Good luck
PTV OwenToo vs max334 (Axis)
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@owentoo OK, I can work with this
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@owentoo I dont think I can post it another way
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ok, let me try this
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@max334 That worked
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If Russians attack Jap units in China, do the Mongolians become strict neutral?
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@max334 Yes, I think that is the case
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Leningrad 1 artillery moved from Novgorod to Leningrad 4 artilleries moved from Smolensk to Bryansk 13 infantry moved from Smolensk to Bryansk 1 tactical_bomber moved from Russia to Leningrad 1 armour and 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 1 fighter moved from Smolensk to Leningrad Combat - Russians Russians creates battle in territory 118 Sea Zone Battle in Leningrad Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 harbour and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Leningrad, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 118 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship and 2 transports 1 submarine owned by the Russians submerged Battle in Bryansk Russians attack with 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry in Bryansk, round 2 : 3/19 hits, 5.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians winGermans winGermans win with 1 battleship and 2 transports remaining with 1 battleship and 2 transports remaining, taking Bryansk from Germans with 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Vologda to Samara 2 armour, 3 artilleries, 15 infantry and 2 mech_infantrys moved from Rostov to Stalingrad 1 infantry moved from Urals to Timguska 1 aaGun, 3 artilleries and 6 infantry moved from Samara to Urals 1 armour and 1 mech_infantry moved from Stalingrad to Urals 1 aaGun, 1 artillery and 3 infantry moved from Vologda to Novgorod 1 tactical_bomber moved from Leningrad to Novgorod 1 fighter moved from Leningrad to Novgorod 2 aaGuns, 1 artillery and 11 infantry moved from Smolensk to Bryansk 2 fighters moved from Smolensk to Russia 1 aaGun moved from Russia to Samara 3 infantry moved from Russia to Samara 1 infantry moved from Samara to Urals Place Units - Russians 1 armour, 1 artillery and 1 mech_infantry placed in Urals 2 artilleries and 1 infantry placed in Stalingrad 1 artillery and 4 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Siberia: 3 infantry EDIT: Adding units owned by Russians to Amur: 1 infantry EDIT: Adding units owned by Russians to Sakha: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -2.83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone 1 submarine moved from 7 Sea Zone to 9 Sea Zone 1 bomber moved from Japan to 9 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 65 Sea Zone 1 submarine moved from 35 Sea Zone to 65 Sea Zone 2 artilleries and 2 infantry moved from Ceylon to 40 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 40 Sea Zone to 82 Sea Zone 2 artilleries and 2 infantry moved from 82 Sea Zone to Southern Persia 1 marine moved from Caroline Islands to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 65 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 65 Sea Zone to New Zealand 1 destroyer moved from 35 Sea Zone to 65 Sea Zone 1 infantry moved from Eastern Sinkiang to Western Sinkiang 1 artillery moved from Northern Sinkiang to Western Sinkiang 1 fighter and 1 tactical_bomber moved from Eastern Sinkiang to Western Sinkiang 1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands Combat - Japanese Battle in Southern Persia Battle in 9 Sea Zone Japanese attack with 1 bomber, 1 submarine and 1 transport Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 9 Sea Zone Japanese win, taking Southern Persia from British with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Aleutian Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Aleutian Islands Japanese win, taking Aleutian Islands from Americans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in New Zealand Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship in New Zealand, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in New Zealand, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in New Zealand, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in New Zealand, round 4 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking New Zealand from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Western Sinkiang Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Sinkiang, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Western Sinkiang Japanese win, taking Western Sinkiang from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Malaya to 132 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 60 Sea Zone 1 fighter and 1 tactical_bomber moved from Inner Mongolia to 7 Sea Zone 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 1 bomber moved from 9 Sea Zone to Japan 1 submarine moved from 80 Sea Zone to 82 Sea Zone 1 bomber moved from Jehol to Szechwan 1 armour moved from Kweichow to Yunnan 1 aaGun moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from Kansu to Yunnan 1 armour and 1 mech_infantry moved from Northern Sinkiang to Tsinghai 1 mech_infantry moved from Tsinghai to Yunnan 1 artillery moved from Northern Sinkiang to Kansu 2 artilleries moved from Northern Sinkiang to Eastern Sinkiang 1 fighter and 1 tactical_bomber moved from Western Sinkiang to Tsinghai 1 armour moved from Kansu to Szechwan 1 armour moved from Jehol to Southern Manchuria 1 mech_infantry moved from Shansi to Southern Manchuria 1 artillery moved from Anhwe to Shansi 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 bomber moved from Chahar to Yunnan 1 marine moved from Japan to 7 Sea Zone 1 cruiser moved from 35 Sea Zone to 7 Sea Zone 1 cruiser and 1 marine moved from 7 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Caroline Islands 1 submarine moved from 35 Sea Zone to 18 Sea Zone 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 7 Sea Zone 1 artillery and 2 infantry placed in Southern Manchuria 1 artillery, 1 fighter and 1 infantry placed in Japan 3 infantry placed in Kiangsu Japanese undo move 3. 3 infantry placed in Kwangtung 1 artillery and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Caroline Islands: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : -2.83 ANZAC regular : 0.00
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@max334 I am going to have think about this one for a bit. Your Japanese play is excellent, and even though the numbers say I have a PU advantage at this stage, it sure doesn’t seem like it
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@owentoo oh yah man, take your time… thoughtful moves make for a better game.
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I looked at the statistics for the game (PU’s, TUV’s and the others) and I don’t think its looking good for the Allies. Yes, they still have a lead, but its been consistently dropping and will most likely continue to drop. Africa, the Middle East and the Americas are all under threat and there is no significant defense. Moscow is probably not going to fall, but Russia cant hold back the tide. How do you see it?
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@max334 Most games, Russia must fall for the Axis to win. In this game, the Japanese could win a Pacific victory. If that happens, it will be because I overdid the SeaLion response. Also, I lost a small force near Australia during J2 that I should have had out of harm’s way. That got me behind, and you have played an excellent Japanese game.
We should know more after a couple more rounds.
A couple of years ago playing BM3, I lost a game to an aggressive Japanese J2 opening, when I had no good response. When playing the Axis, I have usually attacked during G3 and J3 in the past with BM3, but with PTV I think the better opening attacks are with a G2, and J2.
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@owentoo I hesitate to give myself too much credit for Japans standing. I think the oversight with the US pacific fleet and then the re-dos… yes did save the fleet but then left them in a maybe less than optimal position.
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Aleutian Islands 2 fighters moved from Alaska to Aleutian Islands 1 destroyer moved from 11 Sea Zone to 9 Sea Zone 1 bomber moved from Alaska to 9 Sea Zone 1 submarine moved from 9 Sea Zone to 17 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 113 Sea Zone to 122 Sea Zone 4 fighters moved from United Kingdom to 122 Sea Zone 2 fighters moved from 113 Sea Zone to 122 Sea Zone 1 submarine moved from 126 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 94 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Scramble from Scotland?
Carrier scramble from 7 to 17?
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no scrambles anywhere
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Aleutian Islands 2 fighters moved from Alaska to Aleutian Islands 1 destroyer moved from 11 Sea Zone to 9 Sea Zone 1 bomber moved from Alaska to 9 Sea Zone 1 submarine moved from 9 Sea Zone to 17 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 113 Sea Zone to 122 Sea Zone 4 fighters moved from United Kingdom to 122 Sea Zone 2 fighters moved from 113 Sea Zone to 122 Sea Zone 1 submarine moved from 126 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 94 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone Combat - Americans Battle in 9 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 bomber and 1 destroyer in 9 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 9 Sea Zone 1 transport owned by the Japanese lost in 9 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Japanese: 1 submarine and 1 transport Battle in Aleutian Islands Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 17 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 122 Sea Zone Americans attack with 1 destroyer and 6 fighters Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 122 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 122 Sea Zone Americans roll dice for 1 destroyer and 6 fighters in 122 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits Germans roll dice for 1 destroyer in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 122 Sea Zone Americans win, taking 122 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 2 transports moved from 105 Sea Zone to 104 Sea Zone 4 fighters moved from 122 Sea Zone to United Kingdom 2 fighters moved from 122 Sea Zone to 113 Sea Zone 2 fighters moved from Aleutian Islands to Alaska 1 bomber moved from 9 Sea Zone to Hawaiian Islands 2 marines moved from Midway to 26 Sea Zone 2 infantry moved from Midway to 26 Sea Zone 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 2 infantry, 2 marines, 3 submarines and 1 transport moved from 26 Sea Zone to 27 Sea Zone 3 submarines moved from 11 Sea Zone to 27 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone 4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 27 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery and 3 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.83 Germans regular : -0.83
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Aleutian Islands 2 fighters moved from Alaska to Aleutian Islands 1 destroyer moved from 11 Sea Zone to 9 Sea Zone 1 bomber moved from Alaska to 9 Sea Zone 1 submarine moved from 9 Sea Zone to 17 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 113 Sea Zone to 122 Sea Zone 4 fighters moved from United Kingdom to 122 Sea Zone 2 fighters moved from 113 Sea Zone to 122 Sea Zone 1 submarine moved from 126 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 94 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone Combat - Americans Battle in 9 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 bomber and 1 destroyer in 9 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 9 Sea Zone 1 transport owned by the Japanese lost in 9 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Japanese: 1 submarine and 1 transport Battle in Aleutian Islands Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 17 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 122 Sea Zone Americans attack with 1 destroyer and 6 fighters Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 122 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 122 Sea Zone Americans roll dice for 1 destroyer and 6 fighters in 122 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits Germans roll dice for 1 destroyer in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 122 Sea Zone Americans win, taking 122 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 2 transports moved from 105 Sea Zone to 104 Sea Zone 4 fighters moved from 122 Sea Zone to United Kingdom 2 fighters moved from 122 Sea Zone to 113 Sea Zone 2 fighters moved from Aleutian Islands to Alaska 1 bomber moved from 9 Sea Zone to Hawaiian Islands 2 marines moved from Midway to 26 Sea Zone 2 infantry moved from Midway to 26 Sea Zone 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 2 infantry, 2 marines, 3 submarines and 1 transport moved from 26 Sea Zone to 27 Sea Zone 3 submarines moved from 11 Sea Zone to 27 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone 4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 27 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery and 3 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 113 Sea Zone to 93 Sea Zone 2 infantry moved from Quebec to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 1 transport moved from 105 Sea Zone to 90 Sea Zone 1 mech_infantry moved from Egypt to Trans-Jordan 1 aaGun, 1 artillery and 9 infantry moved from Burma to Eastern India 2 mech_infantrys moved from Central India to Eastern India Place Units - British 1 armour, 1 artillery and 1 mech_infantry placed in United Kingdom 2 infantry and 1 mech_infantry placed in Egypt 1 armour and 1 mech_infantry placed in Union of South Africa 1 artillery placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5,4,5,5,5,6,5 British collect 31 PUs (2 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Some Units in Eastern India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.83 Germans regular : -0.83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Rostov Italians take Rostov from Russians 1 artillery and 1 infantry moved from Tunisia to Libya 1 armour moved from Libya to Tunisia 1 bomber moved from Southern Italy to Ukraine 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Romania to Ukraine 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia 1 artillery and 1 infantry moved from Southern France to France Combat - Italians Non Combat Move - Italians Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,4,6,3,1,5,3 Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :