Edited a Fig and Tac from N.M.to 5. Went to sleep early and forgot there were two CVs in 5.
2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM
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Axis are strong
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Hey I am, on mobile but i realised i forgot that u can take iraq with jap.
Please pull my NW Persia dudes to iraq instead.
If u forgot i ll do it on anzac turn
Cheers
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Bryansk to Rostov 1 armour moved from Bessarabia to Rostov 3 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria Combat - Italians Battle in Algeria Battle in Gibraltar Battle in Rostov Italians attack with 3 armour Russians defend with 1 infantry Italians roll dice for 3 armour in Rostov, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Algeria from French, taking Gibraltar from British, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 artilleries and 5 infantry moved from Northwest Persia to Iraq 1 aaGun, 1 artillery and 1 infantry moved from France to Southern France 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Western Germany to France 1 aaGun, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 1 destroyer and 1 submarine placed in 93 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from Queensland to South Australia 1 artillery and 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 infantry moved from South Australia to New South Wales Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 5 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 4 armour and 4 mech_infantrys moved from Ukraine to Volgograd 1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone 1 fighter and 1 tactical_bomber moved from Novgorod to Norway 1 infantry moved from Finland to Norway 1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Norway 2 artilleries moved from Western Germany to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Norway 3 fighters and 4 tactical_bombers moved from Western Germany to Norway 1 bomber moved from France to Norway Combat - Germans Battle in Norway Germans attack with 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 5 tactical_bombers British defend with 3 aaGuns, 4 artilleries and 7 infantry British roll AA dice in Norway : 2/9 hits, 1.50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Norway Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers in Norway, round 2 : 6/15 hits, 6.83 expected hits British roll dice for 3 aaGuns, 4 artilleries and 7 infantry in Norway, round 2 : 4/11 hits, 3.67 expected hits 3 aaGuns owned by the British, 4 infantry owned by the Germans and 5 infantry owned by the British lost in Norway Germans roll dice for 3 artilleries, 1 bomber, 3 fighters and 4 tactical_bombers in Norway, round 3 : 7/11 hits, 5.67 expected hits British roll dice for 4 artilleries and 2 infantry in Norway, round 3 : 2/6 hits, 2.00 expected hits 2 artilleries owned by the Germans, 4 artilleries owned by the British and 2 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 4 artilleries and 7 infantry Battle in Volgograd Germans attack with 4 armour and 4 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 4/8 hits, 2.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 armour moved from Ukraine to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Rostov 1 aaGun, 3 artilleries and 6 infantry moved from Belarus to Bryansk 1 aaGun, 1 artillery and 4 infantry moved from Western Germany to Denmark 1 aaGun and 3 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 aaGun and 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 1 fighter and 2 tactical_bombers moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 1 fighter and 2 tactical_bombers moved from Norway to Novgorod 1 mech_infantry moved from Normandy Bordeaux to Western Germany 8 mech_infantrys moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Norway to Western Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 artilleries placed in Ukraine 3 armour placed in Novgorod 2 artilleries and 3 infantry placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
British AA : 0.50 Russians regular : -0.33 Germans regular : 2.67 British regular : 0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Vologda to Russia 1 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 17 infantry moved from Siberia to Amur 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to India 1 submarine moved from 112 Sea Zone to 105 Sea Zone Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 artilleries, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 5 artilleries and 3 infantry moved from French Indo China to Shan State 1 infantry moved from Kwangsi to Hunan 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 2 bombers moved from French Indo China to Suiyuyan 3 fighters and 2 tactical_bombers moved from French Indo China to Hopei 3 fighters and 3 tactical_bombers moved from Malaya to Hunan 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Shan State 2 fighters moved from Japan to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone Combat - Japanese Battle in Burma Battle in Hunan Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 2/8 hits, 3.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Burma from UK_Pacific, taking Hunan from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Suiyuyan Japanese attack with 2 bombers and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 5 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 5 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Shan State, round 2 : 7/15 hits, 6.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 5 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 8 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 8 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 4 marines moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 2 battleships, 2 cruisers, 4 marines and 2 transports moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 battleships, 2 cruisers, 4 marines and 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 aaGuns and 1 artillery moved from Japan to 6 Sea Zone 2 aaGuns and 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol 1 armour and 1 mech_infantry moved from Chahar to Anhwe 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 infantry moved from Shantung to Anhwe 3 fighters and 2 tactical_bombers moved from Hopei to Anhwe 2 bombers moved from Suiyuyan to Anhwe 3 fighters and 3 tactical_bombers moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to 38 Sea Zone 1 carrier and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone 2 carriers and 2 destroyers moved from 39 Sea Zone to 38 Sea Zone 1 submarine moved from 41 Sea Zone to 74 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 1 submarine placed in 6 Sea Zone 3 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -1.17 UK_Pacific regular : -0.33
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sorry i was busy
will try to play now
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Central United States to 101 Sea Zone 2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from United Kingdom to Gibraltar 1 fighter moved from British Guiana to Gibraltar 1 bomber moved from United Kingdom to 126 Sea Zone 1 artillery, 2 infantry and 2 mech_infantrys moved from Amur to Manchuria 2 carriers, 1 destroyer, 2 fighters and 4 submarines moved from 4 Sea Zone to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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kamikaze and OOL in sz 6?
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@amon-sul Uh, oh! 2 Kamikaze on each ship.
OOL - 3 damage, 2 subs, 1 destroyer, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 battleships -
it all went great for me but in ur last rd u scored 7/7 in defence man
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and u almost killed my last sub, but luckily it scored, and well all in all i can be content with this battle
i ve found my way with luck.
this was a chance i had to took, cus the game was leaning to ur side, i had to do something. and after some bad dices before, i ve found my luck here, that 7/7 from U , cost a lot, but its war, the casualties are big.
this is still huge impact for japan usa war.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Central United States to 101 Sea Zone 2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from United Kingdom to Gibraltar 1 fighter moved from British Guiana to Gibraltar 1 bomber moved from United Kingdom to 126 Sea Zone 1 artillery, 2 infantry and 2 mech_infantrys moved from Amur to Manchuria 2 carriers, 1 destroyer, 2 fighters and 4 submarines moved from 4 Sea Zone to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2 Units damaged: 1 carrier owned by the Americans Battle in 126 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 126 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Gibraltar Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 2.50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Manchuria Americans attack with 1 artillery, 2 infantry and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Manchuria, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 6 Sea Zone Americans attack with 2 carriers, 6 fighters and 4 submarines Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 marines, 2 submarines and 3 transports Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 6 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 6 fighters in 6 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 3 transports in 6 Sea Zone, round 3 : 7/7 hits, 4.00 expected hits 1 fighter owned by the Japanese, 2 marines owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 6 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits 1 marine owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 battleship and 3 transports in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 3 transports in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 13 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 49 Casualties for Americans: 2 carriers, 6 fighters and 3 submarines Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 marines, 2 submarines and 3 transports 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 aaGun moved from Amur to Manchuria 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia 2 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry moved from Siberia to Amur 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters and 6 transports moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from 126 Sea Zone to Scotland 1 fighter moved from Gibraltar to 91 Sea Zone 3 transports moved from 1 Sea Zone to 10 Sea Zone 4 infantry and 2 mech_infantrys moved from British Columbia to Western United States 2 transports moved from 3 Sea Zone to 1 Sea Zone 2 infantry and 2 mech_infantrys moved from Alaska to British Columbia 3 fighters moved from 110 Sea Zone to United Kingdom Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 2 fighters placed in Western United States 2 destroyers placed in 1 Sea Zone 1 destroyer placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 5.33 Japanese regular : 1.00 Italians regular : -0.33
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u will see that only on one ocasion i havent followed ur OOL instruction, because i didnt have a dd, and i could not shoot ur subs with my air
so i couldnt take em as casualty from figs shots
(u destroyed my dd with a kami)
usa subs were destroyed in next round when usa subs shot them
and i havent ask u did u wanted to have the subs in combat or submberged after my dd was destroyed, but it was totally logical that ur subs would fight cus it was a close one, and if there werent in that battle the score would be even worse for japan
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@amon-sul said in 2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM:
usa subs were destroyed in next round when usa subs shot them
sorry japan subs
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now when i look at the dices i werent so much lucky, i had one more shot with figs in both rounds, subs were on average, and u had that 7/7
But the thing that helped me is that thing with the loss of my dd, which helped me to shoot ur non sub dudes early.
and the fact that i stayed with subs against ur ships, so i could ignore ur fig cus u didnt have a dd anymore.
and of course that final sub shot right when needed the most, cus it sanked ur bat and trannies.
plus marines earlier.
ok, i am back in the game. U still have the lead, but it gets more interesting this way, cus I was on a downhill so far.
ok, china up
cheers
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Battle score for attacker is 49
Casualties for Americans: 2 carriers, 6 fighters and 3 submarines
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 marines, 2 submarines and 3 transports
1 fighter owned by the Japanese forced to land in JapanBig losses for Japan, but for USA too. But USA can breath more easily on the mainland.
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sorrry forgot one ncm with usa with trannies i ll do it now on chinese
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Kweichow to Hunan 1 artillery moved from Shensi to Hopei 1 artillery moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hopei Combat - Chinese Battle in Hunan Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 artilleries in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Hopei Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Hopei to Szechwan 4 artilleries moved from Kweichow to Szechwan EDIT: 3 transports moved from 110 Sea Zone to 109 Sea Zone Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 2.00