Ghostglider Allies Vs dawgoneit Axis. No Bid. PTV


  • TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Szechwan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            3 infantry moved from Shan State to Malaya
            1 fighter moved from Eastern India to Malaya
            4 infantry moved from Iraq to Syria
            1 fighter moved from Malta to Syria
            1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
            1 fighter moved from 94 Sea Zone to Tunisia
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • scramble to Malaya?


  • TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Szechwan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            3 infantry moved from Shan State to Malaya
            1 fighter moved from Eastern India to Malaya
            4 infantry moved from Iraq to Syria
            1 fighter moved from Malta to Syria
            1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
            1 fighter moved from 94 Sea Zone to Tunisia
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • @ghostglider max scramble


  • 2 offensive this. OOL?


  • TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Szechwan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            3 infantry moved from Shan State to Malaya
            1 fighter moved from Eastern India to Malaya
            4 infantry moved from Iraq to Syria
            1 fighter moved from Malta to Syria
            1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
            1 fighter moved from 94 Sea Zone to Tunisia
    
        Combat - British
            Japanese scrambles 3 units out of 132 Sea Zone to defend against the attack in Malaya
            Battle in Tunisia
                British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Tunisia
                British win, taking Tunisia from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Syria
                British attack with 1 fighter and 4 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 fighter and 4 infantry in Syria, round 2 : 1/5 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Syria
                British win, taking Syria from Neutral_Axis with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Malaya
                British attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery, 3 fighters, 1 harbour and 1 infantry
                    British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Malaya, round 2 : 2/5 hits, 2.67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Neutral_Axis regular : -0.67
    British regular : 1.17
    

    Savegame


  • @ghostglider man, artillery


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 bomber moved from Eastern United States to French West Africa
            1 armour and 1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
            1 armour and 1 infantry moved from 89 Sea Zone to French West Africa
            1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
            1 marine moved from Eastern United States to 104 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 93 Sea Zone to Morocco
            3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone
            2 fighters moved from Hawaiian Islands to 7 Sea Zone
            1 fighter moved from Hawaiian Islands to 17 Sea Zone
            1 submarine moved from 27 Sea Zone to 17 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
            2 infantry moved from 18 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 17 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 7 Sea Zone
                Americans attack with 5 fighters and 1 tactical_bomber
                Japanese defend with 4 destroyers
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    Japanese roll dice for 4 destroyers in 7 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 7 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 4 destroyers
            Battle in Morocco
                Americans attack with 2 artilleries, 2 infantry and 1 marine
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in French West Africa
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in French West Africa
                    Americans roll dice for 1 armour and 1 bomber in French West Africa, round 3 : 1/2 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from French West Africa to Nigeria
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 mech_infantry moved from Central United States to 104 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
            1 infantry and 1 mech_infantry moved from 88 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
            2 fighters moved from Eastern United States to 93 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 artillery moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 27 Sea Zone to 18 Sea Zone
            1 fighter moved from 17 Sea Zone to 18 Sea Zone
            3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone
            1 carrier moved from 11 Sea Zone to 27 Sea Zone
    
        Place Units - Americans
            2 carriers, 1 destroyer and 2 submarines placed in 11 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
            Americans collect 56 PUs (2 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            4 infantry moved from Szechwan to Yunnan
            1 artillery moved from Hopei to Kiangsi
            1 fighter moved from Szechwan to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Battle in Yunnan
                Chinese attack with 4 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 armour and 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi
                Chinese win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Honan
    
        Place Units - Chinese
            1 infantry placed in Inner Mongolia
            1 infantry placed in Shansi
            1 infantry placed in Hopei
            1 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 3 infantry, 3 submarines and 2 transports; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Szechwan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            3 infantry moved from Shan State to Malaya
            1 fighter moved from Eastern India to Malaya
            4 infantry moved from Iraq to Syria
            1 fighter moved from Malta to Syria
            1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
            1 fighter moved from 94 Sea Zone to Tunisia
    
        Combat - British
            Japanese scrambles 3 units out of 132 Sea Zone to defend against the attack in Malaya
            Battle in Tunisia
                British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Tunisia
                British win, taking Tunisia from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Syria
                British attack with 1 fighter and 4 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 fighter and 4 infantry in Syria, round 2 : 1/5 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Syria
                British win, taking Syria from Neutral_Axis with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Malaya
                British attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery, 3 fighters, 1 harbour and 1 infantry
                    British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Malaya, round 2 : 2/5 hits, 2.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Malaya
                1 fighter owned by the British retreated
                1 infantry owned by the British retreated to Shan State
                Japanese win with 3 fighters remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Moving scrambled unit from Malaya to 132 Sea Zone
            Moving scrambled unit from Malaya to 132 Sea Zone
            Moving scrambled unit from Malaya to 132 Sea Zone
    
        Non Combat Move - British
            1 fighter moved from Malaya to Burma
            1 armour moved from Eastern India to Yunnan
            4 infantry moved from Eastern India to Burma
            1 fighter and 1 tactical_bomber moved from Baluchistan to Eastern India
            1 fighter moved from Syria to Southern Persia
            1 mech_infantry moved from Anglo-Egyptian Sudan to Trans-Jordan
            1 transport moved from 82 Sea Zone to 83 Sea Zone
            1 infantry moved from Kenya to Anglo-Egyptian Sudan
            1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
            3 submarines moved from 73 Sea Zone to 83 Sea Zone
            1 fighter moved from Tunisia to Malta
            1 fighter moved from Gibraltar to Malta
            1 fighter moved from Gibraltar to Malta
    
        Place Units - British
            2 transports placed in 109 Sea Zone
            3 submarines placed in 100 Sea Zone
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,5,1,3
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2,6,3,5,4,6,3,5,4,6,5,6,3,6
            UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in Eastern India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : 1.33
    Japanese regular : -0.67
    Neutral_Axis regular : -0.67
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 bomber moved from Eastern United States to French West Africa
            1 armour and 1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
            1 armour and 1 infantry moved from 89 Sea Zone to French West Africa
            1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
            1 marine moved from Eastern United States to 104 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 93 Sea Zone to Morocco
            3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone
            2 fighters moved from Hawaiian Islands to 7 Sea Zone
            1 fighter moved from Hawaiian Islands to 17 Sea Zone
            1 submarine moved from 27 Sea Zone to 17 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
            2 infantry moved from 18 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 17 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 7 Sea Zone
                Americans attack with 5 fighters and 1 tactical_bomber
                Japanese defend with 4 destroyers
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    Japanese roll dice for 4 destroyers in 7 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 7 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 4 destroyers
            Battle in Morocco
                Americans attack with 2 artilleries, 2 infantry and 1 marine
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in French West Africa
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in French West Africa
                    Americans roll dice for 1 armour and 1 bomber in French West Africa, round 3 : 1/2 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from French West Africa to Nigeria
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 mech_infantry moved from Central United States to 104 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
            1 infantry and 1 mech_infantry moved from 88 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
            2 fighters moved from Eastern United States to 93 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 artillery moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 27 Sea Zone to 18 Sea Zone
            1 fighter moved from 17 Sea Zone to 18 Sea Zone
            3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone
            1 carrier moved from 11 Sea Zone to 27 Sea Zone
    
        Place Units - Americans
            2 carriers, 1 destroyer and 2 submarines placed in 11 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
            Americans collect 56 PUs (2 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            4 infantry moved from Szechwan to Yunnan
            1 artillery moved from Hopei to Kiangsi
            1 fighter moved from Szechwan to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Battle in Yunnan
                Chinese attack with 4 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 armour and 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi
                Chinese win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Honan
    
        Place Units - Chinese
            1 infantry placed in Inner Mongolia
            1 infantry placed in Shansi
            1 infantry placed in Hopei
            1 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 3 infantry, 3 submarines and 2 transports; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Szechwan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            3 infantry moved from Shan State to Malaya
            1 fighter moved from Eastern India to Malaya
            4 infantry moved from Iraq to Syria
            1 fighter moved from Malta to Syria
            1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
            1 fighter moved from 94 Sea Zone to Tunisia
    
        Combat - British
            Japanese scrambles 3 units out of 132 Sea Zone to defend against the attack in Malaya
            Battle in Tunisia
                British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Tunisia
                British win, taking Tunisia from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Syria
                British attack with 1 fighter and 4 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 fighter and 4 infantry in Syria, round 2 : 1/5 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Syria
                British win, taking Syria from Neutral_Axis with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Malaya
                British attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery, 3 fighters, 1 harbour and 1 infantry
                    British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Malaya, round 2 : 2/5 hits, 2.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Malaya
                1 fighter owned by the British retreated
                1 infantry owned by the British retreated to Shan State
                Japanese win with 3 fighters remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Moving scrambled unit from Malaya to 132 Sea Zone
            Moving scrambled unit from Malaya to 132 Sea Zone
            Moving scrambled unit from Malaya to 132 Sea Zone
    
        Non Combat Move - British
            1 fighter moved from Malaya to Burma
            1 armour moved from Eastern India to Yunnan
            4 infantry moved from Eastern India to Burma
            1 fighter and 1 tactical_bomber moved from Baluchistan to Eastern India
            1 fighter moved from Syria to Southern Persia
            1 mech_infantry moved from Anglo-Egyptian Sudan to Trans-Jordan
            1 transport moved from 82 Sea Zone to 83 Sea Zone
            1 infantry moved from Kenya to Anglo-Egyptian Sudan
            1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
            3 submarines moved from 73 Sea Zone to 83 Sea Zone
            1 fighter moved from Tunisia to Malta
            1 fighter moved from Gibraltar to Malta
            1 fighter moved from Gibraltar to Malta
    
        Place Units - British
            2 transports placed in 109 Sea Zone
            3 submarines placed in 100 Sea Zone
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,5,1,3
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2,6,3,5,4,6,3,5,4,6,5,6,3,6
            UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in Eastern India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : 1.33
    Japanese regular : -0.67
    Neutral_Axis regular : -0.67
    British regular : 1.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Place Units - Italians
            2 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 56 Sea Zone
            1 fighter moved from New South Wales to 56 Sea Zone
            2 fighters moved from Java to 56 Sea Zone
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 transport moved from 45 Sea Zone to 47 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            2 fighters moved from 56 Sea Zone to Java
            1 fighter moved from 56 Sea Zone to Dutch New Guinea
            2 submarines moved from 64 Sea Zone to 55 Sea Zone
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - ANZAC
            2 submarines placed in 64 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 2.17
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 56 Sea Zone
            1 fighter moved from New South Wales to 56 Sea Zone
            2 fighters moved from Java to 56 Sea Zone
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 transport moved from 45 Sea Zone to 47 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            2 fighters moved from 56 Sea Zone to Java
            1 fighter moved from 56 Sea Zone to Dutch New Guinea
            2 submarines moved from 64 Sea Zone to 55 Sea Zone
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - ANZAC
            2 submarines placed in 64 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 40 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 2.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 armour and 5 mech_infantrys moved from Germany to Baltic States
            3 armour and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            3 armour moved from Western Ukraine to Ukraine
            3 armour moved from Romania to Ukraine
                  Germans take Bessarabia from Russians
            2 infantry moved from Norway to Finland
            2 fighters and 3 tactical_bombers moved from Slovakia Hungary to Finland
            2 fighters and 2 tactical_bombers moved from Germany to Finland
            4 bombers moved from Western Germany to Archangel
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 4 armour and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour and 5 mech_infantrys in Baltic States, round 2 : 0/9 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 armour and 5 mech_infantrys in Baltic States, round 3 : 2/9 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 4 bombers
                Russians defend with 2 fighters and 1 tactical_bomber
                    Germans roll dice for 4 bombers in Archangel, round 2 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 bomber owned by the Germans lost in Archangel
                Germans win with 3 bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 1 bomber
                Casualties for Russians: 2 fighters and 1 tactical_bomber
            Battle in Ukraine
                Germans attack with 6 armour
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 6 armour in Ukraine, round 2 : 4/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 6 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
    
        Non Combat Move - Germans
            Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
            3 bombers moved from Archangel to Finland
            2 infantry moved from Southern Belarus to Eastern Poland
            1 aaGun moved from Germany to Western Germany
    
        Place Units - Germans
            3 armour and 3 mech_infantrys placed in Germany
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,3
            Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.83
    Germans regular : -3.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 infantry moved from Buryatia to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            2 infantry moved from Central Mongolia to Chahar
    
        Combat - Russians
            Battle in Chahar
                Russians attack with 2 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            2 aaGuns and 15 infantry moved from Sakha to Amur
            1 infantry moved from Ulaanbaatar to Buyant-Uhaa
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Tula to Kursk
            1 mech_infantry moved from Leningrad to Yaroslavl
            1 artillery and 3 infantry moved from Karelia to Archangel
            4 artilleries moved from Tula to Kursk
            1 artillery and 1 infantry moved from Tambov to Kursk
            3 mech_infantrys moved from Stalingrad to Kursk
            1 armour and 1 mech_infantry moved from Russia to Kursk
            1 armour and 1 mech_infantry moved from Tula to Kursk
            3 infantry moved from Tula to Kursk
            1 armour moved from Komi to Samara
    
        Place Units - Russians
            1 infantry placed in Leningrad
            2 artilleries and 8 infantry placed in Russia
            3 armour placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Russians regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 132 Sea Zone to 37 Sea Zone
            1 armour moved from Kiangsu to Kwangtung
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            3 fighters and 2 tactical_bombers moved from 132 Sea Zone to Yunnan
            2 infantry moved from Southern Manchuria to Northern Manchuria
            3 fighters and 3 tactical_bombers moved from Southern Manchuria to Northern Manchuria
            5 infantry moved from Jehol to Chahar
            5 infantry moved from Jehol to Shansi
            6 transports moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            3 fighters and 2 tactical_bombers moved from Kwangsi to Kyushu
            2 bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Northern Manchuria
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Northern Manchuria, round 2 : 4/8 hits, 3.83 expected hits
                    Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchuria
                Japanese win, taking Northern Manchuria from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers
                British defend with 1 armour; ANZAC defend with 1 fighter; Chinese defend with 4 infantry
                    Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.83 expected hits
                    Chinese roll dice for 1 armour, 1 fighter and 4 infantry in Yunnan, round 2 : 4/6 hits, 2.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 armour and 1 fighter in Yunnan, round 3 : 2/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 armour owned by the British lost in Yunnan
                Japanese win with 1 fighter remaining. Battle score for attacker is -36
                Casualties for Japanese: 2 bombers, 2 fighters and 2 tactical_bombers
                Casualties for Chinese: 4 infantry
                Casualties for British: 1 armour
                Casualties for ANZAC: 1 fighter
            Battle in Chahar
                Japanese attack with 5 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 5 infantry in Chahar, round 2 : 1/5 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                    Japanese roll dice for 4 infantry in Chahar, round 3 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Japanese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Japanese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 6 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 3 infantry
                Casualties for Russians: 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 mech_infantry
            Battle in Shansi
                Japanese attack with 5 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 infantry in Shansi, round 2 : 0/5 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                    Japanese roll dice for 4 infantry in Shansi, round 3 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                    Japanese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Shansi from Chinese with 3 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Kwangtung to Kiangsu
            1 fighter moved from Yunnan to 37 Sea Zone
            3 fighters and 3 tactical_bombers moved from Northern Manchuria to Japan
            3 aaGuns moved from Japan to Kyushu
    
        Place Units - Japanese
            10 infantry placed in Japan
            1 armour and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 4.67
    Japanese regular : -1.17
    UK_Pacific regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 battleships, 7 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
            2 infantry moved from Iwo Jima to 18 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 18 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu
            4 fighters and 1 tactical_bomber moved from 18 Sea Zone to Kiangsu
            2 cruisers and 2 marines moved from 18 Sea Zone to 33 Sea Zone
            2 marines moved from 33 Sea Zone to Marshall Islands
            1 infantry moved from Morocco to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Marshall Islands
                Americans attack with 2 marines
                Japanese defend with 1 infantry
                    Americans roll dice for 2 cruisers in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese with 2 marines remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 tactical_bomber
                    Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/9 hits, 3.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/6 hits, 2.33 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 battleship, 1 carrier and 3 destroyers moved from 18 Sea Zone to 33 Sea Zone
            1 carrier moved from 27 Sea Zone to 33 Sea Zone
            2 carriers moved from 18 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            1 aaGun moved from Western United States to Mexico
            2 carriers, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
            1 marine moved from Morocco to 93 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 93 Sea Zone to 113 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            1 marine moved from 113 Sea Zone to United Kingdom
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            1 transport moved from 89 Sea Zone to 88 Sea Zone
            2 infantry moved from Brazil to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to French West Africa
            1 bomber moved from Nigeria to United Kingdom
            1 destroyer and 1 submarine moved from 55 Sea Zone to 33 Sea Zone
            3 fighters moved from Western United States to Wake Island
            4 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
    
        Place Units - Americans
            1 transport placed in 104 Sea Zone
            4 infantry placed in Central United States
            3 battleships and 1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 battleships, 7 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
            2 infantry moved from Iwo Jima to 18 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 18 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu
            4 fighters and 1 tactical_bomber moved from 18 Sea Zone to Kiangsu
            2 cruisers and 2 marines moved from 18 Sea Zone to 33 Sea Zone
            2 marines moved from 33 Sea Zone to Marshall Islands
            1 infantry moved from Morocco to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Marshall Islands
                Americans attack with 2 marines
                Japanese defend with 1 infantry
                    Americans roll dice for 2 cruisers in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese with 2 marines remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 tactical_bomber
                    Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/9 hits, 3.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/6 hits, 2.33 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 battleship, 1 carrier and 3 destroyers moved from 18 Sea Zone to 33 Sea Zone
            1 carrier moved from 27 Sea Zone to 33 Sea Zone
            2 carriers moved from 18 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            1 aaGun moved from Western United States to Mexico
            2 carriers, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
            1 marine moved from Morocco to 93 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 93 Sea Zone to 113 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            1 marine moved from 113 Sea Zone to United Kingdom
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            1 transport moved from 89 Sea Zone to 88 Sea Zone
            2 infantry moved from Brazil to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to French West Africa
            1 bomber moved from Nigeria to United Kingdom
            1 destroyer and 1 submarine moved from 55 Sea Zone to 33 Sea Zone
            3 fighters moved from Western United States to Wake Island
            4 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
    
        Place Units - Americans
            1 transport placed in 104 Sea Zone
            4 infantry placed in Central United States
            3 battleships and 1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            1 infantry moved from Kweichow to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hunan to Kwangtung
            1 fighter moved from Honan to Kwangtung
            1 artillery and 1 infantry moved from Honan to Shansi
            1 infantry moved from Inner Mongolia to Shansi
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Kiangsi
            Battle in Shansi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Shansi, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Shansi, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 artillery in Shansi, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Kiangsi from Japanese, taking Shansi from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry
            Battle in Kwangtung
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour, 1 factory_minor and 1 harbour
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 fighter
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
    
        Place Units - Chinese
            2 infantry placed in Kiangsi
            1 artillery and 3 infantry placed in Shansi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Japanese regular : 0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 battleships, 7 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
            2 infantry moved from Iwo Jima to 18 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 18 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu
            4 fighters and 1 tactical_bomber moved from 18 Sea Zone to Kiangsu
            2 cruisers and 2 marines moved from 18 Sea Zone to 33 Sea Zone
            2 marines moved from 33 Sea Zone to Marshall Islands
            1 infantry moved from Morocco to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Marshall Islands
                Americans attack with 2 marines
                Japanese defend with 1 infantry
                    Americans roll dice for 2 cruisers in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese with 2 marines remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 tactical_bomber
                    Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/9 hits, 3.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/6 hits, 2.33 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 battleship, 1 carrier and 3 destroyers moved from 18 Sea Zone to 33 Sea Zone
            1 carrier moved from 27 Sea Zone to 33 Sea Zone
            2 carriers moved from 18 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            1 aaGun moved from Western United States to Mexico
            2 carriers, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
            1 marine moved from Morocco to 93 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 93 Sea Zone to 113 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            1 marine moved from 113 Sea Zone to United Kingdom
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            1 transport moved from 89 Sea Zone to 88 Sea Zone
            2 infantry moved from Brazil to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to French West Africa
            1 bomber moved from Nigeria to United Kingdom
            1 destroyer and 1 submarine moved from 55 Sea Zone to 33 Sea Zone
            3 fighters moved from Western United States to Wake Island
            4 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
    
        Place Units - Americans
            1 transport placed in 104 Sea Zone
            4 infantry placed in Central United States
            3 battleships and 1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            1 infantry moved from Kweichow to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hunan to Kwangtung
            1 fighter moved from Honan to Kwangtung
            1 artillery and 1 infantry moved from Honan to Shansi
            1 infantry moved from Inner Mongolia to Shansi
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Kiangsi
            Battle in Shansi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Shansi, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Shansi, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 artillery in Shansi, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Kiangsi from Japanese, taking Shansi from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry
            Battle in Kwangtung
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour, 1 factory_minor and 1 harbour
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 fighter
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
    
        Place Units - Chinese
            2 infantry placed in Kiangsi
            1 artillery and 3 infantry placed in Shansi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    
        Purchase Units - British
            British repair damage of 20x factory_major; Remaining resources: 31 PUs; 
            British buy 1 battleship and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 submarines moved from 83 Sea Zone to 99 Sea Zone
            3 submarines moved from 100 Sea Zone to 99 Sea Zone
            1 transport moved from 83 Sea Zone to 100 Sea Zone
            2 infantry moved from Syria to 100 Sea Zone
            2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Greece
            3 fighters moved from Malta to Greece
            1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from Tunisia to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone
            1 armour and 1 infantry moved from 101 Sea Zone to Greece
            1 infantry moved from Siam to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - British
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Western Germany causes 5 damage total. 
            Battle in Greece
                British attack with 1 armour, 3 fighters and 3 infantry
                Germans defend with 4 infantry
                    British roll dice for 1 armour, 3 fighters and 3 infantry in Greece, round 2 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the British lost in Greece
                    British roll dice for 1 armour, 3 fighters and 1 infantry in Greece, round 3 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Greece
                British win, taking Greece from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - British
            1 carrier moved from 94 Sea Zone to 101 Sea Zone
            1 cruiser moved from 94 Sea Zone to 101 Sea Zone
            2 fighters moved from Greece to 101 Sea Zone
            1 fighter moved from Greece to Syria
            1 mech_infantry moved from Trans-Jordan to Syria
            1 fighter moved from Southern Persia to Syria
            9 infantry moved from Burma to Shan State
            1 tactical_bomber moved from Eastern India to Shan State
            1 fighter moved from Eastern India to Shan State
            1 fighter moved from Burma to Shan State
            1 battleship moved from 81 Sea Zone to 40 Sea Zone
            5 infantry moved from Eastern India to Burma
            1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Egypt
            3 infantry moved from Union of South Africa to Rhodesia
            1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
            2 cruisers and 1 destroyer moved from 94 Sea Zone to 113 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - British
            1 battleship and 2 transports placed in 113 Sea Zone
    
        Turn Complete - British
            British collect 39 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            2 submarines placed in 40 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,3,2,6,4,4,3,2
            UK_Pacific collect 15 PUs (5 lost to blockades); end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in 40 Sea Zone change ownership: 2 submarines
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Americans regular : 1.00
    Japanese regular : 0.00
    Germans AA : -0.17
    Germans regular : 0.33
    British regular : 1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 artilleries and 6 infantry moved from Northern Italy to Yugoslavia
            4 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,1,3,3,3,3,3,6,3,1,1
            Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame

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