@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
2020 Playoff tanios (X) vs Giallo (L + 13) BM
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Anhwe to Kiangsi 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 2 infantry moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries and 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 2,17 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 carrier, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from Egypt to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 3 fighters moved from 104 Sea Zone to 125 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 1 destroyer moved from 31 Sea Zone to 25 Sea Zone 1 fighter moved from 31 Sea Zone to 25 Sea Zone 2 fighters moved from 31 Sea Zone to 25 Sea Zone Combat - Americans Americans creates battle in territory 10 Sea Zone Battle in French West Africa Battle in 125 Sea Zone Americans attack with 3 fighters Germans defend with 1 destroyer Americans roll dice for 3 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 125 Sea Zone Americans win, taking 10 Sea Zone from Japanese, taking French West Africa from Italians with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Battle in Anglo Egyptian Sudan Americans attack with 3 armour and 2 fighters Italians defend with 1 armour Americans roll dice for 3 armour and 2 fighters in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2,50 expected hits Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Americans and 1 armour owned by the Italians lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Italians: 1 armour Battle in 110 Sea Zone Americans attack with 4 fighters and 4 tactical_bombers Germans defend with 1 destroyer and 1 transport Americans roll dice for 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits Germans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 110 Sea Zone Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer and 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Iceland from Germans to Americans EDIT: Turning off Edit Mode 3 fighters moved from 25 Sea Zone to 33 Sea Zone 2 carriers, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 armour, 5 artilleries, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 7 infantry and 7 transports moved from 104 Sea Zone to 112 Sea Zone 3 fighters and 4 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 125 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Anglo Egyptian Sudan to Egypt Place Units - Americans 2 armour and 1 fighter placed in Egypt 1 carrier and 1 submarine placed in 10 Sea Zone 2 artilleries and 2 fighters placed in Western United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Anhwe to Kiangsi 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 2 infantry moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries and 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Non Combat Move - British 1 armour and 1 mech_infantry moved from India to Yunnan 1 artillery and 1 infantry moved from Burma to Shan State 1 aaGun, 3 artilleries and 5 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 2,17 Americans regular : 0,50 Japanese regular : -1,00 Italians regular : 0,50 Germans regular : 1,33
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 carrier, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 armour moved from Persia to West India Italians take Eastern Persia from British Italians take West India from UK_Pacific 1 armour moved from Western Ukraine to Ukraine 1 armour moved from Romania to Ukraine 1 submarine moved from 72 Sea Zone to 80 Sea Zone 1 submarine moved from 72 Sea Zone to 80 Sea Zone Combat - Italians Battle in 80 Sea Zone Italians attack with 2 submarines ANZAC defend with 1 destroyer Italians roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 submarines in 80 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 80 Sea Zone Italians win, taking 80 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Ukraine Italians attack with 2 armour Russians defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 2 armour in Ukraine, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Ukraine, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 infantry moved from Yugoslavia to Albania 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 armour moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Northern Italy to Western Germany 1 artillery moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - Italians Italians collect 33 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 ANZAC regular : -0.67 Russians regular : -0.67
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 battleships and 1 carrier moved from 31 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone 1 artillery, 2 fighters and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to Caroline Islands 1 carrier moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands ANZAC attack with 1 artillery, 5 fighters and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits ANZAC roll dice for 3 battleships in Caroline Islands, round 2 : 3/3 hits, 2,00 expected hits ANZAC roll dice for 1 artillery, 5 fighters and 3 infantry in Caroline Islands, round 2 : 3/9 hits, 3,50 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 5 fighters and 2 infantry remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry Non Combat Move - ANZAC 5 fighters moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Northern Territory to Queensland 1 fighter moved from Anhwe to Yunnan Place Units - ANZAC 3 destroyers placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Japanese AA : -0,50 ANZAC regular : 0,50
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 battleships and 1 carrier moved from 31 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone 1 artillery, 2 fighters and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to Caroline Islands 1 carrier moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands ANZAC attack with 1 artillery, 5 fighters and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits ANZAC roll dice for 3 battleships in Caroline Islands, round 2 : 3/3 hits, 2,00 expected hits ANZAC roll dice for 1 artillery, 5 fighters and 3 infantry in Caroline Islands, round 2 : 3/9 hits, 3,50 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 5 fighters and 2 infantry remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry Non Combat Move - ANZAC 5 fighters moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Northern Territory to Queensland 1 fighter moved from Anhwe to Yunnan Place Units - ANZAC 3 destroyers placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 34 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 Japanese AA : -0,50 ANZAC regular : 0,50
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 14 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery, 1 infantry and 1 mech_infantry moved from Karelia to Novgorod 1 bomber moved from Western Germany to Novgorod 1 fighter moved from Eastern Poland to Bryansk 1 bomber moved from Western Germany to 123 Sea Zone Combat - Germans Battle in 123 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 123 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 mech_infantrys in Bryansk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 mech_infantrys in Bryansk, round 4 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery and 1 bomber in Novgorod, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 bomber in Novgorod, round 5 : 0/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Novgorod, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Novgorod 1 bomber owned by the Germans retreated Russians win with 2 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Novgorod to Ukraine 10 mech_infantrys moved from Eastern Poland to Ukraine 10 armour and 21 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Poland to Baltic States 1 aaGun and 1 artillery moved from Eastern Poland to Western Ukraine 1 fighter moved from Bryansk to Ukraine 1 artillery moved from Poland to Slovakia Hungary 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Slovakia Hungary 1 armour and 1 mech_infantry moved from Yugoslavia to Romania 1 armour and 1 mech_infantry moved from Romania to Bessarabia 4 mech_infantrys moved from Yugoslavia to Bessarabia 1 artillery and 4 infantry moved from Finland to Vyborg 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone 4 infantry moved from France to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 bomber moved from 123 Sea Zone to United Kingdom 2 artilleries moved from France to Western Germany 1 artillery moved from Northern Italy to Western Germany Place Units - Germans 1 fighter, 5 infantry and 4 mech_infantrys placed in Western Germany 3 infantry placed in United Kingdom 2 artilleries and 1 infantry placed in France 5 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from United Kingdom: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -5.33
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Russians Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Belarus to Karelia Russians take Karelia from Germans 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Baltic States 5 fighters and 1 tactical_bomber moved from Belarus to Vyborg 10 artilleries moved from Russia to Bryansk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Volgograd to Bryansk 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 3 artilleries and 2 infantry moved from Belarus to Bryansk Combat - Russians Battle in Bryansk Russians attack with 13 artilleries, 2 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 13 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 8/16 hits, 5,33 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 13 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Baltic States Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States retreated to Baltic States Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vyborg Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 4 infantry Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 4/8 hits, 3,50 expected hits Germans roll dice for 1 artillery and 4 infantry in Vyborg, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Vyborg Russians roll dice for 5 fighters and 1 tactical_bomber in Vyborg, round 3 : 5/6 hits, 3,17 expected hits Germans roll dice for 1 artillery in Vyborg, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Vyborg Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 4 infantry Battle in Eastern Poland Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Eastern Poland to Novgorod 1 fighter moved from Baltic States to Novgorod 5 fighters and 1 tactical_bomber moved from Vyborg to Novgorod 1 mech_infantry moved from Belarus to Rostov 16 armour, 2 infantry and 20 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Belarus to Bryansk Place Units - Russians 1 armour and 1 mech_infantry placed in Novgorod 3 armour and 1 mech_infantry placed in Russia Russians undo move 1. 1 armour and 1 mech_infantry placed in Novgorod Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5,4 Russians collect 24 PUs (1 lost to blockades); end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 1,00 Russians regular : 4,67
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Evenkiyskiy to Vologda Japanese take Urals from Russians Japanese take Vologda from Russians 1 armour moved from Timguska to Samara Japanese take Novosibirsk from Russians Japanese take Samara from Russians 1 infantry moved from Jehol to Shantung 1 mech_infantry moved from Manchuria to Shantung 1 infantry moved from French Indo China to Shan State 1 armour moved from Malaya to Shan State 3 fighters moved from 36 Sea Zone to Shan State 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 fighter moved from 20 Sea Zone to 34 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 20 Sea Zone to 34 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 bomber moved from Japan to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi 1 submarine moved from 36 Sea Zone to 39 Sea Zone Japanese take 39 Sea Zone from ANZAC Combat - Japanese Battle in Western Australia Battle in Java Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 0/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu Japanese win, taking Western Australia from ANZAC, taking Java from ANZAC, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Shantung Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Kiangsi Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from 34 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 20 Sea Zone to 22 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 1 bomber moved from Kiangsi to French Indo China 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 artillery moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kiangsi to Kwangtung 1 fighter moved from Kiangsi to Kwangtung Place Units - Japanese 1 fighter and 2 infantry placed in French Indo China 3 destroyers placed in 6 Sea Zone 3 infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4 Japanese collect 57 PUs (1 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 3.50 ANZAC regular : -0.33 UK_Pacific regular : 1.00
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 3 armour and 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Italians 1 infantry moved from French West Africa to Gold Coast Americans take Gold Coast from Italians 1 armour moved from Anglo Egyptian Sudan to Ethiopia Americans take Ethiopia from Italians 1 armour moved from Ethiopia to Anglo Egyptian Sudan 1 armour moved from Anglo Egyptian Sudan to Egypt 2 armour, 5 artilleries and 7 infantry moved from 112 Sea Zone to Norway 5 fighters and 4 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone 1 armour moved from Egypt to Iraq 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in Norway Battle in 23 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 23 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 23 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 23 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 5 fighters and 4 tactical_bombers Germans defend with 1 destroyer and 1 transport Americans roll dice for 5 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 6/9 hits, 5,17 expected hits Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 113 Sea Zone Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer and 1 transport Battle in 34 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 23 Sea Zone to 33 Sea Zone 2 fighters moved from 34 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 4 fighters and 4 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone 1 aaGun and 3 infantry moved from Alaska to British Columbia Place Units - Americans 3 armour placed in Egypt 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -0,67 Germans regular : 0,67
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Anhwe to Shantung 1 artillery and 2 infantry moved from Anhwe to Kiangsu 3 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 3 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shantung, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shantung, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 3 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -3,00 Japanese regular : -1,33
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TripleA Manual Gamesave Post: British round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 51 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 63 Sea Zone: 1 transport EDIT: Adding units owned by Americans to New Zealand: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 3 artilleries and 5 infantry moved from Yunnan to French Indo China 1 armour and 1 tactical_bomber moved from Yunnan to French Indo China 1 armour, 1 fighter and 2 mech_infantrys moved from Yunnan to French Indo China 1 armour and 1 mech_infantry moved from India to Shan State 1 armour and 1 mech_infantry moved from India to West India Combat - British Battle in West India British attack with 1 armour and 1 mech_infantry Italians defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour in West India, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in West India British roll dice for 1 armour in West India, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 armour in West India, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in West India British win, taking West India from Italians with 1 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour Battle in Shan State British attack with 1 armour and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in Shan State British roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the British lost in Shan State Japanese win with 1 armour remaining. Battle score for attacker is -10 Casualties for British: 1 armour and 1 mech_infantry Battle in French Indo China British attack with 2 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 4 infantry and 1 tactical_bomber British roll dice for 2 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/14 hits, 4,83 expected hits
Combat Hit Differential Summary :
Japanese regular : 1,00 Italians regular : 0,00 British regular : -2,17
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@tanios 4 hits in fic
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 3 armour and 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Italians 1 infantry moved from French West Africa to Gold Coast Americans take Gold Coast from Italians 1 armour moved from Anglo Egyptian Sudan to Ethiopia Americans take Ethiopia from Italians 1 armour moved from Ethiopia to Anglo Egyptian Sudan 1 armour moved from Anglo Egyptian Sudan to Egypt 2 armour, 5 artilleries and 7 infantry moved from 112 Sea Zone to Norway 5 fighters and 4 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone 1 armour moved from Egypt to Iraq 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in Norway Battle in 23 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 23 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 23 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 23 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 5 fighters and 4 tactical_bombers Germans defend with 1 destroyer and 1 transport Americans roll dice for 5 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 6/9 hits, 5,17 expected hits Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 113 Sea Zone Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer and 1 transport Battle in 34 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 23 Sea Zone to 33 Sea Zone 2 fighters moved from 34 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 4 fighters and 4 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone 1 aaGun and 3 infantry moved from Alaska to British Columbia Place Units - Americans 3 armour placed in Egypt 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Anhwe to Shantung 1 artillery and 2 infantry moved from Anhwe to Kiangsu 3 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 3 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shantung, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shantung, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 3 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 51 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 63 Sea Zone: 1 transport EDIT: Adding units owned by Americans to New Zealand: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 3 artilleries and 5 infantry moved from Yunnan to French Indo China 1 armour and 1 tactical_bomber moved from Yunnan to French Indo China 1 armour, 1 fighter and 2 mech_infantrys moved from Yunnan to French Indo China 1 armour and 1 mech_infantry moved from India to Shan State 1 armour and 1 mech_infantry moved from India to West India Combat - British Battle in West India British attack with 1 armour and 1 mech_infantry Italians defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour in West India, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in West India British roll dice for 1 armour in West India, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 armour in West India, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in West India British win, taking West India from Italians with 1 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour Battle in Shan State British attack with 1 armour and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in Shan State British roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the British lost in Shan State Japanese win with 1 armour remaining. Battle score for attacker is -10 Casualties for British: 1 armour and 1 mech_infantry Battle in French Indo China British attack with 2 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 4 infantry and 1 tactical_bomber British roll dice for 2 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/14 hits, 4,83 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/11 hits, 4,67 expected hits 3 infantry owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the British lost in French Indo China British roll dice for 2 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 3/11 hits, 4,33 expected hits Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 5/7 hits, 3,50 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 artilleries owned by the British and 2 infantry owned by the British lost in French Indo China British roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 4 : 2/6 hits, 2,50 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in French Indo China, round 4 : 1/4 hits, 2,50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 5 : 2/5 hits, 2,33 expected hits Japanese roll dice for 2 fighters in French Indo China, round 5 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for British: 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys Casualties for Japanese: 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber Non Combat Move - British 1 fighter and 1 tactical_bomber moved from French Indo China to India 1 aaGun moved from Anhwe to Kiangsu Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,5,4,1,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 5 PUs (4 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : -3,00 Americans regular : -0,33 Italians regular : 0,00 Japanese regular : -2,00 Germans regular : 0,67 British regular : -4,33
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 armour moved from Ukraine to Rostov 2 fighters moved from Southern Italy to Rostov 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Ethiopia Italians take Ethiopia from Americans 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 mech_infantrys Americans defend with 1 armour Italians roll dice for 1 artillery and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 armour Battle in Rostov Italians attack with 2 armour and 3 fighters Russians defend with 2 infantry and 1 mech_infantry Italians roll dice for 2 armour and 3 fighters in Rostov, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry and 1 mech_infantry Non Combat Move - Italians 3 fighters moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Albania to Greece 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia Place Units - Italians 1 fighter and 1 tactical_bomber placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Italians undo move 3. Italians undo move 2. 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - Italians Italians collect 32 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : 1.67 Russians regular : -1.00
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TripleA Manual Gamesave Post: ANZAC round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Yunnan to Kwangtung 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 43 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat Hit Differential Summary :
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@tanios do you want to use any token in sz 19
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@giallo said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:
@tanios do you want to use any token in sz 19
Yes, I’ll use 1 on your destroyer.
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Yunnan to Kwangtung 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 43 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4 Battle in 56 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 20 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kwangtung ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 fighter, 1 harbour and 1 tactical_bomber ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 3/3 hits, 1,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 fighter and 1 tactical_bomber Battle in 19 Sea Zone ANZAC attack with 1 destroyer, 4 fighters and 1 submarine Japanese defend with 2 battleships and 1 transport ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 2 battleships and 1 transport in 19 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 19 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone ANZAC win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 29 Casualties for ANZAC: 1 destroyer and 1 fighter Casualties for Japanese: 2 battleships and 1 transport Non Combat Move - ANZAC 3 fighters moved from 19 Sea Zone to Kiangsu 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangtung to Kiangsu Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 2 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun and 1 infantry EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 2,50
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Yunnan to Kwangtung 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 43 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4 Battle in 56 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 20 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kwangtung ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 fighter, 1 harbour and 1 tactical_bomber ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 3/3 hits, 1,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 fighter and 1 tactical_bomber Battle in 19 Sea Zone ANZAC attack with 1 destroyer, 4 fighters and 1 submarine Japanese defend with 2 battleships and 1 transport ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 2 battleships and 1 transport in 19 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 19 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone ANZAC win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 29 Casualties for ANZAC: 1 destroyer and 1 fighter Casualties for Japanese: 2 battleships and 1 transport Non Combat Move - ANZAC 3 fighters moved from 19 Sea Zone to Kiangsu 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangtung to Kiangsu Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 2 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun and 1 infantry EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 2,50