@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
@crockett36 Not sure your policy, but rolling the dice is the cut off for me.
I’m a bit more lenient. If dice rolled wouldn’t affect the decision, I don’t mind.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 6 infantry moved from Kursk to Bryansk
Non Combat Move - Russians
1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Vyborg to Leningrad
2 aaGuns, 1 artillery and 1 infantry moved from Yaroslavl to Smolensk
10 infantry moved from Russia to Smolensk
1 infantry moved from Northern Caucasus to Stalingrad
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
2 aaGuns, 5 artilleries and 9 infantry moved from Siberia to Amur
3 infantry moved from Siberia to Amur
Place Units - Russians
3 infantry placed in Siberia
3 infantry placed in Leningrad
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Caroline Islands to 35 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Solomon Islands
1 battleship and 1 marine moved from 35 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
1 infantry moved from Paulau to 35 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
1 marine moved from Kwangsi to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Java
2 infantry moved from 132 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kiangsi to Fukien
1 mech_infantry moved from Anhwe to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Sumatra
2 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 132 Sea Zone to Borneo
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Fukien
1 artillery moved from Kiangsi to Fukien
Combat - Japanese
Battle in Java
Battle in Celebes
Battle in Solomon Islands
Battle in New Guinea
Battle in New Britain
Battle in Sumatra
Battle in Malaya
Battle in Fukien
Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Fukien, round 2 : 3/11 hits, 5,50 expected hits
Chinese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Fukien
Japanese win, taking Java from ANZAC, taking Celebes from Dutch, taking Solomon Islands from ANZAC, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific, taking Fukien from Chinese with 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 2/6 hits, 3,00 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 destroyer and 1 submarine moved from 132 Sea Zone to 38 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 132 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 132 Sea Zone
1 submarine moved from 35 Sea Zone to 132 Sea Zone
1 destroyer moved from 37 Sea Zone to 132 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 7 Sea Zone to 37 Sea Zone
3 infantry moved from Japan to 7 Sea Zone
3 infantry and 2 transports moved from 7 Sea Zone to 20 Sea Zone
1 infantry moved from Shantung to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Fukien to 37 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Fukien to Kwangsi
1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Hopei
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Shansi to Honan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Shansi
1 armour moved from Jehol to Kiangsi
1 aaGun and 3 infantry moved from Jehol to Anhwe
2 infantry moved from Shantung to Jehol
Place Units - Japanese
3 infantry placed in Shantung
2 submarines placed in 6 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : -3,50
UK_Pacific regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
3 fighters moved from Western United States to 11 Sea Zone
1 artillery, 1 carrier, 3 fighters, 1 infantry and 1 transport moved from 11 Sea Zone to 8 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
2 marines moved from Hawaiian Islands to 27 Sea Zone
2 fighters moved from Hawaiian Islands to 27 Sea Zone
1 armour, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 2 marines, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 27 Sea Zone to 8 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 fighters placed in Eastern United States
1 infantry placed in Central United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
13 infantry moved from Yunnan to Szechwan
1 fighter and 1 infantry moved from Eastern Sinkiang to Tsinghai
5 infantry moved from Eastern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Szechwan, round 2 : 3/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Western Sinkiang
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Tanganyika Territory
1 bomber moved from French Equatorial Africa to Tanganyika Territory
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
Combat - British
Battle in Kweichow
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tanganyika Territory
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 infantry in Tanganyika Territory, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tanganyika Territory
1 bomber owned by the British retreated
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Tanganyika Territory to Rhodesia
1 transport moved from 78 Sea Zone to 73 Sea Zone
1 destroyer moved from 83 Sea Zone to 82 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 40 Sea Zone to 82 Sea Zone
1 mech_infantry moved from Iraq to Northeast Persia
British take Northeast Persia from Neutral_Allies
3 aaGuns, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Yunnan to Burma
2 fighters and 1 tactical_bomber moved from Kweichow to Burma
2 artilleries and 3 infantry moved from Eastern India to Burma
Place Units - British
1 factory_minor placed in Iraq
2 artilleries and 1 infantry placed in Southern Persia
1 artillery and 2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,3
British collect 27 PUs (4 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
3 infantry and 1 tactical_bomber placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,2,4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,3,6,1,1,5,5,1,1,6,2,1,5,4,4,5
UK_Pacific collect 7 PUs (4 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 3 infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 1.33
Italians regular : 0.33
Japanese regular : 0.67
British regular : -1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Gibraltar to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from Tunisia to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Malta
1 infantry moved from Yugoslavia to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Tunisia to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Malta
1 cruiser moved from 100 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 armour moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 battleship moved from 100 Sea Zone to 99 Sea Zone
1 marine moved from Southern Italy to 99 Sea Zone
1 battleship and 1 marine moved from 99 Sea Zone to 101 Sea Zone
1 marine moved from 101 Sea Zone to Cyprus
1 transport moved from 100 Sea Zone to 99 Sea Zone
2 infantry moved from Yugoslavia to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Crete
1 infantry moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun, 1 airfield and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 1/4 hits, 1,00 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
2 infantry moved from Morocco to Algeria
1 aaGun and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Southern Italy to Egypt
2 fighters moved from Albania to Egypt
1 armour moved from Greece to Romania
Place Units - Italians
1 tactical_bomber placed in Southern Italy
1 factory_minor placed in Egypt
1 transport placed in 99 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
British regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Yunnan to Burma
Non Combat Move - ANZAC
1 artillery moved from Eastern India to 40 Sea Zone
1 artillery and 1 transport moved from 40 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Iraq
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2
ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Western Germany to 117 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to 117 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 117 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 transports moved from 118 Sea Zone to 117 Sea Zone
Combat - Germans
Battle in 117 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 117 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians lost in 117 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 11
Casualties for Russians: 1 cruiser
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 aaGun moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Yugoslavia to 99 Sea Zone
1 aaGun, 6 artilleries and 25 infantry moved from Poland to Baltic States
2 armour moved from Germany to Baltic States
1 aaGun, 12 armour and 4 mech_infantrys moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
1 bomber moved from 117 Sea Zone to Western Germany
4 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from Yugoslavia to Eastern Poland
2 artilleries and 6 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Germany
1 submarine moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 128 Sea Zone
Place Units - Germans
2 armour and 1 tactical_bomber placed in Western Germany
2 artilleries and 8 infantry placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 0,50
Germans regular : 1,83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 destroyer and 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour and 1 mech_infantry moved from Buryatia to Northern Manchuria
Chinese take Northern Manchuria from Japanese
4 artilleries and 20 infantry moved from Leningrad to Vyborg
Combat - Russians
Battle in Vyborg
Russians attack with 4 artilleries and 20 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 20 infantry in Vyborg, round 2 : 5/24 hits, 5.33 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 4 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Leningrad to Vyborg
2 aaGuns, 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Leningrad to Vologda
9 infantry moved from Russia to Smolensk
1 artillery and 6 infantry moved from Bryansk to Smolensk
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 submarine moved from 130 Sea Zone to 128 Sea Zone
2 aaGuns, 5 artilleries and 12 infantry moved from Amur to Northern Manchuria
7 infantry moved from Siberia to Amur
1 infantry moved from Southern Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Stalingrad
1 destroyer placed in 5 Sea Zone
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 marine moved from Solomon Islands to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Gilbert Islands
1 marine moved from New Britain to 47 Sea Zone
1 battleship and 1 marine moved from 47 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Dutch
1 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Celebes to 45 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Manilla
1 marine moved from Java to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 44 Sea Zone
1 artillery moved from Borneo to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 marine moved from 36 Sea Zone to Manilla
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 bomber moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to Davao
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Manilla
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
Combat - Japanese
Battle in Guam
Battle in Gilbert Islands
Battle in French Indo China
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 0/5 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 2/5 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking Guam from Americans, taking Gilbert Islands from UK_Pacific, taking French Indo China from UK_Pacific with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manilla
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Manilla, round 2 : 3/5 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Davao
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Davao, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 cruiser and 1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from Malaya to 132 Sea Zone
1 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Jehol to Southern Manchuria
2 transports moved from 37 Sea Zone to 21 Sea Zone
2 artilleries moved from Fukien to 21 Sea Zone
2 artilleries and 2 transports moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from Shantung to 20 Sea Zone
1 artillery moved from Japan to 7 Sea Zone
1 artillery and 1 transport moved from 7 Sea Zone to 20 Sea Zone
1 infantry moved from Shantung to 20 Sea Zone
2 infantry moved from Kwangsi to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
3 artilleries and 7 infantry moved from 20 Sea Zone to Southern Manchuria
1 armour moved from Kiangsi to Jehol
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Hopei to Anhwe
1 submarine moved from 38 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from Manilla to 21 Sea Zone
1 carrier moved from 132 Sea Zone to 21 Sea Zone
1 carrier moved from 132 Sea Zone to 22 Sea Zone
1 carrier moved from 132 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 22 Sea Zone
1 carrier moved from 37 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 132 Sea Zone to 22 Sea Zone
1 cruiser moved from 132 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from French Indo China to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 destroyer moved from 38 Sea Zone to 21 Sea Zone
2 submarines moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 7 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to Southern Manchuria
2 fighters and 2 tactical_bombers moved from 132 Sea Zone to Southern Manchuria
3 artilleries and 6 infantry moved from Kwangsi to French Indo China
1 bomber moved from French Indo China to Anhwe
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Kiangsu
1 bomber moved from Davao to Fukien
Place Units - Japanese
2 fighters, 6 infantry and 2 tactical_bombers placed in Japan
3 artilleries placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : -0,50
UK_Pacific regular : -0,67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 3 infantry moved from Central United States to 104 Sea Zone
1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 20 Sea Zone
7 fighters and 1 tactical_bomber moved from 8 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 8 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 destroyers moved from 8 Sea Zone to 6 Sea Zone
1 cruiser moved from 8 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Combat Hit Differential Summary :
Scramble and Kami to SZ6,7,20.
Fighter from Hawaii can land on a CV if SZ7 is won, other fighters can land on N Manchuria.
@simon33 3 figs SZ7 from Japan to SZ7. 3 figs from the carriers to SZ20. 1 kami on each of the two des and the cruiser.
@pejon_88 3 figs from Japan to SZ7 is what i meant of course.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 3 infantry moved from Central United States to 104 Sea Zone
1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 20 Sea Zone
7 fighters and 1 tactical_bomber moved from 8 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 8 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 destroyers moved from 8 Sea Zone to 6 Sea Zone
1 cruiser moved from 8 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Japanese scrambles 1 units out of 22 Sea Zone to defend against the attack in 20 Sea Zone
Japanese scrambles 2 units out of 21 Sea Zone to defend against the attack in 20 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in Gibraltar
Battle in Morocco
Battle in Korea
Battle in 20 Sea Zone
Americans attack with 8 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 5 transports
Americans roll dice for 8 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
Combat Hit Differential Summary :
Americans regular : 1.33
6 hits. Max D?
in 20SZ…
@simon33 AC, des, tac, 2 figs
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 3 infantry moved from Central United States to 104 Sea Zone
1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 20 Sea Zone
7 fighters and 1 tactical_bomber moved from 8 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 8 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 destroyers moved from 8 Sea Zone to 6 Sea Zone
1 cruiser moved from 8 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Japanese scrambles 1 units out of 22 Sea Zone to defend against the attack in 20 Sea Zone
Japanese scrambles 2 units out of 21 Sea Zone to defend against the attack in 20 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in Gibraltar
Battle in Morocco
Battle in Korea
Battle in 20 Sea Zone
Americans attack with 8 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 5 transports
Americans roll dice for 8 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 5 transports in 20 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 6 fighters owned by the Americans lost in 20 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 1.83
Another ftr?
@simon33 another crazy battle! Yes do that
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 3 infantry moved from Central United States to 104 Sea Zone
1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 20 Sea Zone
7 fighters and 1 tactical_bomber moved from 8 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 8 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 destroyers moved from 8 Sea Zone to 6 Sea Zone
1 cruiser moved from 8 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Japanese scrambles 1 units out of 22 Sea Zone to defend against the attack in 20 Sea Zone
Japanese scrambles 2 units out of 21 Sea Zone to defend against the attack in 20 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in Gibraltar
Battle in Morocco
Battle in Korea
Battle in 20 Sea Zone
Americans attack with 8 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 5 transports
Americans roll dice for 8 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 5 transports in 20 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 6 fighters owned by the Americans lost in 20 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 cruiser, 2 fighters and 5 transports in 20 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 1.00