dawgoneit (allies) v entek axis TRS

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Hisaichi
            1 Battleship, 1 Destroyer and 1 Submarine moved from sz74 to sz60
            2 Carriers moved from sz79 to sz68
            4 EarlyFighters moved from sz79 to sz60
            1 Bomber moved from Formosa to sz60
            1 Transport moved from sz79 to sz74
            3 Artillerys moved from Formosa to sz74
            4 Infantrys moved from Formosa to sz74
            1 Infantry moved from Seoul to sz79
            1 Infantry and 1 Transport moved from sz79 to sz74
            1 Tank moved from Formosa to sz74
            1 Infantry moved from Seoul to sz79
            1 Infantry and 1 Transport moved from sz79 to sz74
            1 Tank moved from Formosa to sz74
            2 Artillerys moved from Seoul to sz79
            1 Tank moved from Seoul to sz79
            3 Infantrys moved from Seoul to sz79
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz79 to sz67
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz67 to Hongkong
            3 Infantrys and 1 Tank moved from Shantung to Nanking
            4 Tanks moved from Fukien to Nanking
            1 Tank moved from Fukien to Hongkong
            2 Artillerys and 6 Infantrys moved from Fukien to Hankou
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz74 to sz67
            1 Artillery, 2 Infantrys and 1 Tank moved from sz67 to Frenchindochina
            2 EarlyFighters moved from Formosa to Frenchindochina
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz74 to sz67
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz67 to N.French I.
            1 Infantry and 1 T.Boat moved from sz74 to sz67
            1 Infantry moved from sz67 to N.French I.
            1 EarlyFighter moved from Fukien to Frenchindochina
            3 Submarines moved from sz79 to sz68
            2 Destroyers moved from sz79 to sz1
            1 EarlyFighter moved from Seoul to Hainan
            1 Bomber moved from Seoul to Frenchindochina
            1 EarlyFighter moved from Peking to Hainan
            1 Infantry moved from Seoul to Korea
            2 Infantrys moved from E.Shansi to N.Shangsi
            1 Artillery moved from E.Shansi to N.Shangsi
            1 Infantry moved from Shansi to Shangsi
            1 Infantry moved from E.Shansi to Shangsi
            1 Artillery moved from Shansi to Shangsi
            1 Tank moved from E.Shansi to Shansi
            1 Tank moved from Peking to Shansi
            2 Tanks moved from Tientsin to Shansi
            4 Infantrys moved from Peking to E.Shansi
            4 Infantrys moved from Tientsin to Hopeh
            2 Tanks moved from Seoul to Tientsin
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Transport, 1 Factory, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Frenchindochina
                Hisaichi attack with 1 Artillery, 1 Bomber, 3 EarlyFighters, 2 Infantrys and 1 Tank
                Dutch defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 3 EarlyFighters, 2 Infantrys and 1 Tank in Frenchindochina, round 2 : 5/8 hits, 3.00 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Dutch, 2 Infantrys owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Frenchindochina
                Hisaichi win, taking Frenchindochina from Dutch with 1 Artillery, 1 Bomber, 3 EarlyFighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Dutch: 1 Artillery and 2 Infantrys
            Battle in Nanking
                Hisaichi attack with 3 Infantrys and 5 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys and 5 Tanks in Nanking, round 2 : 3/8 hits, 3.00 expected hits
                    Chinese roll dice for 1 Infantry in Nanking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Nanking
                Hisaichi win, taking Nanking from Chinese with 2 Infantrys and 5 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Hankou
                Hisaichi attack with 2 Artillerys and 6 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 6 Infantrys in Hankou, round 2 : 2/8 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry in Hankou, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hankou
                Hisaichi win, taking Hankou from Chinese with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz60
                Hisaichi attack with 1 Battleship, 1 Bomber, 1 Destroyer, 4 EarlyFighters and 1 Submarine
                Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
                    Hisaichi roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 4 EarlyFighters in sz60, round 2 : 2/7 hits, 3.00 expected hits
                    Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    2 Transports owned by the Dutch lost in sz60
                    Hisaichi roll dice for 1 Submarine in sz60, round 3 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in sz60, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 4 EarlyFighters in sz60, round 3 : 3/7 hits, 3.00 expected hits
                    Dutch roll dice for 2 Destroyers in sz60, round 3 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Dutch, 2 Destroyers owned by the Dutch and 1 Submarine owned by the Hisaichi lost in sz60
                Hisaichi win with 1 Battleship, 1 Bomber, 1 Destroyer and 4 EarlyFighters remaining. Battle score for attacker is 28
                Casualties for Dutch: 2 Destroyers, 1 Submarine and 2 Transports
                Casualties for Hisaichi: 1 Submarine
            Battle in Hongkong
                Hisaichi attack with 2 Artillerys, 3 Infantrys and 2 Tanks
                British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Hongkong, round 2 : 1/7 hits, 2.50 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Hongkong
                    Hisaichi roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Hongkong, round 3 : 4/6 hits, 2.33 expected hits
                    British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 3 : 1/3 hits, 1.17 expected hits
                    1 Bunker owned by the British, 2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong
                Hisaichi win, taking Hongkong from British with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 Infantrys
                Casualties for British: 1 Bunker and 2 Infantrys
            Battle in N.French I.
                Hisaichi attack with 2 Artillerys, 4 Infantrys and 1 Tank
                Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
                    Hisaichi roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in N.French I., round 2 : 0/7 hits, 2.17 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in N.French I., round 3 : 4/7 hits, 2.17 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 3 : 2/3 hits, 1.17 expected hits
                    1 Artillery owned by the Dutch, 1 Infantry owned by the Dutch, 1 Tank owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in N.French I.
                Hisaichi win, taking N.French I. from Dutch with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
    
        Non Combat Move - Hisaichi
            3 EarlyFighters moved from Frenchindochina to Thailand
            4 EarlyFighters moved from sz60 to sz68
            1 Bomber moved from Frenchindochina to Phuket
            1 Bomber moved from sz60 to Phuket
    
        Place Units - Hisaichi
            1 Factory placed in Peking
            1 B.Transport placed in sz79
            6 Infantrys and 1 Tank placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    British regular : -0.33
    Dutch regular : -1.00
    Hisaichi regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek said in dawgoneit (allies) v entek axis TRS:

    @dawgoneit Sure, I’m game. We haven’t played one of those in a while.

    do you want me to start it?

  • 20 19 18 17 16

    @dawgoneit Sure!

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo
            2 Infantrys moved from Borneo to W.Borneo
            1 T.Boat moved from sz58 to sz70
            1 Destroyer moved from sz81 to sz70
            1 Transport moved from sz81 to sz59
            1 Transport moved from sz57 to sz59
            1 T.Boat moved from sz57 to sz59
            1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S
            1 Infantry moved from Lambok to Soem
            1 Infantry moved from Java to Sumatra
            1 EarlyFighter moved from Sarong to Davao
            1 Artillery and 1 Infantry moved from Sarong to New Guinea
    
        Purchase Units - Dutch
            Dutch buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            3 Infantrys placed in S.Borneo
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz68
            1 Infantry moved from sz68 to Borneo
                  Thai take Borneo from Dutch
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 Transport moved from sz73 to sz60
            1 Infantry moved from sz60 to Java
                  Thai take Java from Dutch
            1 Destroyer moved from sz73 to sz60
            1 Transport moved from sz73 to sz60
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            2 Artillerys, 4 Infantrys and 1 Tank moved from Phuket to Thailand
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Ceylon to sz63
            1 Artillery, 1 Infantry and 2 Transports moved from sz63 to sz65
            1 Artillery moved from S.A to sz65
            1 Infantry moved from Amdanam to sz65
            1 Infantry moved from Bengal to sz64
            1 Infantry moved from E.India to sz64
            2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz65 to sz66
            2 Destroyers and 1 Submarine moved from sz63 to sz66
            2 Artillerys moved from sz66 to Malaya
            4 Infantrys moved from sz66 to Malaya
            1 EarlyFighter moved from Calcutta to Malaya
            1 EarlyFighter moved from Burma to Malaya
            1 Infantry moved from W.India to Bikaner
            1 Artillery and 1 Infantry moved from Bhopal to Bikaner
            1 EarlyFighter moved from Dheli to Bikaner
            1 Infantry moved from Burma to W.Chunking
            1 Artillery, 1 Infantry and 1 Tank moved from Burma to Bengal
            1 Infantry moved from Nepal to Bengal
            1 Infantry moved from Nagpur to E.India
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 Infantry moved from M.India to C.India
            1 Tank moved from S.India to C.India
            4 Infantrys moved from Calcutta to C.India
            1 Artillery moved from Calcutta to C.India
            1 Tank moved from Calcutta to E.India
            2 Infantrys moved from India to C.India
            1 EarlyFighter moved from Bhopa to Bengal
            1 Artillery and 1 Infantry moved from Bhopa to Nepal
            1 Tank moved from Dheli to Nepal
            2 Infantrys moved from Dheli to Bhopa
            1 Infantry and 1 Tank moved from N.B to Borneo
            1 Artillery and 1 Infantry moved from W.Borneo to S.Borneo
            2 Infantrys moved from Moresby to sz49
            1 Artillery moved from E.G to sz49
            1 Infantry moved from New Guinea to sz49
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57
            1 Artillery and 3 Infantrys moved from sz57 to Java
            1 Infantry moved from N.G to E.G
            1 Submarine moved from sz47 to sz70
            1 Infantry moved from Vancouver to sz6
            1 Infantry moved from British Columbia to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
            1 Infantry moved from Canada to N.Canada
            1 Infantry moved from N.Canada to Anchorage
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Carrier, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Java
                British attack with 1 Artillery and 3 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 0/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Java
                    British roll dice for 1 Artillery and 2 Infantrys in Java, round 3 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Java
                British win, taking Java from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Borneo
                British attack with 1 Infantry and 1 Tank
                Thai defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Borneo
                British win, taking Borneo from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Bikaner
                British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 2 : 2/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bikaner
                British loses 0 PUs for violating Bikaners neutrality.
                British win, taking Bikaner from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from Bikaner to Bhopa
    
        Place Units - British
            1 Carrier placed in sz63
            2 Artillerys, 1 Infantry and 1 Marine placed in Calcutta
    
        Turn Complete - British
            British collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    Neutral regular : -0.33
    British regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Battleship, 1 Carrier, 1 EarlyFighter and 1 Transport moved from sz37 to sz50
            1 EarlyFighter moved from Sydney to sz50
            1 EarlyFighter moved from Melbourne to Derby
            1 Artillery moved from Darwin to Derby
            3 Infantrys moved from Darwin to Derby
            1 Infantry moved from N.Australia to Derby
            2 Infantrys moved from W.Australia to sz50
            2 Infantrys moved from sz50 to Soem
            1 Artillery and 1 Infantry moved from E.Australia to sz41
            1 Artillery, 1 Infantry, 1 Submarine and 1 Transport moved from sz41 to sz49
            1 Artillery and 1 Infantry moved from sz49 to New Guinea
            2 Infantrys moved from New Caledonia to sz38
            2 Infantrys and 2 T.Boats moved from sz38 to sz41
            2 Infantrys moved from sz41 to Townsville
            2 Infantrys moved from Townsville to N.Australia
            1 Tank moved from Australia to Derby
            1 Infantry moved from Sydney to S.W.Australia
            2 Tanks moved from Melbourne to W.Australia
            1 Artillery moved from Melbourne to S.W.Australia
            3 Infantrys moved from Melbourne to S.W.Australia
            1 Artillery moved from Wellington to sz35
            2 Infantrys moved from Wellington to sz35
            1 Infantry moved from New Zealand to sz35
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
            1 Artillery and 3 Infantrys moved from sz37 to Sydney
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Destroyer moved from sz27 to sz25
            1 EarlyFighter moved from Kauai to sz25
            1 Destroyer and 1 Submarine moved from sz31 to sz25
            1 EarlyFighter moved from Johnston to sz25
            2 Submarines moved from sz40 to sz45
            1 Submarine moved from sz13 to sz25
            1 EarlyFighter moved from Midway to sz25
            1 EarlyFighter moved from San Francisco to sz25
            1 Bomber moved from Portland to sz25
            1 Battleship moved from sz23 to sz25
            1 Infantry moved from Punay to Mindor
            1 Artillery and 1 Infantry moved from Mindanao to Davao
            1 EarlyFighter moved from Davao to S.Borneo
    
        Purchase Units - Americans
            Americans buy 2 B.Transports and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz25
                Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 4 EarlyFighters and 2 Submarines
                Yamamoto defend with 1 Cruiser and 6 Submarines
                    Americans roll dice for 2 Submarines in sz25, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 6 Submarines in sz25, round 2 : 0/6 hits, 1.00 expected hits
                    Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz25, round 2 : 1/8 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 Cruiser in sz25, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    1 Submarine owned by the Yamamoto lost in sz25
                    Americans roll dice for 2 Submarines in sz25, round 3 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 5 Submarines in sz25, round 3 : 0/5 hits, 0.83 expected hits
                    2 Submarines owned by the Yamamoto lost in sz25
                    Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz25, round 3 : 6/8 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 Cruiser in sz25, round 3 : 0/1 hits, 0.50 expected hits
                    1 Cruiser owned by the Yamamoto and 3 Submarines owned by the Yamamoto lost in sz25
                Americans win with 1 Battleship, 1 Bomber, 2 Destroyers, 4 EarlyFighters and 2 Submarines remaining. Battle score for attacker is 46
                Casualties for Yamamoto: 1 Cruiser and 6 Submarines
    
        Non Combat Move - Americans
            1 Carrier moved from sz23 to sz25
            1 Bomber moved from sz25 to Kauai
            2 EarlyFighters moved from sz25 to Kauai
            1 Transport moved from sz27 to sz25
            2 Infantrys moved from Los Angeles to sz23
            2 Infantrys and 1 Transport moved from sz23 to sz6
            2 Infantrys moved from sz6 to N.Canada
            1 Transport moved from sz5 to sz6
            1 Infantry moved from Olympic Penn to sz6
            1 Infantry moved from Seattle to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz5
            2 Infantrys moved from sz5 to Alaska
            1 Infantry moved from Anchorage to Alaska
            1 Destroyer moved from sz5 to sz4
            2 Infantrys moved from Seattle to British Columbia
            2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
            1 Tank moved from High Desert to Seattle
            1 Tank moved from Central Valley to Seattle
            2 Infantrys moved from Central Valley to Portland
            2 Infantrys moved from Nor Cal to Portland
            2 Tanks moved from San Francisco to Portland
            2 Artillerys moved from San Francisco to Nor Cal
            3 Infantrys moved from San Francisco to Nor Cal
            2 Infantrys moved from Weno to Lasap
            1 Tank moved from Phonpei to Pula
            1 Artillery moved from Pikelot to Pula
            1 Artillery moved from Fais to Ifalk
    
        Place Units - Americans
            2 B.Transports placed in sz23
            1 Infantry placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.83
    Americans regular : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Artillery and 2 Infantrys moved from Hsingan to Jinan
            1 Artillery and 2 Infantrys moved from Hsingan to Quingdao
            1 Tank moved from Hsingan to Jinan
            1 Tank moved from Hsingan to Quingdao
            1 Infantry moved from Akina to sz15
            1 Infantry and 1 Tank moved from Akina to sz15
            1 Artillery moved from N.Japan to sz7
            1 Infantry moved from N.Japan to sz7
            2 Transports moved from sz1 to sz15
            1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1
            1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1
            1 Infantry and 1 T.Boat moved from sz15 to sz1
            1 Artillery, 3 Infantrys and 1 Tank moved from sz1 to Amursk
            1 Tank moved from Akina to sz15
            1 Infantry moved from N.Japan to sz15
            1 Artillery moved from N.Japan to sz15
            1 Infantry moved from Akina to sz15
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz15 to sz1
            1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Belogorsk
            1 Artillery and 4 Infantrys moved from Manchuria to Vladivostok
            1 Bomber moved from Akina to Amursk
            1 EarlyFighter moved from Akina to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 1 Factory, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vladivostok
                Masaharu attack with 1 Artillery and 4 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery and 4 Infantrys in Vladivostok, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Vladivostok
                Masaharu win, taking Vladivostok from Russians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Belogorsk
                Masaharu attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Belogorsk, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Jinan
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Jinan, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Quingdao, round 3 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Masaharu: 2 Infantrys
                Casualties for Russians: 1 Bunker
            Battle in Amursk
                Masaharu attack with 1 Artillery, 1 Bomber, 3 Infantrys and 1 Tank
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    Russians roll AA dice in Amursk : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 3 Infantrys and 1 Tank in Amursk, round 2 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk
                Masaharu win, taking Amursk from Russians with 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Masaharu
            1 Bomber moved from Amursk to Manchuria
            1 EarlyFighter moved from Belogorsk to Manchuria
            3 Infantrys moved from Akina to N.Japan
            1 Destroyer moved from sz1 to sz7
    
        Place Units - Masaharu
            1 Factory placed in Manchuria
            1 Infantry and 1 Marine placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 2.00
    Russians regular : 1.50
    Russians AA : -0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Quingdao
            2 Infantrys moved from Irkutsk to Quingdao
            1 EarlyFighter moved from Kaask to Quingdao
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter and 4 Infantrys
                Masaharu defend with 1 Artillery and 1 Tank
                    Russians roll dice for 1 EarlyFighter and 4 Infantrys in Quingdao, round 2 : 1/5 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Tank in Quingdao, round 2 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Tank in Quingdao, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 3 Infantrys
                Casualties for Masaharu: 1 Artillery and 1 Tank
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            3 Infantrys moved from Tulun to Ulaan Ude
            1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Infantry moved from Bratsk to Tulun
            2 Artillerys moved from Kaask to Tulun
            2 Tanks moved from Kaask to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            1 AAGun moved from Kaask to Tulun
            4 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            1 Infantry moved from Krasnoyarsk to Kaask
            1 Artillery moved from Achinsk to Kyzyl
            1 AAGun, 1 Infantry and 1 Tank moved from Achinsk to Kyzyl
            1 Tank moved from Kyzyl to Kaask
            1 Tank moved from Abakan to Kaask
            1 Infantry moved from Maltan to Haixi
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.67
    Russians regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 EarlyFighters moved from sz68 to sz66
            2 EarlyFighters moved from sz71 to sz66
            2 EarlyFighters moved from Phuket to sz66
            2 Bombers moved from Iwo Jima to sz66
            1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from sz71 to sz70
            1 T.Boat moved from sz75 to sz74
            4 Artillerys, 6 Infantrys and 2 Tanks moved from Manila to sz75
            4 Artillerys, 6 Infantrys, 2 Tanks and 6 Transports moved from sz75 to sz70
            4 Artillerys, 6 Infantrys and 2 Tanks moved from sz70 to Davao
            1 Infantry moved from Spralty to sz68
            1 Infantry moved from sz68 to N.B
                  Yamamoto take N.B from British
            1 Artillery and 1 Infantry moved from Hainan to sz67
            1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz73
            1 Artillery and 1 Infantry moved from sz73 to Phuket
            1 Destroyer moved from sz68 to sz70
            1 Carrier moved from sz68 to sz60
            2 Artillerys moved from Tokyo to sz78
            1 Infantry moved from Tokyo to sz78
            2 Artillerys, 2 B.Transports and 1 Infantry moved from sz78 to sz75
            4 Infantrys moved from Iwo Jima to sz75
            2 Artillerys, 2 B.Transports and 5 Infantrys moved from sz75 to sz74
            1 Infantry moved from S.Japan to sz74
            2 Artillerys and 6 Infantrys moved from sz74 to Shantung
            1 Artillery moved from Kwangtung to Kiangsi
            1 Artillery moved from Macau to Kiangsi
            1 Tank moved from Hopeh to Nanking
            1 Tank moved from Kichedung to Nanking
            3 Tanks moved from Kichedung to Shansi
            2 Artillerys and 4 Infantrys moved from Tientsin to Hopeh
            1 Artillery and 9 Infantrys moved from S.Japan to Nagasaki
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 B.Transports, 1 Destroyer, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kiangsi
                Yamamoto attack with 2 Artillerys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kiangsi
                Yamamoto win, taking Kiangsi from Chinese with 2 Artillerys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz70
                Yamamoto attack with 1 Battleship, 1 Carrier, 2 Destroyers, 1 Submarine and 6 Transports
                British defend with 1 Submarine; Dutch defend with 1 Destroyer and 1 T.Boat
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 6 Transports in sz70, round 2 : 2/4 hits, 1.50 expected hits
                    Dutch roll dice for 1 Destroyer and 1 T.Boat in sz70, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    1 Submarine owned by the British and 1 T.Boat owned by the Dutch lost in sz70
                    Yamamoto roll dice for 1 Submarine in sz70, round 3 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer in sz70, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Dutch lost in sz70
                Yamamoto win with 1 Battleship, 1 Carrier, 2 Destroyers, 1 Submarine and 6 Transports remaining. Battle score for attacker is 19
                Casualties for British: 1 Submarine
                Casualties for Dutch: 1 Destroyer and 1 T.Boat
            Battle in Davao
                Yamamoto attack with 4 Artillerys, 6 Infantrys and 2 Tanks
                Americans defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks; Dutch defend with 1 EarlyFighter
                    Yamamoto roll dice for 4 Artillerys, 6 Infantrys and 2 Tanks in Davao, round 2 : 3/12 hits, 4.00 expected hits
                    Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tanks in Davao, round 2 : 1/6 hits, 2.50 expected hits
                    1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Davao
                    Yamamoto roll dice for 4 Artillerys, 5 Infantrys and 2 Tanks in Davao, round 3 : 5/11 hits, 3.83 expected hits
                    Americans roll dice for 1 EarlyFighter and 2 Tanks in Davao, round 3 : 2/3 hits, 1.50 expected hits
                    2 Infantrys owned by the Yamamoto, 2 Tanks owned by the Americans and 1 EarlyFighter owned by the Dutch lost in Davao
                Yamamoto win, taking Davao from Americans with 4 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Americans: 1 Artillery, 2 Infantrys and 2 Tanks
                Casualties for Dutch: 1 EarlyFighter
            Battle in sz66
                Yamamoto attack with 2 Bombers and 6 EarlyFighters
                British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
                    Yamamoto roll dice for 2 Bombers and 6 EarlyFighters in sz66, round 2 : 3/8 hits, 3.33 expected hits
                    British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 2 : 2/6 hits, 1.67 expected hits
                    1 Transport owned by the British, 2 T.Boats owned by the British and 2 EarlyFighters owned by the Yamamoto lost in sz66
                    Yamamoto roll dice for 2 Bombers and 4 EarlyFighters in sz66, round 3 : 4/6 hits, 2.67 expected hits
                    British roll dice for 2 Destroyers and 1 Transport in sz66, round 3 : 1/3 hits, 1.17 expected hits
                    2 Submarines owned by the British, 1 Transport owned by the British, 1 Destroyer owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz66
                    Yamamoto roll dice for 2 Bombers and 3 EarlyFighters in sz66, round 4 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 Destroyer in sz66, round 4 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British lost in sz66
                Yamamoto win with 2 Bombers and 3 EarlyFighters remaining. Battle score for attacker is 26
                Casualties for Yamamoto: 3 EarlyFighters
                Casualties for British: 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from sz66 to sz60
            1 EarlyFighter moved from sz66 to Thailand
            2 Bombers moved from sz66 to Thailand
    
        Place Units - Yamamoto
            1 Destroyer placed in sz78
            4 B.Transports placed in sz74
            2 Infantrys and 1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : 2.00
    Americans regular : -1.00
    British regular : -0.33
    Dutch regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 EarlyFighters moved from sz68 to sz66
            2 EarlyFighters moved from sz71 to sz66
            2 EarlyFighters moved from Phuket to sz66
            2 Bombers moved from Iwo Jima to sz66
            1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from sz71 to sz70
            1 T.Boat moved from sz75 to sz74
            4 Artillerys, 6 Infantrys and 2 Tanks moved from Manila to sz75
            4 Artillerys, 6 Infantrys, 2 Tanks and 6 Transports moved from sz75 to sz70
            4 Artillerys, 6 Infantrys and 2 Tanks moved from sz70 to Davao
            1 Infantry moved from Spralty to sz68
            1 Infantry moved from sz68 to N.B
                  Yamamoto take N.B from British
            1 Artillery and 1 Infantry moved from Hainan to sz67
            1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz73
            1 Artillery and 1 Infantry moved from sz73 to Phuket
            1 Destroyer moved from sz68 to sz70
            1 Carrier moved from sz68 to sz60
            2 Artillerys moved from Tokyo to sz78
            1 Infantry moved from Tokyo to sz78
            2 Artillerys, 2 B.Transports and 1 Infantry moved from sz78 to sz75
            4 Infantrys moved from Iwo Jima to sz75
            2 Artillerys, 2 B.Transports and 5 Infantrys moved from sz75 to sz74
            1 Infantry moved from S.Japan to sz74
            2 Artillerys and 6 Infantrys moved from sz74 to Shantung
            1 Artillery moved from Kwangtung to Kiangsi
            1 Artillery moved from Macau to Kiangsi
            1 Tank moved from Hopeh to Nanking
            1 Tank moved from Kichedung to Nanking
            3 Tanks moved from Kichedung to Shansi
            2 Artillerys and 4 Infantrys moved from Tientsin to Hopeh
            1 Artillery and 9 Infantrys moved from S.Japan to Nagasaki
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 B.Transports, 1 Destroyer, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kiangsi
                Yamamoto attack with 2 Artillerys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kiangsi
                Yamamoto win, taking Kiangsi from Chinese with 2 Artillerys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz70
                Yamamoto attack with 1 Battleship, 1 Carrier, 2 Destroyers, 1 Submarine and 6 Transports
                British defend with 1 Submarine; Dutch defend with 1 Destroyer and 1 T.Boat
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 6 Transports in sz70, round 2 : 2/4 hits, 1.50 expected hits
                    Dutch roll dice for 1 Destroyer and 1 T.Boat in sz70, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    1 Submarine owned by the British and 1 T.Boat owned by the Dutch lost in sz70
                    Yamamoto roll dice for 1 Submarine in sz70, round 3 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer in sz70, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Dutch lost in sz70
                Yamamoto win with 1 Battleship, 1 Carrier, 2 Destroyers, 1 Submarine and 6 Transports remaining. Battle score for attacker is 19
                Casualties for British: 1 Submarine
                Casualties for Dutch: 1 Destroyer and 1 T.Boat
            Battle in Davao
                Yamamoto attack with 4 Artillerys, 6 Infantrys and 2 Tanks
                Americans defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks; Dutch defend with 1 EarlyFighter
                    Yamamoto roll dice for 4 Artillerys, 6 Infantrys and 2 Tanks in Davao, round 2 : 3/12 hits, 4.00 expected hits
                    Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tanks in Davao, round 2 : 1/6 hits, 2.50 expected hits
                    1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Davao
                    Yamamoto roll dice for 4 Artillerys, 5 Infantrys and 2 Tanks in Davao, round 3 : 5/11 hits, 3.83 expected hits
                    Americans roll dice for 1 EarlyFighter and 2 Tanks in Davao, round 3 : 2/3 hits, 1.50 expected hits
                    2 Infantrys owned by the Yamamoto, 2 Tanks owned by the Americans and 1 EarlyFighter owned by the Dutch lost in Davao
                Yamamoto win, taking Davao from Americans with 4 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Americans: 1 Artillery, 2 Infantrys and 2 Tanks
                Casualties for Dutch: 1 EarlyFighter
            Battle in sz66
                Yamamoto attack with 2 Bombers and 6 EarlyFighters
                British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
                    Yamamoto roll dice for 2 Bombers and 6 EarlyFighters in sz66, round 2 : 3/8 hits, 3.33 expected hits
                    British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 2 : 2/6 hits, 1.67 expected hits
                    1 Transport owned by the British, 2 T.Boats owned by the British and 2 EarlyFighters owned by the Yamamoto lost in sz66
                    Yamamoto roll dice for 2 Bombers and 4 EarlyFighters in sz66, round 3 : 4/6 hits, 2.67 expected hits
                    British roll dice for 2 Destroyers and 1 Transport in sz66, round 3 : 1/3 hits, 1.17 expected hits
                    2 Submarines owned by the British, 1 Transport owned by the British, 1 Destroyer owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz66
                    Yamamoto roll dice for 2 Bombers and 3 EarlyFighters in sz66, round 4 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 Destroyer in sz66, round 4 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British lost in sz66
                Yamamoto win with 2 Bombers and 3 EarlyFighters remaining. Battle score for attacker is 26
                Casualties for Yamamoto: 3 EarlyFighters
                Casualties for British: 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from sz66 to sz60
            1 EarlyFighter moved from sz66 to Thailand
            2 Bombers moved from sz66 to Thailand
    
        Place Units - Yamamoto
            1 Destroyer placed in sz78
            4 B.Transports placed in sz74
            2 Infantrys and 1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 53 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from sz60: 2 EarlyFighters
            EDIT: Adding units owned by Yamamoto to Thailand: 2 EarlyFighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : 2.00
    Americans regular : -1.00
    British regular : -0.33
    Dutch regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry moved from Gansu to N.Shangsi
            1 EarlyFighter moved from Gansu to N.Shangsi
            2 Infantrys and 1 Tank moved from Szechwan to Shangsi
            1 EarlyFighter moved from Tsingnan to Shangsi
            1 Infantry and 1 Tank moved from W.Sian to Sian
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 4 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 1 EarlyFighter and 1 Infantry
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 EarlyFighter and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Tank in Shangsi, round 2 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 3/3 hits, 1.00 expected hits
                    1 Tank owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi
                1 EarlyFighter owned by the Chinese retreated
                Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 2 Infantrys and 1 Tank
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from N.Shangsi to Sian
            1 EarlyFighter moved from Shangsi to Sian
            2 Tanks moved from Gansu to Sian
            1 Infantry moved from Sikang to Szechwan
            1 AAGun, 2 Artillerys and 6 Infantrys moved from Tsingnan to Gansu
            1 Tank moved from Gobi to Gansu
            1 Tank moved from W.Mongolia to Tsingnan
            1 Artillery and 2 Infantrys moved from Quyan to Gobi
            1 AAGun moved from Quyan to Ming Jong
            3 Infantrys moved from Xining to Tsingnan
            1 Artillery moved from Ming Jong to Tsingnan
    
        Place Units - Chinese
            1 Elite, 4 Infantrys and 1 Mech.Inf placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Hisaichi regular : 1.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 unit repaired.
            2 Infantrys moved from E.Shansi to N.Shangsi
            1 Artillery moved from Shangsi to N.Shangsi
            2 Infantrys moved from Hopeh to Shansi
            1 Infantry moved from Hopeh to Shansi
            1 Infantry moved from Hopeh to E.Shansi
            1 Tank moved from Tientsin to E.Shansi
            1 Tank moved from Tientsin to Shansi
            4 Infantrys moved from Seoul to sz79
            1 B.Transport and 4 Infantrys moved from sz79 to sz1
            4 Infantrys moved from sz1 to Belogorsk
            1 Infantry moved from Korea to Tientsin
            2 Infantrys moved from Seoul to Korea
            1 Tank moved from Seoul to Tientsin
            2 Artillerys, 1 Infantry and 2 Tanks moved from Hongkong to sz67
            2 Artillerys, 2 Infantrys and 1 Tank moved from N.French I. to sz67
            1 Artillery and 1 Infantry moved from Frenchindochina to sz67
            5 Artillerys, 4 Infantrys, 3 Tanks and 8 Transports moved from sz67 to sz60
            3 EarlyFighters moved from Thailand to sz63
            4 EarlyFighters moved from sz68 to S.Borneo
            5 Artillerys, 4 Infantrys and 3 Tanks moved from sz60 to S.Borneo
            2 Bombers moved from Phuket to S.Borneo
            1 Tank moved from Frenchindochina to Burma
            2 EarlyFighters moved from Hainan to Burma
            3 Submarines moved from sz68 to sz59
            1 Destroyer moved from sz60 to sz59
            1 T.Boat moved from sz67 to sz74
            2 Infantrys moved from Hankou to Hanan
            1 Artillery moved from Hankou to Hanan
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Transport, 13 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.Borneo
                Hisaichi attack with 5 Artillerys, 2 Bombers, 4 EarlyFighters, 4 Infantrys and 3 Tanks
                British defend with 1 Artillery and 1 Infantry; Americans defend with 1 EarlyFighter; Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank
                    Dutch roll AA dice in S.Borneo : 1/6 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 5 Artillerys, 2 Bombers, 3 EarlyFighters, 4 Infantrys and 3 Tanks in S.Borneo, round 2 : 7/17 hits, 6.83 expected hits
                    Dutch roll dice for 3 Artillerys, 2 EarlyFighters, 6 Infantrys and 1 Tank in S.Borneo, round 2 : 4/12 hits, 4.50 expected hits
                    2 Artillerys owned by the Dutch, 1 Infantry owned by the British, 5 Infantrys owned by the Dutch and 4 Infantrys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 5 Artillerys, 2 Bombers, 3 EarlyFighters and 3 Tanks in S.Borneo, round 3 : 4/13 hits, 5.50 expected hits
                    Dutch roll dice for 1 Artillery, 2 EarlyFighters and 1 Tank in S.Borneo, round 3 : 4/4 hits, 1.83 expected hits
                    1 Artillery owned by the British, 1 EarlyFighter owned by the Dutch, 1 Tank owned by the Dutch, 1 EarlyFighter owned by the Americans and 4 Artillerys owned by the Hisaichi lost in S.Borneo
                Hisaichi captures 27PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 1 Artillery, 2 Bombers, 3 EarlyFighters and 3 Tanks remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 4 Artillerys, 1 EarlyFighter and 4 Infantrys
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
                Casualties for Americans: 1 EarlyFighter
            Battle in sz59
                Hisaichi attack with 1 Destroyer and 3 Submarines
                Dutch defend with 1 T.Boat and 2 Transports
                    Hisaichi roll dice for 3 Submarines in sz59, round 2 : 2/3 hits, 1.00 expected hits
                    1 Transport owned by the Dutch and 1 T.Boat owned by the Dutch lost in sz59
                    Hisaichi roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Transport in sz59, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 3 Submarines in sz59, round 3 : 1/3 hits, 1.00 expected hits
                    1 Transport owned by the Dutch lost in sz59
                Hisaichi win with 1 Destroyer and 3 Submarines remaining. Battle score for attacker is 17
                Casualties for Dutch: 1 T.Boat and 2 Transports
            Battle in N.Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Hisaichi roll dice for 1 Artillery in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in N.Shangsi, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 6 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in N.Shangsi
                Chinese win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
            Battle in Burma
                Hisaichi attack with 2 EarlyFighters and 1 Tank
                British defend with 1 Infantry
                    Hisaichi roll dice for 2 EarlyFighters and 1 Tank in Burma, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Hisaichi win, taking Burma from British with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Hanan
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hanan, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz63
                Hisaichi attack with 3 EarlyFighters
                British defend with 1 Carrier
                    Hisaichi roll dice for 3 EarlyFighters in sz63, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Carrier in sz63, round 2 : 1/1 hits, 0.50 expected hits
                    1 Carrier owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz63
                Hisaichi win with 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 EarlyFighter
                Casualties for British: 1 Carrier
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from sz63 to Thailand
            2 EarlyFighters moved from Burma to Thailand
            2 Carriers moved from sz68 to sz60
            3 EarlyFighters moved from S.Borneo to sz60
            2 Bombers moved from S.Borneo to Phuket
            1 Artillery and 4 Infantrys moved from Hankou to Nanking
            1 Tank moved from Shansi to E.Shansi
    
        Place Units - Hisaichi
            1 B.Transport placed in sz79
            7 Infantrys placed in Seoul
            1 Tank and 2 Tankettes placed in Peking
            6 Infantrys placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 51 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Dutch AA : 0.00
    British regular : 0.17
    Dutch regular : 1.50
    Hisaichi regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            2 Infantrys moved from Soem to Lambok
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            2 Transports moved from sz60 to sz73
            4 Infantrys moved from Phuket to sz73
            4 Infantrys and 2 Transports moved from sz73 to sz60
            4 Infantrys moved from sz60 to W.Borneo
            1 EarlyFighter moved from Phuket to W.Borneo
            2 Tanks moved from Thailand to Chunking
            1 T.Boat moved from sz68 to sz73
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in W.Borneo
                Thai attack with 1 EarlyFighter and 4 Infantrys
                Dutch defend with 2 Infantrys
                    Thai roll dice for 1 EarlyFighter and 4 Infantrys in W.Borneo, round 2 : 2/5 hits, 1.00 expected hits
                    British roll dice for 2 Infantrys in W.Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Dutch lost in W.Borneo
                Thai win, taking W.Borneo from British with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Dutch: 2 Infantrys
            Battle in Chunking
                Thai attack with 2 Tanks
                Chinese defend with 1 Infantry
                    Thai roll dice for 2 Tanks in Chunking, round 2 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Thai and 1 Infantry owned by the Chinese lost in Chunking
                Thai win, taking Chunking from Chinese with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Thai: 1 Tank
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from W.Borneo to S.Borneo
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Thai regular : 2.00
    British regular : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Bengal to Burma
            1 Infantry moved from W.Chunking to Chunking
            1 EarlyFighter moved from Bengal to Chunking
            1 Artillery and 2 Infantrys moved from Bikaner to Punjab
            1 Infantry and 1 Tank moved from Borneo to N.B
            1 Artillery and 2 Infantrys moved from Java to sz57
            1 Artillery, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz61
            1 Artillery and 2 Infantrys moved from sz61 to N.S
            1 Infantry moved from E.G to Moresby
            1 Transport moved from sz4 to sz5
            1 Infantry moved from N.Canada to sz5
            1 Infantry moved from Anchorage to sz5
            2 Infantrys and 1 Transport moved from sz5 to sz4
            2 Infantrys moved from sz4 to Palana
            2 Infantrys moved from Palana to Magadan
    
        Purchase Units - British
            British buy 1 Carrier, 2 Destroyers, 2 EarlyFighters and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.B
                British attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in N.B, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in N.B, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry and 1 Tank in N.B, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in N.B, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.B
                British win, taking N.B from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Punjab
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Punjab
                British loses 0 PUs for violating Punjabs neutrality.
                British win, taking Punjab from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Burma
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Tank
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
            Battle in Chunking
                British attack with 1 EarlyFighter and 1 Infantry
                Thai defend with 1 Tank
                    British roll dice for 1 EarlyFighter and 1 Infantry in Chunking, round 2 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Tank in Chunking, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 EarlyFighter and 1 Infantry in Chunking, round 3 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Tank in Chunking, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Chunking
                1 EarlyFighter owned by the British retreated
                Thai win with 1 Tank remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from Chunking to Bengal
            1 Infantry moved from Bengal to W.Chunking
            1 Artillery, 1 Infantry and 1 Tank moved from Nepal to Bengal
            1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal
            1 EarlyFighter moved from Bhopa to Bengal
            2 Infantrys moved from Bhopa to Nepal
            1 Tank moved from C.India to Bengal
            1 Artillery and 7 Infantrys moved from C.India to E.India
            1 Marine moved from Calcutta to C.India
            1 Infantry moved from Calcutta to C.India
            2 Artillerys moved from Calcutta to C.India
    
        Place Units - British
            1 Carrier and 2 Destroyers placed in sz63
            2 EarlyFighters placed in sz63
            3 Infantrys placed in Calcutta
            3 Infantrys placed in Dheli
            2 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Thai regular : 0.00
    Neutral regular : -0.33
    British regular : -0.83
    Hisaichi regular : -0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Anzac
            1 Artillery and 3 Infantrys moved from Sydney to sz37
            1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50
            1 Artillery moved from S.W.Australia to W.Australia
            4 Infantrys moved from S.W.Australia to W.Australia
            1 Artillery and 1 Infantry moved from Derby to sz50
            1 Infantry and 1 Tank moved from Derby to sz49
            1 Infantry, 1 Submarine, 1 Tank and 1 Transport moved from sz49 to sz50
            2 Infantrys moved from Soem to Lambok
            2 Artillerys, 5 Infantrys and 1 Tank moved from sz50 to Soem
            2 EarlyFighters moved from sz50 to sz59
            1 EarlyFighter moved from Derby to sz59
            2 Infantrys moved from Townsville to sz41
            2 Infantrys and 2 T.Boats moved from sz41 to sz46
            2 Infantrys moved from sz46 to E.G
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Elite and 1 Factory; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz59
                Anzac attack with 3 EarlyFighters
                Hisaichi defend with 1 Destroyer and 3 Submarines
                    Anzac roll dice for 3 EarlyFighters in sz59, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
                    1 Submarine owned by the Hisaichi lost in sz59
                2 Submarines owned by the Hisaichi submerged
                    Anzac roll dice for 3 EarlyFighters in sz59, round 3 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz59
                Anzac win with 3 EarlyFighters remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 1 Destroyer and 1 Submarine
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from sz59 to sz50
            1 EarlyFighter moved from sz59 to N.S
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            2 Artillerys and 1 Elite placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.00
    Hisaichi regular : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 unit repaired.
            2 Infantrys moved from Mindor to Manila
                  Americans take Manila from Yamamoto
            2 Infantrys moved from Samar to S
            1 Infantry and 1 Tank moved from Alaska to sz5
            1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            1 Tank moved from Seattle to sz6
            1 Infantry moved from British Columbia to sz6
            1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            2 Infantrys moved from N.Canada to Anchorage
            1 Infantry moved from British Columbia to N.Canada
            2 Artillerys and 2 Infantrys moved from Canada to N.Canada
            1 Tank moved from Seattle to N.Canada
            2 Artillerys moved from Nor Cal to sz23
            3 Infantrys moved from Nor Cal to sz23
            1 Infantry moved from San Francisco to sz23
            2 Artillerys, 2 B.Transports and 4 Infantrys moved from sz23 to sz14
            1 Infantry moved from Portland to sz14
            2 Artillerys, 2 B.Transports and 5 Infantrys moved from sz14 to sz6
            2 Artillerys and 5 Infantrys moved from sz6 to N.Canada
            2 Tanks moved from Portland to British Columbia
            3 Infantrys moved from Portland to Seattle
            1 Artillery and 1 Infantry moved from Hilo to sz25
            1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry, 2 Submarines and 1 Transport moved from sz25 to sz20
            1 Artillery and 1 Infantry moved from sz20 to Wake
            2 EarlyFighters moved from Kauai to Wake
            1 Bomber moved from Kauai to Wake
            1 Submarine moved from sz45 to sz76
            1 Submarine moved from sz45 to sz72
            1 EarlyFighter moved from Alaska to Kamchatka
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 4 Destroyers, 8 Elites and 1 Factory; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            2 B.Transports placed in sz23
            8 Elites placed in San Francisco
            1 Factory placed in Alaska
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            1 Artillery and 1 Tank moved from Jinan to Hsingan
            1 Artillery moved from Belogorsk to Quingdao
            1 Infantry moved from Belogorsk to Quingdao
            1 Bomber and 1 EarlyFighter moved from Manchuria to Quingdao
            2 Destroyers and 1 Submarine moved from sz7 to sz4
            1 Artillery and 1 Tank moved from Sukhalin to sz1
            1 Artillery, 1 Tank and 4 Transports moved from sz1 to sz15
            1 Artillery moved from Vladivostok to sz15
            1 Tank moved from N.Japan to sz15
            1 Infantry and 1 Marine moved from Akina to sz15
            2 Infantrys moved from N.Japan to sz15
            2 Artillerys, 3 Infantrys, 1 Marine, 2 Tanks and 4 Transports moved from sz15 to sz1
            1 Infantry moved from Sukhalin to sz1
            2 Artillerys, 4 Infantrys, 1 Marine and 2 Tanks moved from sz1 to Vostok
            1 Tank moved from Belogorsk to Vostok
            1 Artillery, 2 Infantrys and 1 Tank moved from Amursk to Belogorsk
            1 Tank moved from Belogorsk to Vostok
            4 Infantrys moved from Vladivostok to Manchuria
    
        Purchase Units - Masaharu
            Masaharu buy 1 Elite and 14 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Masaharu
            Battle in sz4
                Masaharu attack with 2 Destroyers and 1 Submarine
                British defend with 1 Transport; Americans defend with 1 Destroyer and 2 Transports; Russians defend with 1 Submarine
                    Masaharu roll dice for 1 Submarine in sz4, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 2 Destroyers in sz4, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer and 3 Transports in sz4, round 2 : 0/4 hits, 1.00 expected hits
                    1 Transport owned by the British and 1 Submarine owned by the Russians lost in sz4
                    Masaharu roll dice for 1 Submarine in sz4, round 3 : 1/1 hits, 0.33 expected hits
                    Masaharu roll dice for 2 Destroyers in sz4, round 3 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer and 2 Transports in sz4, round 3 : 0/3 hits, 0.83 expected hits
                    1 Destroyer owned by the Americans and 2 Transports owned by the Americans lost in sz4
                Masaharu win with 2 Destroyers and 1 Submarine remaining. Battle score for attacker is 32
                Casualties for Russians: 1 Submarine
                Casualties for British: 1 Transport
                Casualties for Americans: 1 Destroyer and 2 Transports
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry in Quingdao, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Quingdao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Vostok
                Masaharu attack with 2 Artillerys, 4 Infantrys, 1 Marine and 4 Tanks
                Russians defend with 1 Infantry
                    Masaharu roll dice for 2 Artillerys, 4 Infantrys, 1 Marine and 4 Tanks in Vostok, round 2 : 4/11 hits, 4.00 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vostok
                Masaharu win, taking Vostok from Russians with 2 Artillerys, 4 Infantrys, 1 Marine and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Quingdao to Belogorsk
            1 Bomber moved from Quingdao to Belogorsk
    
        Place Units - Masaharu
            1 Elite and 3 Infantrys placed in Manchuria
            3 Infantrys placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 34 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.00
    Masaharu regular : 2.33
    Russians regular : 0.33
    

    Savegame

Suggested Topics

  • 19
  • 55
  • 68
  • 40
  • 177
  • 81
  • 226
  • 173
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.9k

Users

40.7k

Topics

1.8m

Posts