TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
2020 Playoff tanios (X) vs Giallo (L + 13) BM
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 3 armour and 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Italians 1 infantry moved from French West Africa to Gold Coast Americans take Gold Coast from Italians 1 armour moved from Anglo Egyptian Sudan to Ethiopia Americans take Ethiopia from Italians 1 armour moved from Ethiopia to Anglo Egyptian Sudan 1 armour moved from Anglo Egyptian Sudan to Egypt 2 armour, 5 artilleries and 7 infantry moved from 112 Sea Zone to Norway 5 fighters and 4 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone 1 armour moved from Egypt to Iraq 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in Norway Battle in 23 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 23 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 23 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 23 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 5 fighters and 4 tactical_bombers Germans defend with 1 destroyer and 1 transport Americans roll dice for 5 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 6/9 hits, 5,17 expected hits Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 113 Sea Zone Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer and 1 transport Battle in 34 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 23 Sea Zone to 33 Sea Zone 2 fighters moved from 34 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 4 fighters and 4 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone 1 aaGun and 3 infantry moved from Alaska to British Columbia Place Units - Americans 3 armour placed in Egypt 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -0,67 Germans regular : 0,67
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Anhwe to Shantung 1 artillery and 2 infantry moved from Anhwe to Kiangsu 3 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 3 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shantung, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shantung, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 3 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -3,00 Japanese regular : -1,33
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TripleA Manual Gamesave Post: British round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 51 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 63 Sea Zone: 1 transport EDIT: Adding units owned by Americans to New Zealand: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 3 artilleries and 5 infantry moved from Yunnan to French Indo China 1 armour and 1 tactical_bomber moved from Yunnan to French Indo China 1 armour, 1 fighter and 2 mech_infantrys moved from Yunnan to French Indo China 1 armour and 1 mech_infantry moved from India to Shan State 1 armour and 1 mech_infantry moved from India to West India Combat - British Battle in West India British attack with 1 armour and 1 mech_infantry Italians defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour in West India, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in West India British roll dice for 1 armour in West India, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 armour in West India, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in West India British win, taking West India from Italians with 1 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour Battle in Shan State British attack with 1 armour and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in Shan State British roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the British lost in Shan State Japanese win with 1 armour remaining. Battle score for attacker is -10 Casualties for British: 1 armour and 1 mech_infantry Battle in French Indo China British attack with 2 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 4 infantry and 1 tactical_bomber British roll dice for 2 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/14 hits, 4,83 expected hits
Combat Hit Differential Summary :
Japanese regular : 1,00 Italians regular : 0,00 British regular : -2,17
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@tanios 4 hits in fic
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 3 armour and 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Italians 1 infantry moved from French West Africa to Gold Coast Americans take Gold Coast from Italians 1 armour moved from Anglo Egyptian Sudan to Ethiopia Americans take Ethiopia from Italians 1 armour moved from Ethiopia to Anglo Egyptian Sudan 1 armour moved from Anglo Egyptian Sudan to Egypt 2 armour, 5 artilleries and 7 infantry moved from 112 Sea Zone to Norway 5 fighters and 4 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone 1 armour moved from Egypt to Iraq 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in Norway Battle in 23 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 23 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 23 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 23 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 5 fighters and 4 tactical_bombers Germans defend with 1 destroyer and 1 transport Americans roll dice for 5 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 6/9 hits, 5,17 expected hits Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 113 Sea Zone Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer and 1 transport Battle in 34 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 23 Sea Zone to 33 Sea Zone 2 fighters moved from 34 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 4 fighters and 4 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone 1 aaGun and 3 infantry moved from Alaska to British Columbia Place Units - Americans 3 armour placed in Egypt 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Anhwe to Shantung 1 artillery and 2 infantry moved from Anhwe to Kiangsu 3 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 3 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shantung, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shantung, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 3 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 51 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 63 Sea Zone: 1 transport EDIT: Adding units owned by Americans to New Zealand: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 3 artilleries and 5 infantry moved from Yunnan to French Indo China 1 armour and 1 tactical_bomber moved from Yunnan to French Indo China 1 armour, 1 fighter and 2 mech_infantrys moved from Yunnan to French Indo China 1 armour and 1 mech_infantry moved from India to Shan State 1 armour and 1 mech_infantry moved from India to West India Combat - British Battle in West India British attack with 1 armour and 1 mech_infantry Italians defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour in West India, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in West India British roll dice for 1 armour in West India, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 armour in West India, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in West India British win, taking West India from Italians with 1 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour Battle in Shan State British attack with 1 armour and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in Shan State British roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the British lost in Shan State Japanese win with 1 armour remaining. Battle score for attacker is -10 Casualties for British: 1 armour and 1 mech_infantry Battle in French Indo China British attack with 2 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 4 infantry and 1 tactical_bomber British roll dice for 2 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/14 hits, 4,83 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/11 hits, 4,67 expected hits 3 infantry owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the British lost in French Indo China British roll dice for 2 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 3/11 hits, 4,33 expected hits Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 5/7 hits, 3,50 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 artilleries owned by the British and 2 infantry owned by the British lost in French Indo China British roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 4 : 2/6 hits, 2,50 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in French Indo China, round 4 : 1/4 hits, 2,50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 5 : 2/5 hits, 2,33 expected hits Japanese roll dice for 2 fighters in French Indo China, round 5 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for British: 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys Casualties for Japanese: 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber Non Combat Move - British 1 fighter and 1 tactical_bomber moved from French Indo China to India 1 aaGun moved from Anhwe to Kiangsu Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,5,4,1,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 5 PUs (4 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : -3,00 Americans regular : -0,33 Italians regular : 0,00 Japanese regular : -2,00 Germans regular : 0,67 British regular : -4,33
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 armour moved from Ukraine to Rostov 2 fighters moved from Southern Italy to Rostov 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Ethiopia Italians take Ethiopia from Americans 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 mech_infantrys Americans defend with 1 armour Italians roll dice for 1 artillery and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 armour Battle in Rostov Italians attack with 2 armour and 3 fighters Russians defend with 2 infantry and 1 mech_infantry Italians roll dice for 2 armour and 3 fighters in Rostov, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry and 1 mech_infantry Non Combat Move - Italians 3 fighters moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Albania to Greece 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia Place Units - Italians 1 fighter and 1 tactical_bomber placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Italians undo move 3. Italians undo move 2. 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - Italians Italians collect 32 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : 1.67 Russians regular : -1.00
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TripleA Manual Gamesave Post: ANZAC round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Yunnan to Kwangtung 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 43 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat Hit Differential Summary :
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@tanios do you want to use any token in sz 19
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@giallo said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:
@tanios do you want to use any token in sz 19
Yes, I’ll use 1 on your destroyer.
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Yunnan to Kwangtung 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 43 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4 Battle in 56 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 20 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kwangtung ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 fighter, 1 harbour and 1 tactical_bomber ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 3/3 hits, 1,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 fighter and 1 tactical_bomber Battle in 19 Sea Zone ANZAC attack with 1 destroyer, 4 fighters and 1 submarine Japanese defend with 2 battleships and 1 transport ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 2 battleships and 1 transport in 19 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 19 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone ANZAC win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 29 Casualties for ANZAC: 1 destroyer and 1 fighter Casualties for Japanese: 2 battleships and 1 transport Non Combat Move - ANZAC 3 fighters moved from 19 Sea Zone to Kiangsu 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangtung to Kiangsu Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 2 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun and 1 infantry EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 2,50
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Yunnan to Kwangtung 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 43 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4 Battle in 56 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 20 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kwangtung ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 fighter, 1 harbour and 1 tactical_bomber ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 3/3 hits, 1,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 fighter and 1 tactical_bomber Battle in 19 Sea Zone ANZAC attack with 1 destroyer, 4 fighters and 1 submarine Japanese defend with 2 battleships and 1 transport ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 2 battleships and 1 transport in 19 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 19 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone ANZAC win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 29 Casualties for ANZAC: 1 destroyer and 1 fighter Casualties for Japanese: 2 battleships and 1 transport Non Combat Move - ANZAC 3 fighters moved from 19 Sea Zone to Kiangsu 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangtung to Kiangsu Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 2 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun and 1 infantry EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 2,50
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 6 mech_infantrys moved from Ukraine to Caucasus Germans take Caucasus from Russians 10 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 10 mech_infantrys moved from Ukraine to Volgograd 1 bomber moved from Ukraine to Russia Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Non Combat Move - Germans 1 infantry moved from Poland to Baltic States 5 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Western Ukraine to Ukraine 1 fighter moved from Ukraine to Romania 4 armour and 4 mech_infantrys moved from Western Germany to Poland 1 bomber moved from United Kingdom to Western Germany 1 infantry moved from France to Western Germany 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to France 10 mech_infantrys moved from Ukraine to Volgograd 4 mech_infantrys moved from Ukraine to Volgograd 1 artillery moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Bessarabia to Western Ukraine 1 armour and 4 mech_infantrys moved from Bessarabia to Eastern Poland 1 bomber moved from Russia to Eastern Poland 1 bomber moved from Eastern Poland to Poland Place Units - Germans 3 infantry placed in United Kingdom 4 infantry placed in Western Germany 5 armour and 4 mech_infantrys placed in Germany Germans undo move 3. 4 mech_infantrys placed in Germany Germans undo move 3. 3 armour and 3 mech_infantrys placed in Western Germany 2 armour and 1 mech_infantry placed in France Germans undo move 4. 2 armour and 1 mech_infantry placed in France Germans undo move 4. 2 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians AA : -0.17
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Russians Russians buy 3 infantry and 5 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians 1 mech_infantry moved from Karelia to Finland Russians take Finland from Germans 1 mech_infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 armour moved from Novgorod to Vologda 1 fighter moved from Novgorod to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Kazakhstan to Samara 1 fighter moved from Novgorod to Samara 1 mech_infantry moved from Russia to Tambov 1 mech_infantry moved from Bryansk to Samara 1 fighter moved from Novgorod to Rostov 1 fighter moved from Novgorod to Rostov 1 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Novgorod to Vologda 1 mech_infantry moved from Bryansk to Vologda 1 fighter moved from Novgorod to Belarus 1 fighter moved from Novgorod to Tambov 1 artillery moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 fighter moved from Novgorod to Rostov Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 6 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 6 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 3 fighters and 1 infantry Italians defend with 2 armour Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Rostov, round 2 : 3/5 hits, 2,17 expected hits Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Italians: 2 armour Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus retreated to Belarus Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 armour Russians roll dice for 1 fighter and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Vologda Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 3 fighters moved from Rostov to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Belarus to Russia 17 armour, 12 artilleries, 1 infantry and 20 mech_infantrys moved from Bryansk to Russia 1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan Place Units - Russians 2 infantry and 5 mech_infantrys placed in Russia 1 infantry placed in Novgorod Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1 Russians collect 19 PUs (2 lost to blockades); end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 Italians regular : -0,33 Germans regular : 1,00 Russians regular : -2,17
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kiangsi to Kwangtung 1 fighter moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from Shan State to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to French Indo China 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 22 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Kwangtung Japanese attack with 2 infantry ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.17 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in 20 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in 35 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 fighter and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 2 tactical_bombers in 25 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -14 Casualties for Japanese: 2 tactical_bombers Casualties for Americans: 1 destroyer Battle in French Indo China Japanese attack with 1 armour British defend with 1 armour; UK_Pacific defend with 1 airfield and 1 factory_minor Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in French Indo China UK_Pacific win with no units remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Non Combat Move - Japanese 3 carriers, 1 cruiser and 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 3 fighters and 3 infantry placed in Japan 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6 Japanese collect 49 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 0.67 ANZAC regular : -0.67 UK_Pacific regular : 0.83
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 3 armour, 8 artilleries, 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Gold Coast to French West Africa 1 artillery moved from French Central Africa to Nigeria Americans take Nigeria from Italians 1 armour moved from Iraq to Egypt 2 armour and 1 mech_infantry moved from Norway to Karelia 3 infantry moved from Norway to 112 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 4 tactical_bombers and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 artilleries and 5 infantry moved from Norway to 112 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 6 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 1 artillery in Java, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Americans attack with 3 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippines Non Combat Move - Americans 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 transport moved from 89 Sea Zone to 101 Sea Zone 7 fighters moved from Eastern United States to Gibraltar Place Units - Americans 8 artilleries and 2 infantry placed in Central United States 2 infantry placed in Eastern United States 3 armour placed in Egypt 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Americans regular : -2,17 Japanese regular : 0,67
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 1 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery moved from Shantung to Anhwe 4 artilleries and 7 infantry moved from Kiangsu to Anhwe 1 infantry moved from Yunnan to Kwangsi Place Units - Chinese 3 artilleries and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 3 armour, 8 artilleries, 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Gold Coast to French West Africa 1 artillery moved from French Central Africa to Nigeria Americans take Nigeria from Italians 1 armour moved from Iraq to Egypt 2 armour and 1 mech_infantry moved from Norway to Karelia 3 infantry moved from Norway to 112 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 4 tactical_bombers and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 artilleries and 5 infantry moved from Norway to 112 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 6 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 1 artillery in Java, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Americans attack with 3 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippines Non Combat Move - Americans 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 transport moved from 89 Sea Zone to 101 Sea Zone 7 fighters moved from Eastern United States to Gibraltar Place Units - Americans 8 artilleries and 2 infantry placed in Central United States 2 infantry placed in Eastern United States 3 armour placed in Egypt 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 1 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery moved from Shantung to Anhwe 4 artilleries and 7 infantry moved from Kiangsu to Anhwe 1 infantry moved from Yunnan to Kwangsi Place Units - Chinese 3 artilleries and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 5 PUs; Combat Move - British 1 mech_infantry moved from India to Shan State UK_Pacific take Shan State from Japanese 1 armour and 4 mech_infantrys moved from India to Yunnan 2 artilleries moved from India to Burma 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 carrier and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone UK_Pacific take 35 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from India to 35 Sea Zone Combat - British Non Combat Move - British 1 aaGun moved from Kiangsu to Anhwe 1 armour moved from West India to Burma Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,3,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3 UK_Pacific collect 6 PUs (6 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -2,17 Japanese regular : 0,33
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TripleA Manual Gamesave Post: Italians round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Greece to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan 3 fighters moved from Ukraine to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 68 Sea Zone to 85 Sea Zone 2 infantry moved from 85 Sea Zone to Brazil 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from Southern Italy to Trans-Jordan 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Southern Italy to Trans-Jordan Combat - Italians Battle in Brazil Battle in Iraq
Combat Hit Differential Summary :
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Scramble to sz 98?