TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 8 artilleries, 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Gold Coast to French West Africa
1 artillery moved from French Central Africa to Nigeria
Americans take Nigeria from Italians
1 armour moved from Iraq to Egypt
2 armour and 1 mech_infantry moved from Norway to Karelia
3 infantry moved from Norway to 112 Sea Zone
1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 4 tactical_bombers and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 artilleries and 5 infantry moved from Norway to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 6 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 1 artillery in Java, round 7 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java
Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Americans attack with 3 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Non Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 89 Sea Zone to 101 Sea Zone
7 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
8 artilleries and 2 infantry placed in Central United States
2 infantry placed in Eastern United States
3 armour placed in Egypt
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery moved from Shantung to Anhwe
4 artilleries and 7 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
3 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 armour and 4 mech_infantrys moved from India to Yunnan
2 artilleries moved from India to Burma
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from India to 35 Sea Zone
Combat - British
Non Combat Move - British
1 aaGun moved from Kiangsu to Anhwe
1 armour moved from West India to Burma
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
UK_Pacific collect 6 PUs (6 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : -2,17
Japanese regular : 0,33
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