scram of 111
Ghostglider Allies Vs dawgoneit Axis. No Bid. PTV
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Eastern United States to French West Africa 1 armour and 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone 1 armour and 1 infantry moved from 89 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Central United States to 104 Sea Zone 1 marine moved from Eastern United States to 104 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 93 Sea Zone to Morocco 3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone 2 fighters moved from Hawaiian Islands to 7 Sea Zone 1 fighter moved from Hawaiian Islands to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Battle in 17 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 7 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 4 destroyers Americans roll dice for 5 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Japanese roll dice for 4 destroyers in 7 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 7 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 fighters Casualties for Japanese: 4 destroyers Battle in Morocco Americans attack with 2 artilleries, 2 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in French West Africa Americans attack with 1 armour, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French West Africa Americans roll dice for 1 armour and 1 bomber in French West Africa, round 3 : 1/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 bomber moved from French West Africa to Nigeria 1 infantry moved from Eastern United States to 104 Sea Zone 1 mech_infantry moved from Central United States to 104 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 infantry and 1 mech_infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 2 fighters moved from Eastern United States to 93 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 27 Sea Zone to 18 Sea Zone 1 fighter moved from 17 Sea Zone to 18 Sea Zone 3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone 1 carrier moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 2 submarines placed in 11 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2 Americans collect 56 PUs (2 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 1.33 Neutral_Axis regular : 0.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 4 infantry moved from Szechwan to Yunnan 1 artillery moved from Hopei to Kiangsi 1 fighter moved from Szechwan to Kiangsi Combat - Chinese Chinese creates battle in territory Anhwe Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Yunnan Chinese attack with 4 infantry Japanese defend with 1 armour Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Kiangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi Chinese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour and 1 infantry Casualties for Chinese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsi to Honan Place Units - Chinese 1 infantry placed in Inner Mongolia 1 infantry placed in Shansi 1 infantry placed in Hopei 1 infantry placed in Honan Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -1.33 -
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Szechwan to Kwangtung UK_Pacific take Kwangtung from Japanese 3 infantry moved from Shan State to Malaya 1 fighter moved from Eastern India to Malaya 4 infantry moved from Iraq to Syria 1 fighter moved from Malta to Syria 1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia 1 fighter moved from 94 Sea Zone to Tunisia Combat - BritishCombat Hit Differential Summary :
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scramble to Malaya?
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Szechwan to Kwangtung UK_Pacific take Kwangtung from Japanese 3 infantry moved from Shan State to Malaya 1 fighter moved from Eastern India to Malaya 4 infantry moved from Iraq to Syria 1 fighter moved from Malta to Syria 1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia 1 fighter moved from 94 Sea Zone to Tunisia Combat - BritishCombat Hit Differential Summary :
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@ghostglider max scramble
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2 offensive this. OOL?
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Szechwan to Kwangtung UK_Pacific take Kwangtung from Japanese 3 infantry moved from Shan State to Malaya 1 fighter moved from Eastern India to Malaya 4 infantry moved from Iraq to Syria 1 fighter moved from Malta to Syria 1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia 1 fighter moved from 94 Sea Zone to Tunisia Combat - British Japanese scrambles 3 units out of 132 Sea Zone to defend against the attack in Malaya Battle in Tunisia British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia British win, taking Tunisia from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Syria British attack with 1 fighter and 4 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 fighter and 4 infantry in Syria, round 2 : 1/5 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Malaya British attack with 1 fighter and 3 infantry Japanese defend with 1 artillery, 3 fighters, 1 harbour and 1 infantry British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Malaya, round 2 : 2/5 hits, 2.67 expected hitsCombat Hit Differential Summary :
Japanese regular : -0.67 Neutral_Axis regular : -0.67 British regular : 1.17 -
@ghostglider man, artillery
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Eastern United States to French West Africa 1 armour and 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone 1 armour and 1 infantry moved from 89 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Central United States to 104 Sea Zone 1 marine moved from Eastern United States to 104 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 93 Sea Zone to Morocco 3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone 2 fighters moved from Hawaiian Islands to 7 Sea Zone 1 fighter moved from Hawaiian Islands to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Battle in 17 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 7 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 4 destroyers Americans roll dice for 5 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Japanese roll dice for 4 destroyers in 7 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 7 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 fighters Casualties for Japanese: 4 destroyers Battle in Morocco Americans attack with 2 artilleries, 2 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in French West Africa Americans attack with 1 armour, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French West Africa Americans roll dice for 1 armour and 1 bomber in French West Africa, round 3 : 1/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 bomber moved from French West Africa to Nigeria 1 infantry moved from Eastern United States to 104 Sea Zone 1 mech_infantry moved from Central United States to 104 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 infantry and 1 mech_infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 2 fighters moved from Eastern United States to 93 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 27 Sea Zone to 18 Sea Zone 1 fighter moved from 17 Sea Zone to 18 Sea Zone 3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone 1 carrier moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 2 submarines placed in 11 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2 Americans collect 56 PUs (2 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 4 infantry moved from Szechwan to Yunnan 1 artillery moved from Hopei to Kiangsi 1 fighter moved from Szechwan to Kiangsi Combat - Chinese Chinese creates battle in territory Anhwe Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Yunnan Chinese attack with 4 infantry Japanese defend with 1 armour Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Kiangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi Chinese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour and 1 infantry Casualties for Chinese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsi to Honan Place Units - Chinese 1 infantry placed in Inner Mongolia 1 infantry placed in Shansi 1 infantry placed in Hopei 1 infantry placed in Honan Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 3 infantry, 3 submarines and 2 transports; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Szechwan to Kwangtung UK_Pacific take Kwangtung from Japanese 3 infantry moved from Shan State to Malaya 1 fighter moved from Eastern India to Malaya 4 infantry moved from Iraq to Syria 1 fighter moved from Malta to Syria 1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia 1 fighter moved from 94 Sea Zone to Tunisia Combat - British Japanese scrambles 3 units out of 132 Sea Zone to defend against the attack in Malaya Battle in Tunisia British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia British win, taking Tunisia from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Syria British attack with 1 fighter and 4 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 fighter and 4 infantry in Syria, round 2 : 1/5 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Malaya British attack with 1 fighter and 3 infantry Japanese defend with 1 artillery, 3 fighters, 1 harbour and 1 infantry British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Malaya, round 2 : 2/5 hits, 2.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Malaya 1 fighter owned by the British retreated 1 infantry owned by the British retreated to Shan State Japanese win with 3 fighters remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Moving scrambled unit from Malaya to 132 Sea Zone Moving scrambled unit from Malaya to 132 Sea Zone Moving scrambled unit from Malaya to 132 Sea Zone Non Combat Move - British 1 fighter moved from Malaya to Burma 1 armour moved from Eastern India to Yunnan 4 infantry moved from Eastern India to Burma 1 fighter and 1 tactical_bomber moved from Baluchistan to Eastern India 1 fighter moved from Syria to Southern Persia 1 mech_infantry moved from Anglo-Egyptian Sudan to Trans-Jordan 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan 3 submarines moved from 73 Sea Zone to 83 Sea Zone 1 fighter moved from Tunisia to Malta 1 fighter moved from Gibraltar to Malta 1 fighter moved from Gibraltar to Malta Place Units - British 2 transports placed in 109 Sea Zone 3 submarines placed in 100 Sea Zone 3 infantry placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 5 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,5,1,3 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2,6,3,5,4,6,3,5,4,6,5,6,3,6 UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 1.33 Japanese regular : -0.67 Neutral_Axis regular : -0.67 British regular : 1.17 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Eastern United States to French West Africa 1 armour and 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone 1 armour and 1 infantry moved from 89 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Central United States to 104 Sea Zone 1 marine moved from Eastern United States to 104 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 93 Sea Zone to Morocco 3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone 2 fighters moved from Hawaiian Islands to 7 Sea Zone 1 fighter moved from Hawaiian Islands to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Battle in 17 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 7 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 4 destroyers Americans roll dice for 5 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Japanese roll dice for 4 destroyers in 7 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 7 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 fighters Casualties for Japanese: 4 destroyers Battle in Morocco Americans attack with 2 artilleries, 2 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in French West Africa Americans attack with 1 armour, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French West Africa Americans roll dice for 1 armour and 1 bomber in French West Africa, round 3 : 1/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 bomber moved from French West Africa to Nigeria 1 infantry moved from Eastern United States to 104 Sea Zone 1 mech_infantry moved from Central United States to 104 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 infantry and 1 mech_infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 2 fighters moved from Eastern United States to 93 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 27 Sea Zone to 18 Sea Zone 1 fighter moved from 17 Sea Zone to 18 Sea Zone 3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone 1 carrier moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 2 submarines placed in 11 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2 Americans collect 56 PUs (2 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 4 infantry moved from Szechwan to Yunnan 1 artillery moved from Hopei to Kiangsi 1 fighter moved from Szechwan to Kiangsi Combat - Chinese Chinese creates battle in territory Anhwe Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Yunnan Chinese attack with 4 infantry Japanese defend with 1 armour Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Kiangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi Chinese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour and 1 infantry Casualties for Chinese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsi to Honan Place Units - Chinese 1 infantry placed in Inner Mongolia 1 infantry placed in Shansi 1 infantry placed in Hopei 1 infantry placed in Honan Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 3 infantry, 3 submarines and 2 transports; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Szechwan to Kwangtung UK_Pacific take Kwangtung from Japanese 3 infantry moved from Shan State to Malaya 1 fighter moved from Eastern India to Malaya 4 infantry moved from Iraq to Syria 1 fighter moved from Malta to Syria 1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia 1 fighter moved from 94 Sea Zone to Tunisia Combat - British Japanese scrambles 3 units out of 132 Sea Zone to defend against the attack in Malaya Battle in Tunisia British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia British win, taking Tunisia from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Syria British attack with 1 fighter and 4 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 fighter and 4 infantry in Syria, round 2 : 1/5 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Malaya British attack with 1 fighter and 3 infantry Japanese defend with 1 artillery, 3 fighters, 1 harbour and 1 infantry British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Malaya, round 2 : 2/5 hits, 2.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Malaya 1 fighter owned by the British retreated 1 infantry owned by the British retreated to Shan State Japanese win with 3 fighters remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Moving scrambled unit from Malaya to 132 Sea Zone Moving scrambled unit from Malaya to 132 Sea Zone Moving scrambled unit from Malaya to 132 Sea Zone Non Combat Move - British 1 fighter moved from Malaya to Burma 1 armour moved from Eastern India to Yunnan 4 infantry moved from Eastern India to Burma 1 fighter and 1 tactical_bomber moved from Baluchistan to Eastern India 1 fighter moved from Syria to Southern Persia 1 mech_infantry moved from Anglo-Egyptian Sudan to Trans-Jordan 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan 3 submarines moved from 73 Sea Zone to 83 Sea Zone 1 fighter moved from Tunisia to Malta 1 fighter moved from Gibraltar to Malta 1 fighter moved from Gibraltar to Malta Place Units - British 2 transports placed in 109 Sea Zone 3 submarines placed in 100 Sea Zone 3 infantry placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 5 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,5,1,3 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2,6,3,5,4,6,3,5,4,6,5,6,3,6 UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 1.33 Japanese regular : -0.67 Neutral_Axis regular : -0.67 British regular : 1.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Place Units - Italians 2 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 7 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from New South Wales to 56 Sea Zone 2 fighters moved from Java to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 transport moved from 45 Sea Zone to 47 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 2 fighters moved from 56 Sea Zone to Java 1 fighter moved from 56 Sea Zone to Dutch New Guinea 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 fighter moved from Szechwan to Yunnan Place Units - ANZAC 2 submarines placed in 64 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 2.17 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 7 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from New South Wales to 56 Sea Zone 2 fighters moved from Java to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 transport moved from 45 Sea Zone to 47 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 2 fighters moved from 56 Sea Zone to Java 1 fighter moved from 56 Sea Zone to Dutch New Guinea 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 fighter moved from Szechwan to Yunnan Place Units - ANZAC 2 submarines placed in 64 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 40 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 2.17 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 armour and 5 mech_infantrys moved from Germany to Baltic States 3 armour and 5 mech_infantrys moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 3 armour moved from Western Ukraine to Ukraine 3 armour moved from Romania to Ukraine Germans take Bessarabia from Russians 2 infantry moved from Norway to Finland 2 fighters and 3 tactical_bombers moved from Slovakia Hungary to Finland 2 fighters and 2 tactical_bombers moved from Germany to Finland 4 bombers moved from Western Germany to Archangel Combat - Germans Battle in Baltic States Germans attack with 4 armour and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour and 5 mech_infantrys in Baltic States, round 2 : 0/9 hits, 3.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 armour and 5 mech_infantrys in Baltic States, round 3 : 2/9 hits, 3.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 4 bombers Russians defend with 2 fighters and 1 tactical_bomber Germans roll dice for 4 bombers in Archangel, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 bomber owned by the Germans lost in Archangel Germans win with 3 bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 bomber Casualties for Russians: 2 fighters and 1 tactical_bomber Battle in Ukraine Germans attack with 6 armour Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 armour in Ukraine, round 2 : 4/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 6 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 3 bombers moved from Archangel to Finland 2 infantry moved from Southern Belarus to Eastern Poland 1 aaGun moved from Germany to Western Germany Place Units - Germans 3 armour and 3 mech_infantrys placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,3 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Russians regular : -1.83 Germans regular : -3.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Buryatia to Northern Manchuria Chinese take Northern Manchuria from Japanese 2 infantry moved from Central Mongolia to Chahar Combat - Russians Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 artillery Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 aaGuns and 15 infantry moved from Sakha to Amur 1 infantry moved from Ulaanbaatar to Buyant-Uhaa 1 infantry moved from Tambov to Rostov 1 infantry moved from Tula to Kursk 1 mech_infantry moved from Leningrad to Yaroslavl 1 artillery and 3 infantry moved from Karelia to Archangel 4 artilleries moved from Tula to Kursk 1 artillery and 1 infantry moved from Tambov to Kursk 3 mech_infantrys moved from Stalingrad to Kursk 1 armour and 1 mech_infantry moved from Russia to Kursk 1 armour and 1 mech_infantry moved from Tula to Kursk 3 infantry moved from Tula to Kursk 1 armour moved from Komi to Samara Place Units - Russians 1 infantry placed in Leningrad 2 artilleries and 8 infantry placed in Russia 3 armour placed in Stalingrad Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : 0.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 armour moved from Kiangsu to Kwangtung 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung 3 fighters and 2 tactical_bombers moved from 132 Sea Zone to Yunnan 2 infantry moved from Southern Manchuria to Northern Manchuria 3 fighters and 3 tactical_bombers moved from Southern Manchuria to Northern Manchuria 5 infantry moved from Jehol to Chahar 5 infantry moved from Jehol to Shansi 6 transports moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 3 fighters and 2 tactical_bombers moved from Kwangsi to Kyushu 2 bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Northern Manchuria Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Northern Manchuria, round 2 : 4/8 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchuria Japanese win, taking Northern Manchuria from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers British defend with 1 armour; ANZAC defend with 1 fighter; Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.83 expected hits Chinese roll dice for 1 armour, 1 fighter and 4 infantry in Yunnan, round 2 : 4/6 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 armour and 1 fighter in Yunnan, round 3 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 armour owned by the British lost in Yunnan Japanese win with 1 fighter remaining. Battle score for attacker is -36 Casualties for Japanese: 2 bombers, 2 fighters and 2 tactical_bombers Casualties for Chinese: 4 infantry Casualties for British: 1 armour Casualties for ANZAC: 1 fighter Battle in Chahar Japanese attack with 5 infantry Russians defend with 2 infantry Japanese roll dice for 5 infantry in Chahar, round 2 : 1/5 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Japanese roll dice for 4 infantry in Chahar, round 3 : 0/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Chahar, round 6 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for Russians: 2 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 1 fighter Casualties for British: 1 mech_infantry Battle in Shansi Japanese attack with 5 infantry Chinese defend with 1 infantry Japanese roll dice for 5 infantry in Shansi, round 2 : 0/5 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Japanese roll dice for 4 infantry in Shansi, round 3 : 0/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Japanese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 3 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kwangtung to Kiangsu 1 fighter moved from Yunnan to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from Northern Manchuria to Japan 3 aaGuns moved from Japan to Kyushu Place Units - Japanese 10 infantry placed in Japan 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Chinese regular : 4.67 Japanese regular : -1.17 UK_Pacific regular : 0.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 battleships, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 2 infantry moved from Iwo Jima to 18 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 18 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu 4 fighters and 1 tactical_bomber moved from 18 Sea Zone to Kiangsu 2 cruisers and 2 marines moved from 18 Sea Zone to 33 Sea Zone 2 marines moved from 33 Sea Zone to Marshall Islands 1 infantry moved from Morocco to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Battle in Marshall Islands Americans attack with 2 marines Japanese defend with 1 infantry Americans roll dice for 2 cruisers in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese with 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 tactical_bomber Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/9 hits, 3.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/6 hits, 2.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/7 hits, 3.33 expected hits Japanese roll dice for 1 tactical_bomber in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 3 infantry Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 battleship, 1 carrier and 3 destroyers moved from 18 Sea Zone to 33 Sea Zone 1 carrier moved from 27 Sea Zone to 33 Sea Zone 2 carriers moved from 18 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 1 aaGun moved from Western United States to Mexico 2 carriers, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone 1 marine moved from Morocco to 93 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 marine moved from 113 Sea Zone to United Kingdom 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 transport moved from 89 Sea Zone to 88 Sea Zone 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to French West Africa 1 bomber moved from Nigeria to United Kingdom 1 destroyer and 1 submarine moved from 55 Sea Zone to 33 Sea Zone 3 fighters moved from Western United States to Wake Island 4 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe Place Units - Americans 1 transport placed in 104 Sea Zone 4 infantry placed in Central United States 3 battleships and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 battleships, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 2 infantry moved from Iwo Jima to 18 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 18 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu 4 fighters and 1 tactical_bomber moved from 18 Sea Zone to Kiangsu 2 cruisers and 2 marines moved from 18 Sea Zone to 33 Sea Zone 2 marines moved from 33 Sea Zone to Marshall Islands 1 infantry moved from Morocco to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Battle in Marshall Islands Americans attack with 2 marines Japanese defend with 1 infantry Americans roll dice for 2 cruisers in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese with 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 tactical_bomber Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/9 hits, 3.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/6 hits, 2.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/7 hits, 3.33 expected hits Japanese roll dice for 1 tactical_bomber in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 3 infantry Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 battleship, 1 carrier and 3 destroyers moved from 18 Sea Zone to 33 Sea Zone 1 carrier moved from 27 Sea Zone to 33 Sea Zone 2 carriers moved from 18 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 1 aaGun moved from Western United States to Mexico 2 carriers, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone 1 marine moved from Morocco to 93 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 marine moved from 113 Sea Zone to United Kingdom 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 transport moved from 89 Sea Zone to 88 Sea Zone 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to French West Africa 1 bomber moved from Nigeria to United Kingdom 1 destroyer and 1 submarine moved from 55 Sea Zone to 33 Sea Zone 3 fighters moved from Western United States to Wake Island 4 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe Place Units - Americans 1 transport placed in 104 Sea Zone 4 infantry placed in Central United States 3 battleships and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kwangtung 1 fighter moved from Honan to Kwangtung 1 artillery and 1 infantry moved from Honan to Shansi 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese Combat - Chinese Chinese creates battle in territory Kiangsi Battle in Shansi Chinese attack with 1 artillery and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Shansi, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Shansi, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 artillery in Shansi, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Kiangsi from Japanese, taking Shansi from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Battle in Kwangtung Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour, 1 factory_minor and 1 harbour Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Place Units - Chinese 2 infantry placed in Kiangsi 1 artillery and 3 infantry placed in Shansi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : 0.17





