I thought inf was there intentionally, but it was strange for the tank, yes.
If you want, edit the tank back to Egypt and add one Italian unit (a casualty from the tank) to Alexandria?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 artillery, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Southern France
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Romania to Russia
14 armour, 7 artilleries, 3 bombers, 27 infantry, 15 mech_infantrys and 7 tactical_bombers moved from Bryansk to Russia
6 mech_infantrys moved from Western Ukraine to Russia
3 fighters and 1 tactical_bomber moved from Novgorod to Russia
5 infantry moved from Smolensk to Russia
1 armour moved from Bryansk to Caucasus
1 infantry moved from Vologda to Russia
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 14 armour, 7 artilleries, 4 bombers, 3 fighters, 33 infantry, 21 mech_infantrys and 8 tactical_bombers
Russians defend with 2 aaGuns, 2 armour, 11 artilleries, 1 factory_major and 72 infantry
Russians roll AA dice in Russia : 1/0 hits, 1,00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 14 armour, 7 artilleries, 4 bombers, 2 fighters, 33 infantry, 21 mech_infantrys and 8 tactical_bombers in Russia, round 2 : 28/1 hits, 28,50 expected hits
Russians roll dice for 2 aaGuns, 2 armour, 11 artilleries and 72 infantry in Russia, round 2 : 29/1 hits, 28,67 expected hits
26 infantry owned by the Russians, 29 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 14 armour, 7 artilleries, 4 bombers, 2 fighters, 4 infantry, 21 mech_infantrys and 8 tactical_bombers in Russia, round 3 : 24/1 hits, 23,67 expected hits
Russians roll dice for 2 armour, 11 artilleries and 46 infantry in Russia, round 3 : 20/0 hits, 20,00 expected hits
24 infantry owned by the Russians, 4 infantry owned by the Germans and 16 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 14 armour, 7 artilleries, 4 bombers, 2 fighters, 5 mech_infantrys and 8 tactical_bombers in Russia, round 4 : 20/0 hits, 20,00 expected hits
Russians roll dice for 2 armour, 11 artilleries and 22 infantry in Russia, round 4 : 12/0 hits, 12,00 expected hits
20 infantry owned by the Russians, 7 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 14 armour, 4 bombers, 2 fighters and 8 tactical_bombers in Russia, round 5 : 16/0 hits, 16,00 expected hits
Russians roll dice for 2 armour, 11 artilleries and 2 infantry in Russia, round 5 : 5/1 hits, 5,33 expected hits
2 infantry owned by the Russians, 2 armour owned by the Russians, 11 artilleries owned by the Russians and 5 armour owned by the Germans lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 4 bombers, 2 fighters and 8 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 5 armour, 7 artilleries, 1 fighter, 33 infantry and 21 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 11 artilleries and 72 infantry
Non Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 artillery moved from France to Southern France
1 infantry moved from Western Germany to France
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Rostov
1 artillery moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
1 transport moved from 127 Sea Zone to 112 Sea Zone
4 bombers moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 tactical_bomber moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 tactical_bombers moved from Russia to Rostov
1 tactical_bomber moved from Russia to Novgorod
1 artillery moved from Western Germany to France
1 mech_infantry moved from Romania to Northern Italy
Place Units - Germans
1 destroyer, 2 fighters and 1 submarine placed in 112 Sea Zone
1 aaGun and 2 infantry placed in Southern France
1 artillery and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,3,1
Germans collect 57 PUs (3 lost to blockades); end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 0,17
Russians AA : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Novosibirsk to Samara
1 tactical_bomber moved from Novosibirsk to Vologda
1 fighter moved from Novosibirsk to Samara
Combat - Russians
Battle in Vologda
Russians attack with 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians lost in Vologda
1 tactical_bomber owned by the Russians retreated
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Samara
1 fighter owned by the Russians retreated
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Novosibirsk to Kazakhstan
1 fighter moved from Samara to Kansu
1 tactical_bomber moved from Vologda to Kansu
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.50
Russians regular : -2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 armour moved from Amur to Jehol
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 armour moved from Kiangsu to Hunan
1 armour moved from Kwangtung to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 artillery moved from Kwangtung to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to French Indo China
2 tactical_bombers moved from Hunan to French Indo China
2 tactical_bombers moved from Hunan to Shensi
2 bombers moved from Hunan to India
2 tactical_bombers moved from Hunan to French Indo China
1 mech_infantry moved from Hopei to Hunan
1 armour moved from Chahar to Shensi
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0,33 expected hits
Bombing raid in India rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 2 submarines
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0,83 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Shensi
Japanese attack with 1 armour and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 armour and 2 tactical_bombers in Shensi, round 2 : 2/1 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Shensi
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 2 infantry
Battle in French Indo China
Japanese attack with 1 armour, 1 mech_infantry and 5 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 2 : 4/1 hits, 3,33 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/0 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Shensi to Hunan
2 fighters moved from 36 Sea Zone to Hunan
5 tactical_bombers moved from French Indo China to Hunan
1 fighter moved from 43 Sea Zone to Hunan
2 bombers moved from India to Hunan
1 fighter moved from 35 Sea Zone to Hunan
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 2 carriers moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to Hunan
1 fighter moved from 6 Sea Zone to Hunan
1 tactical_bomber moved from 6 Sea Zone to Hunan
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 armour placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery placed in Japan
2 transports placed in 6 Sea Zone
Japanese undo move 3.
Japanese undo move 4.
2 transports placed in 19 Sea Zone
1 mech_infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 1,33
UK_Pacific AA : -0,33
UK_Pacific regular : 0,00
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
4 fighters moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 battleship, 3 carriers and 2 cruisers moved from 42 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to French Indo China
1 bomber moved from India to French Indo China
3 bombers moved from India to Kwangtung
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in French Indo China
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in French Indo China, round 2 : 2/1 hits, 1.33 expected hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 39 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer and 4 fighters in 39 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 39 Sea Zone
Americans win, taking 39 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Kwangtung
Americans attack with 3 bombers
Japanese defend with 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 3 bombers in Kwangtung, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 3 armour in Kwangtung, round 2 : 2/1 hits, 1.50 expected hits
2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kwangtung
Americans roll dice for 1 bomber in Kwangtung, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Kwangtung
Japanese win with 1 armour remaining. Battle score for attacker is -24
Casualties for Americans: 3 bombers
Casualties for Japanese: 2 armour
Non Combat Move - Americans
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from French Indo China to India
4 fighters moved from 39 Sea Zone to 37 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 bomber placed in Western United States
2 fighters placed in 10 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -2.33
Japanese regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
4 fighters moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 battleship, 3 carriers and 2 cruisers moved from 42 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to French Indo China
1 bomber moved from India to French Indo China
3 bombers moved from India to Kwangtung
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in French Indo China
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in French Indo China, round 2 : 2/1 hits, 1.33 expected hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 39 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer and 4 fighters in 39 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 39 Sea Zone
Americans win, taking 39 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Kwangtung
Americans attack with 3 bombers
Japanese defend with 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 3 bombers in Kwangtung, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 3 armour in Kwangtung, round 2 : 2/1 hits, 1.50 expected hits
2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kwangtung
Americans roll dice for 1 bomber in Kwangtung, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Kwangtung
Japanese win with 1 armour remaining. Battle score for attacker is -24
Casualties for Americans: 3 bombers
Casualties for Japanese: 2 armour
Non Combat Move - Americans
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from French Indo China to India
4 fighters moved from 39 Sea Zone to 37 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 bomber placed in Western United States
2 fighters placed in 10 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
2 fighters moved from 96 Sea Zone to Gibraltar
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 battleships, 1 carrier, 4 cruisers, 1 destroyer and 3 transports moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 tactical_bomber moved from Kwangsi to Burma
1 aaGun moved from Yunnan to Shan State
2 aaGuns moved from Yunnan to Burma
2 infantry and 1 mech_infantry moved from India to Burma
1 artillery and 2 infantry moved from Malaya to Shan State
1 artillery and 3 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
8 infantry moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Eastern Persia to Persia
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 infantry placed in Iraq
1 airfield placed in Gibraltar
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -2.33
Japanese regular : 1.50
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tambov to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Rostov to Kazakhstan
2 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 infantry moved from France to Northern Italy
1 artillery moved from France to Northern Italy
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,5
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from Malta to Iraq
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from Malta to Iraq
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 100 PUs;
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 destroyer, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Volgograd to Northwest Persia
2 tactical_bombers moved from Novgorod to 112 Sea Zone
1 tactical_bomber moved from Novgorod to France
3 bombers moved from Rostov to Iraq
2 fighters moved from Rostov to Caucasus
2 tactical_bombers moved from Ukraine to Caucasus
3 tactical_bombers moved from Rostov to Caucasus
5 armour moved from Russia to Volgograd
2 armour moved from Russia to Kazakhstan
1 armour moved from Vologda to Tsinghai
1 mech_infantry moved from Samara to Tsinghai
1 bomber moved from Rostov to Tsinghai
2 armour moved from Russia to Kazakhstan
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
Combat - Germans
Air Battle in Iraq
Germans attacks with 3 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0,50 expected hits
Bombing raid in Iraq rolls: 5,6,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Iceland
Battle in Tsinghai
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tsinghai
Germans roll dice for 1 armour and 1 bomber in Tsinghai, round 3 : 1/1 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Germans win, taking Iceland from British, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Tsinghai to Caucasus
3 bombers moved from Iraq to Caucasus
1 aaGun moved from Rostov to Caucasus
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 bombers placed in Romania
2 armour and 1 mech_infantry placed in Volgograd
2 artilleries, 2 infantry and 1 mech_infantry placed in Western Germany
1 artillery and 1 infantry placed in Romania
1 armour placed in Western Germany
1 infantry placed in Western Germany
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
British AA : -0,50
Germans regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Tsinghai
1 fighter and 1 tactical_bomber moved from Kansu to Tsinghai
Combat - Russians
Battle in Tsinghai
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Tsinghai
Russians win, taking Tsinghai from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Suiyuyan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.50
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Philippines to 44 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 armour and 1 mech_infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Hunan to Kweichow
2 bombers moved from Hunan to India
3 tactical_bombers moved from Hunan to Kwangsi
1 artillery moved from Korea to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
3 armour and 2 mech_infantrys moved from Hunan to Shan State
1 armour moved from Jehol to Hunan
1 mech_infantry moved from Shantung to Hunan
6 fighters and 5 tactical_bombers moved from Hunan to Shan State
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 1/1 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 3 mech_infantrys and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 armour, 3 mech_infantrys and 3 tactical_bombers in Kwangsi, round 2 : 2/1 hits, 2,67 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 armour, 2 mech_infantrys and 3 tactical_bombers in Kwangsi, round 3 : 3/1 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Shan State
Japanese attack with 3 armour, 6 fighters, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 aaGun, 2 artilleries and 6 infantry
British roll AA dice in Shan State : 0/1 hits, 0,50 expected hits
Japanese roll dice for 3 armour, 6 fighters, 2 mech_infantrys and 5 tactical_bombers in Shan State, round 2 : 8/1 hits, 8,17 expected hits
UK_Pacific roll dice for 1 aaGun, 2 artilleries and 6 infantry in Shan State, round 2 : 3/1 hits, 2,67 expected hits
1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 6 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 5 fighters and 5 tactical_bombers in Shan State, round 3 : 8/1 hits, 7,33 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 fighter and 2 mech_infantrys
Casualties for British: 1 aaGun, 2 artilleries and 6 infantry
Battle in French Indo China
Japanese attack with 3 artilleries and 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries and 3 infantry in French Indo China, round 2 : 2/0 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from India to Hunan
2 fighters moved from Shan State to Hunan
3 fighters and 5 tactical_bombers moved from Shan State to Hunan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Korea to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 44 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
3 tactical_bombers moved from Kwangsi to Hunan
Place Units - Japanese
1 submarine placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kwangtung
Japanese undo move 2.
3 armour placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,3,4,4,1,6,5,1,1,6,6,5,1,4,3,6,3
Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : 1,33
UK_Pacific AA : 0,67
British AA : -0,50
UK_Pacific regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Libya to Alexandria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from India to Shan State
1 bomber moved from Queensland to Shan State
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 bomber moved from Western United States to Queensland
Combat - Americans
Battle in Marianas
Battle in 36 Sea Zone
Americans attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 36 Sea Zone
Americans win, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in French Indo China
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 3 artilleries and 2 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in French Indo China, round 2 : 3/1 hits, 2.67 expected hits
Japanese roll dice for 3 artilleries and 2 infantry in French Indo China, round 2 : 2/1 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in French Indo China
Americans roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 3 : 1/1 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries in French Indo China, round 3 : 0/1 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in French Indo China
Americans roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 4 : 1/1 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in French Indo China
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 2 fighters
Casualties for Japanese: 3 artilleries and 2 infantry
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 2 armour
Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Shan State, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 2 armour in Shan State, round 2 : 1/0 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Americans
2 bombers moved from Shan State to India
2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 45 Sea Zone to 37 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Libya to Alexandria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from India to Shan State
1 bomber moved from Queensland to Shan State
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 bomber moved from Western United States to Queensland
Combat - Americans
Battle in Marianas
Battle in 36 Sea Zone
Americans attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 36 Sea Zone
Americans win, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in French Indo China
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 3 artilleries and 2 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in French Indo China, round 2 : 3/1 hits, 2.67 expected hits
Japanese roll dice for 3 artilleries and 2 infantry in French Indo China, round 2 : 2/1 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in French Indo China
Americans roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 3 : 1/1 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries in French Indo China, round 3 : 0/1 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in French Indo China
Americans roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 4 : 1/1 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in French Indo China
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 2 fighters
Casualties for Japanese: 3 artilleries and 2 infantry
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 2 armour
Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Shan State, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 2 armour in Shan State, round 2 : 1/0 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Americans
2 bombers moved from Shan State to India
2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 45 Sea Zone to 37 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 35 PUs;
British buy 1 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 units repaired.
2 fighters moved from Gibraltar to 98 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
2 fighters moved from 98 Sea Zone to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
2 mech_infantrys moved from India to Burma
1 artillery and 2 infantry moved from Burma to Shan State
Combat - British
Battle in Northwest Persia
British attack with 1 bomber, 2 fighters and 3 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 bomber, 2 fighters and 3 infantry in Northwest Persia, round 2 : 3/1 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/1 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 bomber and 2 fighters moved from Northwest Persia to Iraq
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Burma to Persia
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 artillery, 3 infantry and 2 transports
EDIT: Adding units owned by British to 106 Sea Zone: 2 transports
EDIT: Adding units owned by British to Quebec: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.50
Japanese regular : 0.00
Germans regular : 0.33
British regular : 0.83
@dawgoneit edit is for, forgot to unload transport.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Novosibirsk to Kansu
Italians take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 armour moved from Kazakhstan to Eastern Persia
Italians take Eastern Persia from British
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Tsinghai
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Tsinghai
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Northwest Persia
Italians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Italians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/1 hits, 1,33 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
Italians roll dice for 1 armour and 1 tactical_bomber in Northwest Persia, round 3 : 1/1 hits, 1,17 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
Italians win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 tactical_bomber moved from Northwest Persia to Caucasus
Place Units - Italians
1 bomber, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,5,4,6
Italians collect 20 PUs (3 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Italians regular : -1,00
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 aaGun moved from Iraq to Northwest Persia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 aaGun moved from Iraq to Northwest Persia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 bomber, 1 destroyer, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 16 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 artillery moved from Southern France to France
1 artillery moved from Western Germany to France
1 armour moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Volgograd to Northwest Persia
7 armour moved from Volgograd to Caucasus
4 armour moved from Kazakhstan to Eastern Persia
2 bombers moved from Romania to Western Germany
4 bombers moved from Caucasus to France
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from Caucasus to Southern Italy
2 fighters moved from Caucasus to Southern Italy
2 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Timguska to Kansu
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Greater Southern Germany
1 artillery moved from Western Germany to Greater Southern Germany
1 armour moved from Germany to Greater Southern Germany
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Western Germany to Germany
Combat - Germans
Battle in Northwest Persia
Germans attack with 1 mech_infantry
ANZAC defend with 1 aaGun
1 aaGun owned by the ANZAC lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun
Battle in Scotland
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 airfield and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/1 hits, 1,83 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
French defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
French roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
French roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
French roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 104 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Scotland to 112 Sea Zone
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 bomber placed in France
2 infantry placed in France
1 armour and 2 mech_infantrys placed in Volgograd
3 infantry placed in Western Germany
4 artilleries placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
French regular : -1,33
Germans regular : -1,50
British regular : -0,33