@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
NL (X) vs The_Good_Captain (L)
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour; Remaining resources: 2 PUs; 0 techTokens; Combat - Germans Rocket attack in Russia does 3 damage to factory owned by Russians Rockets in Poland roll: 3 Rocket attack in United Kingdom does 5 damage to factory owned by British Rockets in Germany roll: 5 Non Combat Move - Germans 4 infantry moved from France to Germany 9 artilleries and 19 infantry moved from Poland to Baltic States 4 infantry moved from Baltic States to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 7 armour moved from Germany to Poland 1 fighter moved from Germany to Poland Place Units - Germans 6 armour placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 12x factory; Remaining resources: 26 PUs; 0 techTokens; Russians buy 3 armour and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 fighter moved from Caucasus to Novosibirsk 1 submarine moved from 34 Sea Zone to 30 Sea Zone Combat - Russians Battle in Novosibirsk Russians attack with 2 fighters and 1 infantry Japanese defend with 1 armour Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Russians win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 infantry moved from Caucasus to Kazakh S.S.R. 2 infantry moved from Karelia S.S.R. to Archangel 1 aaGun moved from Karelia S.S.R. to Archangel 1 infantry moved from Russia to Urals 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Russia 1 fighter moved from Novosibirsk to Caucasus 1 fighter moved from Novosibirsk to Russia Place Units - Russians 3 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 Russians regular : -0.17
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 5 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Persia 1 infantry moved from India to Persia 1 armour moved from Burma to Persia 4 fighters moved from 34 Sea Zone to Persia 1 infantry moved from Chinghai to Kazakh S.S.R. 1 armour moved from Chinghai to Urals 1 armour moved from Ningxia to Kazakh S.S.R. 1 armour moved from Yakut S.S.R. to Urals 1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 50 Sea Zone 2 bombers and 1 fighter moved from French Indo-China Thailand to 50 Sea Zone Combat - Japanese Battle in 50 Sea Zone Japanese attack with 2 bombers, 1 carrier, 1 destroyer and 3 fighters Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 submarines Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer and 3 fighters in 50 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
Combat Hit Differential Summary :
Japanese regular : 0,17 Japanese rolls : 0,00
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Apologies for my tardiness. Work was crazy the pas few days.
@The_Good_Captain Could you determine your OOL of the battle in SZ50. Also, just to be sure, should I first sacrifice the Russian infantry or the UK infantry in Persia (although I sincerely hope I roll more than one hit).
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Drop the subs then the destroyers.
I’ll have to wait to see the results of any second round before I declare the rest though.
As for the Middle East fight. I’m at work and can’t recall the situation exactly. Will let you know in a few hours.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 5 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Persia 1 infantry moved from India to Persia 1 armour moved from Burma to Persia 4 fighters moved from 34 Sea Zone to Persia 1 infantry moved from Chinghai to Kazakh S.S.R. 1 armour moved from Chinghai to Urals 1 armour moved from Ningxia to Kazakh S.S.R. 1 armour moved from Yakut S.S.R. to Urals 1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 50 Sea Zone 2 bombers and 1 fighter moved from French Indo-China Thailand to 50 Sea Zone Combat - Japanese Battle in 50 Sea Zone Japanese attack with 2 bombers, 1 carrier, 1 destroyer and 3 fighters Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 submarines Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer and 3 fighters in 50 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits Americans roll dice for 2 submarines in 50 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 50 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 50 Sea Zone Japanese roll dice for 2 bombers and 2 fighters in 50 Sea Zone, round 3 : 4/4 hits, 2,67 expected hits Americans roll dice for 1 carrier and 2 fighters in 50 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 50 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 bomber, 1 carrier, 1 destroyer and 2 fighters Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 2 submarines Battle in Persia Japanese attack with 1 armour, 1 artillery, 4 fighters and 2 infantry British defend with 1 aaGun, 5 armour, 1 artillery and 1 infantry; Russians defend with 1 infantry British roll AA dice in Persia : 1/4 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Persia Japanese roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Persia, round 2 : 3/7 hits, 3,33 expected hits British roll dice for 5 armour, 1 artillery and 2 infantry in Persia, round 2 : 6/8 hits, 3,50 expected hits 2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Persia 1 fighter owned by the Japanese retreated British win with 4 armour remaining. Battle score for attacker is -30 Casualties for Japanese: 1 armour, 1 artillery, 3 fighters and 2 infantry Casualties for Russians: 1 infantry Casualties for British: 1 armour, 1 artillery and 1 infantry Battle in Kazakh S.S.R. Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. 1 armour owned by the Japanese retreated to Chinghai Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Urals Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Urals Japanese win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Persia to 34 Sea Zone 1 fighter moved from 50 Sea Zone to Burma 1 bomber moved from 50 Sea Zone to Burma 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Suiyuan to Ningxia 2 transports moved from 36 Sea Zone to 49 Sea Zone 2 armour and 2 infantry moved from Borneo to 49 Sea Zone 2 armour, 2 infantry and 2 transports moved from 49 Sea Zone to 37 Sea Zone 2 armour and 2 infantry moved from 37 Sea Zone to Burma 3 armour moved from French Indo-China Thailand to India 3 infantry moved from French Indo-China Thailand to Burma 1 transport moved from 36 Sea Zone to 62 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in India 3 armour placed in Manchuria 2 armour and 2 infantry placed in Borneo 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 0,33 British AA : 0,33 Japanese rolls : 0,00 Russians regular : 1,33 British regular : 2,50
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@the_good_captain Second round finished the fleet battle. Persia I removed the Russian infantry to save a British tank. Feel free to adjust this if desired.
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@lederhosenmachtfrei I went for the IJN fleet… I scored 3 hits. One on the battleship, no brainer. Where would you like the other two?
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@the_good_captain One carrier and a cruiser for this round. Next round depends on what you have left.
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you sank both subs. i went for second round with the four fighters and got two kills. what say you?
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@the_good_captain Remove destroyer + fighter
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - British British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 fighters moved from Caucasus to 34 Sea Zone 2 fighters moved from Egypt to 34 Sea Zone 2 submarines moved from 15 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to France British take France from Germans 4 armour moved from Persia to Chinghai Combat - British Battle in Chinghai British attack with 4 armour Japanese defend with 1 armour and 2 infantry British roll dice for 4 armour in Chinghai, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 armour and 2 infantry in Chinghai, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Chinghai British win, taking Chinghai from Japanese with 4 armour remaining. Battle score for attacker is 11 Casualties for Japanese: 1 armour and 2 infantry Battle in 34 Sea Zone British attack with 4 fighters and 2 submarines Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport British roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 4 fighters in 34 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 34 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits 1 carrier owned by the Japanese, 2 submarines owned by the British and 1 cruiser owned by the Japanese lost in 34 Sea Zone British roll dice for 4 fighters in 34 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 34 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 34 Sea Zone British roll dice for 3 fighters in 34 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 34 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the British lost in 34 Sea Zone 1 transport owned by the Japanese lost in 34 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 53 Casualties for British: 2 fighters and 2 submarines Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport Non Combat Move - British 1 fighter moved from 34 Sea Zone to Caucasus 1 aaGun moved from Persia to Trans-Jordan 4 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Anglo-Egypt Sudan to Egypt 2 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 infantry moved from Italian Africa to Anglo-Egypt Sudan 1 transport moved from 23 Sea Zone to 27 Sea Zone 2 infantry moved from Union of South Africa to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 2 infantry moved from 23 Sea Zone to Belgian Congo 1 fighter moved from 34 Sea Zone to Egypt 1 carrier and 3 destroyers moved from 7 Sea Zone to 13 Sea Zone 1 infantry moved from Finland to Karelia S.S.R. Place Units - British 2 fighters placed in United Kingdom 1 armour and 1 infantry placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00 British regular : 0.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 armour, 1 artillery and 2 infantry moved from Belorussia to Archangel 1 infantry moved from Italy to France 1 fighter moved from Italy to France Combat - Italians Battle in Archangel Italians attack with 2 armour, 1 artillery and 2 infantry Americans defend with 1 aaGun and 3 infantry; Russians defend with 1 aaGun and 2 infantry Italians roll dice for 2 armour, 1 artillery and 2 infantry in Archangel, round 2 : 1/5 hits, 1,83 expected hits Russians roll dice for 5 infantry in Archangel, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel Italians roll dice for 2 armour, 1 artillery and 1 infantry in Archangel, round 3 : 2/4 hits, 1,67 expected hits Russians roll dice for 4 infantry in Archangel, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Archangel Italians roll dice for 2 armour in Archangel, round 4 : 0/2 hits, 1,00 expected hits Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits 1 armour owned by the Italians lost in Archangel Italians roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0,50 expected hits Russians roll dice for 2 infantry in Archangel, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Archangel Italians roll dice for 1 armour in Archangel, round 6 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Archangel, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Archangel Russians win with no units remaining. Battle score for attacker is -5 Casualties for Italians: 2 armour, 1 artillery and 2 infantry Casualties for Russians: 2 infantry Casualties for Americans: 3 infantry Battle in France Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in France, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in France Italians win, taking France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from France to East Poland 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 artillery and 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from East Poland to Belorussia 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Balkans to Italy Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians rolls : 0,00 Italians regular : 0,83 Russians regular : 0,33 British regular : -0,33
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@hansworst @Ozymandiac I secured three hits here. How would you guys like them distributed?
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Hi Captain,
You can take down my poor Italian warrior first. They have utterly proven te be useless historically.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 3 armour, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Karelia S.S.R. to Belorussia 2 fighters moved from Karelia S.S.R. to Belorussia 2 bombers moved from Russia to Belorussia 1 fighter moved from Russia to Belorussia Combat - Americans Battle in Belorussia Americans attack with 2 bombers, 3 fighters and 2 infantry Germans defend with 6 infantry; Italians defend with 1 infantry Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Belorussia, round 2 : 3/7 hits, 3.17 expected hits Italians roll dice for 7 infantry in Belorussia, round 2 : 3/7 hits, 2.33 expected hits 2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Belorussia Americans roll dice for 1 bomber and 3 fighters in Belorussia, round 3 : 3/4 hits, 2.17 expected hits Italians roll dice for 4 infantry in Belorussia, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 1 bomber owned by the Americans lost in Belorussia Americans roll dice for 3 fighters in Belorussia, round 4 : 0/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in Belorussia, round 5 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Belorussia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Americans win with 3 fighters remaining. Battle score for attacker is -9 Casualties for Americans: 2 bombers and 2 infantry Casualties for Germans: 6 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 3 fighters moved from Belorussia to Norway 1 aaGun moved from Archangel to 4 Sea Zone 1 aaGun, 1 carrier, 3 destroyers and 4 transports moved from 4 Sea Zone to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to United Kingdom 2 armour, 1 artillery and 7 infantry moved from Eastern Canada to 1 Sea Zone 2 armour, 1 artillery, 7 infantry and 5 transports moved from 1 Sea Zone to 2 Sea Zone 2 armour, 1 artillery and 7 infantry moved from 2 Sea Zone to United Kingdom 1 transport moved from 2 Sea Zone to 6 Sea Zone 9 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Western United States to Eastern Canada 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands Place Units - Americans 3 armour placed in Western United States 7 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 submarine placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33 Americans rolls : 0.00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 3 armour, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Karelia S.S.R. to Belorussia 2 fighters moved from Karelia S.S.R. to Belorussia 2 bombers moved from Russia to Belorussia 1 fighter moved from Russia to Belorussia Combat - Americans Battle in Belorussia Americans attack with 2 bombers, 3 fighters and 2 infantry Germans defend with 6 infantry; Italians defend with 1 infantry Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Belorussia, round 2 : 3/7 hits, 3.17 expected hits Italians roll dice for 7 infantry in Belorussia, round 2 : 3/7 hits, 2.33 expected hits 2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Belorussia Americans roll dice for 1 bomber and 3 fighters in Belorussia, round 3 : 3/4 hits, 2.17 expected hits Italians roll dice for 4 infantry in Belorussia, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 1 bomber owned by the Americans lost in Belorussia Americans roll dice for 3 fighters in Belorussia, round 4 : 0/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in Belorussia, round 5 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Belorussia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Americans win with 3 fighters remaining. Battle score for attacker is -9 Casualties for Americans: 2 bombers and 2 infantry Casualties for Germans: 6 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 3 fighters moved from Belorussia to Norway 1 aaGun moved from Archangel to 4 Sea Zone 1 aaGun, 1 carrier, 3 destroyers and 4 transports moved from 4 Sea Zone to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to United Kingdom 2 armour, 1 artillery and 7 infantry moved from Eastern Canada to 1 Sea Zone 2 armour, 1 artillery, 7 infantry and 5 transports moved from 1 Sea Zone to 2 Sea Zone 2 armour, 1 artillery and 7 infantry moved from 2 Sea Zone to United Kingdom 1 transport moved from 2 Sea Zone to 6 Sea Zone 9 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Western United States to Eastern Canada 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands Place Units - Americans 3 armour placed in Western United States 7 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 submarine placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 7 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33 Americans rolls : 0.00
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^ forgot to non-com the destroyer in SZ 7. all good now.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Germans Rocket attack in Russia does 1 damage to factory owned by Russians Rockets in Poland roll: 1 Rocket attack in United Kingdom does 4 damage to factory owned by British Rockets in Germany roll: 4 Non Combat Move - Germans 9 artilleries and 19 infantry moved from Baltic States to Belorussia 1 fighter moved from Poland to East Poland 7 armour moved from Poland to East Poland 5 armour moved from Germany to East Poland Place Units - Germans 2 artilleries and 8 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :