TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Kenya
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Combat Hit Differential Summary :
@cyph3r Default OOL, except Italians before Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Guam to Wake Island
1 bomber moved from Hawaiian Islands to Wake Island
3 fighters moved from Hawaiian Islands to Wake Island
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Central United States to 101 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 tactical_bomber placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Kenya
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 fighters and 1 transport in 97 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 bomber owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -10
Casualties for British: 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Germans: 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer and 1 fighter
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
2 aaGuns, 1 artillery and 2 infantry moved from Burma to India
1 infantry moved from India to Burma
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 87 Sea Zone to 92 Sea Zone
1 transport moved from 87 Sea Zone to 82 Sea Zone
Place Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
British collect 23 PUs (8 lost to blockades); end with 23 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00
Italians regular : 0.67
Japanese regular : 0.33
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Yugoslavia to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Combat - Italians
Battle in Cyprus
Battle in Bessarabia
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Cyprus from British, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Romania
1 armour moved from Greece to Romania
1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
4 artilleries and 2 infantry moved from Poland to Eastern Poland
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 4 tactical_bombers moved from Western Germany to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Combat Hit Differential Summary :
Scramble SZ109?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
4 artilleries and 2 infantry moved from Poland to Eastern Poland
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 4 tactical_bombers moved from Western Germany to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Combat Hit Differential Summary :
@cyph3r no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
4 artilleries and 2 infantry moved from Poland to Eastern Poland
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 4 tactical_bombers moved from Western Germany to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 99 Sea Zone
Germans attack with 2 fighters and 4 tactical_bombers
French defend with 1 destroyer
Germans roll dice for 2 fighters and 4 tactical_bombers in 99 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 99 Sea Zone
Germans win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 2 bombers and 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 bombers and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Eastern Poland
Germans attack with 3 armour, 4 artilleries, 2 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 4 artilleries, 2 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 6/13 hits, 4.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 4 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from 109 Sea Zone to Western Germany
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 artillery moved from Norway to Finland
1 mech_infantry moved from 125 Sea Zone to Norway
1 aaGun moved from Poland to Eastern Poland
1 aaGun, 1 artillery and 2 infantry moved from Germany to Poland
5 mech_infantrys moved from Western Germany to Poland
2 aaGuns, 3 armour, 5 artilleries and 26 infantry moved from Romania to Bessarabia
5 armour moved from Yugoslavia to Bessarabia
2 fighters and 4 tactical_bombers moved from 99 Sea Zone to Bessarabia
1 armour moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
Place Units - Germans
3 armour, 1 infantry and 6 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
French regular : -0.33
Russians regular : -0.50
Germans regular : 3.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 2 armour, 4 artilleries, 13 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
2 artilleries and 6 infantry moved from Belarus to Bryansk
1 fighter moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
4 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
6 infantry moved from Yenisey to Timguska
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 6 infantry moved from Sakha to Amur
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from Kiangsi to Kwangtung
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
2 fighters moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 bomber moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to Philippines
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in Dutch New Guinea
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Dutch New Guinea from ANZAC, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Kwangtung, round 2 : 9/12 hits, 6.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 bombers, 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
3 artilleries and 3 infantry moved from Hunan to Yunnan
5 infantry moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 infantry moved from Siam to French Indo China
1 aaGun, 1 artillery and 2 infantry moved from Anhwe to Hunan
1 artillery moved from Kiangsi to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
5 fighters and 5 tactical_bombers moved from Kwangtung to Kwangsi
2 bombers moved from Philippines to Kwangsi
Place Units - Japanese
1 factory_minor placed in Manchuria
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Shantung
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 3.17
ANZAC regular : 0.67
UK_Pacific regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Wake Island to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Wake Island to Caroline Islands
1 bomber moved from Wake Island to Caroline Islands
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/9 hits, 3.83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters could not land in Caroline Islands and were removed
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eastern United States to Western United States
1 mech_infantry moved from Eastern United States to Western United States
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to Gilbert Islands
1 carrier moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from Caroline Islands to 31 Sea Zone
1 tactical_bomber moved from Caroline Islands to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 armour and 1 marine placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 tactical_bomber
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : 0.33
Japanese AA : -0.50
Germans regular : -0.17
@cyph3r forgot to land my planes in the caroline islands and forgot to move my tac bomber in central us. Made the changes in edit mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 6 infantry in Chahar, round 2 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 0.67