1d1000<=1: 718; Hits: 0
1d1000<=1: 698; Hits: 0
1d1000<=1: 946; Hits: 0
1d1000<=1: 278; Hits: 0
bolasgod (X) vs mainah ( Allies + 15) BM3 Game 2
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@bolasgodthe NO states italy has to control them, while for the 3 of gib greece so france and alexandria, it states “axis controlled.”
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@mainah
But you can activate them and add the inf to your forces during NCM -
@mainah oh, thanks
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@bolasgodkinda like the iraq persia bonus goes to the axis power controlling it - if italy has them, italy gets the bonus. If germany, then germany gets $$. If italy holds novovrad, germany doesn’t get the extra 5. Some no’s are Not a shared objective
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@bolasgod would it be ok if I moved the infantry I had in lybia to tunisia?
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@bolasgod
I’ll edit it, no prob. -
@bolasgod basically at the beginning of my turn i had an inf in libya and in the non combat i moved it to Torbuk but now that I now this now I would like to move it to Tunisia instead
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@mainah great thanks!
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 3 fighters moved from Queensland to Java 1 fighter moved from New South Wales to Queensland 1 cruiser moved from 26 Sea Zone to 49 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Tobruk: 1 infantry EDIT: Removing units owned by Neutral_Axis from Tunisia: 1 infantry EDIT: Changing ownership of Tunisia from Neutral_Axis to Italians EDIT: Adding units owned by Italians to Tunisia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
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@mainah do i need to wait for you to post france’s turn?
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@bolasgod
Sorry - the french aren’t moving. You can go ahead with germany -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Germans Germans buy 1 armour, 1 carrier, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 7 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland Combat - Germans Non Combat Move - Germans 3 aaGuns, 2 armour, 5 artilleries and 19 infantry moved from Eastern Poland to Bessarabia 6 infantry moved from Romania to Bessarabia 9 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from Western Germany to 105 Sea Zone 1 fighter moved from Poland to Southern Italy 1 tactical_bomber moved from Poland to Southern Italy 1 bomber moved from Western Germany to France 1 bomber moved from Western Germany to France 3 fighters and 2 tactical_bombers moved from Poland to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 artillery moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany 1 aaGun moved from Western Germany to France 1 infantry moved from Western Germany to France Place Units - Germans 1 carrier and 1 destroyer placed in 105 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Russia to Belarus Combat - Russians Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Belarus to Russia 8 infantry moved from Archangel to Vologda 2 armour and 2 mech_infantrys moved from Bryansk to Samara 10 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk 1 fighter moved from Belarus to Russia Place Units - Russians 1 fighter and 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 1 armour EDIT: Adding units owned by Russians to Bryansk: 1 armour EDIT: Changing ownership of Western Ukraine from Germans to Russians EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 122 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 106 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00
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EDIT - changed 1 tank from Samara to Bryansk, with the idea it did a walk on blitz to W UKR and back
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@mainah thats fine, So what you did to me here in SZ 36, you declared war vs Japan as the ANZAC after moving your uk DD into SZ 36 which makes a combat so that I cannot move my transports out in my combat move, tricky and annoying!
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@bolasgod
You can move your transports during CM, but you can not load them as they are in a hostile SZ.
This is called the Sneaky Karl. I have only read about it, and seen videos with it or about it, but never had a game when it even could be done. It’s an infamous move. Mentioned/deal with in all Calcutta thrust discussions. If you had left the units loaded, you would have been able to conduct an invasion. But I would have hit Yunan hard in that case. -
Young Grasshopper does a youtube video about it. Saw most of his videos before I even got the board game in the mail.
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@mainah oh i see, i can still move them out, that makes it a little bit less annoying and changes up my plan
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@bolasgod I forgot to move my carriers out in my combat step so now my planes cant land and will crash… can i redo my turn please?
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@bolasgod
No prob.