@pacifiersboard said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:
@oysteilo
any scramble off Hawai?
Will reply soon
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
4 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Alexandria to Egypt
5 infantry and 3 mech_infantrys moved from Tobruk to Alexandria
3 mech_infantrys moved from Alexandria to Egypt
3 artilleries and 3 infantry moved from Libya to Tobruk
3 infantry and 3 mech_infantrys moved from Tunisia to Libya
3 mech_infantrys moved from Libya to Tobruk
3 infantry moved from Algeria to Tunisia
3 infantry and 3 mech_infantrys moved from Morocco to Algeria
3 mech_infantrys moved from Algeria to Tunisia
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
21 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 21 infantry
Japanese defend with 1 infantry
Chinese roll dice for 21 infantry in Shensi, round 2 : 2/21 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 20 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
3 infantry moved from India to Burma
1 bomber, 2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
Combat - British
Battle in Burma
British attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber moved from Burma to West India
2 fighters and 1 tactical_bomber moved from Burma to India
6 armour and 10 mech_infantrys moved from Persia to West India
5 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Trans-Jordan to West India
1 fighter moved from Egypt to West India
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to Egypt
Place Units - British
1 infantry and 2 mech_infantrys placed in Quebec
1 infantry placed in United Kingdom
1 fighter and 2 mech_infantrys placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : 0.00
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Tambov to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 armour moved from Tambov to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 3 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Volgograd
1 bomber moved from Bryansk to Novgorod
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 1,33
Russians regular : -0,33
@aequitas-et-veritas i’m getting no such host known.
@dawgoneit ok , i will repost it when i get back home Wayne.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Tambov to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 armour moved from Tambov to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 3 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Volgograd
1 bomber moved from Bryansk to Novgorod
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 1,33
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
19 armour, 11 artilleries, 2 bombers, 5 fighters, 7 infantry, 23 mech_infantrys and 1 tactical_bomber moved from Tambov to Russia
3 armour moved from Volgograd to Russia
2 armour and 2 mech_infantrys moved from Western Ukraine to Russia
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
5 armour and 12 mech_infantrys moved from Ukraine to Russia
2 mech_infantrys moved from Belarus to Russia
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery moved from Belarus to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in Russia
Germans attack with 29 armour, 11 artilleries, 2 bombers, 5 fighters, 7 infantry, 39 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 6 armour, 9 artilleries, 1 factory_major, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 1/6 hits, 1,00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 29 armour, 11 artilleries, 2 bombers, 4 fighters, 7 infantry, 39 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 37/93 hits, 31,67 expected hits
Russians roll dice for 2 aaGuns, 6 armour, 9 artilleries, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 25/72 hits, 25,83 expected hits
35 infantry owned by the Russians, 7 infantry owned by the Germans, 2 aaGuns owned by the Russians and 18 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 29 armour, 11 artilleries, 2 bombers, 4 fighters, 21 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 22/68 hits, 27,50 expected hits
Russians roll dice for 6 armour, 9 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/37 hits, 14,17 expected hits
2 mech_infantrys owned by the Russians, 17 infantry owned by the Russians, 3 artilleries owned by the Russians and 13 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 29 armour, 11 artilleries, 2 bombers, 4 fighters, 8 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 26/55 hits, 24,83 expected hits
Russians roll dice for 6 armour, 6 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 4/15 hits, 6,83 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 6 armour owned by the Russians, 6 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 29 armour, 11 artilleries, 2 bombers, 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 106
Casualties for Germans: 1 fighter, 7 infantry and 35 mech_infantrys
Casualties for Russians: 2 aaGuns, 6 armour, 9 artilleries, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Tambov to Russia
2 bombers and 4 fighters moved from Russia to Volgograd
1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 125 Sea Zone to 112 Sea Zone
6 mech_infantrys moved from Germany to Romania
3 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Western Germany to Germany
Place Units - Germans
1 armour and 2 infantry placed in Volgograd
1 armour and 2 infantry placed in Ukraine
1 armour and 2 infantry placed in Novgorod
1 transport placed in 112 Sea Zone
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 63 PUs (2 lost to blockades); end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
Combat Hit Differential Summary :
Russians regular : -4,83
Germans regular : 1,00
Russians AA : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Olgiy to Kansu
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Olgiy to Kansu
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 battleship, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Malaya to 55 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 6 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 submarines moved from 36 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 55 Sea Zone
10 fighters and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 bomber moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Combat Hit Differential Summary :
@dawgoneit scramble?
@aequitas-et-veritas yeah bring them in
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 battleship, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Malaya to 55 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 6 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 submarines moved from 36 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 55 Sea Zone
10 fighters and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 bomber moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Americans scrambles 3 units out of Northern Territory to defend against the attack in 55 Sea Zone
Battle in Burma
Japanese attack with 1 bomber and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 bomber and 2 infantry in Burma, round 3 : 0/3 hits, 1,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 bomber and 1 infantry in Burma, round 4 : 1/2 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 19 fighters, 4 submarines and 9 tactical_bombers
Americans defend with 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 10 fighters, 4 submarines and 3 tactical_bombers; ANZAC defend with 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Japanese roll dice for 4 submarines in 55 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 19 fighters and 9 tactical_bombers in 55 Sea Zone, round 2 : 20/36 hits, 19,17 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33
UK_Pacific regular : 0,67
@dawgoneit any specific Ool or just max. Def.?
20 hits first Round plus one Sub Hit. I am one hit above average on you so far.
@aequitas-et-veritas max “D”
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 battleship, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Malaya to 55 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 6 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 submarines moved from 36 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 55 Sea Zone
10 fighters and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 bomber moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Americans scrambles 3 units out of Northern Territory to defend against the attack in 55 Sea Zone
Battle in Burma
Japanese attack with 1 bomber and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 bomber and 2 infantry in Burma, round 3 : 0/3 hits, 1,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 bomber and 1 infantry in Burma, round 4 : 1/2 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 19 fighters, 4 submarines and 9 tactical_bombers
Americans defend with 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 10 fighters, 4 submarines and 3 tactical_bombers; ANZAC defend with 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Japanese roll dice for 4 submarines in 55 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 19 fighters and 9 tactical_bombers in 55 Sea Zone, round 2 : 20/36 hits, 19,17 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 7 submarines in 55 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 9 destroyers, 12 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 13/34 hits, 16,67 expected hits
Units damaged: 2 battleships owned by the Japanese
4 submarines owned by the Americans, 2 destroyers owned by the ANZAC, 6 carriers owned by the Japanese, 5 carriers owned by the Americans and 3 submarines owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 4 submarines in 55 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 battleships, 2 cruisers, 4 destroyers, 19 fighters and 9 tactical_bombers in 55 Sea Zone, round 3 : 19/36 hits, 19,17 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 7 destroyers, 12 fighters and 3 tactical_bombers in 55 Sea Zone, round 3 : 17/27 hits, 14,33 expected hits
1 tactical_bomber owned by the Japanese, 9 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 6 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 3 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans, 4 submarines owned by the Japanese and 4 fighters owned by the Americans lost in 55 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 10 fighters and 8 tactical_bombers in 55 Sea Zone, round 4 : 12/23 hits, 13,00 expected hits
Americans roll dice for 1 battleship and 6 fighters in 55 Sea Zone, round 4 : 5/7 hits, 4,67 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 6 fighters owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 1 destroyer, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 122
Casualties for Japanese: 6 carriers, 3 destroyers, 12 fighters, 4 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 10 fighters, 4 submarines and 3 tactical_bombers
Non Combat Move - Japanese
1 tactical_bomber could not land in 55 Sea Zone and was removed
3 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to Java
4 fighters moved from 55 Sea Zone to Java
3 fighters moved from 55 Sea Zone to 35 Sea Zone
3 artilleries moved from Java to 42 Sea Zone
3 infantry moved from Java to 42 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 tactical_bomber moved from 6 Sea Zone to Japan
2 infantry moved from Manchuria to Amur
1 mech_infantry moved from Sakha to Amur
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Jehol to Chahar
2 artilleries, 2 infantry and 3 mech_infantrys moved from Jehol to Anhwe
1 bomber moved from Burma to Yunnan
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Manchuria
1 artillery placed in Japan
1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Japanese regular : -1,83
UK_Pacific regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
5 infantry moved from Alexandria to Egypt
3 artilleries, 3 infantry and 3 mech_infantrys moved from Tobruk to Alexandria
3 mech_infantrys moved from Alexandria to Egypt
3 infantry moved from Libya to Tobruk
3 infantry moved from Tunisia to Libya
3 mech_infantrys moved from Tunisia to Tobruk
3 infantry moved from Algeria to Tunisia
3 infantry moved from Morocco to Algeria
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
5 destroyers and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Caucasus
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 55 Sea Zone
Americans attack with 5 destroyers and 1 submarine
Japanese defend with 2 battleships, 2 cruisers and 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 5 destroyers in 55 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 55 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 5 destroyers in 55 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 2 battleships in 55 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Americans roll dice for 4 destroyers in 55 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships in 55 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 3 destroyers in 55 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 battleship in 55 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Americans roll dice for 2 destroyers in 55 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in 55 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 destroyer in 55 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in 55 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in 55 Sea Zone, round 8 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in 55 Sea Zone, round 9 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 55 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 26
Casualties for Americans: 5 destroyers and 1 submarine
Casualties for Japanese: 2 battleships, 2 cruisers and 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Northern Territory to Queensland
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -2.50
Japanese regular : -2.67
Germans regular : -0.33
@aequitas-et-veritas i’ll finish up in a bit. company just walked in.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
10 infantry moved from Shensi to Tsinghai
11 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Tsinghai
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Tsinghai, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 0.33