L20 BM3 dawgoneit (L+30) vs AetV (X no IJ NO)

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    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Shan State to Burma
            2 fighters and 1 tactical_bomber moved from Malaya to Burma
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            6 fighters and 6 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
    
        Combat - Japanese
            Battle in Amur
            Battle in 54 Sea Zone
                Japanese attack with 6 fighters and 6 tactical_bombers
                Americans defend with 3 destroyers and 1 transport
                    Japanese roll dice for 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 8/12 hits, 7,00 expected hits
                    Americans roll dice for 3 destroyers and 1 transport in 54 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    3 destroyers owned by the Americans and 1 transport owned by the Americans lost in 54 Sea Zone
                Japanese win, taking Amur from Russians with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for Americans: 3 destroyers and 1 transport
            Battle in Burma
                Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 0/6 hits, 2,17 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 4/6 hits, 2,17 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            3 infantry moved from French Indo China to Yunnan
            2 fighters and 1 tactical_bomber moved from Burma to Malaya
            2 transports moved from 42 Sea Zone to 37 Sea Zone
            3 infantry moved from Malaya to 37 Sea Zone
            3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            3 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 6 Sea Zone to Caroline Islands
            6 fighters and 6 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Manchuria to Sakha
            1 artillery and 2 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Manchuria to Jehol
            2 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kweichow: 1 infantry
            EDIT: Adding units owned by Japanese to Szechwan: 1 infantry
            EDIT: Removing units owned by Japanese from Yunnan: 2 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Manchuria
            2 fighters and 1 infantry placed in Japan
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Japanese regular : 0,67
    UK_Pacific regular : -0,33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            4 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Alexandria to Egypt
            5 infantry and 3 mech_infantrys moved from Tobruk to Alexandria
            3 mech_infantrys moved from Alexandria to Egypt
            3 artilleries and 3 infantry moved from Libya to Tobruk
            3 infantry and 3 mech_infantrys moved from Tunisia to Libya
            3 mech_infantrys moved from Libya to Tobruk
            3 infantry moved from Algeria to Tunisia
            3 infantry and 3 mech_infantrys moved from Morocco to Algeria
            3 mech_infantrys moved from Algeria to Tunisia
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            21 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 21 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 21 infantry in Shensi, round 2 : 2/21 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 20 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            4 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Alexandria to Egypt
            5 infantry and 3 mech_infantrys moved from Tobruk to Alexandria
            3 mech_infantrys moved from Alexandria to Egypt
            3 artilleries and 3 infantry moved from Libya to Tobruk
            3 infantry and 3 mech_infantrys moved from Tunisia to Libya
            3 mech_infantrys moved from Libya to Tobruk
            3 infantry moved from Algeria to Tunisia
            3 infantry and 3 mech_infantrys moved from Morocco to Algeria
            3 mech_infantrys moved from Algeria to Tunisia
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            21 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 21 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 21 infantry in Shensi, round 2 : 2/21 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 20 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            3 infantry moved from India to Burma
            1 bomber, 2 fighters and 1 tactical_bomber moved from India to Burma
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 2.83 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Burma to West India
            2 fighters and 1 tactical_bomber moved from Burma to India
            6 armour and 10 mech_infantrys moved from Persia to West India
            5 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            2 artilleries and 1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 tactical_bomber moved from Trans-Jordan to West India
            1 fighter moved from Egypt to West India
            3 armour and 1 mech_infantry moved from Egypt to Iraq
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery and 2 infantry moved from Alexandria to Egypt
            1 infantry moved from Tobruk to Alexandria
            2 infantry moved from Libya to Tobruk
            2 infantry moved from Tunisia to Libya
            2 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            2 armour moved from Belgian Congo to Egypt
            1 fighter moved from Union of South Africa to Egypt
    
        Place Units - British
            1 infantry and 2 mech_infantrys placed in Quebec
            1 infantry placed in United Kingdom
            1 fighter and 2 mech_infantrys placed in Union of South Africa
            1 armour and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : 0.00
    British regular : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: UK_Pacific round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            4 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Alexandria to Egypt
            5 infantry and 3 mech_infantrys moved from Tobruk to Alexandria
            3 mech_infantrys moved from Alexandria to Egypt
            3 artilleries and 3 infantry moved from Libya to Tobruk
            3 infantry and 3 mech_infantrys moved from Tunisia to Libya
            3 mech_infantrys moved from Libya to Tobruk
            3 infantry moved from Algeria to Tunisia
            3 infantry and 3 mech_infantrys moved from Morocco to Algeria
            3 mech_infantrys moved from Algeria to Tunisia
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            21 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 21 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 21 infantry in Shensi, round 2 : 2/21 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 20 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            3 infantry moved from India to Burma
            1 bomber, 2 fighters and 1 tactical_bomber moved from India to Burma
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 2.83 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Burma to West India
            2 fighters and 1 tactical_bomber moved from Burma to India
            6 armour and 10 mech_infantrys moved from Persia to West India
            5 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            2 artilleries and 1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 tactical_bomber moved from Trans-Jordan to West India
            1 fighter moved from Egypt to West India
            3 armour and 1 mech_infantry moved from Egypt to Iraq
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery and 2 infantry moved from Alexandria to Egypt
            1 infantry moved from Tobruk to Alexandria
            2 infantry moved from Libya to Tobruk
            2 infantry moved from Tunisia to Libya
            2 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            2 armour moved from Belgian Congo to Egypt
            1 fighter moved from Union of South Africa to Egypt
    
        Place Units - British
            1 infantry and 2 mech_infantrys placed in Quebec
            1 infantry placed in United Kingdom
            1 fighter and 2 mech_infantrys placed in Union of South Africa
            1 armour and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : 0.00
    British regular : 0.17
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Bryansk
            1 armour moved from Tambov to Bryansk
            1 bomber moved from Southern Italy to Bryansk
            1 armour moved from Tambov to Caucasus
            1 fighter moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 3 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Italians attack with 1 armour and 1 fighter
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                Italians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Volgograd
            1 bomber moved from Bryansk to Novgorod
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,33
    Russians regular : -0,33
    

    Savegame


  • @aequitas-et-veritas i’m getting no such host known.


  • @dawgoneit ok , i will repost it when i get back home Wayne.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Bryansk
            1 armour moved from Tambov to Bryansk
            1 bomber moved from Southern Italy to Bryansk
            1 armour moved from Tambov to Caucasus
            1 fighter moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 3 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Italians attack with 1 armour and 1 fighter
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                Italians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Volgograd
            1 bomber moved from Bryansk to Novgorod
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,33
    Russians regular : -0,33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            19 armour, 11 artilleries, 2 bombers, 5 fighters, 7 infantry, 23 mech_infantrys and 1 tactical_bomber moved from Tambov to Russia
            3 armour moved from Volgograd to Russia
            2 armour and 2 mech_infantrys moved from Western Ukraine to Russia
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            5 armour and 12 mech_infantrys moved from Ukraine to Russia
            2 mech_infantrys moved from Belarus to Russia
            1 artillery moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 artillery moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
    
        Combat - Germans
            Battle in Russia
                Germans attack with 29 armour, 11 artilleries, 2 bombers, 5 fighters, 7 infantry, 39 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 aaGuns, 1 airfield, 6 armour, 9 artilleries, 1 factory_major, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians roll AA dice in Russia : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 29 armour, 11 artilleries, 2 bombers, 4 fighters, 7 infantry, 39 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 37/93 hits, 31,67 expected hits
                    Russians roll dice for 2 aaGuns, 6 armour, 9 artilleries, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 25/72 hits, 25,83 expected hits
                    35 infantry owned by the Russians, 7 infantry owned by the Germans, 2 aaGuns owned by the Russians and 18 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 29 armour, 11 artilleries, 2 bombers, 4 fighters, 21 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 22/68 hits, 27,50 expected hits
                    Russians roll dice for 6 armour, 9 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/37 hits, 14,17 expected hits
                    2 mech_infantrys owned by the Russians, 17 infantry owned by the Russians, 3 artilleries owned by the Russians and 13 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 29 armour, 11 artilleries, 2 bombers, 4 fighters, 8 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 26/55 hits, 24,83 expected hits
                    Russians roll dice for 6 armour, 6 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 4/15 hits, 6,83 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 6 armour owned by the Russians, 6 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
                Germans captures 28PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 29 armour, 11 artilleries, 2 bombers, 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 106
                Casualties for Germans: 1 fighter, 7 infantry and 35 mech_infantrys
                Casualties for Russians: 2 aaGuns, 6 armour, 9 artilleries, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 aaGun moved from Tambov to Russia
            2 bombers and 4 fighters moved from Russia to Volgograd
            1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            6 mech_infantrys moved from Germany to Romania
            3 armour moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            1 tactical_bomber moved from Russia to Volgograd
            1 artillery and 1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 armour and 2 infantry placed in Volgograd
            1 armour and 2 infantry placed in Ukraine
            1 armour and 2 infantry placed in Novgorod
            1 transport placed in 112 Sea Zone
            3 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
            Germans collect 63 PUs (2 lost to blockades); end with 91 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -4,83
    Germans regular : 1,00
    Russians AA : 0,00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Olgiy to Kansu
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Dzavhan to Ulaanbaatar
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Olgiy to Kansu
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Dzavhan to Ulaanbaatar
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 battleship, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Malaya to 55 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 6 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            2 submarines moved from 36 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 55 Sea Zone
            10 fighters and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 bomber moved from Yunnan to Burma
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit scramble?


  • @aequitas-et-veritas yeah bring them in

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 battleship, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Malaya to 55 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 6 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            2 submarines moved from 36 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 55 Sea Zone
            10 fighters and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 bomber moved from Yunnan to Burma
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
    
        Combat - Japanese
            Americans scrambles 3 units out of Northern Territory to defend against the attack in 55 Sea Zone
            Battle in Burma
                Japanese attack with 1 bomber and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 bomber and 2 infantry in Burma, round 3 : 0/3 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 1 bomber and 1 infantry in Burma, round 4 : 1/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 19 fighters, 4 submarines and 9 tactical_bombers
                Americans defend with 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 10 fighters, 4 submarines and 3 tactical_bombers; ANZAC defend with 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
                    Japanese roll dice for 4 submarines in 55 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 19 fighters and 9 tactical_bombers in 55 Sea Zone, round 2 : 20/36 hits, 19,17 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    UK_Pacific regular : 0,67
    

    Savegame

  • 22 21 20 19 18 17 16

    @dawgoneit any specific Ool or just max. Def.?

    20 hits first Round plus one Sub Hit. I am one hit above average on you so far.


  • @aequitas-et-veritas max “D”

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