@donutgold scramble to sz 97?
tanios (x) vs Sovietishcat (l + 14) BM3
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@tanios Scramble sz 112?
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@sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:
@tanios Scramble sz 112?
Wow, nice play. No scramble
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@sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:
@tanios Scramble sz 112?
Actually I will scramble my 2 fighters and 1 tactical if it’s not too late. 4% chance at stopping this.
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Norway to 112 Sea Zone 1 marine moved from 112 Sea Zone to Denmark 4 bombers and 7 fighters moved from Norway to Germany 10 fighters moved from Finland to Germany 1 fighter moved from Morocco to 112 Sea Zone 1 fighter moved from Finland to 112 Sea Zone 2 submarines moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Germans scrambles to create a battle in territory 112 Sea Zone Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 22 Sea Zone Americans attack with 2 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 112 Sea Zone British loiter and taunt; French loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 2 fighters and 1 tactical_bomber Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits Units damaged: 1 carrier owned by the Americans 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 112 Sea Zone, round 3 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 23 Casualties for Germans: 2 fighters and 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in Denmark Battle in Germany Americans attack with 4 bombers and 17 fighters Germans defend with 1 factory_major, 1 fighter, 20 infantry and 1 tactical_bomber Americans roll dice for 4 bombers and 17 fighters in Germany, round 2 : 9/21 hits, 11,17 expected hits Germans roll dice for 1 fighter, 20 infantry and 1 tactical_bomber in Germany, round 2 : 11/22 hits, 7,83 expected hits 9 infantry owned by the Germans and 11 fighters owned by the Americans lost in Germany Americans roll dice for 4 bombers and 6 fighters in Germany, round 3 : 5/10 hits, 5,67 expected hits Germans roll dice for 1 fighter, 11 infantry and 1 tactical_bomber in Germany, round 3 : 5/13 hits, 4,83 expected hits 5 infantry owned by the Germans and 5 fighters owned by the Americans lost in Germany Americans roll dice for 4 bombers and 1 fighter in Germany, round 4 : 4/5 hits, 3,17 expected hits Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Germany, round 4 : 4/8 hits, 3,17 expected hits 4 infantry owned by the Germans, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in Germany 1 bomber owned by the Americans retreated Germans win, taking Denmark from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -158 Casualties for Americans: 3 bombers and 17 fighters Casualties for Germans: 18 infantry Non Combat Move - Americans 1 fighter could not land in 112 Sea Zone and was removed 1 bomber moved from Germany to Norway 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 submarine moved from 10 Sea Zone to 4 Sea Zone 2 submarines moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from 22 Sea Zone to 17 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 6 submarines moved from 33 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 2 destroyers moved from 30 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 2 armour, 5 infantry and 1 mech_infantry moved from Karelia to Finland 1 fighter moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone 2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland Place Units - Americans 3 bombers placed in Western United States 2 artilleries and 2 infantry placed in Central United States 2 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 3 infantry placed in Finland 3 infantry placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3 Americans collect 68 PUs (2 lost to blockades); end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery and 2 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 3/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Kwangtung 4 artilleries and 6 infantry moved from Kwangsi to Kwangtung Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 airfield, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 3 infantry moved from Norway to 112 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 114 Sea Zone 1 artillery and 3 infantry moved from 114 Sea Zone to Germany 2 fighters moved from Norway to Germany 2 fighters moved from 112 Sea Zone to Germany 2 fighters and 1 tactical_bomber moved from Finland to Germany 1 armour, 2 infantry and 1 mech_infantry moved from Iraq to Persia 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Germans 1 mech_infantry moved from Szechwan to Sikang 1 armour and 1 mech_infantry moved from Yunnan to Sikang 1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Suiyuyan 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe 2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone Combat - British Battle in Suiyuyan British attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Suiyuyan British win, taking Suiyuyan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Persia British attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 armour and 1 factory_minor British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Persia, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Persia British win, taking Persia from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Germany British attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_major, 1 fighter, 2 infantry and 1 tactical_bomber British roll dice for 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber in Germany, round 2 : 3/11 hits, 4,67 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Germany, round 2 : 3/4 hits, 1,83 expected hits 2 infantry owned by the Germans, 1 tactical_bomber owned by the Germans and 3 infantry owned by the British lost in Germany British roll dice for 1 artillery, 6 fighters and 1 tactical_bomber in Germany, round 3 : 2/8 hits, 4,00 expected hits Germans roll dice for 1 fighter in Germany, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the British and 1 fighter owned by the Germans lost in Germany British captures 71PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 1 artillery and 6 fighters remaining. Battle score for attacker is 7 Casualties for British: 3 infantry and 1 tactical_bomber Casualties for Germans: 1 fighter, 2 infantry and 1 tactical_bomber Battle in Sikang British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 artillery British roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Battle in Anhwe British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung 1 aaGun, 2 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung 1 aaGun, 2 artilleries and 10 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 3 infantry moved from India to West India 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 carrier and 2 fighters moved from 33 Sea Zone to 17 Sea Zone 2 fighters moved from Germany to 112 Sea Zone 4 fighters moved from Germany to Norway 1 aaGun and 3 infantry moved from Karelia to Finland 2 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 3 armour and 3 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 submarine moved from 80 Sea Zone to 39 Sea Zone Place Units - British 3 armour placed in Iraq 3 mech_infantrys placed in Egypt 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,2 British collect 44 PUs (1 lost to blockades); end with 115 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 118 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 121 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 124 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India 1 airfield placed in Kwangtung Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,50 Americans regular : -0,33 Japanese regular : -0,33 Germans regular : 4,67 British regular : -5,17
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@tanios Well I felt like I had to do something to slow down Germany!
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone Italians take 97 Sea Zone from British 2 fighters moved from Southern Italy to 92 Sea Zone 1 artillery and 3 infantry moved from Western Germany to Denmark 1 artillery and 3 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Denmark Combat - Italians Battle in 92 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Denmark Italians attack with 1 artillery and 5 infantry Americans defend with 1 marine Italians roll dice for 1 artillery and 5 infantry in Denmark, round 2 : 0/6 hits, 1.33 expected hits Americans roll dice for 1 marine in Denmark, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 5 infantry in Denmark, round 3 : 1/6 hits, 1.33 expected hits Americans roll dice for 1 marine in Denmark, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Denmark Italians win, taking Denmark from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Germany Italians attack with 1 artillery and 4 infantry British defend with 1 artillery and 1 factory_minor Italians roll dice for 1 artillery and 4 infantry in Germany, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 1 artillery in Germany, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Germany Italians win, taking Germany from British, taking Denmark from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 2 fighters moved from 92 Sea Zone to Southern France 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 2 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus Place Units - Italians 1 mech_infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4 Italians collect 14 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -2.17 British regular : -0.67
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@sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:
@tanios Well I felt like I had to do something to slow down Germany!
I got lucky with my defense of Germany. They took out 9+ more planes than they should’ve. That could’ve taken me out of the game.
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 17 Sea Zone to 5 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone 2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 54 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from New Guinea to 23 Sea Zone 1 fighter moved from 33 Sea Zone to Iwo Jima 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 fighter moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in 5 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in 23 Sea Zone ANZAC attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber and 1 fighter in 23 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone ANZAC win, taking Marianas from Japanese with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima ANZAC attack with 2 artilleries, 2 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Iwo Jima, round 2 : 2/6 hits, 2,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Iwo Jima to 17 Sea Zone 1 bomber moved from 23 Sea Zone to Caroline Islands 1 fighter moved from 23 Sea Zone to 17 Sea Zone 1 fighter moved from 5 Sea Zone to 17 Sea Zone 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Kwangsi to Kwangtung Place Units - ANZAC 1 bomber and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : 0,17
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@tanios said in tanios (x) vs Sovietishcat (l + 14) BM3:
@sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:
@tanios Well I felt like I had to do something to slow down Germany!
I got lucky with my defense of Germany. They took out 9+ more planes than they should’ve. That could’ve taken me out of the game.
Was quite a lot of planes lost, sure is a set back for USA, that’s the fun thing about dice, nothing is granted :face_with_head_bandage:
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Combat Move - Germans 1 bomber moved from Western Germany to Finland 1 bomber moved from Western Germany to Iraq 1 bomber moved from Russia to Persia 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Americans 1 infantry moved from Belarus to Novgorod Combat - Germans Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Iraq causes 4 damage total. Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Strategic bombing raid in Finland Americans roll AA dice in Finland : 0/1 hits, 0.17 expected hits Bombing raid in Finland rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Finland causes 3 damage total. Battle in 114 Sea Zone Germans attack with 1 tactical_bomber British defend with 2 transports 2 transports owned by the British lost in 114 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Non Combat Move - Germans 1 bomber moved from Iraq to Caucasus 1 bomber moved from Persia to Caucasus 3 artilleries moved from Volgograd to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Caucasus to Kazakhstan 1 fighter moved from Greece to Caucasus 2 fighters moved from Greece to Western Germany 2 artilleries moved from Western Germany to France 8 mech_infantrys moved from Poland to Novgorod 6 armour and 5 mech_infantrys moved from Bryansk to Caucasus 1 armour moved from Caucasus to Volgograd 1 armour moved from Caucasus to Volgograd 7 mech_infantrys moved from Eastern Poland to Novgorod 2 artilleries moved from France to Western Germany 1 tactical_bomber moved from Western Germany to Caucasus 1 bomber moved from Finland to Russia 2 mech_infantrys moved from Russia to Volgograd 1 tactical_bomber moved from 114 Sea Zone to Romania 1 fighter moved from Southern Italy to Romania 2 armour moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Novgorod 10 armour and 15 mech_infantrys moved from Belarus to Rostov 1 infantry moved from Western Germany to Denmark 2 infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 3 artilleries moved from France to Western Germany 4 infantry moved from Poland to Baltic States Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,6,3 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Combat Hit Differential Summary :
British AA : -0.33 Americans AA : -0.17
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Combat Move - Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Philippines to Caroline Islands 3 aaGuns, 9 artilleries, 2 fighters and 43 infantry moved from Northwest Persia to Iraq Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Japan to 7 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 19 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 3 fighters moved from 6 Sea Zone to 4 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Shantung to Jehol 1 artillery moved from Siberia to Sakha Japanese take Sakha from Americans 1 armour moved from Siberia to Buryatia 1 submarine moved from 1 Sea Zone to 10 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 2 submarines; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 transport owned by the ANZAC and 2 submarines owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Americans: 2 submarines Casualties for ANZAC: 1 transport Battle in 10 Sea Zone Japanese attack with 1 submarine Americans defend with 2 submarines 1 submarine owned by the Japanese submerged Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/6 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese winAmericans winAmericans win with 2 submarines remaining with 2 submarines remaining, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 artillery and 3 infantry Battle in Jehol Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 7 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 4 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 4 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 4 Sea Zone Japanese roll dice for 1 destroyer and 3 fighters in 4 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 4 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Anhwe Japanese attack with 1 artillery and 3 infantry British defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan 3 fighters moved from 4 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 armour moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 aaGun moved from Kiangsu to Anhwe Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 1 infantry placed in Kiangsu 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3 Japanese collect 32 PUs (5 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.67 Japanese regular : 3.67
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Norway to Novgorod 2 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 6 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 2 submarines moved from 10 Sea Zone to 7 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@tanios Another big battle, sz 6, Scramble?, Kamikazees? OOL, ( do you want to do round by round)?
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@sovietishcat no scramble. I’ll use 2 tokens on the battleship and 1 on each cruiser (4 total).
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Let me know the hits you have for the 1st round… it’s probably going to be max defense, but depending on the 1st round I may want to save a destroyer.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Norway to Novgorod 2 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 6 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 2 submarines moved from 10 Sea Zone to 7 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,6 Units damaged: 1 battleship owned by the Americans Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Novgorod causes 4 damage total. Battle in 6 Sea Zone Americans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers Japanese defend with 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 6/10 hits, 3,33 expected hits
Combat Hit Differential Summary :
Americans regular : 2,67 Germans AA : -0,17
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@tanios 6 hits on subs
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@sovietishcat my 2 subs + damage each carrier
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Norway to Novgorod 2 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 6 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 2 submarines moved from 10 Sea Zone to 7 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,6 Units damaged: 1 battleship owned by the Americans Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Novgorod causes 4 damage total. Battle in 6 Sea Zone Americans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers Japanese defend with 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 6/10 hits, 3,33 expected hits Units damaged: 4 carriers owned by the Japanese Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 8,17 expected hits
Combat Hit Differential Summary :
Americans regular : 2,50 Germans AA : -0,17