tanios (x) vs Sovietishcat (l + 14) BM3

  • '19

    @tanios Scramble sz 112?

  • '20

    @sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:

    @tanios Scramble sz 112?

    Wow, nice play. No scramble

  • '20

    @sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:

    @tanios Scramble sz 112?

    Actually I will scramble my 2 fighters and 1 tactical if it’s not too late. 4% chance at stopping this.

  • '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Norway to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            4 bombers and 7 fighters moved from Norway to Germany
            10 fighters moved from Finland to Germany
            1 fighter moved from Morocco to 112 Sea Zone
            1 fighter moved from Finland to 112 Sea Zone
            2 submarines moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Germans scrambles to create a battle in territory 112 Sea Zone
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 22 Sea Zone
                Americans attack with 2 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 112 Sea Zone
                British loiter and taunt; French loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Germans defend with 2 fighters and 1 tactical_bomber
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 112 Sea Zone, round 3 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
                Americans win with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 23
                Casualties for Germans: 2 fighters and 1 tactical_bomber
                Casualties for Americans: 1 destroyer
            Battle in Denmark
            Battle in Germany
                Americans attack with 4 bombers and 17 fighters
                Germans defend with 1 factory_major, 1 fighter, 20 infantry and 1 tactical_bomber
                    Americans roll dice for 4 bombers and 17 fighters in Germany, round 2 : 9/21 hits, 11,17 expected hits
                    Germans roll dice for 1 fighter, 20 infantry and 1 tactical_bomber in Germany, round 2 : 11/22 hits, 7,83 expected hits
                    9 infantry owned by the Germans and 11 fighters owned by the Americans lost in Germany
                    Americans roll dice for 4 bombers and 6 fighters in Germany, round 3 : 5/10 hits, 5,67 expected hits
                    Germans roll dice for 1 fighter, 11 infantry and 1 tactical_bomber in Germany, round 3 : 5/13 hits, 4,83 expected hits
                    5 infantry owned by the Germans and 5 fighters owned by the Americans lost in Germany
                    Americans roll dice for 4 bombers and 1 fighter in Germany, round 4 : 4/5 hits, 3,17 expected hits
                    Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Germany, round 4 : 4/8 hits, 3,17 expected hits
                    4 infantry owned by the Germans, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in Germany
                1 bomber owned by the Americans retreated
                Germans win, taking Denmark from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -158
                Casualties for Americans: 3 bombers and 17 fighters
                Casualties for Germans: 18 infantry
    
        Non Combat Move - Americans
            1 fighter could not land in 112 Sea Zone and was removed
            1 bomber moved from Germany to Norway
            1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 submarine moved from 10 Sea Zone to 15 Sea Zone
            1 submarine moved from 10 Sea Zone to 4 Sea Zone
            2 submarines moved from 26 Sea Zone to 17 Sea Zone
            2 fighters moved from 22 Sea Zone to 17 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 6 submarines moved from 33 Sea Zone to 17 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
            2 destroyers moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 4 Sea Zone
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            2 armour, 5 infantry and 1 mech_infantry moved from Karelia to Finland
            1 fighter moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
            2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
    
        Place Units - Americans
            3 bombers placed in Western United States
            2 artilleries and 2 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            3 infantry placed in Finland
            3 infantry placed in Norway
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
            Americans collect 68 PUs (2 lost to blockades); end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 artillery and 2 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            1 fighter moved from Kwangsi to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 3/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Kwangtung
            4 artilleries and 6 infantry moved from Kwangsi to Kwangtung
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 airfield, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Norway to 112 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 114 Sea Zone
            1 artillery and 3 infantry moved from 114 Sea Zone to Germany
            2 fighters moved from Norway to Germany
            2 fighters moved from 112 Sea Zone to Germany
            2 fighters and 1 tactical_bomber moved from Finland to Germany
            1 armour, 2 infantry and 1 mech_infantry moved from Iraq to Persia
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Germans
            1 mech_infantry moved from Szechwan to Sikang
            1 armour and 1 mech_infantry moved from Yunnan to Sikang
            1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Anhwe
            2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
    
        Combat - British
            Battle in Suiyuyan
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Suiyuyan
                British win, taking Suiyuyan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Persia
                British attack with 1 armour, 2 infantry and 1 mech_infantry
                Germans defend with 1 armour and 1 factory_minor
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Persia, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Persia
                British win, taking Persia from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Germany
                British attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_major, 1 fighter, 2 infantry and 1 tactical_bomber
                    British roll dice for 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber in Germany, round 2 : 3/11 hits, 4,67 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Germany, round 2 : 3/4 hits, 1,83 expected hits
                    2 infantry owned by the Germans, 1 tactical_bomber owned by the Germans and 3 infantry owned by the British lost in Germany
                    British roll dice for 1 artillery, 6 fighters and 1 tactical_bomber in Germany, round 3 : 2/8 hits, 4,00 expected hits
                    Germans roll dice for 1 fighter in Germany, round 3 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the British and 1 fighter owned by the Germans lost in Germany
                British captures 71PUs while taking Germans capital
                British converts factory_major into different units
                British win, taking Germany from Germans with 1 artillery and 6 fighters remaining. Battle score for attacker is 7
                Casualties for British: 3 infantry and 1 tactical_bomber
                Casualties for Germans: 1 fighter, 2 infantry and 1 tactical_bomber
            Battle in Sikang
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang
                British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery
            Battle in Anhwe
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
            1 aaGun, 2 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
            1 aaGun, 2 artilleries and 10 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            3 infantry moved from India to West India
            1 submarine moved from 37 Sea Zone to 19 Sea Zone
            1 carrier and 2 fighters moved from 33 Sea Zone to 17 Sea Zone
            2 fighters moved from Germany to 112 Sea Zone
            4 fighters moved from Germany to Norway
            1 aaGun and 3 infantry moved from Karelia to Finland
            2 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            3 armour and 3 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - British
            3 armour placed in Iraq
            3 mech_infantrys placed in Egypt
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,2
            British collect 44 PUs (1 lost to blockades); end with 115 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 118 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 121 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 124 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in India
            1 airfield placed in Kwangtung
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1,50
    Americans regular : -0,33
    Japanese regular : -0,33
    Germans regular : 4,67
    British regular : -5,17
    

    Savegame

  • '19

    @tanios Well I felt like I had to do something to slow down Germany!

  • '20

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                  Italians take 97 Sea Zone from British
            2 fighters moved from Southern Italy to 92 Sea Zone
            1 artillery and 3 infantry moved from Western Germany to Denmark
            1 artillery and 3 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Denmark
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Denmark
                Italians attack with 1 artillery and 5 infantry
                Americans defend with 1 marine
                    Italians roll dice for 1 artillery and 5 infantry in Denmark, round 2 : 0/6 hits, 1.33 expected hits
                    Americans roll dice for 1 marine in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 5 infantry in Denmark, round 3 : 1/6 hits, 1.33 expected hits
                    Americans roll dice for 1 marine in Denmark, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Denmark
                Italians win, taking Denmark from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
            Battle in Germany
                Italians attack with 1 artillery and 4 infantry
                British defend with 1 artillery and 1 factory_minor
                    Italians roll dice for 1 artillery and 4 infantry in Germany, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Germany
                Italians win, taking Germany from British, taking Denmark from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            2 fighters moved from 92 Sea Zone to Southern France
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus
    
        Place Units - Italians
            1 mech_infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
            Italians collect 14 PUs (1 lost to blockades); end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : -2.17
    British regular : -0.67
    

    Savegame

  • '20

    @sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:

    @tanios Well I felt like I had to do something to slow down Germany!

    I got lucky with my defense of Germany. They took out 9+ more planes than they should’ve. That could’ve taken me out of the game.

  • '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from 17 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
            2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 54 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 bomber moved from New Guinea to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to Iwo Jima
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 fighter moved from 17 Sea Zone to Iwo Jima
    
        Combat - ANZAC
            Battle in 5 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Marianas
            Battle in 23 Sea Zone
                ANZAC attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 bomber and 1 fighter in 23 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                ANZAC win, taking Marianas from Japanese with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Iwo Jima
                ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Iwo Jima, round 2 : 2/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Iwo Jima to 17 Sea Zone
            1 bomber moved from 23 Sea Zone to Caroline Islands
            1 fighter moved from 23 Sea Zone to 17 Sea Zone
            1 fighter moved from 5 Sea Zone to 17 Sea Zone
            2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 carrier moved from 33 Sea Zone to 17 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Kwangsi to Kwangtung
    
        Place Units - ANZAC
            1 bomber and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    ANZAC regular : 0,17
    

    Savegame

  • '19

    @tanios said in tanios (x) vs Sovietishcat (l + 14) BM3:

    @sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:

    @tanios Well I felt like I had to do something to slow down Germany!

    I got lucky with my defense of Germany. They took out 9+ more planes than they should’ve. That could’ve taken me out of the game.

    Was quite a lot of planes lost, sure is a set back for USA, that’s the fun thing about dice, nothing is granted :face_with_head_bandage:

  • '20

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 bomber moved from Western Germany to Finland
            1 bomber moved from Western Germany to Iraq
            1 bomber moved from Russia to Persia
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Americans
            1 infantry moved from Belarus to Novgorod
    
        Combat - Germans
            Strategic bombing raid in Iraq
                    British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Iraq causes 4 damage total. 
            Strategic bombing raid in Persia
                    British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Strategic bombing raid in Finland
                    Americans roll AA dice in Finland : 0/1 hits, 0.17 expected hits
                Bombing raid in Finland rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Finland causes 3 damage total. 
            Battle in 114 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 114 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
    
        Non Combat Move - Germans
            1 bomber moved from Iraq to Caucasus
            1 bomber moved from Persia to Caucasus
            3 artilleries moved from Volgograd to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            1 infantry moved from Caucasus to Kazakhstan
            1 fighter moved from Greece to Caucasus
            2 fighters moved from Greece to Western Germany
            2 artilleries moved from Western Germany to France
            8 mech_infantrys moved from Poland to Novgorod
            6 armour and 5 mech_infantrys moved from Bryansk to Caucasus
            1 armour moved from Caucasus to Volgograd
            1 armour moved from Caucasus to Volgograd
            7 mech_infantrys moved from Eastern Poland to Novgorod
            2 artilleries moved from France to Western Germany
            1 tactical_bomber moved from Western Germany to Caucasus
            1 bomber moved from Finland to Russia
            2 mech_infantrys moved from Russia to Volgograd
            1 tactical_bomber moved from 114 Sea Zone to Romania
            1 fighter moved from Southern Italy to Romania
            2 armour moved from Belarus to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
            10 armour and 15 mech_infantrys moved from Belarus to Rostov
            1 infantry moved from Western Germany to Denmark
            2 infantry moved from Western Germany to Denmark
            1 aaGun moved from Western Germany to Denmark
            3 artilleries moved from France to Western Germany
            4 infantry moved from Poland to Baltic States
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,6,3
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Americans AA : -0.17
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Philippines to Caroline Islands
            3 aaGuns, 9 artilleries, 2 fighters and 43 infantry moved from Northwest Persia to Iraq
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Japan to 7 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 19 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            1 destroyer moved from 6 Sea Zone to 4 Sea Zone
            3 fighters moved from 6 Sea Zone to 4 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
            2 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Shantung to Jehol
            1 artillery moved from Siberia to Sakha
                  Japanese take Sakha from Americans
            1 armour moved from Siberia to Buryatia
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 2 submarines; ANZAC defend with 1 transport
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 2 submarines owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Americans: 2 submarines
                Casualties for ANZAC: 1 transport
            Battle in 10 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 2 submarines
                1 submarine owned by the Japanese submerged
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 3 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
                Japanese winAmericans winAmericans win with 2 submarines remaining with 2 submarines remaining, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 1 artillery and 3 infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 7 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 7 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 4 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 4 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 4 Sea Zone
                    Japanese roll dice for 1 destroyer and 3 fighters in 4 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 4 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Anhwe
                Japanese attack with 1 artillery and 3 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
            3 fighters moved from 4 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
            1 armour moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            1 aaGun moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 fighter placed in Japan
            1 infantry placed in Kiangsu
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
            Japanese collect 32 PUs (5 lost to blockades); end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -1.67
    Japanese regular : 3.67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; 
            Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Norway to Novgorod
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @tanios Another big battle, sz 6, Scramble?, Kamikazees? OOL, ( do you want to do round by round)?

  • '20

    @sovietishcat no scramble. I’ll use 2 tokens on the battleship and 1 on each cruiser (4 total).

  • '20

    Let me know the hits you have for the 1st round… it’s probably going to be max defense, but depending on the 1st round I may want to save a destroyer.

  • '19

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; 
            Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Norway to Novgorod
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,6
                Units damaged: 1 battleship owned by the Americans
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits
                Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Novgorod causes 4 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers
                Japanese defend with 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
                    Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 6/10 hits, 3,33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 2,67
    Germans AA : -0,17
    

    Savegame

  • '19

    @tanios 6 hits on subs

  • '20

    @sovietishcat my 2 subs + damage each carrier

  • '19

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; 
            Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Norway to Novgorod
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,6
                Units damaged: 1 battleship owned by the Americans
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits
                Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Novgorod causes 4 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers
                Japanese defend with 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
                    Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 6/10 hits, 3,33 expected hits
                Units damaged: 4 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 8,17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 2,50
    Germans AA : -0,17
    

    Savegame

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