@The-Janus Thanks for the help in protecting my fleet!
Mainah (X) vs Jonny5tyle (L) E40
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 2 Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 cruiser moved from 113 Sea Zone to 109 Sea Zone 2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians
Combat Hit Differential Summary :
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@Jonny5tyle
Scramble SZ 109? -
Or - alternately - you can adjust your britsh NCM moves, and we’ll go from there.
Sending the fleet to iceland, with a fig or 2 for scramble, will keep it out of reach from all but 1 sub and 2 bombers - too much risk for the germans. -
@mainah thank you for the offer. I’ll learn my lesson here and scramble AZ 109. I can scramble a max of 3 fighters right? If so, lets do that.
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@jonny5tyle
I am the same way. Hard lessons are easier to remember -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 2 Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 cruiser moved from 113 Sea Zone to 109 Sea Zone 2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 2 bombers, 1 cruiser, 4 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 2 transports Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 bombers, 1 cruiser, 4 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 8/10 hits, 5.83 expected hits British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 2 transports in 109 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits 2 destroyers owned by the British, 2 transports owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 battleship owned by the British, 3 fighters owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Germans: 1 cruiser, 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 2 transports Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 2 bombers moved from 109 Sea Zone to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 4 armour moved from France to Yugoslavia 2 artilleries and 7 infantry moved from Romania to Eastern Poland 5 infantry moved from Bulgaria to Romania 3 aaGuns, 2 armour, 3 artilleries and 14 infantry moved from Poland to Eastern Poland 1 aaGun moved from Germany to Western Germany 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Germany to Slovakia Hungary 1 tactical_bomber moved from Romania to Western Germany 1 transport moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 destroyer placed in 112 Sea Zone 10 mech_infantrys placed in Germany 2 infantry placed in France 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 3.50 British regular : 0.17
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@mainah I moved my sub to attack the destroyer and transport then decided I didn’t want to do that. I tried to edit the move and messed up, so I excited and there wasn’t any combat either way. I’m reloading. Not sure if you are fine with that, but I wasn’t sure how to do my noncombat, since there wasn’t any combat besides moving a tank into a territory then out.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Novgorod Combat - Russians Non Combat Move - Russians 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Bryansk 2 aaGuns and 1 artillery moved from Smolensk to Bryansk 1 infantry moved from Smolensk to Belarus 3 infantry moved from Russia to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 infantry moved from Caucasus to Rostov Place Units - Russians 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 3 artilleries, 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone 2 destroyers moved from 101 Sea Zone to 102 Sea Zone 1 cruiser moved from 101 Sea Zone to 102 Sea Zone Non Combat Move - Americans Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 fighter, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Malta to 98 Sea Zone 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 1 carrier moved from 81 Sea Zone to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Union of South Africa to Rhodesia 1 destroyer moved from 106 Sea Zone to 119 Sea Zone 1 fighter moved from United Kingdom to Scotland 1 bomber moved from New Brunswick Nova Scotia to Scotland 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - British 1 fighter placed in United Kingdom 2 transports placed in 106 Sea Zone 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.83
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 1 submarine British defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 2 fighters in 98 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Italians 2 destroyers owned by the British, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 98 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 98 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated British win with 2 fighters and 1 transport remaining. Battle score for attacker is -16 Casualties for Italians: 1 battleship, 2 cruisers, 1 fighter and 1 submarine Casualties for British: 1 carrier, 1 cruiser and 2 destroyers 2 fighters owned by the British forced to land in Egypt Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 1 fighter moved from 98 Sea Zone to Tobruk 1 artillery and 2 infantry moved from Southern France to Northern Italy 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 1 armour moved from Greece to Romania 1 armour moved from Yugoslavia to Romania 1 armour moved from Romania to Eastern Poland Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -1.50 British regular : 1.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 1 submarine British defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 2 fighters in 98 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Italians 2 destroyers owned by the British, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 98 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 98 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated British win with 2 fighters and 1 transport remaining. Battle score for attacker is -16 Casualties for Italians: 1 battleship, 2 cruisers, 1 fighter and 1 submarine Casualties for British: 1 carrier, 1 cruiser and 2 destroyers 2 fighters owned by the British forced to land in Egypt Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 1 fighter moved from 98 Sea Zone to Tobruk 1 artillery and 2 infantry moved from Southern France to Northern Italy 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 1 armour moved from Greece to Romania 1 armour moved from Yugoslavia to Romania 1 armour moved from Romania to Eastern Poland Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Kenya: 1 artillery and 3 infantry EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.50 British regular : 1.00
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Second file please - forgot walk on battle for Sudan
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 2 Combat Move - French Non Combat Move - French 1 infantry moved from Morocco to Algeria 2 infantry moved from Algeria to Tunisia 1 fighter moved from United Kingdom to Algeria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 3 Politics - Germans Purchase Units - Germans Germans buy 7 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 4 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to 98 Sea Zone Combat - Germans Battle in 98 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Western Ukraine Germans attack with 4 artilleries and 4 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 4 infantry in Western Ukraine, round 2 : 2/8 hits, 2.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from 98 Sea Zone to Southern Italy 3 tactical_bombers moved from Holland Belgium to Eastern Poland 2 tactical_bombers moved from Western Germany to Eastern Poland 3 fighters moved from Holland Belgium to Western Germany 4 armour moved from Yugoslavia to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Slovakia Hungary to Eastern Poland 4 infantry moved from Romania to Eastern Poland 3 aaGuns, 4 armour, 1 artillery, 17 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine 1 aaGun moved from Holland Belgium to France Place Units - Germans 3 submarines placed in 105 Sea Zone 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 14 infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 2 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Smolensk 1 infantry moved from Russia to Bryansk 1 armour, 11 infantry and 1 mech_infantry moved from Ukraine to Rostov 5 infantry moved from Russia to Smolensk 1 fighter moved from Smolensk to Russia Place Units - Russians 3 infantry placed in Volgograd 1 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 cruiser, 2 destroyers, 2 infantry, 2 mech_infantrys and 3 transports moved from 102 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 55 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 3 Purchase Units - British British buy 1 battleship and 1 destroyer; Remaining resources: 2 PUs; Combat Move - British 3 infantry moved from Persia to Iraq 1 tactical_bomber moved from Egypt to Iraq 2 fighters moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 2 fighters, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 2.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq 1 tactical_bomber owned by the British and 2 fighters owned by the British retreated Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 3 infantry Casualties for Neutral_Axis: 2 infantry Non Combat Move - British 1 fighter moved from Iraq to Egypt 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Iraq to Egypt 1 artillery and 2 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 destroyer moved from 119 Sea Zone to 117 Sea Zone Place Units - British 1 battleship and 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
Neutral_Axis regular : 1.33 British regular : -2.17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 3 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Purchase Units - Italians Italians buy 1 airfield and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone 3 artilleries and 3 infantry moved from 99 Sea Zone to Syria 1 armour moved from Eastern Poland to Bryansk 1 bomber moved from Southern Italy to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians lost in Bryansk Italians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for Russians: 1 infantry Battle in Syria Italians attack with 3 artilleries and 3 infantry French defend with 1 infantry Italians roll dice for 3 artilleries and 3 infantry in Syria, round 2 : 0/6 hits, 2.00 expected hits French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 artilleries and 3 infantry in Syria, round 3 : 2/6 hits, 2.00 expected hits French roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Syria Italians win, taking Syria from French with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of French Equatorial Africa from French to Italians EDIT: Adding units owned by Italians to French Equatorial Africa: 1 infantry EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit Mode 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Tobruk to Greece 1 fighter moved from Southern Italy to Greece 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 artillery moved from Anglo Egyptian Sudan to Ethiopia 1 armour moved from Romania to Eastern Poland Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 airfield placed in Greece Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
French regular : -0.67 Italians regular : -2.67 Russians regular : 0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 3 Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Algeria to Tunisia 1 fighter moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :