@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
L21 BM3 Surfer (Allies +5) vs Dawgoneit (Axis)
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 4 infantry moved from Tambov to Volgograd 2 artilleries moved from Tambov to Volgograd 2 artilleries and 10 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 2 artilleries and 10 infantry Italians defend with 1 infantry Russians roll dice for 2 artilleries and 10 infantry in Bryansk, round 2 : 1/12 hits, 2.67 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Volgograd Russians attack with 2 artilleries and 4 infantry Italians defend with 1 factory_minor and 2 infantry Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 3/6 hits, 1.67 expected hits Italians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Volgograd Russians win, taking Volgograd from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 2 fighters owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 artillery and 2 infantry moved from Vologda to Russia 14 infantry moved from Russia to Bryansk 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Tambov to Bryansk 1 fighter and 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 0.67 Russians regular : -1.00 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 10 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Yunnan to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 3 artilleries and 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kweichow to Yunnan Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 bomber and 1 fighter Americans defend with 1 battleship and 2 cruisers Japanese roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 battleship and 2 cruisers in 6 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 battleship and 2 cruisers in 6 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 bomber owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -10 Casualties for Japanese: 1 bomber and 1 fighter Casualties for Americans: 1 cruiser Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2,2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1 Japanese collect 33 PUs (6 lost to blockades); end with 33 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -1.33 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 fighter, 10 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Iwo Jima to Japan 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Southern France Combat - Americans Americans creates battle in territory 41 Sea Zone Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Japan causes 5 damage total. Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Philippines Battle in Holland Belgium Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Holland Belgium Americans win, taking 41 Sea Zone from Japanese, taking Philippines from Japanese, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Americans 1 battleship moved from 6 Sea Zone to 21 Sea Zone 1 cruiser moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from Japan to Iwo Jima 1 fighter and 1 tactical_bomber moved from Iwo Jima to Guam 1 carrier and 2 fighters moved from 34 Sea Zone to 35 Sea Zone 1 carrier moved from 34 Sea Zone to 21 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 bomber moved from Java to Iwo Jima 1 carrier and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 carrier moved from 43 Sea Zone to 36 Sea Zone 2 fighters moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from Queensland to Northern Territory 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone 1 carrier and 2 fighters moved from 22 Sea Zone to 35 Sea Zone 1 bomber moved from Southern France to Normandy Bordeaux 1 aaGun and 1 artillery moved from Morocco to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 carriers moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 armour and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber placed in Eastern United States 3 transports placed in 101 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 3 infantry EDIT: Adding units owned by Americans to Normandy Bordeaux: 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.00 Japanese AA : -0.17 Germans AA : -0.17 Germans regular : -0.50 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Suiyuyan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 21 infantry moved from Suiyuyan to Shensi 1 fighter moved from Szechwan to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : -1.00 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 fighter, 10 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Iwo Jima to Japan 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Southern France Combat - Americans Americans creates battle in territory 41 Sea Zone Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Japan causes 5 damage total. Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Philippines Battle in Holland Belgium Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Holland Belgium Americans win, taking 41 Sea Zone from Japanese, taking Philippines from Japanese, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Americans 1 battleship moved from 6 Sea Zone to 21 Sea Zone 1 cruiser moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from Japan to Iwo Jima 1 fighter and 1 tactical_bomber moved from Iwo Jima to Guam 1 carrier and 2 fighters moved from 34 Sea Zone to 35 Sea Zone 1 carrier moved from 34 Sea Zone to 21 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 bomber moved from Java to Iwo Jima 1 carrier and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 carrier moved from 43 Sea Zone to 36 Sea Zone 2 fighters moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from Queensland to Northern Territory 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone 1 carrier and 2 fighters moved from 22 Sea Zone to 35 Sea Zone 1 bomber moved from Southern France to Normandy Bordeaux 1 aaGun and 1 artillery moved from Morocco to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 carriers moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 armour and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber placed in Eastern United States 3 transports placed in 101 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 3 infantry EDIT: Adding units owned by Americans to Normandy Bordeaux: 3 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Suiyuyan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 21 infantry moved from Suiyuyan to Shensi 1 fighter moved from Szechwan to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 8 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 5 armour, 11 artilleries, 1 fighter, 50 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Burma to Yunnan 1 bomber, 1 fighter and 1 tactical_bomber moved from India to Yunnan 3 armour moved from India to Yunnan 1 infantry moved from Shan State to Yunnan 1 mech_infantry moved from Malaya to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Malaya to French Indo China UK_Pacific take French Indo China from Japanese 3 armour and 1 mech_infantry moved from Malaya to Yunnan 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan 1 armour moved from Caucasus to Kazakhstan 2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan 2 fighters moved from Normandy Bordeaux to Southern France 3 fighters moved from 110 Sea Zone to Southern France 7 infantry moved from Normandy Bordeaux to Southern France Combat - British Battle in Hainan Battle in Yunnan British attack with 11 armour, 11 artilleries, 1 bomber, 2 fighters, 51 infantry, 10 mech_infantrys and 2 tactical_bombers Japanese defend with 1 armour, 13 artilleries, 6 fighters, 6 infantry, 2 marines, 25 mech_infantrys and 6 tactical_bombers British roll dice for 11 armour, 11 artilleries, 1 bomber, 2 fighters, 51 infantry, 10 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 21/88 hits, 24.17 expected hits Japanese roll dice for 1 armour, 13 artilleries, 6 fighters, 6 infantry, 2 marines, 25 mech_infantrys and 6 tactical_bombers in Yunnan, round 2 : 21/59 hits, 22.83 expected hits 6 infantry owned by the Japanese, 15 mech_infantrys owned by the Japanese and 21 infantry owned by the British lost in Yunnan British roll dice for 11 armour, 11 artilleries, 1 bomber, 2 fighters, 30 infantry, 10 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 19/67 hits, 20.67 expected hits Japanese roll dice for 1 armour, 13 artilleries, 6 fighters, 2 marines, 10 mech_infantrys and 6 tactical_bombers in Yunnan, round 3 : 23/38 hits, 15.83 expected hits 9 artilleries owned by the Japanese, 10 mech_infantrys owned by the Japanese and 23 infantry owned by the British lost in Yunnan British roll dice for 11 armour, 11 artilleries, 1 bomber, 2 fighters, 7 infantry, 10 mech_infantrys and 2 tactical_bombers in Yunnan, round 4 : 11/44 hits, 16.83 expected hits Japanese roll dice for 1 armour, 4 artilleries, 6 fighters, 2 marines and 6 tactical_bombers in Yunnan, round 4 : 13/19 hits, 9.50 expected hits 4 tactical_bombers owned by the Japanese, 4 artilleries owned by the Japanese, 2 marines owned by the Japanese, 6 mech_infantrys owned by the British, 1 armour owned by the Japanese and 7 infantry owned by the British lost in Yunnan British roll dice for 11 armour, 11 artilleries, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Yunnan, round 5 : 10/31 hits, 13.50 expected hits Japanese roll dice for 6 fighters and 2 tactical_bombers in Yunnan, round 5 : 4/8 hits, 5.00 expected hits 2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese and 4 artilleries owned by the British lost in Yunnan British win, taking Hainan from Japanese, taking Yunnan from Japanese with 11 armour, 7 artilleries, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 119 Casualties for British: 4 artilleries, 51 infantry and 6 mech_infantrys Casualties for Japanese: 1 armour, 13 artilleries, 6 fighters, 6 infantry, 2 marines, 25 mech_infantrys and 6 tactical_bombers Battle in Kazakhstan British attack with 1 armour, 2 fighters and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits, 2.17 expected hits Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kazakhstan British win, taking Kazakhstan from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Southern France British attack with 5 fighters and 7 infantry Germans defend with 1 factory_minor, 1 harbour and 4 infantry British roll dice for 5 fighters and 7 infantry in Southern France, round 2 : 3/12 hits, 3.67 expected hits Germans roll dice for 4 infantry in Southern France, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in Southern France British roll dice for 5 fighters and 4 infantry in Southern France, round 3 : 4/9 hits, 3.17 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France British win, taking Southern France from Germans with 5 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 3 infantry Casualties for Germans: 4 infantry Non Combat Move - British 5 fighters moved from Southern France to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 2 artilleries and 7 infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Kazakhstan to Persia 1 bomber moved from Yunnan to India 1 battleship moved from 41 Sea Zone to 36 Sea Zone 1 cruiser and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 1 infantry moved from Libya to Tobruk 2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 15 infantry moved from United Kingdom to 110 Sea Zone 3 aaGuns moved from Normandy Bordeaux to 110 Sea Zone 2 aaGuns moved from 110 Sea Zone to United Kingdom 1 aaGun moved from 110 Sea Zone to United Kingdom 1 aaGun moved from Normandy Bordeaux to Southern France 4 artilleries and 2 infantry moved from India to Burma 2 fighters and 2 tactical_bombers moved from Yunnan to Shensi Place Units - British 1 transport placed in 110 Sea Zone 8 infantry placed in United Kingdom 3 mech_infantrys placed in Persia 2 mech_infantrys placed in Egypt Turn Complete - British British collect 45 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : 0.00 Italians regular : -0.33 Japanese regular : 6.83 Japanese AA : -0.17 Germans AA : -0.17 Germans regular : 0.83 British regular : -13.17 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Northern Italy to Southern France 1 fighter moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France 1 artillery and 1 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland Combat - Italians Battle in Southern France Italians attack with 3 fighters and 4 infantry British defend with 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry British roll AA dice in Southern France : 0/3 hits, 0.50 expected hits Italians roll dice for 3 fighters and 4 infantry in Southern France, round 2 : 3/7 hits, 2.17 expected hits British roll dice for 1 aaGun and 4 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits 1 aaGun owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 3 fighters and 3 infantry in Southern France, round 3 : 4/6 hits, 2.00 expected hits British roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 14 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 4 infantry Battle in Rostov Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 3 fighters moved from Southern France to Southern Italy 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5,3,2,6,1,4,1 Italians collect 8 PUs (11 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Italians regular : 2.50 British AA : -0.50 Russians regular : -0.67 British regular : -1.00 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 36 Sea Zone ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo China 7 fighters and 1 tactical_bomber moved from Malaya to French Indo China 2 infantry moved from India to Burma 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 3 transports placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 36 Sea Zone ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo China 7 fighters and 1 tactical_bomber moved from Malaya to French Indo China 2 infantry moved from India to Burma 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 3 transports placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Persia to Northwest Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 12 infantry moved from France to Normandy Bordeaux 3 mech_infantrys moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 8 fighters and 8 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 7 artilleries and 11 infantry moved from Archangel to Belarus 1 artillery and 1 infantry moved from Novgorod to Belarus 5 armour and 6 mech_infantrys moved from Western Ukraine to Belarus 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 6 infantry moved from Germany to Poland 1 armour and 3 mech_infantrys moved from Western Germany to Poland Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Holland Belgium, round 2 : 6/8 hits, 3.33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Normandy Bordeaux Germans attack with 8 fighters, 12 infantry, 3 mech_infantrys and 8 tactical_bombers Americans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry Americans roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits Germans roll dice for 8 fighters, 12 infantry, 3 mech_infantrys and 8 tactical_bombers in Normandy Bordeaux, round 2 : 6/31 hits, 11.83 expected hits Americans roll dice for 1 aaGun, 2 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 3.00 expected hits 1 aaGun owned by the Americans, 3 infantry owned by the Germans and 5 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 8 fighters, 9 infantry, 3 mech_infantrys and 8 tactical_bombers in Normandy Bordeaux, round 3 : 12/28 hits, 11.33 expected hits Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 8 fighters, 7 infantry, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Germans: 5 infantry Casualties for Americans: 1 aaGun, 2 artilleries and 7 infantry Non Combat Move - Germans 8 fighters and 8 tactical_bombers moved from Normandy Bordeaux to Western Germany 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 2 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland Place Units - Germans 8 mech_infantrys placed in Germany 3 infantry placed in Novgorod 3 infantry placed in Western Germany Germans undo move 2. 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,3,1,3,1,3,6,1 Germans collect 43 PUs (7 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Americans AA : -0.50 Germans regular : -2.50 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 7 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 2 fighters moved from Russia to Rostov 3 infantry moved from Volgograd to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters and 3 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 3/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia 2 fighters moved from Rostov to Russia 3 artilleries and 25 infantry moved from Bryansk to Russia 1 artillery moved from Volgograd to Rostov 2 armour and 2 mech_infantrys moved from Bryansk to Russia Place Units - Russians 7 artilleries placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Germans regular : -0.33 Russians regular : 1.00 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 7 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 2 fighters moved from Russia to Rostov 3 infantry moved from Volgograd to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters and 3 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 3/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia 2 fighters moved from Rostov to Russia 3 artilleries and 25 infantry moved from Bryansk to Russia 1 artillery moved from Volgograd to Rostov 2 armour and 2 mech_infantrys moved from Bryansk to Russia Place Units - Russians 7 artilleries placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Germans regular : -0.33 Russians regular : 1.00 -
@surfer Your Game. Another?
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@dawgoneit sure. Sides? And how would you like the bid to go?
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@surfer 20 bid
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@dawgoneit sides?
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@surfer i’ll take allies for 20
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@dawgoneit Ok, I’ll give you 30. I’m heading to work. You can set it up, or I will later and just reply with your bid.
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@surfer
Transport in sz39.
Artillery in Alexandria.
Tank in Egypt.
Fighter in Malta.
Man in Sudan. -
@dawgoneit well, that should bottle up Italy quite nicely. I’ll set it up tonight.





