@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Siberia: 1 infantry EDIT: Adding units owned by Russians to Buryatia: 1 infantry EDIT: Turning off Edit Mode Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 4 infantry, 3 marines and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Shan State 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 carrier, 2 destroyers and 1 submarine moved from 36 Sea Zone to 39 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 fighter moved from Shantung to Kwangsi 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 infantry moved from 36 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 2 bombers moved from French Indo China to Kwangsi 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Ceylon Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Ceylon from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships in Kwangsi, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/9 hits, 4.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 2 fighters and 2 tactical_bombers moved from Kwangsi to Malaya 2 bombers and 1 fighter moved from Kwangsi to French Indo China 2 fighters and 2 tactical_bombers moved from Kwangtung to French Indo China 1 mech_infantry moved from Shantung to Chahar 1 armour moved from Jehol to Chahar 1 infantry moved from Shantung to Jehol 1 infantry moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 74 Sea Zone to 41 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 3 marines placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 1 artillery and 2 infantry placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.50 UK_Pacific regular : -0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 99 Sea Zone Non Combat Move - Americans 2 aaGuns, 1 artillery, 3 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from Siberia to Amur 2 transports moved from 3 Sea Zone to 2 Sea Zone 3 transports moved from 3 Sea Zone to 1 Sea Zone 2 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 3 Sea Zone to 4 Sea Zone 2 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 4 Sea Zone to 8 Sea Zone 2 submarines moved from 10 Sea Zone to 4 Sea Zone 1 fighter moved from Western United States to 4 Sea Zone 4 infantry and 3 mech_infantrys moved from Western United States to British Columbia 1 mech_infantry moved from British Columbia to Alaska 2 fighters moved from Queensland to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 3 aaGuns, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 fighter moved from Eastern United States to British Guiana 1 bomber moved from Gibraltar to United Kingdom 1 submarine moved from 94 Sea Zone to 91 Sea Zone 1 submarine moved from 96 Sea Zone to 81 Sea Zone 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 99 Sea Zone to 81 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 infantry and 1 mech_infantry placed in Alaska 2 artilleries placed in Central United States 2 fighters placed in Western United States 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Shensi to Hunan 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 artilleries and 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Hunan to Kweichow 1 artillery moved from Shensi to Kweichow 1 artillery moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Hopei 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.33
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i have to move uk units from sz 110 and london in edit
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 99 Sea Zone Non Combat Move - Americans 2 aaGuns, 1 artillery, 3 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from Siberia to Amur 2 transports moved from 3 Sea Zone to 2 Sea Zone 3 transports moved from 3 Sea Zone to 1 Sea Zone 2 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 3 Sea Zone to 4 Sea Zone 2 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 4 Sea Zone to 8 Sea Zone 2 submarines moved from 10 Sea Zone to 4 Sea Zone 1 fighter moved from Western United States to 4 Sea Zone 4 infantry and 3 mech_infantrys moved from Western United States to British Columbia 1 mech_infantry moved from British Columbia to Alaska 2 fighters moved from Queensland to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 3 aaGuns, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 fighter moved from Eastern United States to British Guiana 1 bomber moved from Gibraltar to United Kingdom 1 submarine moved from 94 Sea Zone to 91 Sea Zone 1 submarine moved from 96 Sea Zone to 81 Sea Zone 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 99 Sea Zone to 81 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 infantry and 1 mech_infantry placed in Alaska 2 artilleries placed in Central United States 2 fighters placed in Western United States 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Shensi to Hunan 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 artilleries and 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Hunan to Kweichow 1 artillery moved from Shensi to Kweichow 1 artillery moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Hopei 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: British takes Norway from Germans EDIT: Turning off Edit Mode EDIT: 3 artilleries and 3 infantry moved from United Kingdom to Norway 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 4 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 fighter, 2 infantry and 1 tactical_bomber moved from Yunnan to Shan State 1 fighter moved from India to Shan State Combat - British Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 2 mech_infantrys moved from Yunnan to India 5 aaGuns moved from Yunnan to Kweichow 1 armour moved from Eastern Persia to India 1 infantry moved from Egypt to Alexandria 1 submarine moved from 110 Sea Zone to 112 Sea Zone 3 aaGuns moved from 112 Sea Zone to Norway 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Eastern Persia to West India 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 77 Sea Zone to 81 Sea Zone Place Units - British 1 artillery and 5 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,5,4,4,5,3,5,4,2,3,3,4,3,3,1,2,2,2,2 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.67 British regular : 1.00
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Axis are strong
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Hey I am, on mobile but i realised i forgot that u can take iraq with jap.
Please pull my NW Persia dudes to iraq instead.
If u forgot i ll do it on anzac turn
Cheers
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Bryansk to Rostov 1 armour moved from Bessarabia to Rostov 3 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria Combat - Italians Battle in Algeria Battle in Gibraltar Battle in Rostov Italians attack with 3 armour Russians defend with 1 infantry Italians roll dice for 3 armour in Rostov, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Algeria from French, taking Gibraltar from British, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 artilleries and 5 infantry moved from Northwest Persia to Iraq 1 aaGun, 1 artillery and 1 infantry moved from France to Southern France 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Western Germany to France 1 aaGun, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 1 destroyer and 1 submarine placed in 93 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from Queensland to South Australia 1 artillery and 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 infantry moved from South Australia to New South Wales Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 5 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 4 armour and 4 mech_infantrys moved from Ukraine to Volgograd 1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone 1 fighter and 1 tactical_bomber moved from Novgorod to Norway 1 infantry moved from Finland to Norway 1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Norway 2 artilleries moved from Western Germany to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Norway 3 fighters and 4 tactical_bombers moved from Western Germany to Norway 1 bomber moved from France to Norway Combat - Germans Battle in Norway Germans attack with 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 5 tactical_bombers British defend with 3 aaGuns, 4 artilleries and 7 infantry British roll AA dice in Norway : 2/9 hits, 1.50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Norway Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers in Norway, round 2 : 6/15 hits, 6.83 expected hits British roll dice for 3 aaGuns, 4 artilleries and 7 infantry in Norway, round 2 : 4/11 hits, 3.67 expected hits 3 aaGuns owned by the British, 4 infantry owned by the Germans and 5 infantry owned by the British lost in Norway Germans roll dice for 3 artilleries, 1 bomber, 3 fighters and 4 tactical_bombers in Norway, round 3 : 7/11 hits, 5.67 expected hits British roll dice for 4 artilleries and 2 infantry in Norway, round 3 : 2/6 hits, 2.00 expected hits 2 artilleries owned by the Germans, 4 artilleries owned by the British and 2 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 4 artilleries and 7 infantry Battle in Volgograd Germans attack with 4 armour and 4 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 4/8 hits, 2.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 armour moved from Ukraine to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Rostov 1 aaGun, 3 artilleries and 6 infantry moved from Belarus to Bryansk 1 aaGun, 1 artillery and 4 infantry moved from Western Germany to Denmark 1 aaGun and 3 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 aaGun and 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 1 fighter and 2 tactical_bombers moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 1 fighter and 2 tactical_bombers moved from Norway to Novgorod 1 mech_infantry moved from Normandy Bordeaux to Western Germany 8 mech_infantrys moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Norway to Western Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 artilleries placed in Ukraine 3 armour placed in Novgorod 2 artilleries and 3 infantry placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
British AA : 0.50 Russians regular : -0.33 Germans regular : 2.67 British regular : 0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Vologda to Russia 1 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 17 infantry moved from Siberia to Amur 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to India 1 submarine moved from 112 Sea Zone to 105 Sea Zone Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 artilleries, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 5 artilleries and 3 infantry moved from French Indo China to Shan State 1 infantry moved from Kwangsi to Hunan 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 2 bombers moved from French Indo China to Suiyuyan 3 fighters and 2 tactical_bombers moved from French Indo China to Hopei 3 fighters and 3 tactical_bombers moved from Malaya to Hunan 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Shan State 2 fighters moved from Japan to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone Combat - Japanese Battle in Burma Battle in Hunan Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 2/8 hits, 3.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Burma from UK_Pacific, taking Hunan from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Suiyuyan Japanese attack with 2 bombers and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 5 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 5 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Shan State, round 2 : 7/15 hits, 6.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 5 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 8 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 8 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 4 marines moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 2 battleships, 2 cruisers, 4 marines and 2 transports moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 battleships, 2 cruisers, 4 marines and 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 aaGuns and 1 artillery moved from Japan to 6 Sea Zone 2 aaGuns and 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol 1 armour and 1 mech_infantry moved from Chahar to Anhwe 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 infantry moved from Shantung to Anhwe 3 fighters and 2 tactical_bombers moved from Hopei to Anhwe 2 bombers moved from Suiyuyan to Anhwe 3 fighters and 3 tactical_bombers moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to 38 Sea Zone 1 carrier and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone 2 carriers and 2 destroyers moved from 39 Sea Zone to 38 Sea Zone 1 submarine moved from 41 Sea Zone to 74 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 1 submarine placed in 6 Sea Zone 3 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -1.17 UK_Pacific regular : -0.33
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sorry i was busy
will try to play now
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Central United States to 101 Sea Zone 2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from United Kingdom to Gibraltar 1 fighter moved from British Guiana to Gibraltar 1 bomber moved from United Kingdom to 126 Sea Zone 1 artillery, 2 infantry and 2 mech_infantrys moved from Amur to Manchuria 2 carriers, 1 destroyer, 2 fighters and 4 submarines moved from 4 Sea Zone to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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kamikaze and OOL in sz 6?
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@amon-sul Uh, oh! 2 Kamikaze on each ship.
OOL - 3 damage, 2 subs, 1 destroyer, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 battleships -
it all went great for me but in ur last rd u scored 7/7 in defence man
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and u almost killed my last sub, but luckily it scored, and well all in all i can be content with this battle
i ve found my way with luck.
this was a chance i had to took, cus the game was leaning to ur side, i had to do something. and after some bad dices before, i ve found my luck here, that 7/7 from U , cost a lot, but its war, the casualties are big.
this is still huge impact for japan usa war.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Central United States to 101 Sea Zone 2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from United Kingdom to Gibraltar 1 fighter moved from British Guiana to Gibraltar 1 bomber moved from United Kingdom to 126 Sea Zone 1 artillery, 2 infantry and 2 mech_infantrys moved from Amur to Manchuria 2 carriers, 1 destroyer, 2 fighters and 4 submarines moved from 4 Sea Zone to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2 Units damaged: 1 carrier owned by the Americans Battle in 126 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 126 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Gibraltar Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 2.50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Manchuria Americans attack with 1 artillery, 2 infantry and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Manchuria, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 6 Sea Zone Americans attack with 2 carriers, 6 fighters and 4 submarines Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 marines, 2 submarines and 3 transports Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 6 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 6 fighters in 6 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 3 transports in 6 Sea Zone, round 3 : 7/7 hits, 4.00 expected hits 1 fighter owned by the Japanese, 2 marines owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 6 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits 1 marine owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 battleship and 3 transports in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 3 transports in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 13 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 49 Casualties for Americans: 2 carriers, 6 fighters and 3 submarines Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 marines, 2 submarines and 3 transports 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 aaGun moved from Amur to Manchuria 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia 2 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry moved from Siberia to Amur 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters and 6 transports moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from 126 Sea Zone to Scotland 1 fighter moved from Gibraltar to 91 Sea Zone 3 transports moved from 1 Sea Zone to 10 Sea Zone 4 infantry and 2 mech_infantrys moved from British Columbia to Western United States 2 transports moved from 3 Sea Zone to 1 Sea Zone 2 infantry and 2 mech_infantrys moved from Alaska to British Columbia 3 fighters moved from 110 Sea Zone to United Kingdom Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 2 fighters placed in Western United States 2 destroyers placed in 1 Sea Zone 1 destroyer placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 5.33 Japanese regular : 1.00 Italians regular : -0.33
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u will see that only on one ocasion i havent followed ur OOL instruction, because i didnt have a dd, and i could not shoot ur subs with my air
so i couldnt take em as casualty from figs shots
(u destroyed my dd with a kami)
usa subs were destroyed in next round when usa subs shot them
and i havent ask u did u wanted to have the subs in combat or submberged after my dd was destroyed, but it was totally logical that ur subs would fight cus it was a close one, and if there werent in that battle the score would be even worse for japan