2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM


  • Axis are strong


  • Hey I am, on mobile but i realised i forgot that u can take iraq with jap.

    Please pull my NW Persia dudes to iraq instead.

    If u forgot i ll do it on anzac turn

    Cheers

  • '20 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Bryansk to Rostov
            1 armour moved from Bessarabia to Rostov
            3 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
    
        Combat - Italians
            Battle in Algeria
            Battle in Gibraltar
            Battle in Rostov
                Italians attack with 3 armour
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour in Rostov, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Algeria from French, taking Gibraltar from British, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 artilleries and 5 infantry moved from Northwest Persia to Iraq
            1 aaGun, 1 artillery and 1 infantry moved from France to Southern France
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Western Germany to France
            1 aaGun, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy
            1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 93 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 63 Sea Zone to 26 Sea Zone
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
            2 aaGuns, 1 artillery and 1 infantry moved from Queensland to South Australia
            1 artillery and 1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 infantry moved from South Australia to New South Wales
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            4 armour and 4 mech_infantrys moved from Ukraine to Volgograd
            1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
            1 fighter and 1 tactical_bomber moved from Novgorod to Norway
            1 infantry moved from Finland to Norway
            1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
            1 artillery and 1 infantry moved from 126 Sea Zone to Norway
            2 artilleries moved from Western Germany to 113 Sea Zone
            2 infantry moved from Germany to 113 Sea Zone
            2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
            3 fighters and 4 tactical_bombers moved from Western Germany to Norway
            1 bomber moved from France to Norway
    
        Combat - Germans
            Battle in Norway
                Germans attack with 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 5 tactical_bombers
                British defend with 3 aaGuns, 4 artilleries and 7 infantry
                    British roll AA dice in Norway : 2/9 hits, 1.50 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Norway
                    Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers in Norway, round 2 : 6/15 hits, 6.83 expected hits
                    British roll dice for 3 aaGuns, 4 artilleries and 7 infantry in Norway, round 2 : 4/11 hits, 3.67 expected hits
                    3 aaGuns owned by the British, 4 infantry owned by the Germans and 5 infantry owned by the British lost in Norway
                    Germans roll dice for 3 artilleries, 1 bomber, 3 fighters and 4 tactical_bombers in Norway, round 3 : 7/11 hits, 5.67 expected hits
                    British roll dice for 4 artilleries and 2 infantry in Norway, round 3 : 2/6 hits, 2.00 expected hits
                    2 artilleries owned by the Germans, 4 artilleries owned by the British and 2 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 artillery, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Germans: 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Casualties for British: 3 aaGuns, 4 artilleries and 7 infantry
            Battle in Volgograd
                Germans attack with 4 armour and 4 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 4/8 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 armour moved from Ukraine to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            1 mech_infantry moved from Bryansk to Rostov
            1 aaGun, 3 artilleries and 6 infantry moved from Belarus to Bryansk
            1 aaGun, 1 artillery and 4 infantry moved from Western Germany to Denmark
            1 aaGun and 3 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 aaGun and 1 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Holland Belgium
            1 fighter and 2 tactical_bombers moved from Norway to Western Germany
            1 fighter moved from Norway to Western Germany
            1 fighter and 2 tactical_bombers moved from Norway to Novgorod
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            8 mech_infantrys moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Norway to Western Germany
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            2 artilleries and 3 infantry placed in Western Germany
            1 transport placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.50
    Russians regular : -0.33
    Germans regular : 2.67
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Vologda to Russia
            1 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 17 infantry moved from Siberia to Amur
            2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Ceylon to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Burma
            1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            5 artilleries and 3 infantry moved from French Indo China to Shan State
            1 infantry moved from Kwangsi to Hunan
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            2 bombers moved from French Indo China to Suiyuyan
            3 fighters and 2 tactical_bombers moved from French Indo China to Hopei
            3 fighters and 3 tactical_bombers moved from Malaya to Hunan
            3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Shan State
            2 fighters moved from Japan to 8 Sea Zone
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
    
        Combat - Japanese
            Battle in Burma
            Battle in Hunan
                Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 2/8 hits, 3.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Burma from UK_Pacific, taking Hunan from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Suiyuyan
                Japanese attack with 2 bombers and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 3/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 5 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 5 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Shan State, round 2 : 7/15 hits, 6.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 5 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 8 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 8 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters moved from 8 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            4 marines moved from French Indo China to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            2 battleships, 2 cruisers, 4 marines and 2 transports moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 battleships, 2 cruisers, 4 marines and 2 transports moved from 20 Sea Zone to 6 Sea Zone
            2 aaGuns and 1 artillery moved from Japan to 6 Sea Zone
            2 aaGuns and 1 artillery moved from 6 Sea Zone to Korea
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Manchuria to Jehol
            1 armour and 1 mech_infantry moved from Chahar to Anhwe
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            2 infantry moved from Shantung to Anhwe
            3 fighters and 2 tactical_bombers moved from Hopei to Anhwe
            2 bombers moved from Suiyuyan to Anhwe
            3 fighters and 3 tactical_bombers moved from Hunan to Anhwe
            1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to 38 Sea Zone
            1 carrier and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
            2 carriers and 2 destroyers moved from 39 Sea Zone to 38 Sea Zone
            1 submarine moved from 41 Sea Zone to 74 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Shantung
            1 submarine placed in 6 Sea Zone
            3 artilleries and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.33
    Japanese regular : -1.17
    UK_Pacific regular : -0.33
    

    Savegame


  • sorry i was busy

    will try to play now


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Central United States to 101 Sea Zone
            2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from United Kingdom to Gibraltar
            1 fighter moved from British Guiana to Gibraltar
            1 bomber moved from United Kingdom to 126 Sea Zone
            1 artillery, 2 infantry and 2 mech_infantrys moved from Amur to Manchuria
            2 carriers, 1 destroyer, 2 fighters and 4 submarines moved from 4 Sea Zone to 6 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • kamikaze and OOL in sz 6?


  • @amon-sul Uh, oh! 2 Kamikaze on each ship.
    OOL - 3 damage, 2 subs, 1 destroyer, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 battleships


  • it all went great for me but in ur last rd u scored 7/7 in defence man


  • and u almost killed my last sub, but luckily it scored, and well all in all i can be content with this battle

    i ve found my way with luck.

    this was a chance i had to took, cus the game was leaning to ur side, i had to do something. and after some bad dices before, i ve found my luck here, that 7/7 from U , cost a lot, but its war, the casualties are big.

    this is still huge impact for japan usa war.


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Central United States to 101 Sea Zone
            2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from United Kingdom to Gibraltar
            1 fighter moved from British Guiana to Gibraltar
            1 bomber moved from United Kingdom to 126 Sea Zone
            1 artillery, 2 infantry and 2 mech_infantrys moved from Amur to Manchuria
            2 carriers, 1 destroyer, 2 fighters and 4 submarines moved from 4 Sea Zone to 6 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1,5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5,6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,2
                Units damaged: 1 carrier owned by the Americans
            Battle in 126 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 126 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Gibraltar
                Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 2.50 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Manchuria
                Americans attack with 1 artillery, 2 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Manchuria, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 2 carriers, 6 fighters and 4 submarines
                Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 marines, 2 submarines and 3 transports
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 6 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 6 fighters in 6 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 3 transports in 6 Sea Zone, round 3 : 7/7 hits, 4.00 expected hits
                    1 fighter owned by the Japanese, 2 marines owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 6 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
                    1 marine owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 battleship and 3 transports in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship and 3 transports in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 13 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is 49
                Casualties for Americans: 2 carriers, 6 fighters and 3 submarines
                Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 marines, 2 submarines and 3 transports
                1 fighter owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 aaGun moved from Amur to Manchuria
            2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
            2 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry moved from Siberia to Amur
            1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters and 6 transports moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from 126 Sea Zone to Scotland
            1 fighter moved from Gibraltar to 91 Sea Zone
            3 transports moved from 1 Sea Zone to 10 Sea Zone
            4 infantry and 2 mech_infantrys moved from British Columbia to Western United States
            2 transports moved from 3 Sea Zone to 1 Sea Zone
            2 infantry and 2 mech_infantrys moved from Alaska to British Columbia
            3 fighters moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Central United States
            2 fighters placed in Western United States
            2 destroyers placed in 1 Sea Zone
            1 destroyer placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 5.33
    Japanese regular : 1.00
    Italians regular : -0.33
    

    Savegame


  • u will see that only on one ocasion i havent followed ur OOL instruction, because i didnt have a dd, and i could not shoot ur subs with my air

    so i couldnt take em as casualty from figs shots

    (u destroyed my dd with a kami)

    usa subs were destroyed in next round when usa subs shot them

    and i havent ask u did u wanted to have the subs in combat or submberged after my dd was destroyed, but it was totally logical that ur subs would fight cus it was a close one, and if there werent in that battle the score would be even worse for japan


  • @amon-sul said in 2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM:

    usa subs were destroyed in next round when usa subs shot them

    sorry japan subs


  • now when i look at the dices i werent so much lucky, i had one more shot with figs in both rounds, subs were on average, and u had that 7/7

    But the thing that helped me is that thing with the loss of my dd, which helped me to shoot ur non sub dudes early.

    and the fact that i stayed with subs against ur ships, so i could ignore ur fig cus u didnt have a dd anymore.

    and of course that final sub shot right when needed the most, cus it sanked ur bat and trannies.

    plus marines earlier.

    ok, i am back in the game. U still have the lead, but it gets more interesting this way, cus I was on a downhill so far.

    ok, china up

    cheers


  • Battle score for attacker is 49
    Casualties for Americans: 2 carriers, 6 fighters and 3 submarines
    Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 marines, 2 submarines and 3 transports
    1 fighter owned by the Japanese forced to land in Japan

    Big losses for Japan, but for USA too. But USA can breath more easily on the mainland.


  • sorrry forgot one ncm with usa with trannies i ll do it now on chinese


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Kweichow to Yunnan
            1 artillery and 1 infantry moved from Kweichow to Hunan
            1 artillery moved from Shensi to Hopei
            1 artillery moved from Kweichow to Hunan
            1 fighter moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 artilleries in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 artillery
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Hopei to Szechwan
            4 artilleries moved from Kweichow to Szechwan
            EDIT: 3 transports moved from 110 Sea Zone to 109 Sea Zone
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 2.00
    

    Savegame

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