TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
1 artillery and 8 infantry moved from Szechwan to Sikang
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Tsinghai
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Hunan : 1 infantry
Tsinghai : 3 infantry
Chahar : 1 infantry
Sikang : 1 artillery, 1 fighter and 11 infantry
Anhwe : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 101 Sea Zone to 102 Sea Zone
Place Units - Americans
1 marine placed in Western United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
1 artillery and 8 infantry moved from Szechwan to Sikang
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Tsinghai
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Iceland to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
3 infantry moved from Shan State to Burma
1 bomber and 3 fighters moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 armour and 1 fighter placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 aaGun, 1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 aaGun, 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans regular : 0.83
Neutral_Axis regular : -1.00
British regular : 1.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Hunan : 1 infantry
Tsinghai : 3 infantry
Chahar : 1 infantry
Sikang : 1 artillery, 1 fighter and 11 infantry
Anhwe : 1 infantry
Burma : 3 aaGuns and 11 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
31 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
36 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 carrier, 1 fighter and 1 transport
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 2 artilleries, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Tanganyika Territory : 2 mech_infantrys
80 Sea Zone : 1 battleship, 1 cruiser and 1 transport
106 Sea Zone : 1 flag, 1 destroyer and 1 transport
102 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine
Iraq : 1 flag, 1 artillery and 3 infantry
Eastern Persia : 1 flag
101 Sea Zone : 1 destroyer, 1 submarine and 3 transports
71 Sea Zone : 1 transport
81 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
Persia : 1 flag, 1 factory_minor
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from Yugoslavia to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in Malta
Non Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from Libya to Tobruk
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
@mainah Question, why don’t I get Italy’s 3rd NO after Morocco, Tunisia, and Algeria become pro-axis neutral?
@bolasgodthe NO states italy has to control them, while for the 3 of gib greece so france and alexandria, it states “axis controlled.”
@mainah
But you can activate them and add the inf to your forces during NCM
@mainah oh, thanks
@bolasgodkinda like the iraq persia bonus goes to the axis power controlling it - if italy has them, italy gets the bonus. If germany, then germany gets $$. If italy holds novovrad, germany doesn’t get the extra 5. Some no’s are Not a shared objective
@bolasgod would it be ok if I moved the infantry I had in lybia to tunisia?
@bolasgod
I’ll edit it, no prob.
@bolasgod basically at the beginning of my turn i had an inf in libya and in the non combat i moved it to Torbuk but now that I now this now I would like to move it to Tunisia instead
@mainah great thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
3 fighters moved from Queensland to Java
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 26 Sea Zone to 49 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 infantry
EDIT: Removing units owned by Neutral_Axis from Tunisia: 1 infantry
EDIT: Changing ownership of Tunisia from Neutral_Axis to Italians
EDIT: Adding units owned by Italians to Tunisia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
@mainah do i need to wait for you to post france’s turn?
@bolasgod
Sorry - the french aren’t moving. You can go ahead with germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
Combat - Germans
Non Combat Move - Germans
3 aaGuns, 2 armour, 5 artilleries and 19 infantry moved from Eastern Poland to Bessarabia
6 infantry moved from Romania to Bessarabia
9 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from Western Germany to 105 Sea Zone
1 fighter moved from Poland to Southern Italy
1 tactical_bomber moved from Poland to Southern Italy
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to France
3 fighters and 2 tactical_bombers moved from Poland to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 aaGun moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Germans
1 carrier and 1 destroyer placed in 105 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Belarus to Russia
8 infantry moved from Archangel to Vologda
2 armour and 2 mech_infantrys moved from Bryansk to Samara
10 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 fighter moved from Belarus to Russia
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 armour
EDIT: Adding units owned by Russians to Bryansk: 1 armour
EDIT: Changing ownership of Western Ukraine from Germans to Russians
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 122 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 106 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
EDIT - changed 1 tank from Samara to Bryansk, with the idea it did a walk on blitz to W UKR and back
@mainah thats fine, So what you did to me here in SZ 36, you declared war vs Japan as the ANZAC after moving your uk DD into SZ 36 which makes a combat so that I cannot move my transports out in my combat move, tricky and annoying!
@bolasgod
You can move your transports during CM, but you can not load them as they are in a hostile SZ.
This is called the Sneaky Karl. I have only read about it, and seen videos with it or about it, but never had a game when it even could be done. It’s an infamous move. Mentioned/deal with in all Calcutta thrust discussions. If you had left the units loaded, you would have been able to conduct an invasion. But I would have hit Yunan hard in that case.