i could see paratroopers being useful at the pacific theatre,
the u.s. can build a lot of bomber’s, and with the paratrooper tech could cause a lot of damage to poorly defended axis held island’s, although with the large japanese navy, the bomber’s would be more useful at sinking the japanese navy,
i think that there are a lot of advantages to paratrooper tech,
sneak attack’s being the the most annoying, they would keep opponent’s edgy and fearful and the prospect of a surprise attack, could be too much to handle for a weak opponent,
however,
i still see paratrooper tech as a poor substitute for the real backbone of a fleetfooted infantry,
or advanced artillery,
what about war bond’s, when i use war bond’s, i would save them all up and buy a huge navy, full of battleships and a monster attack force, that would crush a weak-willed paratrooper based attack,
sniping a territory is possible, if there was no one there, otherwise there would be a need for a way too expensive paratrooper attack,
the way that i see the bomber is that they are useful for S.B.R. against a low I.P.C. earning player,
against a high earning I.P.C. player the S.B.R. and paratrooper attack is negated, and also there is the problem of spending all the I.P.C. on a less than worthwhile attack,
to plough into paratrooper tech would be arrogant against a well drilled opponent, especially with the opponent in command of their capital, spending all that I.P.C. to hope to snipe a few territories, it could take 12 -15 turn’s before there was real progress, and at that the opponent would probably have sniped a capital, and counting the I.P.C. while the paratrooper builder had a mighty airforce with no ground support,
paratrooper tech may be under-rated, it is because it is the weakest of all the tech, if my only tech was paratroopers, and faced opponent’s, with mech infantry, super-submarines, advanced artillery, and war bond’s, i would most likely run for cover, concede, or to finish the game play the paratrooper tech, and see it demolished,
if you have paratrooper tech, it is useful, something like a lucky penny, however if the penny is rubbed the wrong way, a player could fall flat and end up with no capital, or worse, no I.C.
it is no match for the soundness of the mighty jet fighter, or rolling thunder of mech infantry, supported by heavy long range bomber’s
if i do have the unfortuity to end up with paratrooper tech, i am sure that i can find a use in the pacific for it :-)