@donutgold no scram
Screenshot (25).png
if you look in the top left corner there is the option to save to forum under the file tab
@majikforce true, moving them out after combat would have been smarter!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 aaGun moved from Dutch New Guinea to 45 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from 54 Sea Zone to Queensland
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 aaGun moved from Dutch New Guinea to 45 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from 54 Sea Zone to Queensland
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 cruiser and 1 transport
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Italians and 1 fighter owned by the French lost in 92 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is 2
Casualties for French: 1 fighter
Casualties for Italians: 1 cruiser
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
French win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Algeria to Morocco
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.17
French regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Southern Italy to 98 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 5,7,4 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in 98 Sea Zone
Germans attack with 2 tactical_bombers
French defend with 1 destroyer
Germans roll dice for 2 tactical_bombers in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 destroyer
Non Combat Move - Germans
1 tactical_bomber moved from 98 Sea Zone to Greece
3 bombers moved from United Kingdom to Western Germany
1 artillery moved from France to Western Germany
1 artillery moved from Norway to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Western Germany
8 infantry moved from Norway to Finland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
5 armour moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Slovakia Hungary to Poland
1 mech_infantry moved from Germany to Poland
9 mech_infantrys moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Germany
1 submarine moved from 90 Sea Zone to 92 Sea Zone
Place Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
1 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
French regular : 0.67
British AA : -0.50
Germans regular : 1.00
@bolasgod And the hits keep coming! Feisty French!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 8 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
5 infantry moved from Belarus to Bryansk
2 artilleries and 6 infantry moved from Russia to Bryansk
8 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
6 infantry moved from Yenisey to Timguska
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 6 infantry moved from Sakha to Amur
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
3 infantry moved from Anhwe to Kiangsi
1 bomber moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Kweichow to Yunnan
3 artilleries and 1 infantry moved from Kweichow to Szechwan
2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Malaya
1 tactical_bomber moved from Kwangsi to Szechwan
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Kwangtung
Battle in Celebes
Battle in Sumatra
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 2.50 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 3 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 3/9 hits, 4.17 expected hits
Chinese roll dice for 5 infantry in Szechwan, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 3 artilleries, 2 fighters and 3 tactical_bombers in Szechwan, round 3 : 5/8 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in Yunnan
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Suiyuyan to Kweichow
2 infantry moved from Hopei to Kweichow
1 aaGun and 3 infantry moved from Anhwe to Kweichow
2 carriers and 2 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 bomber moved from Malaya to Kwangsi
1 bomber moved from Kiangsi to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 3 tactical_bombers moved from Szechwan to Anhwe
Place Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : 0.33
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Midway to Wake Island
1 battleship, 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 carrier moved from 16 Sea Zone to 26 Sea Zone
1 battleship moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 cruiser moved from 16 Sea Zone to 26 Sea Zone
1 cruiser moved from 16 Sea Zone to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Wake Island
1 fighter moved from Midway to Wake Island
1 fighter moved from Midway to Wake Island
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Central United States to 101 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 destroyers and 1 fighter placed in 101 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Midway to Wake Island
1 battleship, 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 carrier moved from 16 Sea Zone to 26 Sea Zone
1 battleship moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 cruiser moved from 16 Sea Zone to 26 Sea Zone
1 cruiser moved from 16 Sea Zone to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Wake Island
1 fighter moved from Midway to Wake Island
1 fighter moved from Midway to Wake Island
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Central United States to 101 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 destroyers and 1 fighter placed in 101 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 25 PUs;
British buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Belgian Congo to Kenya
1 bomber moved from Persia to British Somaliland
1 fighter moved from Egypt to Ethiopia
1 armour moved from Belgian Congo to Kenya
1 armour moved from Belgian Congo to Ethiopia
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - British
Battle in 44 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Somaliland
British attack with 1 bomber and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 cruiser in British Somaliland, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Kenya
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Kenya, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 1 armour, 1 artillery and 1 fighter
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 fighter in Ethiopia, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 artillery moved from Libya to Tobruk
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 artillery moved from Alexandria to Egypt
1 fighter moved from Ethiopia to Egypt
1 bomber moved from British Somaliland to Egypt
1 armour moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Iceland to United Kingdom
1 fighter moved from Iceland to United Kingdom
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 armour and 1 mech_infantry placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Italians regular : -1.00
British regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Eastern Poland
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour moved from Greece to Romania
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 4 infantry moved from Northern Italy to France
1 bomber moved from 98 Sea Zone to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
Russians regular : 0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry
EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Adding units owned by ANZAC to Iraq: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
@majikforce forgot to move ANZAC infs in Jordan, moved them in edit mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Poland to Baltic States
1 mech_infantry moved from Slovakia Hungary to Baltic States
3 bombers moved from Western Germany to Baltic States
3 tactical_bombers moved from Western Germany to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 3 bombers, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 bombers, 2 mech_infantrys and 3 tactical_bombers in Baltic States, round 2 : 4/8 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Germany to Poland
3 aaGuns, 8 armour, 8 artilleries, 17 infantry and 8 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 artilleries and 12 infantry moved from Romania to Eastern Poland
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
3 bombers moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Greece to Southern Italy
3 tactical_bombers moved from Baltic States to Eastern Poland
1 infantry moved from Western Germany to France
Place Units - Germans
10 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 39 PUs (1 lost to blockades); end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Baltic States to Russia
1 fighter moved from Baltic States to Russia
1 tactical_bomber moved from Baltic States to Russia
4 aaGuns, 6 artilleries and 31 infantry moved from Ukraine to Bryansk
2 fighters, 6 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Novgorod to Archangel
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 6 infantry moved from Amur to Buryatia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 factory_minors, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from Japan to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Japan to 23 Sea Zone
1 bomber moved from Japan to 23 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 bomber moved from Kwangsi to Tsinghai
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Anhwe to Tsinghai
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from UK_Pacific with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 24 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 24 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 24 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in 23 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 artilleries moved from Szechwan to Yunnan
1 aaGun, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Shan State
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Tsinghai to Shensi
1 bomber moved from Tsinghai to Kweichow
1 artillery moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 23 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 24 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from Anhwe to 35 Sea Zone
1 tactical_bomber moved from Anhwe to Yunnan
1 bomber moved from 23 Sea Zone to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.67
Japanese regular : -0.50
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Wake Island to Caroline Islands
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Wake Island to Caroline Islands
1 fighter moved from Wake Island to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to Gilbert Islands
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 tactical_bomber moved from 26 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 bombers placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 4.
1 bomber placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : -1.00
Japanese AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Wake Island to Caroline Islands
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Wake Island to Caroline Islands
1 fighter moved from Wake Island to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to Gilbert Islands
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 tactical_bomber moved from 26 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 bombers placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 4.
1 bomber placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 33 PUs;
British buy 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 mech_infantry moved from Persia to Turkmenistan
1 armour moved from Persia to Turkmenistan
1 armour moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 bomber moved from Egypt to India
1 artillery moved from Tobruk to Alexandria
1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Iraq
1 armour moved from Ethiopia to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Kenya to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Egypt to Trans-Jordan
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 125 Sea Zone to Scotland
Place Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea Zone
1 destroyer placed in 80 Sea Zone
1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 31 PUs (3 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : -1.33
Japanese AA : -0.50
Germans regular : -0.17
British regular : 0.33