Ghostglider Allies Vs dawgoneit Axis. No Bid. PTV


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 aaGun moved from 27 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 transports placed in 104 Sea Zone
            1 carrier placed in 11 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            Americans undo move 1.
            1 transport placed in 104 Sea Zone
            1 transport placed in 104 Sea Zone
            2 fighters placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            1 infantry moved from Shansi to Jehol
                  Chinese take Jehol from Japanese
            2 artilleries and 4 infantry moved from Hopei to Hunan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Honan to Yunnan
            1 artillery and 4 infantry moved from Honan to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Kiangsi
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Kiangsi from Japanese with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 artilleries and 4 infantry
                Japanese defend with 2 armour and 3 infantry
                    Chinese roll dice for 2 artilleries and 4 infantry in Hunan, round 2 : 3/6 hits, 1.67 expected hits
                    Japanese roll dice for 2 armour and 3 infantry in Hunan, round 2 : 4/5 hits, 2.00 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 artilleries in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 armour in Hunan, round 3 : 1/2 hits, 1.00 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                1 artillery owned by the Chinese retreated to Hopei
                Japanese win with 2 armour remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 4 infantry
                Casualties for Japanese: 3 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/6 hits, 3.00 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
                1 artillery owned by the Chinese retreated to Honan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.83
    Japanese regular : 3.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 aaGun moved from 27 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 transports placed in 104 Sea Zone
            1 carrier placed in 11 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            Americans undo move 1.
            1 transport placed in 104 Sea Zone
            1 transport placed in 104 Sea Zone
            2 fighters placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            1 infantry moved from Shansi to Jehol
                  Chinese take Jehol from Japanese
            2 artilleries and 4 infantry moved from Hopei to Hunan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Honan to Yunnan
            1 artillery and 4 infantry moved from Honan to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Kiangsi
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Kiangsi from Japanese with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 artilleries and 4 infantry
                Japanese defend with 2 armour and 3 infantry
                    Chinese roll dice for 2 artilleries and 4 infantry in Hunan, round 2 : 3/6 hits, 1.67 expected hits
                    Japanese roll dice for 2 armour and 3 infantry in Hunan, round 2 : 4/5 hits, 2.00 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 artilleries in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 armour in Hunan, round 3 : 1/2 hits, 1.00 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                1 artillery owned by the Chinese retreated to Hopei
                Japanese win with 2 armour remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 4 infantry
                Casualties for Japanese: 3 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/6 hits, 3.00 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
                1 artillery owned by the Chinese retreated to Honan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from French Madagascar to 74 Sea Zone
            1 infantry moved from Tanganyika Territory to 74 Sea Zone
            2 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
            2 infantry moved from 82 Sea Zone to Iraq
            3 infantry moved from Southern Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 armour moved from Alexandria to Libya
                  British take Tobruk from Italians
            1 artillery moved from Alexandria to 100 Sea Zone
            1 infantry moved from Crete to 100 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Libya
            1 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 fighter and 3 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 fighter moved from 100 Sea Zone to Libya
    
        Combat - British
            Battle in Iraq
                British attack with 1 fighter, 5 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 2.00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Shan State
                British attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 4 infantry in Shan State, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Libya
                British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
                British win, taking Libya from Italians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Libya to Malta
            1 aaGun moved from Crete to 100 Sea Zone
            1 aaGun, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 100 Sea Zone to 94 Sea Zone
            1 aaGun moved from 94 Sea Zone to Algeria
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 94 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan
            1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
            1 infantry moved from Tanganyika Territory to Kenya
            1 fighter moved from Shan State to Eastern India
            5 infantry moved from Eastern India to Burma
            3 aaGuns and 9 infantry moved from Burma to Yunnan
            1 mech_infantry moved from Burma to Szechwan
            1 fighter and 1 tactical_bomber moved from Iraq to Baluchistan
            1 battleship moved from 40 Sea Zone to 81 Sea Zone
    
        Place Units - British
            3 submarines placed in 73 Sea Zone
            1 factory_minor placed in Egypt
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,3,5,6,3,5,6,6,4,6,1,1,4,1,2
            UK_Pacific collect 11 PUs (3 lost to blockades); end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in Eastern India change ownership: 1 armour and 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.83
    Italians regular : -0.67
    Japanese regular : 3.33
    Neutral_Axis regular : 0.00
    British regular : 2.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Place Units - Italians
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Burma to 43 Sea Zone
            1 submarine moved from 64 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 43 Sea Zone to Java
            1 infantry moved from Sumatra to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 aaGun and 1 infantry moved from 45 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 infantry moved from New South Wales to 64 Sea Zone
            1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 artillery and 1 infantry moved from South Australia to Queensland
            1 fighter moved from Sumatra to Shan State
            1 fighter moved from Shan State to Yunnan
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - ANZAC
            2 submarines placed in 64 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Burma to 43 Sea Zone
            1 submarine moved from 64 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 43 Sea Zone to Java
            1 infantry moved from Sumatra to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 aaGun and 1 infantry moved from 45 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 infantry moved from New South Wales to 64 Sea Zone
            1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 artillery and 1 infantry moved from South Australia to Queensland
            1 fighter moved from Sumatra to Shan State
            1 fighter moved from Shan State to Yunnan
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - ANZAC
            2 submarines placed in 64 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour, 6 artilleries, 24 infantry and 10 mech_infantrys moved from Eastern Poland to Southern Belarus
            1 armour and 1 infantry moved from Poland to Baltic States
            3 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
            4 bombers moved from Western Germany to United Kingdom
            2 fighters and 2 tactical_bombers moved from Western Germany to Baltic States
            9 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @ghostglider any scramble in sz98?


  • no scramble

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour, 6 artilleries, 24 infantry and 10 mech_infantrys moved from Eastern Poland to Southern Belarus
            1 armour and 1 infantry moved from Poland to Baltic States
            3 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
            4 bombers moved from Western Germany to United Kingdom
            2 fighters and 2 tactical_bombers moved from Western Germany to Baltic States
            9 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/4 hits, 0.67 expected hits
                Bombing raid in United Kingdom rolls: 5,8,4,4 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom causes 20 damage total. 
            Battle in 98 Sea Zone
                Germans attack with 3 fighters and 3 tactical_bombers
                British defend with 1 transport
                    1 transport owned by the British lost in 98 Sea Zone
                Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Baltic States
                Germans attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Baltic States, round 2 : 5/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Southern Belarus
                Germans attack with 6 armour, 6 artilleries, 24 infantry and 10 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 6 armour, 6 artilleries, 24 infantry and 10 mech_infantrys in Southern Belarus, round 2 : 19/46 hits, 12.67 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
                Germans win, taking Southern Belarus from Russians with 6 armour, 6 artilleries, 23 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Eastern Poland to Southern Belarus
            2 fighters and 2 tactical_bombers moved from Baltic States to Germany
            3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from 98 Sea Zone to Southern Italy
            2 fighters and 3 tactical_bombers moved from 98 Sea Zone to Slovakia Hungary
            3 armour moved from Greece to Romania
            4 bombers moved from United Kingdom to Western Germany
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            4 armour and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,1
            Germans collect 46 PUs (1 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.67
    Russians regular : 1.33
    Germans regular : 8.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 9 infantry moved from Archangel to Karelia
            1 infantry moved from Leningrad to Baltic States
            1 fighter moved from Russia to Karelia
            1 infantry moved from Northern Belarus to Baltic States
            1 tactical_bomber moved from Russia to Karelia
            1 fighter moved from Russia to Baltic States
            1 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            15 infantry moved from Amur to Sakha
            1 cruiser and 1 submarine moved from 118 Sea Zone to 116 Sea Zone
    
        Combat - Russians
            Battle in 116 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 cruiser, 1 destroyer and 1 transport
                    Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 cruiser in 116 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 116 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 116 Sea Zone
                    1 transport owned by the Germans lost in 116 Sea Zone
                Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 25
                Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
            Battle in Karelia
                Russians attack with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
                Germans defend with 9 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber in Karelia, round 2 : 3/12 hits, 3.17 expected hits
                    Germans roll dice for 9 infantry in Karelia, round 2 : 3/9 hits, 3.00 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Karelia, round 3 : 4/9 hits, 2.67 expected hits
                    Germans roll dice for 6 infantry in Karelia, round 3 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Karelia, round 4 : 2/7 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Karelia, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 6 infantry
                Casualties for Germans: 9 infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Sakha
                Russians attack with 15 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 15 infantry in Sakha, round 2 : 2/15 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sakha
                Russians win, taking Sakha from Japanese with 15 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Sakha
            2 infantry moved from Ulaanbaatar to Central Mongolia
            1 armour moved from Yenisey to Komi
            1 fighter and 1 tactical_bomber moved from Karelia to Archangel
            16 infantry moved from Russia to Tula
            1 armour, 5 infantry and 1 mech_infantry moved from Bryansk to Tula
            4 artilleries and 11 infantry moved from Kursk to Tula
            1 artillery and 2 infantry moved from Stalingrad to Tambov
            1 infantry moved from Smolensk to Bryansk
            4 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Smolensk to Russia
            1 infantry moved from Smolensk to Northern Belarus
            1 fighter moved from Baltic States to Archangel
            1 infantry moved from Yakut S.S.R. to Ulaanbaatar
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            3 mech_infantrys placed in Stalingrad
            1 mech_infantry placed in Urals
            Russians undo move 3.
            1 mech_infantry placed in Leningrad
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -0.50
    Russians regular : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 destroyer moved from 7 Sea Zone to 17 Sea Zone
            1 submarine moved from 38 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 132 Sea Zone
            1 artillery and 1 infantry moved from 132 Sea Zone to Malaya
            1 infantry moved from Kweichow to Yunnan
            2 armour moved from Hunan to Yunnan
            2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan
            2 bombers moved from Kiangsu to Yunnan
            4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Yunnan
            1 armour and 2 infantry moved from Kiangsu to Kiangsi
            4 infantry moved from Korea to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            2 transports moved from 20 Sea Zone to 7 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from Japan to 7 Sea Zone
            1 infantry moved from Iwo Jima to 7 Sea Zone
            1 infantry moved from Japan to 7 Sea Zone
            4 infantry and 2 transports moved from 7 Sea Zone to 20 Sea Zone
            2 battleships and 2 cruisers moved from 37 Sea Zone to 132 Sea Zone
            10 infantry moved from 20 Sea Zone to Jehol
            1 artillery and 7 infantry moved from Northern Manchuria to Southern Manchuria
            3 fighters and 3 tactical_bombers moved from Northern Manchuria to Jehol
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 56 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Malaya
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 battleships in Malaya, round 2 : 2/2 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 armour, 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers
                British defend with 3 aaGuns and 10 infantry
                    British roll AA dice in Yunnan : 0/9 hits, 1.50 expected hits
                    Japanese roll dice for 2 armour, 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 8/15 hits, 7.83 expected hits
                    Chinese roll dice for 3 aaGuns and 10 infantry in Yunnan, round 2 : 1/10 hits, 3.33 expected hits
                    1 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 2 armour, 2 bombers, 6 fighters and 4 tactical_bombers in Yunnan, round 3 : 6/14 hits, 7.67 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 3 : 1/5 hits, 1.67 expected hits
                    1 armour owned by the Japanese and 5 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 36
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for British: 3 aaGuns and 10 infantry
            Battle in Jehol
                Japanese attack with 3 fighters, 10 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 10 infantry and 3 tactical_bombers in Jehol, round 2 : 7/16 hits, 5.17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 3 fighters, 10 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 armour and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 carriers moved from 37 Sea Zone to 132 Sea Zone
            3 fighters and 2 tactical_bombers moved from Yunnan to 132 Sea Zone
            2 bombers, 3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            3 fighters and 3 tactical_bombers moved from Jehol to Southern Manchuria
            1 aaGun moved from Northern Manchuria to Southern Manchuria
            1 destroyer moved from 37 Sea Zone to 132 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 37 Sea Zone
            1 cruiser moved from 7 Sea Zone to 37 Sea Zone
            1 submarine moved from 7 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            3 destroyers placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.00
    Japanese regular : 0.33
    British AA : -1.50
    UK_Pacific regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 bomber moved from Eastern United States to French West Africa
            1 armour and 1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
            1 armour and 1 infantry moved from 89 Sea Zone to French West Africa
            1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
            1 marine moved from Eastern United States to 104 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 93 Sea Zone to Morocco
            3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone
            2 fighters moved from Hawaiian Islands to 7 Sea Zone
            1 fighter moved from Hawaiian Islands to 17 Sea Zone
            1 submarine moved from 27 Sea Zone to 17 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
            2 infantry moved from 18 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 17 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 7 Sea Zone
                Americans attack with 5 fighters and 1 tactical_bomber
                Japanese defend with 4 destroyers
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    Japanese roll dice for 4 destroyers in 7 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 7 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 4 destroyers
            Battle in Morocco
                Americans attack with 2 artilleries, 2 infantry and 1 marine
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in French West Africa
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in French West Africa
                    Americans roll dice for 1 armour and 1 bomber in French West Africa, round 3 : 1/2 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from French West Africa to Nigeria
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 mech_infantry moved from Central United States to 104 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
            1 infantry and 1 mech_infantry moved from 88 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
            2 fighters moved from Eastern United States to 93 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 artillery moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 27 Sea Zone to 18 Sea Zone
            1 fighter moved from 17 Sea Zone to 18 Sea Zone
            3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone
            1 carrier moved from 11 Sea Zone to 27 Sea Zone
    
        Place Units - Americans
            2 carriers, 1 destroyer and 2 submarines placed in 11 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
            Americans collect 56 PUs (2 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : 1.33
    Neutral_Axis regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            4 infantry moved from Szechwan to Yunnan
            1 artillery moved from Hopei to Kiangsi
            1 fighter moved from Szechwan to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Battle in Yunnan
                Chinese attack with 4 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 armour and 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi
                Chinese win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Honan
    
        Place Units - Chinese
            1 infantry placed in Inner Mongolia
            1 infantry placed in Shansi
            1 infantry placed in Hopei
            1 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : -1.33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Szechwan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            3 infantry moved from Shan State to Malaya
            1 fighter moved from Eastern India to Malaya
            4 infantry moved from Iraq to Syria
            1 fighter moved from Malta to Syria
            1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
            1 fighter moved from 94 Sea Zone to Tunisia
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • scramble to Malaya?


  • TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Szechwan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            3 infantry moved from Shan State to Malaya
            1 fighter moved from Eastern India to Malaya
            4 infantry moved from Iraq to Syria
            1 fighter moved from Malta to Syria
            1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
            1 fighter moved from 94 Sea Zone to Tunisia
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • @ghostglider max scramble


  • 2 offensive this. OOL?


  • TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Szechwan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            3 infantry moved from Shan State to Malaya
            1 fighter moved from Eastern India to Malaya
            4 infantry moved from Iraq to Syria
            1 fighter moved from Malta to Syria
            1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
            1 fighter moved from 94 Sea Zone to Tunisia
    
        Combat - British
            Japanese scrambles 3 units out of 132 Sea Zone to defend against the attack in Malaya
            Battle in Tunisia
                British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Tunisia
                British win, taking Tunisia from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Syria
                British attack with 1 fighter and 4 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 fighter and 4 infantry in Syria, round 2 : 1/5 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Syria
                British win, taking Syria from Neutral_Axis with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Malaya
                British attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery, 3 fighters, 1 harbour and 1 infantry
                    British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Malaya, round 2 : 2/5 hits, 2.67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Neutral_Axis regular : -0.67
    British regular : 1.17
    

    Savegame

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