Here is the game, Have Fun
wiz (X) vs Bretters (L+16) BM3 G1
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@wizmark im guessing you want to know my OOL . its damage carrier, destroyer, carrier, cruiser, cruiser, fighter, fighter
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 1 fighter moved from Southern Italy to Algeria 1 armour moved from Northern Italy to Southern France 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 bomber moved from Northern Italy to 92 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 1 artillery and 2 infantry moved from Ethiopia to Kenya Italians take Kenya from British Combat - Italians Battle in 92 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 submarine British defend with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 battleship, 1 bomber and 2 cruisers in 92 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits 1 destroyer owned by the British, 2 cruisers owned by the Italians, 1 bomber owned by the Italians and 1 carrier owned by the British lost in 92 Sea Zone Italians roll dice for 1 battleship in 92 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 2 cruisers, 2 fighters and 1 transport in 92 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 92 Sea Zone British win with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -34 Casualties for Italians: 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 submarine Casualties for British: 1 carrier, 1 cruiser and 1 destroyer Battle in Algeria Italians attack with 1 fighter and 4 infantry British defend with 1 infantry; French defend with 1 infantry Italians roll dice for 1 fighter and 4 infantry in Algeria, round 2 : 0/5 hits, 1.17 expected hits French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 fighter and 4 infantry in Algeria, round 3 : 0/5 hits, 1.17 expected hits French roll dice for 2 infantry in Algeria, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Algeria Italians roll dice for 1 fighter and 2 infantry in Algeria, round 4 : 2/3 hits, 0.83 expected hits French roll dice for 2 infantry in Algeria, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from French with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 3 infantry Casualties for French: 1 infantry Casualties for British: 1 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll AA dice in Southern France : 1/1 hits, 0.17 expected hits 1 fighter owned by the Italians lost in Southern France Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits French roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Southern France Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 3 : 2/5 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 fighter and 1 infantry Casualties for British: 1 aaGun and 1 infantry Casualties for French: 1 artillery and 1 infantry 2 fighters owned by the British forced to land in Gibraltar Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 armour and 2 infantry moved from Albania to Bulgaria 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy 1 fighter moved from Algeria to Libya 1 artillery and 3 infantry moved from Tobruk to Libya Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 12 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
French regular : 0.00 Italians regular : -2.17 British AA : 0.83 British regular : -0.33
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@bretters italian rolling was shocking
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@wizmark uhh yea I must say I’m very happy with your turn …
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@bretters well im not too upset…the german navy will rule the atlantic and the med now!
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@wizmark uhh… good luck with that!
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Queensland 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Queensland 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 cruiser moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Syria to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 68 PUs; Germans buy 1 destroyer, 2 fighters and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from Western Germany to 93 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 68 PUs; Germans buy 1 destroyer, 2 fighters and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from Western Germany to 93 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in 93 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 96 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 92 Sea Zone Germans attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers British defend with 1 cruiser and 1 transport; French defend with 1 cruiser, 1 destroyer and 1 infantry Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits French roll dice for 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the French, 1 transport owned by the British, 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 infantry owned by the French lost in 92 Sea Zone Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36 Casualties for Germans: 1 submarine Casualties for French: 1 cruiser, 1 destroyer and 1 infantry Casualties for British: 1 cruiser and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport British defend with 1 battleship Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Non Combat Move - Germans 1 bomber moved from 92 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 tactical_bomber moved from 93 Sea Zone to Southern Italy 3 fighters and 2 tactical_bombers moved from 92 Sea Zone to Algeria 1 armour moved from Normandy Bordeaux to Northern Italy 5 infantry moved from Bulgaria to Romania 2 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Poland 3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 4 armour moved from France to Yugoslavia Place Units - Germans 10 mech_infantrys placed in Germany 1 destroyer placed in 110 Sea Zone 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
French regular : -0.33 Germans regular : 0.67 British regular : -0.33
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@bretters assumed no scramble in 110 due to 100% chance of win even with it
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Sikang to Volgograd 1 mech_infantry moved from Sikang to Volgograd 1 artillery and 6 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 mech_infantry moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Bryansk 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 1 armour moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 infantry moved from Belarus to Baltic States 1 aaGun, 3 artilleries and 5 infantry moved from Novgorod to Belarus 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 1 submarine moved from 111 Sea Zone to 105 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 3 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 2 tactical_bombers moved from 36 Sea Zone to Yunnan 3 fighters moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 3 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 2 tactical_bombers moved from 36 Sea Zone to Yunnan 3 fighters moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers Chinese defend with 9 infantry Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 13/21 hits, 10.17 expected hits Chinese roll dice for 9 infantry in Yunnan, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 2 infantry Casualties for Chinese: 9 infantry Non Combat Move - Japanese 1 artillery moved from Chahar to Anhwe 1 infantry moved from Jehol to Chahar 1 artillery moved from Anhwe to Kiangsi 2 infantry moved from Anhwe to Kiangsi 1 artillery and 2 infantry moved from Anhwe to Hunan 1 aaGun and 5 infantry moved from Jehol to Anhwe 1 armour moved from Korea to Jehol 4 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 aaGun moved from Caroline Islands to 33 Sea Zone 1 aaGun and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 1 battleship and 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 2 fighters moved from 36 Sea Zone to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Kwangsi to 33 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 1 infantry and 1 marine placed in Japan 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 2.83
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@wizmark oof… thought I’d get more hits on ya in Yunnan…
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@wizmark heading home from the hospital after having our 2nd child in 12+ hours, not sure when I’ll get on to do my next turn though
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@bretters congratulations! Hope you are all well.
No problem with the turns, take as long as you need, I wont bump or anything silly like that, babies are hard work! -
@wizmark thank you! yes they are.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 3 carriers moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Eastern United States to Central United States 1 battleship moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Americans undo move 2. 1 tactical_bomber placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Burma to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : 0.00