L20 Bretters Axis VS Oysteilo Allies +14 BM3


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 1 fighter, 17 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    
        Combat Move - Americans
            8 infantry moved from Gibraltar to Spain
            11 infantry moved from Gibraltar to Spain
            7 artilleries moved from Gibraltar to Spain
            1 mech_infantry moved from Gibraltar to Spain
            4 armour moved from Gibraltar to Spain
            1 marine moved from Gibraltar to Spain
            1 artillery and 9 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 9 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Eastern United States to Spain
            1 bomber moved from Gibraltar to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 bomber moved from Yunnan to 41 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 41 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 submarine; Japanese defend with 1 transport
                1 submarine owned by the Italians submerged
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Spain
                Americans attack with 4 armour, 8 artilleries, 1 bomber, 28 infantry, 1 marine and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 4 armour, 8 artilleries, 1 bomber, 28 infantry, 1 marine and 1 mech_infantry in Spain, round 2 : 11/43 hits, 11,67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 4 armour, 8 artilleries, 1 bomber, 25 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Gibraltar to Spain
            1 bomber moved from Spain to Gibraltar
            1 aaGun moved from Gibraltar to Spain
            1 aaGun moved from Tunisia to Algeria
            1 infantry moved from Libya to Tunisia
            10 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Korea to Hawaiian Islands
            3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys moved from Yunnan to Burma
            1 bomber moved from 41 Sea Zone to India
            1 submarine moved from 104 Sea Zone to 109 Sea Zone
            4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from 110 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 fighter placed in Korea
            2 infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            10 infantry placed in Eastern United States
            3 artilleries, 5 infantry and 2 mech_infantrys placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1
            Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Germans regular : -0,33
    Neutral_True regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            10 artilleries, 1 fighter and 40 infantry moved from Yunnan to Burma
            8 infantry moved from Kiangsi to Kwangtung
    
        Place Units - Chinese
            9 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 24 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 1 fighter, 17 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    
        Combat Move - Americans
            8 infantry moved from Gibraltar to Spain
            11 infantry moved from Gibraltar to Spain
            7 artilleries moved from Gibraltar to Spain
            1 mech_infantry moved from Gibraltar to Spain
            4 armour moved from Gibraltar to Spain
            1 marine moved from Gibraltar to Spain
            1 artillery and 9 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 9 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Eastern United States to Spain
            1 bomber moved from Gibraltar to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 bomber moved from Yunnan to 41 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 41 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 submarine; Japanese defend with 1 transport
                1 submarine owned by the Italians submerged
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Spain
                Americans attack with 4 armour, 8 artilleries, 1 bomber, 28 infantry, 1 marine and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 4 armour, 8 artilleries, 1 bomber, 28 infantry, 1 marine and 1 mech_infantry in Spain, round 2 : 11/43 hits, 11,67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 4 armour, 8 artilleries, 1 bomber, 25 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Gibraltar to Spain
            1 bomber moved from Spain to Gibraltar
            1 aaGun moved from Gibraltar to Spain
            1 aaGun moved from Tunisia to Algeria
            1 infantry moved from Libya to Tunisia
            10 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Korea to Hawaiian Islands
            3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys moved from Yunnan to Burma
            1 bomber moved from 41 Sea Zone to India
            1 submarine moved from 104 Sea Zone to 109 Sea Zone
            4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from 110 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 fighter placed in Korea
            2 infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            10 infantry placed in Eastern United States
            3 artilleries, 5 infantry and 2 mech_infantrys placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1
            Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            10 artilleries, 1 fighter and 40 infantry moved from Yunnan to Burma
            8 infantry moved from Kiangsi to Kwangtung
    
        Place Units - Chinese
            9 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 24 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
    
        Purchase Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to India: 3 armour and 5 mech_infantrys
            EDIT: Removing units owned by Americans from Burma: 3 armour and 5 mech_infantrys
            EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
            EDIT: Removing units owned by Chinese from Kiangsi: 1 infantry
            EDIT: Turning off Edit Mode
            UK_Pacific buy nothing; Remaining resources: 12 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 artillery and 5 infantry moved from West India to Afghanistan
            1 fighter and 1 tactical_bomber moved from India to Afghanistan
            2 infantry moved from West India to Afghanistan
    
        Combat - British
            Battle in Afghanistan
                British attack with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber
                Neutral_True defend with 4 infantry
                    British roll dice for 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber in Afghanistan, round 2 : 3/10 hits, 2,83 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1,33 expected hits
                    3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Afghanistan
                    British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Afghanistan, round 3 : 5/8 hits, 2,50 expected hits
                    Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Afghanistan
                British win, taking Afghanistan from Neutral_True with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Neutral_True: 4 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Afghanistan to India
            1 armour and 4 mech_infantrys moved from Yunnan to India
            1 aaGun and 4 infantry moved from Yunnan to Burma
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
            UK_Pacific collect 8 PUs (3 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Germans regular : -0,33
    Neutral_True regular : 1,33
    British regular : 2,67
    

    Savegame


  • If my usa art is in Queensland, move it south


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 infantry moved from Persia to Eastern Persia
            1 bomber moved from Iraq to Eastern Persia
            1 artillery and 4 infantry moved from Persia to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Egypt to Syria
            1 mech_infantry moved from Egypt to Syria
            1 mech_infantry moved from Egypt to Syria
            1 armour moved from French Central Africa to Belgian Congo
            1 armour moved from Iraq to Turkey
            1 armour moved from Iraq to Turkey
            1 armour moved from Iraq to Turkey
            1 armour moved from Iraq to Turkey
            1 mech_infantry moved from Iraq to Turkey
            1 mech_infantry moved from Iraq to Turkey
            1 armour moved from Iraq to Turkey
            1 armour moved from Iraq to Turkey
            1 armour moved from Iraq to Turkey
            1 fighter moved from Iraq to Turkey
            1 tactical_bomber moved from Iraq to Turkey
            1 armour moved from Romania to Western Ukraine
                  Italians take Bessarabia from Russians
                  Italians take Western Ukraine from Russians
            1 mech_infantry moved from Romania to Greece
            2 mech_infantrys moved from Romania to Greece
    
        Combat - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Syria: 1 mech_infantry
            EDIT: Adding units owned by Italians to Saudi Arabia: 2 infantry and 1 mech_infantry
            EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
            EDIT: Changing ownership of Saudi Arabia from Neutral_True to Italians
            EDIT: Turning off Edit Mode
            Battle in Northwest Persia
                Italians attack with 1 artillery and 7 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 7 infantry in Northwest Persia, round 2 : 1/8 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
                Italians win, taking Northwest Persia from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Persia
                Italians attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Eastern Persia
                Italians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Turkey
                Italians attack with 7 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 artilleries and 1 infantry
                    Italians roll dice for 7 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 5/11 hits, 5.00 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Turkey, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 artilleries owned by the Russians lost in Turkey
                Italians win, taking Turkey from Russians with 7 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 2 artilleries and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Turkey to Iraq
            1 tactical_bomber moved from Turkey to Iraq
            1 bomber moved from Eastern Persia to Iraq
    
        Place Units - Italians
            1 infantry placed in Union of South Africa
            3 artilleries placed in Southern Italy
            3 armour placed in Iraq
            1 mech_infantry placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
            Italians collect 30 PUs (8 lost to blockades); end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Russians regular : 0.67
    British regular : 0.67
    

    Savegame


  • @oysteilo it still is, forgot to make the edit


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Queensland: 1 artillery
            EDIT: Adding units owned by Americans to New South Wales: 1 artillery
            EDIT: Turning off Edit Mode
            1 submarine moved from 25 Sea Zone to 24 Sea Zone
    
        Combat - ANZAC
            Battle in 24 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 24 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 24 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 artillery moved from South Australia to New South Wales
    
        Place Units - ANZAC
            2 fighters and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Queensland: 1 artillery
            EDIT: Adding units owned by Americans to New South Wales: 1 artillery
            EDIT: Turning off Edit Mode
            1 submarine moved from 25 Sea Zone to 24 Sea Zone
    
        Combat - ANZAC
            Battle in 24 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 24 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 24 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 artillery moved from South Australia to New South Wales
    
        Place Units - ANZAC
            2 fighters and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 21 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from France to Southern France
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Scotland to Eire
                  Germans take Eire from Americans
            1 artillery moved from Slovakia Hungary to Germany
            1 infantry moved from Germany to Slovakia Hungary
            1 fighter moved from Western Germany to Novgorod
            1 tactical_bomber moved from Western Germany to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Finland to Karelia
            1 infantry moved from Germany to Poland
            10 armour and 12 mech_infantrys moved from Poland to Western Germany
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Novgorod to Karelia
            1 tactical_bomber moved from Novgorod to Karelia
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 artillery moved from Germany to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Norway
            1 artillery moved from 113 Sea Zone to Norway
            1 artillery and 3 infantry moved from Western Germany to Denmark
            1 aaGun moved from Poland to Germany
            1 fighter moved from United Kingdom to France
            1 fighter moved from United Kingdom to Western Germany
            1 fighter moved from United Kingdom to France
            1 tactical_bomber moved from United Kingdom to Western Germany
            1 tactical_bomber moved from United Kingdom to France
            1 tactical_bomber moved from United Kingdom to France
            1 fighter moved from United Kingdom to Western Germany
            1 fighter moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 infantry placed in United Kingdom
            10 infantry placed in Germany
            8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,2,1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,6
            Germans collect 43 PUs (10 lost to blockades); end with 43 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 21 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from France to Southern France
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Scotland to Eire
                  Germans take Eire from Americans
            1 artillery moved from Slovakia Hungary to Germany
            1 infantry moved from Germany to Slovakia Hungary
            1 fighter moved from Western Germany to Novgorod
            1 tactical_bomber moved from Western Germany to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Finland to Karelia
            1 infantry moved from Germany to Poland
            10 armour and 12 mech_infantrys moved from Poland to Western Germany
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Novgorod to Karelia
            1 tactical_bomber moved from Novgorod to Karelia
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 artillery moved from Germany to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Norway
            1 artillery moved from 113 Sea Zone to Norway
            1 artillery and 3 infantry moved from Western Germany to Denmark
            1 aaGun moved from Poland to Germany
            1 fighter moved from United Kingdom to France
            1 fighter moved from United Kingdom to Western Germany
            1 fighter moved from United Kingdom to France
            1 tactical_bomber moved from United Kingdom to Western Germany
            1 tactical_bomber moved from United Kingdom to France
            1 tactical_bomber moved from United Kingdom to France
            1 fighter moved from United Kingdom to Western Germany
            1 fighter moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 infantry placed in United Kingdom
            10 infantry placed in Germany
            8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,2,1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,6
            Germans collect 43 PUs (10 lost to blockades); end with 43 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Sweden from Neutral_True to Germans
            EDIT: Adding units owned by Germans to Sweden: 7 infantry
            EDIT: Removing units owned by Germans from Norway: 1 infantry
            EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
            EDIT: Changing PUs for Germans from 55 to 58
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Adding units owned by Germans to Switzerland: 3 infantry
            EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
            EDIT: Changing ownership of Switzerland from Neutral_True to Germans
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -0.33
    

    Savegame


  • oops, 2nd file of course please - forgot to activate sweden and switzerland on orginal file posted


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Eastern Poland to Bessarabia
                  Russians take Bessarabia from Italians
            2 infantry moved from Eastern Poland to Romania
            5 mech_infantrys moved from Eastern Poland to Romania
            12 armour moved from Eastern Poland to Romania
            1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
            2 infantry moved from Eastern Poland to Poland
            1 fighter moved from Belarus to Poland
            3 infantry moved from Caucasus to Turkey
            1 armour and 3 mech_infantrys moved from Rostov to Turkey
            5 fighters moved from Caucasus to Turkey
            1 tactical_bomber moved from Caucasus to Turkey
            1 artillery moved from Eastern Poland to Western Ukraine
    
        Combat - Russians
            Battle in Romania
                Russians attack with 12 armour, 2 infantry and 5 mech_infantrys
                Italians defend with 1 mech_infantry
                    Russians roll dice for 12 armour, 2 infantry and 5 mech_infantrys in Romania, round 2 : 13/19 hits, 7,17 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 12 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Poland
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 5 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 : 2/6 hits, 1,33 expected hits
                    Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Turkey
                Russians attack with 1 armour, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                Italians defend with 7 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/13 hits, 4,67 expected hits
                    Italians roll dice for 7 armour and 1 mech_infantry in Turkey, round 2 : 5/8 hits, 3,83 expected hits
                    2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Turkey
                    Russians roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 4/8 hits, 3,83 expected hits
                    Italians roll dice for 5 armour in Turkey, round 3 : 2/5 hits, 2,50 expected hits
                    1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 4 armour owned by the Italians lost in Turkey
                1 tactical_bomber owned by the Russians and 4 fighters owned by the Russians retreated
                1 armour owned by the Russians retreated to Caucasus
                Italians win with 1 armour remaining. Battle score for attacker is 9
                Casualties for Russians: 1 fighter, 3 infantry and 3 mech_infantrys
                Casualties for Italians: 6 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            4 fighters moved from Turkey to Caucasus
            1 tactical_bomber moved from Turkey to Caucasus
            1 aaGun and 9 infantry moved from Kazakhstan to Caucasus
            3 artilleries moved from Volgograd to Caucasus
            5 mech_infantrys moved from Bryansk to Caucasus
            1 artillery and 9 infantry moved from Russia to Bryansk
            1 infantry moved from Belarus to Novgorod
            5 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Poland to Eastern Poland
            3 infantry moved from Novosibirsk to Kazakhstan
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 1 armour
            EDIT: Adding units owned by Russians to Caucasus: 1 fighter
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,17
    Germans regular : -1,00
    Russians regular : 6,33
    

    Savegame


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Eastern Poland to Bessarabia
                  Russians take Bessarabia from Italians
            2 infantry moved from Eastern Poland to Romania
            5 mech_infantrys moved from Eastern Poland to Romania
            12 armour moved from Eastern Poland to Romania
            1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
            2 infantry moved from Eastern Poland to Poland
            1 fighter moved from Belarus to Poland
            3 infantry moved from Caucasus to Turkey
            1 armour and 3 mech_infantrys moved from Rostov to Turkey
            5 fighters moved from Caucasus to Turkey
            1 tactical_bomber moved from Caucasus to Turkey
            1 artillery moved from Eastern Poland to Western Ukraine
    
        Combat - Russians
            Battle in Romania
                Russians attack with 12 armour, 2 infantry and 5 mech_infantrys
                Italians defend with 1 mech_infantry
                    Russians roll dice for 12 armour, 2 infantry and 5 mech_infantrys in Romania, round 2 : 13/19 hits, 7,17 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 12 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Poland
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 5 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 : 2/6 hits, 1,33 expected hits
                    Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Turkey
                Russians attack with 1 armour, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                Italians defend with 7 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/13 hits, 4,67 expected hits
                    Italians roll dice for 7 armour and 1 mech_infantry in Turkey, round 2 : 5/8 hits, 3,83 expected hits
                    2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Turkey
                    Russians roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 4/8 hits, 3,83 expected hits
                    Italians roll dice for 5 armour in Turkey, round 3 : 2/5 hits, 2,50 expected hits
                    1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 4 armour owned by the Italians lost in Turkey
                1 tactical_bomber owned by the Russians and 4 fighters owned by the Russians retreated
                1 armour owned by the Russians retreated to Caucasus
                Italians win with 1 armour remaining. Battle score for attacker is 9
                Casualties for Russians: 1 fighter, 3 infantry and 3 mech_infantrys
                Casualties for Italians: 6 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            4 fighters moved from Turkey to Caucasus
            1 tactical_bomber moved from Turkey to Caucasus
            1 aaGun and 9 infantry moved from Kazakhstan to Caucasus
            3 artilleries moved from Volgograd to Caucasus
            5 mech_infantrys moved from Bryansk to Caucasus
            1 artillery and 9 infantry moved from Russia to Bryansk
            1 infantry moved from Belarus to Novgorod
            5 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Poland to Eastern Poland
            3 infantry moved from Novosibirsk to Kazakhstan
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 1 armour
            EDIT: Adding units owned by Russians to Caucasus: 1 fighter
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0,17
    Germans regular : -1,00
    Russians regular : 6,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            1 marine moved from Malaya to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 battleship moved from 33 Sea Zone to 49 Sea Zone
            1 destroyer moved from 33 Sea Zone to 49 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 tactical_bomber moved from Malaya to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 tactical_bomber moved from Malaya to French Indo China
    
        Combat - Japanese
            Battle in Solomon Islands
            Battle in French Indo China
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking Solomon Islands from ANZAC, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from French Indo China to Malaya
            1 tactical_bomber moved from French Indo China to Malaya
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Caroline Islands to Japan
            1 fighter moved from Caroline Islands to Japan
            1 fighter moved from French Indo China to Malaya
            1 tactical_bomber moved from French Indo China to Malaya
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            1 destroyer and 2 transports placed in 6 Sea Zone
            1 fighter placed in Japan
            1 artillery placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 35 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : -3.00
    UK_Pacific regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            1 marine moved from Malaya to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 battleship moved from 33 Sea Zone to 49 Sea Zone
            1 destroyer moved from 33 Sea Zone to 49 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 tactical_bomber moved from Malaya to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 tactical_bomber moved from Malaya to French Indo China
    
        Combat - Japanese
            Battle in Solomon Islands
            Battle in French Indo China
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking Solomon Islands from ANZAC, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from French Indo China to Malaya
            1 tactical_bomber moved from French Indo China to Malaya
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Caroline Islands to Japan
            1 fighter moved from Caroline Islands to Japan
            1 fighter moved from French Indo China to Malaya
            1 tactical_bomber moved from French Indo China to Malaya
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            1 destroyer and 2 transports placed in 6 Sea Zone
            1 fighter placed in Japan
            1 artillery placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 35 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : -3.00
    UK_Pacific regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters, 12 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 armour and 1 mech_infantry moved from Spain to Portugal
            1 fighter moved from Gibraltar to Southern France
            1 fighter moved from Gibraltar to Normandy Bordeaux
            2 bombers moved from Gibraltar to Germany
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
            2 fighters moved from 91 Sea Zone to Southern France
            2 infantry moved from Spain to Southern France
            2 infantry moved from Spain to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Portugal
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/2 hits, 0,33 expected hits
                Bombing raid in Germany rolls: 3,3 and causes: 6 damage to unit: factory_major
                Bombing raid in Germany causes 6 damage total. 
            Battle in Normandy Bordeaux
                Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Portugal
                Americans attack with 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys
                Neutral_True defend with 2 infantry
                    Americans roll dice for 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Portugal, round 2 : 4/8 hits, 3,00 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 4 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Southern France
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Portugal to 91 Sea Zone
            2 bombers moved from Germany to Romania
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
            3 fighters moved from Southern France to Gibraltar
            3 artilleries, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            10 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 14 infantry, 1 mech_infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries, 14 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 aaGun moved from Algeria to Morocco
            1 infantry moved from Tunisia to Algeria
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Korea to Hawaiian Islands
            3 armour and 5 mech_infantrys moved from India to Eastern Persia
            2 artilleries and 4 infantry moved from Burma to India
    
        Place Units - Americans
            1 destroyer placed in 6 Sea Zone
            2 fighters placed in Korea
            10 infantry placed in Eastern United States
            2 infantry placed in Central United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3
            Americans collect 63 PUs (3 lost to blockades); end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,17
    Germans AA : -0,33
    Germans regular : -0,67
    Neutral_True regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            10 artilleries, 1 fighter and 40 infantry moved from Burma to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kwangsi
            8 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters, 12 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 armour and 1 mech_infantry moved from Spain to Portugal
            1 fighter moved from Gibraltar to Southern France
            1 fighter moved from Gibraltar to Normandy Bordeaux
            2 bombers moved from Gibraltar to Germany
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
            2 fighters moved from 91 Sea Zone to Southern France
            2 infantry moved from Spain to Southern France
            2 infantry moved from Spain to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Portugal
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/2 hits, 0,33 expected hits
                Bombing raid in Germany rolls: 3,3 and causes: 6 damage to unit: factory_major
                Bombing raid in Germany causes 6 damage total. 
            Battle in Normandy Bordeaux
                Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Portugal
                Americans attack with 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys
                Neutral_True defend with 2 infantry
                    Americans roll dice for 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Portugal, round 2 : 4/8 hits, 3,00 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 4 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Southern France
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Portugal to 91 Sea Zone
            2 bombers moved from Germany to Romania
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
            3 fighters moved from Southern France to Gibraltar
            3 artilleries, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            10 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 14 infantry, 1 mech_infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries, 14 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 aaGun moved from Algeria to Morocco
            1 infantry moved from Tunisia to Algeria
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Korea to Hawaiian Islands
            3 armour and 5 mech_infantrys moved from India to Eastern Persia
            2 artilleries and 4 infantry moved from Burma to India
    
        Place Units - Americans
            1 destroyer placed in 6 Sea Zone
            2 fighters placed in Korea
            10 infantry placed in Eastern United States
            2 infantry placed in Central United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3
            Americans collect 63 PUs (3 lost to blockades); end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            10 artilleries, 1 fighter and 40 infantry moved from Burma to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kwangsi
            8 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 6 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Kwangtung to French Indo China
            1 tactical_bomber moved from India to French Indo China
    
        Combat - British
            Battle in French Indo China
                British attack with 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from French Indo China to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 fighter moved from India to Caucasus
            1 artillery and 5 infantry moved from Afghanistan to Eastern Persia
            1 armour and 4 mech_infantrys moved from India to Eastern Persia
            1 aaGun and 4 infantry moved from Burma to Yunnan
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in Kwangtung
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
            UK_Pacific collect 8 PUs (3 lost to blockades); end with 14 PUs
            Some Units in Kwangtung change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : 2,17
    Japanese regular : -0,33
    Germans AA : -0,33
    Germans regular : -0,67
    Neutral_True regular : 0,33
    British regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Greece to Yugoslavia
            1 mech_infantry moved from Greece to Bulgaria
            1 mech_infantry moved from Egypt to Tobruk
                  Italians take Tobruk from Americans
            3 artilleries and 3 infantry moved from Alexandria to Tobruk
            1 infantry moved from Northwest Persia to Persia
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Saudi Arabia to Iraq
            1 infantry moved from Saudi Arabia to Iraq
            1 mech_infantry moved from Syria to Iraq
            1 artillery and 5 infantry moved from Northwest Persia to Iraq
            1 armour moved from Turkey to Iraq
            1 mech_infantry moved from Syria to Iraq
            1 mech_infantry moved from Saudi Arabia to Iraq
            1 armour moved from Belgian Congo to Angola
                  Italians take Angola from Neutral_True
            1 infantry moved from Union of South Africa to Mozambique
                  Italians take Mozambique from Neutral_True
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Greece to Iraq
    
        Place Units - Italians
            3 artilleries placed in Southern Italy
            3 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            1 transport placed in 71 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,3,6,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
            Italians collect 26 PUs (12 lost to blockades); end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 24 Sea Zone to 13 Sea Zone
            1 transport moved from 66 Sea Zone to 64 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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