Sigh - looking at this I see, even though I thought about it while determining my Turn, I forgot to post the Combat Move. I guess it is going to take me some time to get that habit ingrained. Luckily no game freezes so no edits.
Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 3 fighters moved from Western United States to 11 Sea Zone 1 artillery, 1 carrier, 3 fighters, 1 infantry and 1 transport moved from 11 Sea Zone to 8 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 2 fighters moved from Hawaiian Islands to 27 Sea Zone 1 armour, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 2 marines, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 27 Sea Zone to 8 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in Eastern United States 1 infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 13 infantry moved from Yunnan to Szechwan 1 fighter and 1 infantry moved from Eastern Sinkiang to Tsinghai 5 infantry moved from Eastern Sinkiang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Szechwan, round 2 : 3/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Western Sinkiang Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 3 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Tanganyika Territory 1 bomber moved from French Equatorial Africa to Tanganyika Territory 1 infantry moved from Belgian Congo to Kenya 1 infantry moved from Yunnan to Kweichow 2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow 1 infantry moved from Siam to French Indo China UK_Pacific take French Indo China from Neutral_Axis Combat - British Battle in Kweichow British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Tanganyika Territory British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Tanganyika Territory, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tanganyika Territory 1 bomber owned by the British retreated Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 artillery and 2 infantry moved from Union of South Africa to Rhodesia 1 bomber moved from Tanganyika Territory to Rhodesia 1 transport moved from 78 Sea Zone to 73 Sea Zone 1 destroyer moved from 83 Sea Zone to 82 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 40 Sea Zone to 82 Sea Zone 1 mech_infantry moved from Iraq to Northeast Persia British take Northeast Persia from Neutral_Allies 3 aaGuns, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Yunnan to Burma 2 fighters and 1 tactical_bomber moved from Kweichow to Burma 2 artilleries and 3 infantry moved from Eastern India to Burma Place Units - British 1 factory_minor placed in Iraq 2 artilleries and 1 infantry placed in Southern Persia 1 artillery and 2 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,3 British collect 27 PUs (4 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 3 infantry and 1 tactical_bomber placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,2,4 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,3,6,1,1,5,5,1,1,6,2,1,5,4,4,5 UK_Pacific collect 7 PUs (4 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 3 infantry and 1 tactical_bomberCombat Hit Differential Summary :
Chinese regular : 1.33 Italians regular : 0.33 Japanese regular : 0.67 British regular : -1.17 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 unit repaired. 1 artillery and 1 infantry moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Gibraltar to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery moved from Tunisia to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Malta 1 infantry moved from Yugoslavia to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Tunisia to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Malta 1 cruiser moved from 100 Sea Zone to 98 Sea Zone 1 armour moved from Egypt to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 armour moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 battleship moved from 100 Sea Zone to 99 Sea Zone 1 marine moved from Southern Italy to 99 Sea Zone 1 battleship and 1 marine moved from 99 Sea Zone to 101 Sea Zone 1 marine moved from 101 Sea Zone to Cyprus 1 transport moved from 100 Sea Zone to 99 Sea Zone 2 infantry moved from Yugoslavia to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete 1 infantry moved from Tanganyika Territory to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in Crete Battle in Cyprus Battle in Malta Italians attack with 1 artillery and 3 infantry British defend with 1 aaGun, 1 airfield and 1 infantry Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 1/4 hits, 1,00 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 2 infantry moved from Morocco to Algeria 1 aaGun and 1 infantry moved from Yugoslavia to Slovakia Hungary 1 fighter moved from Southern Italy to Egypt 2 fighters moved from Albania to Egypt 1 armour moved from Greece to Romania Place Units - Italians 1 tactical_bomber placed in Southern Italy 1 factory_minor placed in Egypt 1 transport placed in 99 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians regular : 0,50 British regular : 0,67 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Yunnan to Burma Non Combat Move - ANZAC 1 artillery moved from Eastern India to 40 Sea Zone 1 artillery and 1 transport moved from 40 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to Iraq Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2 ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Romania to Ukraine Germans take Bessarabia from Russians Germans take Ukraine from Russians 1 mech_infantry moved from Poland to Western Ukraine Germans take Western Ukraine from Russians 1 bomber moved from Western Germany to 117 Sea Zone 1 fighter and 1 tactical_bomber moved from Finland to 117 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 117 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 transports moved from 118 Sea Zone to 117 Sea Zone Combat - Germans Battle in 117 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 117 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 117 Sea Zone Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 11 Casualties for Russians: 1 cruiser Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 aaGun moved from France to Southern France Germans take Southern France from Neutral_Axis 1 infantry moved from Yugoslavia to 99 Sea Zone 1 aaGun, 6 artilleries and 25 infantry moved from Poland to Baltic States 2 armour moved from Germany to Baltic States 1 aaGun, 12 armour and 4 mech_infantrys moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland 1 bomber moved from 117 Sea Zone to Western Germany 4 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from Western Germany to Eastern Poland 1 fighter moved from Yugoslavia to Eastern Poland 2 artilleries and 6 infantry moved from Germany to Poland 2 infantry moved from Western Germany to Germany 1 submarine moved from 111 Sea Zone to 112 Sea Zone 1 submarine moved from 115 Sea Zone to 128 Sea Zone Place Units - Germans 2 armour and 1 tactical_bomber placed in Western Germany 2 artilleries and 8 infantry placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians regular : 0,50 Germans regular : 1,83 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 destroyer and 13 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 armour and 1 mech_infantry moved from Buryatia to Northern Manchuria Chinese take Northern Manchuria from Japanese 4 artilleries and 20 infantry moved from Leningrad to Vyborg Combat - Russians Battle in Vyborg Russians attack with 4 artilleries and 20 infantry Germans defend with 1 infantry Russians roll dice for 4 artilleries and 20 infantry in Vyborg, round 2 : 5/24 hits, 5.33 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 4 artilleries and 20 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Leningrad to Vyborg 2 aaGuns, 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Leningrad to Vologda 9 infantry moved from Russia to Smolensk 1 artillery and 6 infantry moved from Bryansk to Smolensk 2 fighters and 1 tactical_bomber moved from Vologda to Russia 1 submarine moved from 130 Sea Zone to 128 Sea Zone 2 aaGuns, 5 artilleries and 12 infantry moved from Amur to Northern Manchuria 7 infantry moved from Siberia to Amur 1 infantry moved from Southern Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Stalingrad 1 destroyer placed in 5 Sea Zone Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 marine moved from Solomon Islands to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Gilbert Islands 1 marine moved from New Britain to 47 Sea Zone 1 battleship and 1 marine moved from 47 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Guam 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from Dutch 1 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from Celebes to 45 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Manilla 1 marine moved from Java to 43 Sea Zone 1 battleship and 1 marine moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from Sumatra to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 44 Sea Zone 1 artillery moved from Borneo to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 marine moved from 36 Sea Zone to Manilla 1 infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Kwangtung to French Indo China 1 bomber moved from Kwangsi to French Indo China 1 bomber moved from Kwangsi to Davao 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 fighter and 1 tactical_bomber moved from Kwangsi to Manilla 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China Combat - Japanese Battle in Guam Battle in Gilbert Islands Battle in French Indo China Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 0/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 2/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking Guam from Americans, taking Gilbert Islands from UK_Pacific, taking French Indo China from UK_Pacific with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Manilla Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Manilla, round 2 : 3/5 hits, 1,83 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Davao Japanese attack with 1 artillery, 1 bomber and 3 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship in Davao, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 cruiser and 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 1 infantry moved from Malaya to 132 Sea Zone 1 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 infantry moved from Borneo to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from Jehol to Southern Manchuria 2 transports moved from 37 Sea Zone to 21 Sea Zone 2 artilleries moved from Fukien to 21 Sea Zone 2 artilleries and 2 transports moved from 21 Sea Zone to 20 Sea Zone 2 infantry moved from Shantung to 20 Sea Zone 1 artillery moved from Japan to 7 Sea Zone 1 artillery and 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 2 infantry moved from Kwangsi to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 3 artilleries and 7 infantry moved from 20 Sea Zone to Southern Manchuria 1 armour moved from Kiangsi to Jehol 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Hopei 1 artillery moved from Hopei to Anhwe 1 submarine moved from 38 Sea Zone to 76 Sea Zone 1 fighter and 1 tactical_bomber moved from Manilla to 21 Sea Zone 1 carrier moved from 132 Sea Zone to 21 Sea Zone 1 carrier moved from 132 Sea Zone to 22 Sea Zone 1 carrier moved from 132 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 22 Sea Zone 1 carrier moved from 37 Sea Zone to 21 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 132 Sea Zone to 22 Sea Zone 1 cruiser moved from 132 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from French Indo China to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 1 destroyer moved from 38 Sea Zone to 21 Sea Zone 2 submarines moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 7 Sea Zone to 35 Sea Zone 2 fighters moved from Kwangsi to Southern Manchuria 2 fighters and 2 tactical_bombers moved from 132 Sea Zone to Southern Manchuria 3 artilleries and 6 infantry moved from Kwangsi to French Indo China 1 bomber moved from French Indo China to Anhwe 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Kiangsu 1 bomber moved from Davao to Fukien Place Units - Japanese 2 fighters, 6 infantry and 2 tactical_bombers placed in Japan 3 artilleries placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6 Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -0,50 UK_Pacific regular : -0,67 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 3 infantry moved from Central United States to 104 Sea Zone 1 submarine moved from 8 Sea Zone to 7 Sea Zone 1 fighter moved from Hawaiian Islands to 20 Sea Zone 7 fighters and 1 tactical_bomber moved from 8 Sea Zone to 20 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 8 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 2 destroyers moved from 8 Sea Zone to 6 Sea Zone 1 cruiser moved from 8 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco Combat - AmericansCombat Hit Differential Summary :
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Scramble and Kami to SZ6,7,20.
Fighter from Hawaii can land on a CV if SZ7 is won, other fighters can land on N Manchuria.
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@simon33 3 figs SZ7 from Japan to SZ7. 3 figs from the carriers to SZ20. 1 kami on each of the two des and the cruiser.
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@pejon_88 3 figs from Japan to SZ7 is what i meant of course.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 3 infantry moved from Central United States to 104 Sea Zone 1 submarine moved from 8 Sea Zone to 7 Sea Zone 1 fighter moved from Hawaiian Islands to 20 Sea Zone 7 fighters and 1 tactical_bomber moved from 8 Sea Zone to 20 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 8 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 2 destroyers moved from 8 Sea Zone to 6 Sea Zone 1 cruiser moved from 8 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco Combat - Americans Japanese scrambles 1 units out of 22 Sea Zone to defend against the attack in 20 Sea Zone Japanese scrambles 2 units out of 21 Sea Zone to defend against the attack in 20 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Battle in Gibraltar Battle in Morocco Battle in Korea Battle in 20 Sea Zone Americans attack with 8 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 5 transports Americans roll dice for 8 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 6/9 hits, 4.67 expected hitsCombat Hit Differential Summary :
Americans regular : 1.33 -
6 hits. Max D?
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in 20SZ…
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@simon33 AC, des, tac, 2 figs
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 3 infantry moved from Central United States to 104 Sea Zone 1 submarine moved from 8 Sea Zone to 7 Sea Zone 1 fighter moved from Hawaiian Islands to 20 Sea Zone 7 fighters and 1 tactical_bomber moved from 8 Sea Zone to 20 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 8 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 2 destroyers moved from 8 Sea Zone to 6 Sea Zone 1 cruiser moved from 8 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco Combat - Americans Japanese scrambles 1 units out of 22 Sea Zone to defend against the attack in 20 Sea Zone Japanese scrambles 2 units out of 21 Sea Zone to defend against the attack in 20 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Battle in Gibraltar Battle in Morocco Battle in Korea Battle in 20 Sea Zone Americans attack with 8 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 5 transports Americans roll dice for 8 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 5 transports in 20 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 6 fighters owned by the Americans lost in 20 Sea Zone Americans roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/3 hits, 1.67 expected hitsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 1.83 -
Another ftr?
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@simon33 another crazy battle! Yes do that
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 3 infantry moved from Central United States to 104 Sea Zone 1 submarine moved from 8 Sea Zone to 7 Sea Zone 1 fighter moved from Hawaiian Islands to 20 Sea Zone 7 fighters and 1 tactical_bomber moved from 8 Sea Zone to 20 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 8 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 2 destroyers moved from 8 Sea Zone to 6 Sea Zone 1 cruiser moved from 8 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco Combat - Americans Japanese scrambles 1 units out of 22 Sea Zone to defend against the attack in 20 Sea Zone Japanese scrambles 2 units out of 21 Sea Zone to defend against the attack in 20 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Battle in Gibraltar Battle in Morocco Battle in Korea Battle in 20 Sea Zone Americans attack with 8 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 5 transports Americans roll dice for 8 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 5 transports in 20 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 6 fighters owned by the Americans lost in 20 Sea Zone Americans roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 cruiser, 2 fighters and 5 transports in 20 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 : 1/2 hits, 1.17 expected hitsCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 1.00 -
1 more hit.
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@simon33 fig…





