Forgot I was going to send one of those planes from sz100 to Gib, oh well.
Ghostglider Allies Vs dawgoneit Axis. No Bid. PTV
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 4 artilleries and 6 infantry moved from Northern Italy to Yugoslavia 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,1,3,3,3,3,3,6,3,1,1 Italians collect 0 PUs (8 lost to blockades); end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 47 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from Dutch New Guinea to Davao 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 destroyer moved from 56 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 3 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 47 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from Dutch New Guinea to Davao 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 destroyer moved from 56 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 3 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 40 Sea Zone to 38 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 46 PUs; Germans buy 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 6 armour moved from Ukraine to Western Ukraine 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Southern Belarus to Eastern Poland 2 infantry moved from Eastern Poland to Northern Belarus 1 artillery moved from Southern Belarus to Northern Belarus 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Baltic States to Eastern Poland 3 armour and 4 mech_infantrys moved from Baltic States to Leningrad 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 bombers moved from Finland to Holland Belgium 4 infantry moved from Western Germany to Holland Belgium 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 4 fighters and 5 tactical_bombers moved from Finland to 115 Sea Zone Combat - GermansCombat Hit Differential Summary :
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@ghostglider any scrambles in Belgium or sz115?
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no scramble
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 46 PUs; Germans buy 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 6 armour moved from Ukraine to Western Ukraine 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Southern Belarus to Eastern Poland 2 infantry moved from Eastern Poland to Northern Belarus 1 artillery moved from Southern Belarus to Northern Belarus 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Baltic States to Eastern Poland 3 armour and 4 mech_infantrys moved from Baltic States to Leningrad 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 bombers moved from Finland to Holland Belgium 4 infantry moved from Western Germany to Holland Belgium 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 4 fighters and 5 tactical_bombers moved from Finland to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 4 fighters and 5 tactical_bombers Americans defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 115 Sea Zone Germans win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 artillery, 1 infantry and 1 transport Battle in Leningrad Germans attack with 3 armour and 4 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 4 mech_infantrys in Leningrad, round 2 : 3/7 hits, 2.67 expected hits Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northern Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Northern Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 3 bombers and 6 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 3 bombers and 6 infantry in Holland Belgium, round 2 : 2/10 hits, 3.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 3 bombers and 6 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 3 bombers moved from Holland Belgium to Western Germany 4 fighters and 5 tactical_bombers moved from 115 Sea Zone to Denmark 1 infantry moved from Western Germany to Denmark 3 bombers moved from Western Germany to Germany 1 aaGun moved from Western Germany to Denmark Place Units - Germans 2 infantry placed in Western Germany 2 armour and 3 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,5,3,2,3,1,6,1,4,1,1 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,5 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.33 Germans regular : -0.50 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 7 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 13 infantry moved from Amur to Northern Manchuria 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans Combat - Russians Battle in Northern Manchuria Russians attack with 13 infantry Japanese defend with 1 infantry Russians roll dice for 13 infantry in Northern Manchuria, round 2 : 3/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Manchuria Russians win, taking Northern Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun and 1 infantry moved from Amur to Northern Manchuria 1 aaGun moved from Amur to Northern Manchuria 1 infantry moved from Archangel to Vologda 1 artillery and 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Smolensk to Novgorod 1 infantry moved from Russia to Smolensk 3 armour moved from Stalingrad to Tula 1 armour moved from Samara to Gorky 2 artilleries moved from Russia to Yaroslavl 5 infantry moved from Russia to Yaroslavl 2 artilleries moved from Russia to Tula 3 artilleries moved from Russia to Yaroslavl Place Units - Russians 7 artilleries and 3 infantry placed in Russia 1 armour and 2 infantry placed in Stalingrad Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.83 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 transports moved from 37 Sea Zone to 6 Sea Zone 10 infantry moved from Japan to 6 Sea Zone 10 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 submarine moved from 37 Sea Zone to 20 Sea Zone 2 battleships, 4 carriers, 3 cruisers, 1 destroyer and 1 fighter moved from 37 Sea Zone to 6 Sea Zone 3 fighters and 2 tactical_bombers moved from Kyushu to Southern Manchuria 3 fighters and 3 tactical_bombers moved from Japan to Southern Manchuria 1 artillery and 3 infantry moved from Southern Manchuria to Jehol Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 20 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 12 Casualties for Americans: 2 transports Battle in Korea Japanese attack with 10 infantry Russians defend with 1 infantry Japanese roll dice for 2 battleships and 3 cruisers in Korea, round 2 : 2/5 hits, 2.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 9 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Place Units - Japanese 2 destroyers and 1 submarine placed in 7 Sea Zone 3 artilleries placed in Japan Japanese undo move 1. 1 destroyer placed in 7 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Kyushu: 3 aaGuns EDIT: Adding units owned by Japanese to Japan: 3 aaGuns EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.83 Russians regular : 0.67 -
@ghostglider i no, i really messed this game up.
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@dawgoneit i still want to play
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 2 carriers, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Kiangsu to Fukien Chinese take Fukien from Japanese 4 fighters and 1 tactical_bomber moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Norway 1 bomber moved from United Kingdom to Finland 1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands 2 marines moved from Marshall Islands to 33 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 marines and 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 marines moved from 34 Sea Zone to Caroline Islands 2 fighters moved from Wake Island to Caroline Islands Combat - Americans Battle in Norway Battle in Jehol Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 artillery and 2 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Jehol, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Jehol Americans win, taking Norway from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Americans: 2 fighters Casualties for Japanese: 1 artillery and 2 infantry Battle in Finland Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Finland Germans win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Germans: 1 infantry Battle in Caroline Islands Americans attack with 2 fighters, 1 infantry, 2 marines and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 fighters, 1 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 6 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 fighters moved from Caroline Islands to 34 Sea Zone 1 fighter moved from Wake Island to Midway 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 3 battleships, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 carriers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from Jehol to Shantung 2 infantry moved from French West Africa to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 1 armour moved from French Equatorial Africa to Egypt 2 infantry moved from Central United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 2 carriers, 1 submarine and 2 transports placed in 11 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Western United States 1 transport placed in 104 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1 Americans collect 61 PUs (1 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : 1.33 Japanese AA : -0.33 Germans regular : 0.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Jehol Chinese take Jehol from Japanese 1 artillery and 2 infantry moved from Shansi to Inner Mongolia 1 artillery and 1 infantry moved from Shansi to Chahar Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Anhwe to Shantung 2 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Kiangsi to Fukien Place Units - Chinese 3 artilleries and 4 infantry placed in Northern Manchuria Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : -0.67 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 2 carriers, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Kiangsu to Fukien Chinese take Fukien from Japanese 4 fighters and 1 tactical_bomber moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Norway 1 bomber moved from United Kingdom to Finland 1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands 2 marines moved from Marshall Islands to 33 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 marines and 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 marines moved from 34 Sea Zone to Caroline Islands 2 fighters moved from Wake Island to Caroline Islands Combat - Americans Battle in Norway Battle in Jehol Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 artillery and 2 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Jehol, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Jehol Americans win, taking Norway from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Americans: 2 fighters Casualties for Japanese: 1 artillery and 2 infantry Battle in Finland Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Finland Germans win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Germans: 1 infantry Battle in Caroline Islands Americans attack with 2 fighters, 1 infantry, 2 marines and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 fighters, 1 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 6 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 fighters moved from Caroline Islands to 34 Sea Zone 1 fighter moved from Wake Island to Midway 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 3 battleships, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 carriers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from Jehol to Shantung 2 infantry moved from French West Africa to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 1 armour moved from French Equatorial Africa to Egypt 2 infantry moved from Central United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 2 carriers, 1 submarine and 2 transports placed in 11 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Western United States 1 transport placed in 104 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1 Americans collect 61 PUs (1 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Jehol Chinese take Jehol from Japanese 1 artillery and 2 infantry moved from Shansi to Inner Mongolia 1 artillery and 1 infantry moved from Shansi to Chahar Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Anhwe to Shantung 2 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Kiangsi to Fukien Place Units - Chinese 3 artilleries and 4 infantry placed in Northern Manchuria Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs Purchase Units - British British buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - British 1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Holland Belgium 4 infantry moved from United Kingdom to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Greece Combat - British Battle in Holland Belgium British attack with 1 armour, 1 artillery, 1 bomber and 6 infantry Germans defend with 1 artillery and 6 infantry British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber and 6 infantry in Holland Belgium, round 2 : 1/9 hits, 2.50 expected hits Germans roll dice for 1 artillery and 6 infantry in Holland Belgium, round 2 : 1/7 hits, 2.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 armour, 1 artillery, 1 bomber and 5 infantry in Holland Belgium, round 3 : 2/8 hits, 2.33 expected hits Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 armour, 1 artillery, 1 bomber and 5 infantry in Holland Belgium, round 4 : 0/8 hits, 2.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Holland Belgium, round 5 : 3/7 hits, 2.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 5 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 13 Casualties for British: 3 infantry Casualties for Germans: 1 artillery and 6 infantry Non Combat Move - British 1 bomber moved from Holland Belgium to United Kingdom 1 destroyer moved from 94 Sea Zone to 113 Sea Zone 1 artillery moved from Tunisia to Libya 1 aaGun moved from Algeria to Tunisia 2 transports moved from 101 Sea Zone to 100 Sea Zone 1 artillery and 2 infantry moved from Egypt to 100 Sea Zone 1 mech_infantry moved from Syria to 100 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 101 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 101 Sea Zone to Greece 2 fighters moved from 101 Sea Zone to Gibraltar 2 fighters moved from Syria to 101 Sea Zone 3 infantry moved from Rhodesia to Belgian Congo 1 battleship and 2 submarines moved from 40 Sea Zone to 132 Sea Zone 1 infantry moved from French Indo China to Kwangsi 5 infantry moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 4 infantry moved from Shan State to Malaya 5 infantry moved from Burma to Yunnan Place Units - British 1 carrier and 2 transports placed in 113 Sea Zone 2 fighters placed in 113 Sea Zone Turn Complete - British British collect 44 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific 2 submarines and 1 transport placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in 40 Sea Zone change ownership: 2 submarines and 1 transportCombat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 1.17 Japanese regular : 0.67 Japanese AA : -0.33 Germans regular : -2.33 British regular : -4.00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Combat Move - Italians 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Albania Italians take Albania from British 3 artilleries and 3 infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Northern Italy to Bulgaria Combat - Italians Battle in Bulgaria Italians attack with 4 artilleries, 5 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Bulgaria, round 2 : 2/10 hits, 3.00 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,2,3,6,5,3,2,5,2,1,5 Italians collect 1 PU (8 lost to blockades); end with 1 PUCombat Hit Differential Summary :
Italians regular : -1.00 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Paulau 1 fighter moved from Davao to Paulau 1 cruiser moved from 55 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Paulau ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Paulau, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Paulau, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Paulau, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau ANZAC win, taking Paulau from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Paulau to Davao 1 destroyer and 5 submarines moved from 55 Sea Zone to 34 Sea Zone 3 submarines moved from 64 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to Davao Place Units - ANZAC 3 submarines placed in 55 Sea Zone 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.67 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Paulau 1 fighter moved from Davao to Paulau 1 cruiser moved from 55 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Paulau ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Paulau, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Paulau, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Paulau, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau ANZAC win, taking Paulau from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Paulau to Davao 1 destroyer and 5 submarines moved from 55 Sea Zone to 34 Sea Zone 3 submarines moved from 64 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to Davao Place Units - ANZAC 3 submarines placed in 55 Sea Zone 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Greece 1 destroyer moved from 38 Sea Zone to 36 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.67 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 8 infantry moved from Normandy Bordeaux to Holland Belgium 4 infantry moved from Western Germany to Holland Belgium 4 fighters and 5 tactical_bombers moved from Denmark to 115 Sea Zone 3 bombers moved from Germany to 115 Sea Zone 6 armour and 6 mech_infantrys moved from Western Ukraine to Ukraine 4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 6 armour and 9 mech_infantrys moved from Southern Belarus to Western Ukraine 2 armour and 3 mech_infantrys moved from Germany to Eastern Poland 3 armour and 4 mech_infantrys moved from Leningrad to Eastern Poland 2 artilleries and 4 infantry moved from Southern Belarus to Northern Belarus 1 artillery and 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Karelia to Finland 1 artillery and 2 infantry moved from Germany to Western Germany Combat - Germans Battle in 115 Sea Zone Germans attack with 3 bombers, 4 fighters and 5 tactical_bombers Americans defend with 1 transport 1 transport owned by the Americans lost in 115 Sea Zone Germans win with 3 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Ukraine Germans attack with 10 armour and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour and 10 mech_infantrys in Ukraine, round 2 : 6/20 hits, 8.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 artilleries and 12 infantry British defend with 1 armour, 1 artillery and 3 infantry Germans roll dice for 2 artilleries and 12 infantry in Holland Belgium, round 2 : 4/14 hits, 3.00 expected hits British roll dice for 1 armour, 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 artilleries and 10 infantry in Holland Belgium, round 3 : 4/12 hits, 2.67 expected hits British roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 artilleries and 9 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 3 infantry Casualties for British: 1 armour, 1 artillery and 3 infantry Non Combat Move - Germans 2 tactical_bombers moved from 115 Sea Zone to Western Germany 1 fighter moved from 115 Sea Zone to Western Germany 3 fighters and 3 tactical_bombers moved from 115 Sea Zone to Western Germany 3 bombers moved from 115 Sea Zone to Western Germany 1 fighter moved from Southern Italy to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 fighters and 3 tactical_bombers EDIT: Adding units owned by Germans to Denmark: 3 fighters and 3 tactical_bombers EDIT: Turning off Edit Mode 1 artillery and 9 infantry placed in Western Germany 9 infantry placed in Germany Germans undo move 2. 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,1,6,4,4,5,4,1,4,3,1 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.00 British regular : 0.67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Russians Russians buy 6 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Karelia Russians take Karelia from Germans 1 infantry moved from Vologda to Leningrad 1 infantry moved from Novgorod to Leningrad 1 armour moved from Gorky to Leningrad 1 mech_infantry moved from Yaroslavl to Leningrad Combat - Russians Battle in Leningrad Russians attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Leningrad, round 2 : 3/4 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 artillery and 1 infantry moved from Nenetsia to Archangel 1 infantry moved from Yaroslavl to Novgorod 2 infantry moved from Stalingrad to Rostov 1 armour moved from Stalingrad to Kursk 2 artilleries and 28 infantry moved from Tula to Kursk 4 aaGuns, 7 artilleries and 22 infantry moved from Russia to Smolensk 3 artilleries and 3 infantry moved from Yaroslavl to Novgorod 2 artilleries moved from Yaroslavl to Novgorod 1 infantry moved from Yaroslavl to Novgorod 1 submarine moved from 128 Sea Zone to 113 Sea Zone Place Units - Russians 3 armour placed in Stalingrad 3 armour, 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.83 -
@ghostglider your win. Another?





