tanios (x) vs Sovietishcat (l + 14) BM3

  • '20

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 bomber moved from Western Germany to Finland
            1 bomber moved from Western Germany to Iraq
            1 bomber moved from Russia to Persia
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Americans
            1 infantry moved from Belarus to Novgorod
    
        Combat - Germans
            Strategic bombing raid in Iraq
                    British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Iraq causes 4 damage total. 
            Strategic bombing raid in Persia
                    British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Strategic bombing raid in Finland
                    Americans roll AA dice in Finland : 0/1 hits, 0.17 expected hits
                Bombing raid in Finland rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Finland causes 3 damage total. 
            Battle in 114 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 114 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
    
        Non Combat Move - Germans
            1 bomber moved from Iraq to Caucasus
            1 bomber moved from Persia to Caucasus
            3 artilleries moved from Volgograd to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            1 infantry moved from Caucasus to Kazakhstan
            1 fighter moved from Greece to Caucasus
            2 fighters moved from Greece to Western Germany
            2 artilleries moved from Western Germany to France
            8 mech_infantrys moved from Poland to Novgorod
            6 armour and 5 mech_infantrys moved from Bryansk to Caucasus
            1 armour moved from Caucasus to Volgograd
            1 armour moved from Caucasus to Volgograd
            7 mech_infantrys moved from Eastern Poland to Novgorod
            2 artilleries moved from France to Western Germany
            1 tactical_bomber moved from Western Germany to Caucasus
            1 bomber moved from Finland to Russia
            2 mech_infantrys moved from Russia to Volgograd
            1 tactical_bomber moved from 114 Sea Zone to Romania
            1 fighter moved from Southern Italy to Romania
            2 armour moved from Belarus to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
            10 armour and 15 mech_infantrys moved from Belarus to Rostov
            1 infantry moved from Western Germany to Denmark
            2 infantry moved from Western Germany to Denmark
            1 aaGun moved from Western Germany to Denmark
            3 artilleries moved from France to Western Germany
            4 infantry moved from Poland to Baltic States
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,6,3
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Americans AA : -0.17
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Philippines to Caroline Islands
            3 aaGuns, 9 artilleries, 2 fighters and 43 infantry moved from Northwest Persia to Iraq
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Japan to 7 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 19 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            1 destroyer moved from 6 Sea Zone to 4 Sea Zone
            3 fighters moved from 6 Sea Zone to 4 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
            2 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Shantung to Jehol
            1 artillery moved from Siberia to Sakha
                  Japanese take Sakha from Americans
            1 armour moved from Siberia to Buryatia
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 2 submarines; ANZAC defend with 1 transport
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 2 submarines owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Americans: 2 submarines
                Casualties for ANZAC: 1 transport
            Battle in 10 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 2 submarines
                1 submarine owned by the Japanese submerged
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 3 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
                Japanese winAmericans winAmericans win with 2 submarines remaining with 2 submarines remaining, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 1 artillery and 3 infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 7 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 7 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 4 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 4 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 4 Sea Zone
                    Japanese roll dice for 1 destroyer and 3 fighters in 4 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 4 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Anhwe
                Japanese attack with 1 artillery and 3 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
            3 fighters moved from 4 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
            1 armour moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            1 aaGun moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 fighter placed in Japan
            1 infantry placed in Kiangsu
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
            Japanese collect 32 PUs (5 lost to blockades); end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -1.67
    Japanese regular : 3.67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; 
            Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Norway to Novgorod
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @tanios Another big battle, sz 6, Scramble?, Kamikazees? OOL, ( do you want to do round by round)?

  • '20

    @sovietishcat no scramble. I’ll use 2 tokens on the battleship and 1 on each cruiser (4 total).

  • '20

    Let me know the hits you have for the 1st round… it’s probably going to be max defense, but depending on the 1st round I may want to save a destroyer.

  • '19

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; 
            Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Norway to Novgorod
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,6
                Units damaged: 1 battleship owned by the Americans
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits
                Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Novgorod causes 4 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers
                Japanese defend with 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
                    Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 6/10 hits, 3,33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 2,67
    Germans AA : -0,17
    

    Savegame

  • '19

    @tanios 6 hits on subs

  • '20

    @sovietishcat my 2 subs + damage each carrier

  • '19

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; 
            Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Norway to Novgorod
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,6
                Units damaged: 1 battleship owned by the Americans
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits
                Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Novgorod causes 4 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers
                Japanese defend with 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
                    Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 6/10 hits, 3,33 expected hits
                Units damaged: 4 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 8,17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 2,50
    Germans AA : -0,17
    

    Savegame

  • '19

    @tanios 8 hits with boats and planes

  • '20

    @sovietishcat Kill the rest of my navy, and max defense from here on out.

  • '19

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; 
            Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Norway to Novgorod
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,6
                Units damaged: 1 battleship owned by the Americans
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits
                Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Novgorod causes 4 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers
                Japanese defend with 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
                    Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 6/10 hits, 3,33 expected hits
                Units damaged: 4 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 8,17 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 4 carriers, 1 destroyer, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6,67 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                6 submarines owned by the Americans submerged
                    Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 5 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/16 hits, 8,17 expected hits
                    Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 : 4/5 hits, 3,33 expected hits
                    5 fighters owned by the Japanese and 4 destroyers owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 94
                Casualties for Americans: 1 carrier, 4 destroyers and 4 submarines
                Casualties for Japanese: 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
            Battle in 7 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 6 Sea Zone to Iwo Jima
            3 bombers and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
    

    Combat Hit Differential Summary :

    Americans regular : 4,00
    Japanese regular : -1,00
    Germans AA : -0,17
    

    Savegame

  • '19

    @tanios Thank you for the OOL, I posted USA in NCM. will do the rest a bit later!

  • '19

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; 
            Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Norway to Novgorod
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,6
                Units damaged: 1 battleship owned by the Americans
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits
                Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Novgorod causes 4 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers
                Japanese defend with 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
                    Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 6/10 hits, 3,33 expected hits
                Units damaged: 4 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 8,17 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 4 carriers, 1 destroyer, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6,67 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                6 submarines owned by the Americans submerged
                    Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 5 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/16 hits, 8,17 expected hits
                    Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 : 4/5 hits, 3,33 expected hits
                    5 fighters owned by the Japanese and 4 destroyers owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 94
                Casualties for Americans: 1 carrier, 4 destroyers and 4 submarines
                Casualties for Japanese: 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
            Battle in 7 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 6 Sea Zone to Iwo Jima
            3 bombers and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
            1 bomber moved from Novgorod to Finland
            4 armour, 8 infantry and 2 mech_infantrys moved from Finland to Karelia
            2 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
            2 artilleries and 4 infantry moved from 125 Sea Zone to Norway
            3 infantry moved from Norway to Finland
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
    
        Place Units - Americans
            3 fighters placed in Finland
            Americans undo move 1.
            3 tactical_bombers placed in Finland
            3 fighters placed in Norway
            2 transports placed in 101 Sea Zone
            2 armour and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4
            Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Norway: 1 fighter
            EDIT: Adding units owned by Americans to Karelia: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 artilleries, 1 fighter and 6 infantry moved from Kwangtung to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 4 artilleries, 1 fighter and 6 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Kiangsi, round 2 : 7/11 hits, 3,50 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Kwangsi
            2 artilleries moved from Yunnan to Kwangsi
            1 infantry moved from Hopei to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Hunan
            1 artillery and 2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 120 PUs; 
            British buy 1 destroyer, 7 fighters, 1 harbour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Suiyuyan to Jehol
            2 fighters and 1 tactical_bomber moved from Kwangtung to Jehol
            1 infantry moved from Eastern Persia to Turkmenistan
                  British take Turkmenistan from Germans
            1 armour and 1 mech_infantry moved from Sikang to Tsinghai
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to 92 Sea Zone
    
        Combat - British
            British creates battle in territory 19 Sea Zone
            Battle in Tsinghai
                British attack with 1 armour and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Tsinghai
                British win, taking 19 Sea Zone from Japanese, taking Tsinghai from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Jehol
                British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 3/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Jehol
                British win, taking Jehol from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 92 Sea Zone
                British attack with 1 fighter and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            1 fighter moved from 92 Sea Zone to Morocco
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 94 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 aaGun moved from Finland to Karelia
            1 aaGun moved from Finland to Vyborg
            3 infantry moved from Finland to Vyborg
            4 fighters moved from Norway to Karelia
            1 fighter moved from 112 Sea Zone to Karelia
            1 fighter moved from 112 Sea Zone to Vyborg
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            3 infantry moved from Norway to Finland
            1 armour, 2 infantry and 1 mech_infantry moved from Persia to Iraq
            5 armour, 5 infantry and 12 mech_infantrys moved from Northwest Persia to Iraq
            2 fighters and 1 tactical_bomber moved from Jehol to Kiangsi
            1 aaGun, 2 infantry and 1 mech_infantry moved from Kwangtung to Kiangsi
            1 mech_infantry moved from Yunnan to Kiangsi
            3 infantry moved from West India to India
            1 infantry moved from Yunnan to Szechwan
            1 carrier and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
            4 infantry moved from Finland to Karelia
            1 infantry moved from Finland to Vyborg
            3 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
    
        Place Units - British
            7 fighters placed in United Kingdom
            1 harbour placed in Iceland
            1 destroyer placed in 98 Sea Zone
            3 infantry placed in Iraq
            British undo move 1.
            1 fighter and 1 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            6 fighters and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 artillery, 6 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 1 artillery, 6 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 3,50
    Americans regular : 4,00
    Italians regular : -0,33
    Japanese regular : -1,00
    Germans AA : -0,17
    Germans regular : -0,33
    British regular : 1,67
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
            2 armour and 1 mech_infantry moved from Belarus to Novgorod
            2 fighters moved from Southern France to Greece
            1 mech_infantry moved from Southern France to Northern Italy
            1 artillery and 4 infantry moved from Germany to Western Germany
            2 aaGuns and 4 infantry moved from Western Germany to Denmark
            1 aaGun, 1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,6,6,2
            Italians collect 11 PUs (4 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: ANZAC round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from 17 Sea Zone to 6 Sea Zone
            1 bomber moved from Caroline Islands to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 carrier moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 23 Sea Zone to 22 Sea Zone
            1 fighter moved from Kwangtung to 22 Sea Zone
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @tanios Scramble sz 6 and Kamikazees choices?

  • '20

    @sovietishcat 2 kamikaze on the AC. no scramble

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