2020 Playoff tanios (X) vs Giallo (L + 13) BM

  • '21 '20 '19 '18 '17 '16

    @tanios do you want to use any token in sz 19

  • '20

    @giallo said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:

    @tanios do you want to use any token in sz 19

    Yes, I’ll use 1 on your destroyer.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Yunnan to Kwangtung
            1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 fighter moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 4
            Battle in 56 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Kwangtung
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 fighter, 1 harbour and 1 tactical_bomber
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 3/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 1/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
                ANZAC win, taking Kwangtung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
            Battle in 19 Sea Zone
                ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
                Japanese defend with 2 battleships and 1 transport
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Japanese roll dice for 2 battleships and 1 transport in 19 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters in 19 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone
                ANZAC win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 29
                Casualties for ANZAC: 1 destroyer and 1 fighter
                Casualties for Japanese: 2 battleships and 1 transport
    
        Non Combat Move - ANZAC
            3 fighters moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Kwangtung to Kiangsu
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 2 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun and 1 infantry
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
            EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 2,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Yunnan to Kwangtung
            1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 fighter moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 4
            Battle in 56 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Kwangtung
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 fighter, 1 harbour and 1 tactical_bomber
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 3/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 1/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
                ANZAC win, taking Kwangtung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
            Battle in 19 Sea Zone
                ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
                Japanese defend with 2 battleships and 1 transport
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Japanese roll dice for 2 battleships and 1 transport in 19 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters in 19 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone
                ANZAC win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 29
                Casualties for ANZAC: 1 destroyer and 1 fighter
                Casualties for Japanese: 2 battleships and 1 transport
    
        Non Combat Move - ANZAC
            3 fighters moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Kwangtung to Kiangsu
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 2 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun and 1 infantry
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
            EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 2,50
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            6 mech_infantrys moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            10 armour moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            10 mech_infantrys moved from Ukraine to Volgograd
            1 bomber moved from Ukraine to Russia
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Russia causes 3 damage total. 
    
        Non Combat Move - Germans
            1 infantry moved from Poland to Baltic States
            5 infantry moved from Germany to Poland
            1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
            1 aaGun moved from Western Ukraine to Ukraine
            1 fighter moved from Ukraine to Romania
            4 armour and 4 mech_infantrys moved from Western Germany to Poland
            1 bomber moved from United Kingdom to Western Germany
            1 infantry moved from France to Western Germany
            1 artillery moved from Western Germany to France
            1 artillery moved from Western Germany to France
            1 artillery moved from Western Germany to France
            10 mech_infantrys moved from Ukraine to Volgograd
            4 mech_infantrys moved from Ukraine to Volgograd
            1 artillery moved from Western Ukraine to Eastern Poland
            1 mech_infantry moved from Bessarabia to Western Ukraine
            1 armour and 4 mech_infantrys moved from Bessarabia to Eastern Poland
            1 bomber moved from Russia to Eastern Poland
            1 bomber moved from Eastern Poland to Poland
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            4 infantry placed in Western Germany
            5 armour and 4 mech_infantrys placed in Germany
            Germans undo move 3.
            4 mech_infantrys placed in Germany
            Germans undo move 3.
            3 armour and 3 mech_infantrys placed in Western Germany
            2 armour and 1 mech_infantry placed in France
            Germans undo move 4.
            2 armour and 1 mech_infantry placed in France
            Germans undo move 4.
            2 armour and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Russians AA : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Russians
            Russians buy 3 infantry and 5 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 mech_infantry moved from Novgorod to Vyborg
                  Russians take Vyborg from Germans
            1 armour moved from Novgorod to Vologda
            1 fighter moved from Novgorod to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Kazakhstan to Samara
            1 fighter moved from Novgorod to Samara
            1 mech_infantry moved from Russia to Tambov
            1 mech_infantry moved from Bryansk to Samara
            1 fighter moved from Novgorod to Rostov
            1 fighter moved from Novgorod to Rostov
            1 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Novgorod to Vologda
            1 mech_infantry moved from Bryansk to Vologda
            1 fighter moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Tambov
            1 artillery moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            1 fighter moved from Novgorod to Rostov
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 6 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 6 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 artillery, 3 fighters and 1 infantry
                Italians defend with 2 armour
                    Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Rostov, round 2 : 3/5 hits, 2,17 expected hits
                    Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Italians: 2 armour
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                 retreated to Belarus
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 armour
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Vologda
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Vologda
                Russians win, taking Vologda from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            3 fighters moved from Rostov to Russia
            1 fighter moved from Western Ukraine to Russia
            1 fighter moved from Belarus to Russia
            17 armour, 12 artilleries, 1 infantry and 20 mech_infantrys moved from Bryansk to Russia
            1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
    
        Place Units - Russians
            2 infantry and 5 mech_infantrys placed in Russia
            1 infantry placed in Novgorod
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
            Russians collect 19 PUs (2 lost to blockades); end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    Italians regular : -0,33
    Germans regular : 1,00
    Russians regular : -2,17
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kiangsi to Kwangtung
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 armour moved from Shan State to Siam
                  Japanese take Siam from UK_Pacific
            1 armour moved from Siam to French Indo China
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 22 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 2 infantry
                ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.17 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                    1 transport owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 25 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -14
                Casualties for Japanese: 2 tactical_bombers
                Casualties for Americans: 1 destroyer
            Battle in French Indo China
                Japanese attack with 1 armour
                British defend with 1 armour; UK_Pacific defend with 1 airfield and 1 factory_minor
                    Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 armour owned by the British lost in French Indo China
                UK_Pacific win with no units remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 armour
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            3 carriers, 1 cruiser and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 fighters and 3 infantry placed in Japan
            1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
            Japanese collect 49 PUs; end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : 0.67
    ANZAC regular : -0.67
    UK_Pacific regular : 0.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 3 armour, 8 artilleries, 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            3 fighters moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Gold Coast to French West Africa
            1 artillery moved from French Central Africa to Nigeria
                  Americans take Nigeria from Italians
            1 armour moved from Iraq to Egypt
            2 armour and 1 mech_infantry moved from Norway to Karelia
            3 infantry moved from Norway to 112 Sea Zone
            1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 4 tactical_bombers and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            5 artilleries and 5 infantry moved from Norway to 112 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 6 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Java
                    Americans roll dice for 1 artillery in Java, round 7 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java
                Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 3 fighters and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
                Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Philippines
    
        Non Combat Move - Americans
            2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
            2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            7 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            8 artilleries and 2 infantry placed in Central United States
            2 infantry placed in Eastern United States
            3 armour placed in Egypt
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 75 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,17
    Japanese regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kwangsi to Kwangtung
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Chinese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery moved from Shantung to Anhwe
            4 artilleries and 7 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            3 artilleries and 3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Japanese regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 3 armour, 8 artilleries, 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            3 fighters moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Gold Coast to French West Africa
            1 artillery moved from French Central Africa to Nigeria
                  Americans take Nigeria from Italians
            1 armour moved from Iraq to Egypt
            2 armour and 1 mech_infantry moved from Norway to Karelia
            3 infantry moved from Norway to 112 Sea Zone
            1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 4 tactical_bombers and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            5 artilleries and 5 infantry moved from Norway to 112 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 6 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Java
                    Americans roll dice for 1 artillery in Java, round 7 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java
                Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 3 fighters and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
                Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Philippines
    
        Non Combat Move - Americans
            2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
            2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            7 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            8 artilleries and 2 infantry placed in Central United States
            2 infantry placed in Eastern United States
            3 armour placed in Egypt
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 75 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kwangsi to Kwangtung
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Chinese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery moved from Shantung to Anhwe
            4 artilleries and 7 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            3 artilleries and 3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from India to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour and 4 mech_infantrys moved from India to Yunnan
            2 artilleries moved from India to Burma
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                  UK_Pacific take 35 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from India to 35 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun moved from Kiangsu to Anhwe
            1 armour moved from West India to Burma
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,3,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
            UK_Pacific collect 6 PUs (6 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Americans regular : -2,17
    Japanese regular : 0,33
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Italians round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Greece to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
            3 fighters moved from Ukraine to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 68 Sea Zone to 85 Sea Zone
            2 infantry moved from 85 Sea Zone to Brazil
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 fighter moved from Southern Italy to Trans-Jordan
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Southern Italy to Trans-Jordan
    
        Combat - Italians
            Battle in Brazil
            Battle in Iraq
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    Scramble to sz 98?

    b8ffc3b8-3f88-4a90-99e6-c8d3944a4c69-image.png

  • '21 '20 '19 '18 '17 '16

    @tanios I have no AB…

  • '20

    @giallo Oh, right… k

  • '20

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Greece to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
            3 fighters moved from Ukraine to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 68 Sea Zone to 85 Sea Zone
            2 infantry moved from 85 Sea Zone to Brazil
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 fighter moved from Southern Italy to Trans-Jordan
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Southern Italy to Trans-Jordan
    
        Combat - Italians
            Battle in Brazil
            Battle in Iraq
            Battle in Rostov
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Rostov
                Italians win, taking Brazil from Americans, taking Iraq from Russians, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Trans-Jordan
                Italians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 1/5 hits, 2.17 expected hits
                    Russians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from Russians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 carrier and 1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria
            1 fighter moved from 98 Sea Zone to Syria
            1 armour and 1 mech_infantry moved from Yugoslavia to Greece
            1 infantry moved from Northern Italy to Western Germany
            4 infantry moved from France to Western Germany
            4 infantry moved from France to Northern Italy
            1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            Italians undo move 1.
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 34 PUs; end with 34 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.33
    Russians regular : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Northern Territory to Western Australia
            1 infantry moved from South Australia to Western Australia
            1 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            3 battleships, 2 carriers and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            4 fighters moved from Kiangsu to 20 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in Western Australia
                ANZAC attack with 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Western Australia, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Western Australia
                ANZAC win, taking Java from Japanese, taking Western Australia from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                    ANZAC roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 39 Sea Zone
                ANZAC attack with 1 destroyer
                Italians defend with 1 submarine; Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Italians lost in 39 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Italians: 1 submarine
            Battle in 20 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 4 fighters in 20 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters moved from 20 Sea Zone to Philippines
            1 fighter moved from 20 Sea Zone to French Indo China
            1 submarine moved from 56 Sea Zone to 42 Sea Zone
            1 destroyer moved from 46 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun moved from South Australia to Queensland
            1 aaGun moved from Northern Territory to Queensland
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 destroyer and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Northern Territory to Western Australia
            1 infantry moved from South Australia to Western Australia
            1 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            3 battleships, 2 carriers and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            4 fighters moved from Kiangsu to 20 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in Western Australia
                ANZAC attack with 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Western Australia, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Western Australia
                ANZAC win, taking Java from Japanese, taking Western Australia from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                    ANZAC roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 39 Sea Zone
                ANZAC attack with 1 destroyer
                Italians defend with 1 submarine; Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Italians lost in 39 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Italians: 1 submarine
            Battle in 20 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 4 fighters in 20 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters moved from 20 Sea Zone to Philippines
            1 fighter moved from 20 Sea Zone to French Indo China
            1 submarine moved from 56 Sea Zone to 42 Sea Zone
            1 destroyer moved from 46 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun moved from South Australia to Queensland
            1 aaGun moved from Northern Territory to Queensland
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 destroyer and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @tanios I took out your italian sub, feel free to edit the japanese one in 39

  • '20

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 mech_infantrys moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from Russians
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 armour and 2 mech_infantrys moved from Volgograd to Samara
            1 mech_infantry moved from Volgograd to Samara
            1 mech_infantry moved from Volgograd to Tambov
            1 mech_infantry moved from Volgograd to Bryansk
                  Germans take Bryansk from Russians
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Baltic States to Novgorod
            4 armour and 4 mech_infantrys moved from Poland to Novgorod
            1 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
            1 artillery moved from France to Normandy Bordeaux
            1 artillery moved from France to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from France to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Poland to Western Ukraine
            1 bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 5 armour, 1 infantry and 7 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 5 armour, 1 infantry and 7 mech_infantrys in Novgorod, round 2 : 5/13 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 5 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 1 armour and 3 mech_infantrys in Samara, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Samara
                    Germans roll dice for 1 armour and 3 mech_infantrys in Samara, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries and 3 fighters
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries and 3 fighters in Normandy Bordeaux, round 2 : 1/5 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Americans: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Normandy Bordeaux to United Kingdom
            1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            2 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 artillery moved from Eastern Poland to Belarus
            1 aaGun moved from Ukraine to Rostov
            8 armour and 19 mech_infantrys moved from Volgograd to Northwest Persia
            1 fighter moved from Romania to Iraq
            1 bomber moved from Western Ukraine to Syria
            1 bomber moved from Western Germany to Syria
            3 infantry moved from Poland to Eastern Poland
            2 infantry moved from Poland to Baltic States
            2 armour and 1 mech_infantry moved from Germany to Baltic States
            2 armour and 2 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            1 transport placed in 114 Sea Zone
            3 fighters and 4 infantry placed in Western Germany
            2 mech_infantrys placed in Germany
            Germans undo move 3.
            3 infantry placed in United Kingdom
            3 fighters and 1 infantry placed in Western Germany
            Germans undo move 3.
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Russians regular : -0.67
    Germans regular : -0.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 29 PUs; 
            Russians buy 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 armour moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 armour moved from Novosibirsk to Urals
                  Russians take Urals from Japanese
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 mech_infantry moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            6 armour and 6 mech_infantrys moved from Russia to Tambov
            1 armour and 1 mech_infantry moved from Russia to Tambov
            1 mech_infantry moved from Russia to Smolensk
            2 armour and 2 mech_infantrys moved from Russia to Samara
            2 armour and 2 mech_infantrys moved from Russia to Samara
            2 fighters moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            1 artillery moved from Russia to Samara
            1 fighter moved from Russia to Archangel
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            9 armour, 11 artilleries and 12 mech_infantrys moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 9 armour, 11 artilleries, 1 infantry and 12 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 9 armour, 11 artilleries, 1 infantry and 12 mech_infantrys in Bryansk, round 2 : 12/33 hits, 12,17 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 9 armour, 11 artilleries, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Russians attack with 7 armour, 1 infantry and 7 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 7 armour, 1 infantry and 7 mech_infantrys in Tambov, round 2 : 5/15 hits, 4,83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 7 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 4 armour, 1 artillery, 1 infantry and 4 mech_infantrys
                Germans defend with 1 armour and 2 mech_infantrys
                    Russians roll dice for 4 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Samara, round 2 : 4/10 hits, 3,33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 0/3 hits, 1,17 expected hits
                    1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 4 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 4 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters and 1 mech_infantry in Smolensk, round 2 : 2/5 hits, 2,17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,33 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Archangel to Russia
            4 fighters moved from Smolensk to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 16 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Finland: 1 mech_infantry
            EDIT: Adding units owned by Russians to Norway: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -2,50
    Russians regular : 0,17
    

    Savegame

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