Germans defend with 1 cruiser and 1 transport British roll dice for 1 bomber and 1 fighter in 127 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 127 Sea Zone 1 transport owned by the Germans lost in 127 Sea Zone British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 9 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser and 1 transport Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry EDIT: Adding units owned by British to Algeria: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Normandy Bordeaux from British to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 2 armour, 2 artilleries, 4 infantry and 3 transports EDIT: Adding units owned by British to 110 Sea Zone: 3 transports EDIT: Adding units owned by British to United Kingdom: 1 armour, 1 artillery and 2 infantry EDIT: Turning off Edit Mode 1 bomber moved from 127 Sea Zone to Russia 3 aaGuns moved from India to West India 1 infantry moved from Iraq to Northwest Persia Place Units - British 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 71 Sea Zone 3 submarines placed in 81 Sea Zone 1 artillery and 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3 British collect 31 PUs (7 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 marine placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 marine
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 2.33 Japanese regular : -0.33 Italians regular : -0.33 Japanese AA : -0.17 Germans regular : 1.00 British regular : -0.17