@dawgoneit Note sure what the issues are with using the released version, but this was the one I was directed to when I started playing again.
https://github.com/triplea-game/triplea/releases/tag/2.7.15197
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Szechwan to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 infantry moved from Shan State to Malaya
1 fighter moved from Eastern India to Malaya
4 infantry moved from Iraq to Syria
1 fighter moved from Malta to Syria
1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
1 fighter moved from 94 Sea Zone to Tunisia
Combat - British
Combat Hit Differential Summary :
@ghostglider max scramble
2 offensive this. OOL?
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Szechwan to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 infantry moved from Shan State to Malaya
1 fighter moved from Eastern India to Malaya
4 infantry moved from Iraq to Syria
1 fighter moved from Malta to Syria
1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
1 fighter moved from 94 Sea Zone to Tunisia
Combat - British
Japanese scrambles 3 units out of 132 Sea Zone to defend against the attack in Malaya
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Tunisia
British win, taking Tunisia from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Syria
British attack with 1 fighter and 4 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter and 4 infantry in Syria, round 2 : 1/5 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Malaya
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery, 3 fighters, 1 harbour and 1 infantry
British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Malaya, round 2 : 2/5 hits, 2.67 expected hits
Combat Hit Differential Summary :
Japanese regular : -0.67
Neutral_Axis regular : -0.67
British regular : 1.17
@ghostglider man, artillery
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to French West Africa
1 armour and 1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
1 marine moved from Eastern United States to 104 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 93 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone
2 fighters moved from Hawaiian Islands to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea Zone
1 submarine moved from 27 Sea Zone to 17 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 4 destroyers
Americans roll dice for 5 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 4 destroyers in 7 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 7 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 fighters
Casualties for Japanese: 4 destroyers
Battle in Morocco
Americans attack with 2 artilleries, 2 infantry and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in French West Africa
Americans attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French West Africa
Americans roll dice for 1 armour and 1 bomber in French West Africa, round 3 : 1/2 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 bomber moved from French West Africa to Nigeria
1 infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
1 transport moved from 27 Sea Zone to 11 Sea Zone
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 27 Sea Zone to 18 Sea Zone
1 fighter moved from 17 Sea Zone to 18 Sea Zone
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone
1 carrier moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
Americans collect 56 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Szechwan to Yunnan
1 artillery moved from Hopei to Kiangsi
1 fighter moved from Szechwan to Kiangsi
Combat - Chinese
Chinese creates battle in territory Anhwe
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Honan
Place Units - Chinese
1 infantry placed in Inner Mongolia
1 infantry placed in Shansi
1 infantry placed in Hopei
1 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 3 infantry, 3 submarines and 2 transports; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Szechwan to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 infantry moved from Shan State to Malaya
1 fighter moved from Eastern India to Malaya
4 infantry moved from Iraq to Syria
1 fighter moved from Malta to Syria
1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
1 fighter moved from 94 Sea Zone to Tunisia
Combat - British
Japanese scrambles 3 units out of 132 Sea Zone to defend against the attack in Malaya
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Tunisia
British win, taking Tunisia from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Syria
British attack with 1 fighter and 4 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter and 4 infantry in Syria, round 2 : 1/5 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Malaya
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery, 3 fighters, 1 harbour and 1 infantry
British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Malaya, round 2 : 2/5 hits, 2.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Malaya
1 fighter owned by the British retreated
1 infantry owned by the British retreated to Shan State
Japanese win with 3 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Moving scrambled unit from Malaya to 132 Sea Zone
Moving scrambled unit from Malaya to 132 Sea Zone
Moving scrambled unit from Malaya to 132 Sea Zone
Non Combat Move - British
1 fighter moved from Malaya to Burma
1 armour moved from Eastern India to Yunnan
4 infantry moved from Eastern India to Burma
1 fighter and 1 tactical_bomber moved from Baluchistan to Eastern India
1 fighter moved from Syria to Southern Persia
1 mech_infantry moved from Anglo-Egyptian Sudan to Trans-Jordan
1 transport moved from 82 Sea Zone to 83 Sea Zone
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
3 submarines moved from 73 Sea Zone to 83 Sea Zone
1 fighter moved from Tunisia to Malta
1 fighter moved from Gibraltar to Malta
1 fighter moved from Gibraltar to Malta
Place Units - British
2 transports placed in 109 Sea Zone
3 submarines placed in 100 Sea Zone
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
5 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,5,1,3
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2,6,3,5,4,6,3,5,4,6,5,6,3,6
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 1.33
Japanese regular : -0.67
Neutral_Axis regular : -0.67
British regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to French West Africa
1 armour and 1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
1 marine moved from Eastern United States to 104 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 93 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone
2 fighters moved from Hawaiian Islands to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea Zone
1 submarine moved from 27 Sea Zone to 17 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 4 destroyers
Americans roll dice for 5 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 4 destroyers in 7 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 7 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 fighters
Casualties for Japanese: 4 destroyers
Battle in Morocco
Americans attack with 2 artilleries, 2 infantry and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in French West Africa
Americans attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French West Africa
Americans roll dice for 1 armour and 1 bomber in French West Africa, round 3 : 1/2 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 bomber moved from French West Africa to Nigeria
1 infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
1 transport moved from 27 Sea Zone to 11 Sea Zone
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 27 Sea Zone to 18 Sea Zone
1 fighter moved from 17 Sea Zone to 18 Sea Zone
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone
1 carrier moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
Americans collect 56 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Szechwan to Yunnan
1 artillery moved from Hopei to Kiangsi
1 fighter moved from Szechwan to Kiangsi
Combat - Chinese
Chinese creates battle in territory Anhwe
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Honan
Place Units - Chinese
1 infantry placed in Inner Mongolia
1 infantry placed in Shansi
1 infantry placed in Hopei
1 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 3 infantry, 3 submarines and 2 transports; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Szechwan to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 infantry moved from Shan State to Malaya
1 fighter moved from Eastern India to Malaya
4 infantry moved from Iraq to Syria
1 fighter moved from Malta to Syria
1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
1 fighter moved from 94 Sea Zone to Tunisia
Combat - British
Japanese scrambles 3 units out of 132 Sea Zone to defend against the attack in Malaya
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Tunisia
British win, taking Tunisia from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Syria
British attack with 1 fighter and 4 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter and 4 infantry in Syria, round 2 : 1/5 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Malaya
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery, 3 fighters, 1 harbour and 1 infantry
British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Malaya, round 2 : 2/5 hits, 2.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Malaya
1 fighter owned by the British retreated
1 infantry owned by the British retreated to Shan State
Japanese win with 3 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Moving scrambled unit from Malaya to 132 Sea Zone
Moving scrambled unit from Malaya to 132 Sea Zone
Moving scrambled unit from Malaya to 132 Sea Zone
Non Combat Move - British
1 fighter moved from Malaya to Burma
1 armour moved from Eastern India to Yunnan
4 infantry moved from Eastern India to Burma
1 fighter and 1 tactical_bomber moved from Baluchistan to Eastern India
1 fighter moved from Syria to Southern Persia
1 mech_infantry moved from Anglo-Egyptian Sudan to Trans-Jordan
1 transport moved from 82 Sea Zone to 83 Sea Zone
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
3 submarines moved from 73 Sea Zone to 83 Sea Zone
1 fighter moved from Tunisia to Malta
1 fighter moved from Gibraltar to Malta
1 fighter moved from Gibraltar to Malta
Place Units - British
2 transports placed in 109 Sea Zone
3 submarines placed in 100 Sea Zone
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
5 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,5,1,3
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2,6,3,5,4,6,3,5,4,6,5,6,3,6
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 1.33
Japanese regular : -0.67
Neutral_Axis regular : -0.67
British regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Place Units - Italians
2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to 56 Sea Zone
2 fighters moved from Java to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from 56 Sea Zone to Java
1 fighter moved from 56 Sea Zone to Dutch New Guinea
2 submarines moved from 64 Sea Zone to 55 Sea Zone
1 fighter moved from Szechwan to Yunnan
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 2.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to 56 Sea Zone
2 fighters moved from Java to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from 56 Sea Zone to Java
1 fighter moved from 56 Sea Zone to Dutch New Guinea
2 submarines moved from 64 Sea Zone to 55 Sea Zone
1 fighter moved from Szechwan to Yunnan
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 40 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 2.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 5 mech_infantrys moved from Germany to Baltic States
3 armour and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
3 armour moved from Western Ukraine to Ukraine
3 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
2 infantry moved from Norway to Finland
2 fighters and 3 tactical_bombers moved from Slovakia Hungary to Finland
2 fighters and 2 tactical_bombers moved from Germany to Finland
4 bombers moved from Western Germany to Archangel
Combat - Germans
Battle in Baltic States
Germans attack with 4 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour and 5 mech_infantrys in Baltic States, round 2 : 0/9 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 armour and 5 mech_infantrys in Baltic States, round 3 : 2/9 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 4 bombers
Russians defend with 2 fighters and 1 tactical_bomber
Germans roll dice for 4 bombers in Archangel, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 bomber owned by the Germans lost in Archangel
Germans win with 3 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 bomber
Casualties for Russians: 2 fighters and 1 tactical_bomber
Battle in Ukraine
Germans attack with 6 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 armour in Ukraine, round 2 : 4/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 6 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
3 bombers moved from Archangel to Finland
2 infantry moved from Southern Belarus to Eastern Poland
1 aaGun moved from Germany to Western Germany
Place Units - Germans
3 armour and 3 mech_infantrys placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : -1.83
Germans regular : -3.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Buryatia to Northern Manchuria
Chinese take Northern Manchuria from Japanese
2 infantry moved from Central Mongolia to Chahar
Combat - Russians
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
2 aaGuns and 15 infantry moved from Sakha to Amur
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Tambov to Rostov
1 infantry moved from Tula to Kursk
1 mech_infantry moved from Leningrad to Yaroslavl
1 artillery and 3 infantry moved from Karelia to Archangel
4 artilleries moved from Tula to Kursk
1 artillery and 1 infantry moved from Tambov to Kursk
3 mech_infantrys moved from Stalingrad to Kursk
1 armour and 1 mech_infantry moved from Russia to Kursk
1 armour and 1 mech_infantry moved from Tula to Kursk
3 infantry moved from Tula to Kursk
1 armour moved from Komi to Samara
Place Units - Russians
1 infantry placed in Leningrad
2 artilleries and 8 infantry placed in Russia
3 armour placed in Stalingrad
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Russians regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 132 Sea Zone to 37 Sea Zone
1 armour moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung
3 fighters and 2 tactical_bombers moved from 132 Sea Zone to Yunnan
2 infantry moved from Southern Manchuria to Northern Manchuria
3 fighters and 3 tactical_bombers moved from Southern Manchuria to Northern Manchuria
5 infantry moved from Jehol to Chahar
5 infantry moved from Jehol to Shansi
6 transports moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
3 fighters and 2 tactical_bombers moved from Kwangsi to Kyushu
2 bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Northern Manchuria
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Northern Manchuria, round 2 : 4/8 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchuria
Japanese win, taking Northern Manchuria from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers
British defend with 1 armour; ANZAC defend with 1 fighter; Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.83 expected hits
Chinese roll dice for 1 armour, 1 fighter and 4 infantry in Yunnan, round 2 : 4/6 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 armour and 1 fighter in Yunnan, round 3 : 2/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 armour owned by the British lost in Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is -36
Casualties for Japanese: 2 bombers, 2 fighters and 2 tactical_bombers
Casualties for Chinese: 4 infantry
Casualties for British: 1 armour
Casualties for ANZAC: 1 fighter
Battle in Chahar
Japanese attack with 5 infantry
Russians defend with 2 infantry
Japanese roll dice for 5 infantry in Chahar, round 2 : 1/5 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Japanese roll dice for 4 infantry in Chahar, round 3 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Chahar, round 6 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter
Casualties for British: 1 mech_infantry
Battle in Shansi
Japanese attack with 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 infantry in Shansi, round 2 : 0/5 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Japanese roll dice for 4 infantry in Shansi, round 3 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Japanese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter moved from Yunnan to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Northern Manchuria to Japan
3 aaGuns moved from Japan to Kyushu
Place Units - Japanese
10 infantry placed in Japan
1 armour and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 4.67
Japanese regular : -1.17
UK_Pacific regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 battleships, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
2 infantry moved from Iwo Jima to 18 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 18 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu
4 fighters and 1 tactical_bomber moved from 18 Sea Zone to Kiangsu
2 cruisers and 2 marines moved from 18 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Marshall Islands
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Battle in Marshall Islands
Americans attack with 2 marines
Japanese defend with 1 infantry
Americans roll dice for 2 cruisers in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese with 2 marines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 tactical_bomber
Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/9 hits, 3.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/6 hits, 2.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/7 hits, 3.33 expected hits
Japanese roll dice for 1 tactical_bomber in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 battleship, 1 carrier and 3 destroyers moved from 18 Sea Zone to 33 Sea Zone
1 carrier moved from 27 Sea Zone to 33 Sea Zone
2 carriers moved from 18 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 aaGun moved from Western United States to Mexico
2 carriers, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
1 marine moved from Morocco to 93 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 93 Sea Zone to 113 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 marine moved from 113 Sea Zone to United Kingdom
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to French West Africa
1 bomber moved from Nigeria to United Kingdom
1 destroyer and 1 submarine moved from 55 Sea Zone to 33 Sea Zone
3 fighters moved from Western United States to Wake Island
4 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
Place Units - Americans
1 transport placed in 104 Sea Zone
4 infantry placed in Central United States
3 battleships and 1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 battleships, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
2 infantry moved from Iwo Jima to 18 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 18 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu
4 fighters and 1 tactical_bomber moved from 18 Sea Zone to Kiangsu
2 cruisers and 2 marines moved from 18 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Marshall Islands
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Battle in Marshall Islands
Americans attack with 2 marines
Japanese defend with 1 infantry
Americans roll dice for 2 cruisers in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese with 2 marines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 tactical_bomber
Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/9 hits, 3.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/6 hits, 2.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/7 hits, 3.33 expected hits
Japanese roll dice for 1 tactical_bomber in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 battleship, 1 carrier and 3 destroyers moved from 18 Sea Zone to 33 Sea Zone
1 carrier moved from 27 Sea Zone to 33 Sea Zone
2 carriers moved from 18 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 aaGun moved from Western United States to Mexico
2 carriers, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
1 marine moved from Morocco to 93 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 93 Sea Zone to 113 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 marine moved from 113 Sea Zone to United Kingdom
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to French West Africa
1 bomber moved from Nigeria to United Kingdom
1 destroyer and 1 submarine moved from 55 Sea Zone to 33 Sea Zone
3 fighters moved from Western United States to Wake Island
4 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
Place Units - Americans
1 transport placed in 104 Sea Zone
4 infantry placed in Central United States
3 battleships and 1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kwangtung
1 fighter moved from Honan to Kwangtung
1 artillery and 1 infantry moved from Honan to Shansi
1 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Shansi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 3 infantry in Shansi, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 3 infantry in Shansi, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 artillery in Shansi, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Kiangsi from Japanese, taking Shansi from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Kwangtung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Place Units - Chinese
2 infantry placed in Kiangsi
1 artillery and 3 infantry placed in Shansi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33
Japanese regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 battleships, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
2 infantry moved from Iwo Jima to 18 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 18 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu
4 fighters and 1 tactical_bomber moved from 18 Sea Zone to Kiangsu
2 cruisers and 2 marines moved from 18 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Marshall Islands
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Battle in Marshall Islands
Americans attack with 2 marines
Japanese defend with 1 infantry
Americans roll dice for 2 cruisers in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese with 2 marines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 tactical_bomber
Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/9 hits, 3.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/6 hits, 2.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/7 hits, 3.33 expected hits
Japanese roll dice for 1 tactical_bomber in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 battleship, 1 carrier and 3 destroyers moved from 18 Sea Zone to 33 Sea Zone
1 carrier moved from 27 Sea Zone to 33 Sea Zone
2 carriers moved from 18 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 aaGun moved from Western United States to Mexico
2 carriers, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
1 marine moved from Morocco to 93 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 93 Sea Zone to 113 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 marine moved from 113 Sea Zone to United Kingdom
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to French West Africa
1 bomber moved from Nigeria to United Kingdom
1 destroyer and 1 submarine moved from 55 Sea Zone to 33 Sea Zone
3 fighters moved from Western United States to Wake Island
4 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
Place Units - Americans
1 transport placed in 104 Sea Zone
4 infantry placed in Central United States
3 battleships and 1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kwangtung
1 fighter moved from Honan to Kwangtung
1 artillery and 1 infantry moved from Honan to Shansi
1 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Shansi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 3 infantry in Shansi, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 3 infantry in Shansi, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 artillery in Shansi, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Kiangsi from Japanese, taking Shansi from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Kwangtung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Place Units - Chinese
2 infantry placed in Kiangsi
1 artillery and 3 infantry placed in Shansi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British repair damage of 20x factory_major; Remaining resources: 31 PUs;
British buy 1 battleship and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - British
3 submarines moved from 83 Sea Zone to 99 Sea Zone
3 submarines moved from 100 Sea Zone to 99 Sea Zone
1 transport moved from 83 Sea Zone to 100 Sea Zone
2 infantry moved from Syria to 100 Sea Zone
2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Greece
3 fighters moved from Malta to Greece
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Tunisia to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from 101 Sea Zone to Greece
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 bomber moved from United Kingdom to Western Germany
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Greece
British attack with 1 armour, 3 fighters and 3 infantry
Germans defend with 4 infantry
British roll dice for 1 armour, 3 fighters and 3 infantry in Greece, round 2 : 3/7 hits, 2.50 expected hits
Germans roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Greece
British roll dice for 1 armour, 3 fighters and 1 infantry in Greece, round 3 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Greece
British win, taking Greece from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Germans: 4 infantry
Non Combat Move - British
1 carrier moved from 94 Sea Zone to 101 Sea Zone
1 cruiser moved from 94 Sea Zone to 101 Sea Zone
2 fighters moved from Greece to 101 Sea Zone
1 fighter moved from Greece to Syria
1 mech_infantry moved from Trans-Jordan to Syria
1 fighter moved from Southern Persia to Syria
9 infantry moved from Burma to Shan State
1 tactical_bomber moved from Eastern India to Shan State
1 fighter moved from Eastern India to Shan State
1 fighter moved from Burma to Shan State
1 battleship moved from 81 Sea Zone to 40 Sea Zone
5 infantry moved from Eastern India to Burma
1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
2 cruisers and 1 destroyer moved from 94 Sea Zone to 113 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Place Units - British
1 battleship and 2 transports placed in 113 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
2 submarines placed in 40 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,3,2,6,4,4,3,2
UK_Pacific collect 15 PUs (5 lost to blockades); end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in 40 Sea Zone change ownership: 2 submarines
Combat Hit Differential Summary :
Chinese regular : 2.33
Americans regular : 1.00
Japanese regular : 0.00
Germans AA : -0.17
Germans regular : 0.33
British regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 artilleries and 6 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,1,3,3,3,3,3,6,3,1,1
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 47 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Dutch New Guinea to Davao
2 submarines moved from 64 Sea Zone to 55 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
3 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 47 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Dutch New Guinea to Davao
2 submarines moved from 64 Sea Zone to 55 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
3 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 40 Sea Zone to 38 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :