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L21 BM3 Surfer (Allies +5) vs Dawgoneit (Axis)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Northern Italy to Southern France
            1 fighter moved from Northern Italy to Southern France
            2 fighters moved from Southern Italy to Southern France
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 fighters and 4 infantry
                British defend with 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
                    British roll AA dice in Southern France : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 3 fighters and 4 infantry in Southern France, round 2 : 3/7 hits, 2.17 expected hits
                    British roll dice for 1 aaGun and 4 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
                    1 aaGun owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 3 fighters and 3 infantry in Southern France, round 3 : 4/6 hits, 2.00 expected hits
                    British roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 14
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun and 4 infantry
            Battle in Rostov
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Southern France to Southern Italy
            3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5,3,2,6,1,4,1
            Italians collect 8 PUs (11 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.50
    British AA : -0.50
    Russians regular : -0.67
    British regular : -1.00
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 36 Sea Zone
            ANZAC creates battle in territory 35 Sea Zone
    
        Non Combat Move - ANZAC
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
            7 fighters and 1 tactical_bomber moved from Malaya to French Indo China
            2 infantry moved from India to Burma
            1 carrier moved from 42 Sea Zone to 36 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 transports placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 36 Sea Zone
            ANZAC creates battle in territory 35 Sea Zone
    
        Non Combat Move - ANZAC
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
            7 fighters and 1 tactical_bomber moved from Malaya to French Indo China
            2 infantry moved from India to Burma
            1 carrier moved from 42 Sea Zone to 36 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 transports placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Persia to Northwest Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            12 infantry moved from France to Normandy Bordeaux
            3 mech_infantrys moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            3 mech_infantrys moved from Western Germany to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
            8 fighters and 8 tactical_bombers moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            7 artilleries and 11 infantry moved from Archangel to Belarus
            1 artillery and 1 infantry moved from Novgorod to Belarus
            5 armour and 6 mech_infantrys moved from Western Ukraine to Belarus
            1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            6 infantry moved from Germany to Poland
            1 armour and 3 mech_infantrys moved from Western Germany to Poland
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Americans defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Holland Belgium, round 2 : 6/8 hits, 3.33 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 8 fighters, 12 infantry, 3 mech_infantrys and 8 tactical_bombers
                Americans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
                    Americans roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 8 fighters, 12 infantry, 3 mech_infantrys and 8 tactical_bombers in Normandy Bordeaux, round 2 : 6/31 hits, 11.83 expected hits
                    Americans roll dice for 1 aaGun, 2 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 3.00 expected hits
                    1 aaGun owned by the Americans, 3 infantry owned by the Germans and 5 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 8 fighters, 9 infantry, 3 mech_infantrys and 8 tactical_bombers in Normandy Bordeaux, round 3 : 12/28 hits, 11.33 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 8 fighters, 7 infantry, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Germans: 5 infantry
                Casualties for Americans: 1 aaGun, 2 artilleries and 7 infantry
    
        Non Combat Move - Germans
            8 fighters and 8 tactical_bombers moved from Normandy Bordeaux to Western Germany
            2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
            2 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland
    
        Place Units - Germans
            8 mech_infantrys placed in Germany
            3 infantry placed in Novgorod
            3 infantry placed in Western Germany
            Germans undo move 2.
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,3,1,3,1,3,6,1
            Germans collect 43 PUs (7 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Americans AA : -0.50
    Germans regular : -2.50
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 7 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            2 fighters moved from Russia to Rostov
            3 infantry moved from Volgograd to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters and 3 infantry
                Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 3/5 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 tactical_bomber moved from Vologda to Russia
            2 fighters moved from Rostov to Russia
            3 artilleries and 25 infantry moved from Bryansk to Russia
            1 artillery moved from Volgograd to Rostov
            2 armour and 2 mech_infantrys moved from Bryansk to Russia
    
        Place Units - Russians
            7 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Germans regular : -0.33
    Russians regular : 1.00
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 7 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            2 fighters moved from Russia to Rostov
            3 infantry moved from Volgograd to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters and 3 infantry
                Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 3/5 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 tactical_bomber moved from Vologda to Russia
            2 fighters moved from Rostov to Russia
            3 artilleries and 25 infantry moved from Bryansk to Russia
            1 artillery moved from Volgograd to Rostov
            2 armour and 2 mech_infantrys moved from Bryansk to Russia
    
        Place Units - Russians
            7 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Germans regular : -0.33
    Russians regular : 1.00
    

    Savegame


  • @surfer Your Game. Another?

  • 2026 25 24 23 22 21 20

    @dawgoneit sure. Sides? And how would you like the bid to go?


  • @surfer 20 bid

  • 2026 25 24 23 22 21 20

    @dawgoneit sides?


  • @surfer i’ll take allies for 20

  • 2026 25 24 23 22 21 20

    @dawgoneit Ok, I’ll give you 30. I’m heading to work. You can set it up, or I will later and just reply with your bid.


  • @surfer
    Transport in sz39.
    Artillery in Alexandria.
    Tank in Egypt.
    Fighter in Malta.
    Man in Sudan.

  • 2026 25 24 23 22 21 20

    @dawgoneit well, that should bottle up Italy quite nicely. I’ll set it up tonight.

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