2020 Playoff tanios (X) vs Giallo (L + 13) BM

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Anhwe to Kiangsi
            1 artillery and 1 infantry moved from Anhwe to Kiangsu
            1 artillery and 1 infantry moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Jehol
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Shantung
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            2 infantry moved from Kweichow to Yunnan
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,17
    Japanese regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 carrier, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 armour moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from Egypt to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            3 fighters moved from 104 Sea Zone to 125 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            1 destroyer moved from 31 Sea Zone to 25 Sea Zone
            1 fighter moved from 31 Sea Zone to 25 Sea Zone
            2 fighters moved from 31 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 10 Sea Zone
            Battle in French West Africa
            Battle in 125 Sea Zone
                Americans attack with 3 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 3 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 125 Sea Zone
                Americans win, taking 10 Sea Zone from Japanese, taking French West Africa from Italians with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
            Battle in Anglo Egyptian Sudan
                Americans attack with 3 armour and 2 fighters
                Italians defend with 1 armour
                    Americans roll dice for 3 armour and 2 fighters in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2,50 expected hits
                    Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Americans and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
                Americans win, taking Anglo Egyptian Sudan from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour
                Casualties for Italians: 1 armour
            Battle in 110 Sea Zone
                Americans attack with 4 fighters and 4 tactical_bombers
                Germans defend with 1 destroyer and 1 transport
                    Americans roll dice for 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 110 Sea Zone
                Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer and 1 transport
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Iceland from Germans to Americans
            EDIT: Turning off Edit Mode
            3 fighters moved from 25 Sea Zone to 33 Sea Zone
            2 carriers, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 armour, 5 artilleries, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 7 infantry and 7 transports moved from 104 Sea Zone to 112 Sea Zone
            3 fighters and 4 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 125 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - Americans
            2 armour and 1 fighter placed in Egypt
            1 carrier and 1 submarine placed in 10 Sea Zone
            2 artilleries and 2 fighters placed in Western United States
            2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Anhwe to Kiangsi
            1 artillery and 1 infantry moved from Anhwe to Kiangsu
            1 artillery and 1 infantry moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Jehol
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Shantung
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            2 infantry moved from Kweichow to Yunnan
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 artillery and 1 infantry moved from Burma to Shan State
            1 aaGun, 3 artilleries and 5 infantry moved from Burma to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 2,17
    Americans regular : 0,50
    Japanese regular : -1,00
    Italians regular : 0,50
    Germans regular : 1,33
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 carrier, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 armour moved from Persia to West India
                  Italians take Eastern Persia from British
                  Italians take West India from UK_Pacific
            1 armour moved from Western Ukraine to Ukraine
            1 armour moved from Romania to Ukraine
            1 submarine moved from 72 Sea Zone to 80 Sea Zone
            1 submarine moved from 72 Sea Zone to 80 Sea Zone
    
        Combat - Italians
            Battle in 80 Sea Zone
                Italians attack with 2 submarines
                ANZAC defend with 1 destroyer
                    Italians roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 submarines in 80 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 80 Sea Zone
                Italians win, taking 80 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Ukraine
                Italians attack with 2 armour
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 2 armour in Ukraine, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour in Ukraine, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 infantry moved from Yugoslavia to Albania
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 armour moved from Northern Italy to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 artillery and 1 infantry moved from Northern Italy to Western Germany
            1 artillery moved from Rhodesia to Belgian Congo
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 carrier and 1 transport placed in 97 Sea Zone
            2 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - Italians
            Italians collect 33 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    ANZAC regular : -0.67
    Russians regular : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 battleships and 1 carrier moved from 31 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
            1 artillery, 2 fighters and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 54 Sea Zone to Caroline Islands
            1 carrier moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                ANZAC attack with 1 artillery, 5 fighters and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
                    Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits
                    ANZAC roll dice for 3 battleships in Caroline Islands, round 2 : 3/3 hits, 2,00 expected hits
                    ANZAC roll dice for 1 artillery, 5 fighters and 3 infantry in Caroline Islands, round 2 : 3/9 hits, 3,50 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 5 fighters and 2 infantry remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
    
        Non Combat Move - ANZAC
            5 fighters moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from Northern Territory to Queensland
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - ANZAC
            3 destroyers placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Japanese AA : -0,50
    ANZAC regular : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 battleships and 1 carrier moved from 31 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
            1 artillery, 2 fighters and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 54 Sea Zone to Caroline Islands
            1 carrier moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                ANZAC attack with 1 artillery, 5 fighters and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
                    Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits
                    ANZAC roll dice for 3 battleships in Caroline Islands, round 2 : 3/3 hits, 2,00 expected hits
                    ANZAC roll dice for 1 artillery, 5 fighters and 3 infantry in Caroline Islands, round 2 : 3/9 hits, 3,50 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 5 fighters and 2 infantry remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
    
        Non Combat Move - ANZAC
            5 fighters moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from Northern Territory to Queensland
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - ANZAC
            3 destroyers placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 34 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Japanese AA : -0,50
    ANZAC regular : 0,50
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter, 14 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 artillery, 1 infantry and 1 mech_infantry moved from Karelia to Novgorod
            1 bomber moved from Western Germany to Novgorod
            1 fighter moved from Eastern Poland to Bryansk
            1 bomber moved from Western Germany to 123 Sea Zone
    
        Combat - Germans
            Battle in 123 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 123 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Bryansk
                Germans attack with 1 fighter and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 2 mech_infantrys in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 2 mech_infantrys in Bryansk, round 4 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery and 1 bomber in Novgorod, round 4 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 1 bomber in Novgorod, round 5 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 5 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans lost in Novgorod
                1 bomber owned by the Germans retreated
                Russians win with 2 infantry remaining. Battle score for attacker is -11
                Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Novgorod to Ukraine
            10 mech_infantrys moved from Eastern Poland to Ukraine
            10 armour and 21 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Poland to Baltic States
            1 aaGun and 1 artillery moved from Eastern Poland to Western Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 artillery moved from Poland to Slovakia Hungary
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Slovakia Hungary
            1 armour and 1 mech_infantry moved from Yugoslavia to Romania
            1 armour and 1 mech_infantry moved from Romania to Bessarabia
            4 mech_infantrys moved from Yugoslavia to Bessarabia
            1 artillery and 4 infantry moved from Finland to Vyborg
            1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            4 infantry moved from France to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
            1 bomber moved from 123 Sea Zone to United Kingdom
            2 artilleries moved from France to Western Germany
            1 artillery moved from Northern Italy to Western Germany
    
        Place Units - Germans
            1 fighter, 5 infantry and 4 mech_infantrys placed in Western Germany
            3 infantry placed in United Kingdom
            2 artilleries and 1 infantry placed in France
            5 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from United Kingdom: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : -5.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Novgorod to Vyborg
            1 mech_infantry moved from Belarus to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Belarus to Eastern Poland
            1 fighter moved from Belarus to Baltic States
            5 fighters and 1 tactical_bomber moved from Belarus to Vyborg
            10 artilleries moved from Russia to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Caucasus to Rostov
            1 mech_infantry moved from Volgograd to Bryansk
            1 mech_infantry moved from Northwest Persia to Kazakhstan
            1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
            3 artilleries and 2 infantry moved from Belarus to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 13 artilleries, 2 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 13 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 8/16 hits, 5,33 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 13 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                 retreated to Baltic States
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Vyborg
                Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 4 infantry
                    Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 4/8 hits, 3,50 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Vyborg, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Vyborg
                    Russians roll dice for 5 fighters and 1 tactical_bomber in Vyborg, round 3 : 5/6 hits, 3,17 expected hits
                    Germans roll dice for 1 artillery in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Vyborg
                Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 4 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Eastern Poland to Novgorod
            1 fighter moved from Baltic States to Novgorod
            5 fighters and 1 tactical_bomber moved from Vyborg to Novgorod
            1 mech_infantry moved from Belarus to Rostov
            16 armour, 2 infantry and 20 mech_infantrys moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 armour and 1 mech_infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            1 armour and 1 mech_infantry placed in Novgorod
            3 armour and 1 mech_infantry placed in Russia
            Russians undo move 1.
            1 armour and 1 mech_infantry placed in Novgorod
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5,4
            Russians collect 24 PUs (1 lost to blockades); end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,00
    Russians regular : 4,67
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Evenkiyskiy to Vologda
                  Japanese take Urals from Russians
                  Japanese take Vologda from Russians
            1 armour moved from Timguska to Samara
                  Japanese take Novosibirsk from Russians
                  Japanese take Samara from Russians
            1 infantry moved from Jehol to Shantung
            1 mech_infantry moved from Manchuria to Shantung
            1 infantry moved from French Indo China to Shan State
            1 armour moved from Malaya to Shan State
            3 fighters moved from 36 Sea Zone to Shan State
            1 tactical_bomber moved from 36 Sea Zone to Shan State
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 fighter moved from 20 Sea Zone to 34 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 20 Sea Zone to 34 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 bomber moved from Japan to Kiangsi
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
                  Japanese take 39 Sea Zone from ANZAC
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Java
            Battle in Kiangsu
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 0/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                Japanese win, taking Western Australia from ANZAC, taking Java from ANZAC, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Shantung
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 fighters moved from 34 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 20 Sea Zone to 22 Sea Zone
            1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 46 Sea Zone
            2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            1 bomber moved from Kiangsi to French Indo China
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
            1 artillery moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Kiangsi to Kwangtung
            1 fighter moved from Kiangsi to Kwangtung
    
        Place Units - Japanese
            1 fighter and 2 infantry placed in French Indo China
            3 destroyers placed in 6 Sea Zone
            3 infantry placed in Manchuria
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
            Japanese collect 57 PUs (1 lost to blockades); end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 3.50
    ANZAC regular : -0.33
    UK_Pacific regular : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 3 armour and 7 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Italians
            1 infantry moved from French West Africa to Gold Coast
                  Americans take Gold Coast from Italians
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
                  Americans take Ethiopia from Italians
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
            1 armour moved from Anglo Egyptian Sudan to Egypt
            2 armour, 5 artilleries and 7 infantry moved from 112 Sea Zone to Norway
            5 fighters and 4 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
            1 armour moved from Egypt to Iraq
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 23 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 23 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 23 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 23 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 113 Sea Zone
                Americans attack with 5 fighters and 4 tactical_bombers
                Germans defend with 1 destroyer and 1 transport
                    Americans roll dice for 5 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 6/9 hits, 5,17 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 113 Sea Zone
                Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer and 1 transport
            Battle in 34 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 23 Sea Zone to 33 Sea Zone
            2 fighters moved from 34 Sea Zone to 33 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from Western United States to 30 Sea Zone
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            4 fighters and 4 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
            1 aaGun and 3 infantry moved from Alaska to British Columbia
    
        Place Units - Americans
            3 armour placed in Egypt
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : -0,67
    Germans regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery and 1 infantry moved from Anhwe to Shantung
            1 artillery and 2 infantry moved from Anhwe to Kiangsu
            3 infantry moved from Anhwe to Kiangsu
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 artillery and 5 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 0/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 3 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Shantung
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Shantung, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Shantung, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries and 3 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3,00
    Japanese regular : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 51 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 63 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to New Zealand: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            3 artilleries and 5 infantry moved from Yunnan to French Indo China
            1 armour and 1 tactical_bomber moved from Yunnan to French Indo China
            1 armour, 1 fighter and 2 mech_infantrys moved from Yunnan to French Indo China
            1 armour and 1 mech_infantry moved from India to Shan State
            1 armour and 1 mech_infantry moved from India to West India
    
        Combat - British
            Battle in West India
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 armour
                    British roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in West India, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British lost in West India
                    British roll dice for 1 armour in West India, round 3 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour in West India, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in West India
                British win, taking West India from Italians with 1 armour remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 armour
            Battle in Shan State
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 armour
                    British roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British lost in Shan State
                    British roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Shan State
                Japanese win with 1 armour remaining. Battle score for attacker is -10
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in French Indo China
                British attack with 2 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 4 infantry and 1 tactical_bomber
                    British roll dice for 2 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/14 hits, 4,83 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    Italians regular : 0,00
    British regular : -2,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @tanios 4 hits in fic

  • '20

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 3 armour and 7 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Italians
            1 infantry moved from French West Africa to Gold Coast
                  Americans take Gold Coast from Italians
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
                  Americans take Ethiopia from Italians
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
            1 armour moved from Anglo Egyptian Sudan to Egypt
            2 armour, 5 artilleries and 7 infantry moved from 112 Sea Zone to Norway
            5 fighters and 4 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
            1 armour moved from Egypt to Iraq
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 23 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 23 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 23 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 23 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 113 Sea Zone
                Americans attack with 5 fighters and 4 tactical_bombers
                Germans defend with 1 destroyer and 1 transport
                    Americans roll dice for 5 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 6/9 hits, 5,17 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 113 Sea Zone
                Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer and 1 transport
            Battle in 34 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 23 Sea Zone to 33 Sea Zone
            2 fighters moved from 34 Sea Zone to 33 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from Western United States to 30 Sea Zone
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            4 fighters and 4 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
            1 aaGun and 3 infantry moved from Alaska to British Columbia
    
        Place Units - Americans
            3 armour placed in Egypt
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery and 1 infantry moved from Anhwe to Shantung
            1 artillery and 2 infantry moved from Anhwe to Kiangsu
            3 infantry moved from Anhwe to Kiangsu
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 artillery and 5 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 0/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 3 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Shantung
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Shantung, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Shantung, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries and 3 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 51 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 63 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to New Zealand: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            3 artilleries and 5 infantry moved from Yunnan to French Indo China
            1 armour and 1 tactical_bomber moved from Yunnan to French Indo China
            1 armour, 1 fighter and 2 mech_infantrys moved from Yunnan to French Indo China
            1 armour and 1 mech_infantry moved from India to Shan State
            1 armour and 1 mech_infantry moved from India to West India
    
        Combat - British
            Battle in West India
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 armour
                    British roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in West India, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British lost in West India
                    British roll dice for 1 armour in West India, round 3 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour in West India, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in West India
                British win, taking West India from Italians with 1 armour remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 armour
            Battle in Shan State
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 armour
                    British roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British lost in Shan State
                    British roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Shan State
                Japanese win with 1 armour remaining. Battle score for attacker is -10
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in French Indo China
                British attack with 2 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 4 infantry and 1 tactical_bomber
                    British roll dice for 2 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/14 hits, 4,83 expected hits
                    Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/11 hits, 4,67 expected hits
                    3 infantry owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the British lost in French Indo China
                    British roll dice for 2 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 3/11 hits, 4,33 expected hits
                    Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 5/7 hits, 3,50 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 artilleries owned by the British and 2 infantry owned by the British lost in French Indo China
                    British roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 4 : 2/6 hits, 2,50 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in French Indo China, round 4 : 1/4 hits, 2,50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
                    British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 5 : 2/5 hits, 2,33 expected hits
                    Japanese roll dice for 2 fighters in French Indo China, round 5 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for British: 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
                Casualties for Japanese: 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from French Indo China to India
            1 aaGun moved from Anhwe to Kiangsu
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,5,4,1,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
            UK_Pacific collect 5 PUs (4 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Chinese regular : -3,00
    Americans regular : -0,33
    Italians regular : 0,00
    Japanese regular : -2,00
    Germans regular : 0,67
    British regular : -4,33
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 armour moved from Ukraine to Rostov
            2 fighters moved from Southern Italy to Rostov
            1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Ethiopia
                  Italians take Ethiopia from Americans
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone
            1 fighter moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery and 2 mech_infantrys
                Americans defend with 1 armour
                    Italians roll dice for 1 artillery and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 armour
            Battle in Rostov
                Italians attack with 2 armour and 3 fighters
                Russians defend with 2 infantry and 1 mech_infantry
                    Italians roll dice for 2 armour and 3 fighters in Rostov, round 2 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 10
                Casualties for Russians: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            3 fighters moved from Rostov to Ukraine
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            1 infantry moved from Albania to Greece
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Greece
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
    
        Place Units - Italians
            1 fighter and 1 tactical_bomber placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
            1 transport placed in 97 Sea Zone
            Italians undo move 3.
            Italians undo move 2.
            1 artillery and 1 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - Italians
            Italians collect 32 PUs; end with 32 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Italians regular : 1.67
    Russians regular : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Yunnan to Kwangtung
            1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 fighter moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @tanios do you want to use any token in sz 19

  • '20

    @giallo said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:

    @tanios do you want to use any token in sz 19

    Yes, I’ll use 1 on your destroyer.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Yunnan to Kwangtung
            1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 fighter moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 4
            Battle in 56 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Kwangtung
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 fighter, 1 harbour and 1 tactical_bomber
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 3/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 1/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
                ANZAC win, taking Kwangtung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
            Battle in 19 Sea Zone
                ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
                Japanese defend with 2 battleships and 1 transport
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Japanese roll dice for 2 battleships and 1 transport in 19 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters in 19 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone
                ANZAC win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 29
                Casualties for ANZAC: 1 destroyer and 1 fighter
                Casualties for Japanese: 2 battleships and 1 transport
    
        Non Combat Move - ANZAC
            3 fighters moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Kwangtung to Kiangsu
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 2 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun and 1 infantry
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
            EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 2,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Yunnan to Kwangtung
            1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 fighter moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 4
            Battle in 56 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Kwangtung
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 fighter, 1 harbour and 1 tactical_bomber
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 3/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 1/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
                ANZAC win, taking Kwangtung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
            Battle in 19 Sea Zone
                ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
                Japanese defend with 2 battleships and 1 transport
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Japanese roll dice for 2 battleships and 1 transport in 19 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters in 19 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone
                ANZAC win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 29
                Casualties for ANZAC: 1 destroyer and 1 fighter
                Casualties for Japanese: 2 battleships and 1 transport
    
        Non Combat Move - ANZAC
            3 fighters moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Kwangtung to Kiangsu
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 2 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun and 1 infantry
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
            EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 2,50
    

    Savegame

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