Lose the AA Gun or an inf?
L21 bretters axis vs hypoaf allies +12 BM3
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 4x factory_minor; Remaining resources: 26 PUs; Italians buy 4 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Algeria 1 infantry moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria Combat - Italians Battle in 92 Sea Zone Italians attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Algeria Italians attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry Italians roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Algeria, round 2 : 4/8 hits, 3.17 expected hits British roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from British with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in Alexandria Italians attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Tobruk to Tunisia 1 armour moved from Tobruk to Tunisia 1 fighter moved from Algeria to 94 Sea Zone 1 tactical_bomber moved from Algeria to 94 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 96 Sea Zone to 94 Sea Zone 1 submarine moved from 95 Sea Zone to 94 Sea Zone 2 submarines moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya 1 aaGun moved from Rostov to Volgograd Place Units - Italians 1 artillery and 1 fighter placed in Ukraine 1 artillery placed in Northern Italy 1 artillery placed in Northern Italy 1 artillery placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Yugoslavia: 2 infantry EDIT: Removing units owned by Italians from Albania: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.50 British regular : 0.67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Persia to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Persia to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 3 artilleries, 2 destroyers, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Archangel to Nenetsia Germans take Nenetsia from Russians 4 infantry moved from Rostov to Volgograd 1 infantry moved from Volgograd to Kazakhstan 10 mech_infantrys moved from Northwest Persia to Volgograd 9 armour moved from Northwest Persia to Volgograd 1 mech_infantry moved from Northwest Persia to Persia 1 armour moved from Northwest Persia to Persia 1 armour and 1 mech_infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Iraq 1 armour moved from Northwest Persia to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Volgograd 1 fighter moved from Volgograd to Kazakhstan 1 tactical_bomber moved from Volgograd to Kazakhstan 1 bomber moved from Volgograd to Iraq 1 mech_infantry moved from Northwest Persia to Persia 1 fighter moved from Novgorod to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter moved from Novgorod to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 1 tactical_bomber moved from Southern Italy to Western Germany Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Kazakhstan Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 1 armour, 1 bomber and 2 mech_infantrys British defend with 2 mech_infantrys Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Iraq Germans win, taking Iraq from British with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Persia Germans attack with 2 armour and 4 mech_infantrys British defend with 1 factory_minor and 3 infantry Germans roll dice for 2 armour and 4 mech_infantrys in Persia, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia Germans roll dice for 2 armour and 3 mech_infantrys in Persia, round 3 : 2/5 hits, 1.50 expected hits British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for British: 3 infantry Battle in Bryansk Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 2 artilleries Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 5/5 hits, 2.50 expected hits Russians roll dice for 2 artilleries in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Non Combat Move - Germans 1 fighter moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Kazakhstan to Volgograd 1 fighter moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 bomber moved from Iraq to Volgograd 1 mech_infantry moved from Northwest Persia to Volgograd Place Units - Germans 3 artilleries placed in Volgograd 1 aaGun and 2 infantry placed in Novgorod 10 mech_infantrys placed in Germany 2 destroyers placed in 112 Sea Zone Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 0.00 Germans regular : 4.50 British regular : 0.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 infantry moved from Russia to Samara 4 infantry moved from Russia to Tambov 1 fighter moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Rostov to Tambov 2 aaGuns and 18 infantry moved from Amur to Buryatia 1 infantry moved from Tambov to Samara Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 0.67 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 armour, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 mech_infantry moved from Korea to Jehol 1 artillery and 13 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 fighter moved from Chahar to Manchuria 1 tactical_bomber moved from Chahar to Manchuria Combat - Japanese Battle in Amur Battle in Soviet Far East Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun moved from Korea to Manchuria 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 artillery and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from Japan to Philippines Place Units - Japanese 3 armour placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 6 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 1 fighter moved from 91 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Russia to Iraq 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 109 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 submarine Battle in Iraq Americans attack with 1 bomber and 1 mech_infantry Germans defend with 1 armour and 2 mech_infantrys Americans roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Americans lost in Iraq Americans roll dice for 1 bomber in Iraq, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 2/3 hits, 1.17 expected hits 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber and 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in 104 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 submarine Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 artilleries, 2 destroyers, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 109 Sea Zone to 91 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 4 artilleries and 4 infantry placed in Central United States 2 destroyers and 1 submarine placed in 10 Sea Zone 4 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.50 Germans regular : 2.00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Chinese creates battle in territory Kansu Non Combat Move - Chinese 1 fighter moved from Sikang to Kweichow 1 infantry moved from Yunnan to Hunan 5 artilleries and 13 infantry moved from Yunnan to Kweichow 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 6 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 1 fighter moved from 91 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Russia to Iraq 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 109 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 submarine Battle in Iraq Americans attack with 1 bomber and 1 mech_infantry Germans defend with 1 armour and 2 mech_infantrys Americans roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Americans lost in Iraq Americans roll dice for 1 bomber in Iraq, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 2/3 hits, 1.17 expected hits 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber and 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in 104 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 submarine Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 artilleries, 2 destroyers, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 109 Sea Zone to 91 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 4 artilleries and 4 infantry placed in Central United States 2 destroyers and 1 submarine placed in 10 Sea Zone 4 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Chinese creates battle in territory Kansu Non Combat Move - Chinese 1 fighter moved from Sikang to Kweichow 1 infantry moved from Yunnan to Hunan 5 artilleries and 13 infantry moved from Yunnan to Kweichow 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 5 fighters moved from Russia to Nenetsia 1 fighter and 1 tactical_bomber moved from Tsinghai to Persia 3 fighters moved from West India to Persia 1 armour moved from West India to Persia 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 fighter moved from Gibraltar to 110 Sea Zone 1 artillery and 3 infantry moved from Egypt to Alexandria 1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to Iraq Combat - British Battle in Persia British attack with 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys British roll dice for 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 1/8 hits, 3.83 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.67 expected hits 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Persia British roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Persia, round 3 : 4/6 hits, 3.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 3 : 2/3 hits, 1.33 expected hits 2 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Persia British win, taking Persia from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for British: 1 artillery, 2 fighters and 1 infantry Casualties for Germans: 2 armour and 2 mech_infantrys Battle in 110 Sea Zone British attack with 1 fighter Germans defend with 1 destroyer British roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Alexandria British attack with 1 artillery and 3 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Iraq British attack with 1 bomber, 3 fighters and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 2.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Iraq British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Iraq, round 3 : 3/4 hits, 2.33 expected hits Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Iraq British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Germans: 1 armour and 1 mech_infantry Battle in Nenetsia British attack with 5 fighters Germans defend with 1 artillery British roll dice for 5 fighters in Nenetsia, round 2 : 0/5 hits, 2.50 expected hits Germans roll dice for 1 artillery in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 5 fighters in Nenetsia, round 3 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 artillery in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 fighter owned by the British lost in Nenetsia British win with 4 fighters remaining. Battle score for attacker is -6 Casualties for British: 1 fighter Casualties for Germans: 1 artillery Non Combat Move - British 4 fighters moved from Nenetsia to Russia 1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 2 mech_infantrys moved from Trans-Jordan to Egypt 2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from 110 Sea Zone to United Kingdom 3 aaGuns, 1 artillery and 16 infantry moved from Yunnan to Kweichow 1 infantry moved from Shan State to Yunnan 6 infantry moved from India to Burma 1 artillery moved from West India to India 6 infantry moved from West India to Eastern Persia 2 infantry moved from West India to Eastern Persia 8 infantry moved from West India to India Place Units - British 3 infantry placed in Egypt 2 fighters and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 British collect 32 PUs (3 lost to blockades); end with 33 PUs Place Units - UK_Pacific 6 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 6 infantry EDIT: Adding units owned by British to India: 6 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3 UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.83 Germans regular : 2.67 British regular : -3.67
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@hypoaf
Wow a lot of allied aircraft downed this round! The Germans decided to fight hard in the Middle East ! 😮 wow -
@bretters yep
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians repair damage of 1x factory_minor; Remaining resources: 28 PUs; Italians buy 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Rostov 1 infantry moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 fighter moved from 94 Sea Zone to Morocco 1 tactical_bomber moved from 94 Sea Zone to Morocco 1 submarine moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 submarine moved from 94 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Libya to Tunisia 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 0/4 hits, 1.83 expected hits British roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Morocco, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 2 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Morocco Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Morocco, round 4 : 1/3 hits, 1.50 expected hits British roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Morocco Italians win, taking Morocco from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in Rostov Italians attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 92 Sea Zone Italians attack with 1 destroyer and 2 submarines Americans defend with 1 destroyer and 1 submarine Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Italians: 1 submarine Non Combat Move - Italians 1 tactical_bomber moved from Morocco to 94 Sea Zone 1 fighter moved from Morocco to 94 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Algeria 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from 94 Sea Zone to Algeria 1 infantry moved from 94 Sea Zone to Algeria 1 infantry moved from 94 Sea Zone to Algeria 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 fighter moved from Rostov to Ukraine Place Units - Italians 2 infantry and 1 tactical_bomber placed in Ukraine 1 destroyer placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -4.17 Russians regular : -1.00 British regular : -0.67
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TripleA Manual Gamesave Post: ANZAC round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 39 Sea Zone to 36 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 infantry moved from Trans-Jordan to Iraq ANZAC take Iraq from Germans
Combat Hit Differential Summary :
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@hypoaf Japanese sub defend in sz 36?
ANZAC: 2 subs
Japanese: 1 sub, 2 transports -
@hypoaf submerge …
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 39 Sea Zone to 36 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 infantry moved from Trans-Jordan to Iraq ANZAC take Iraq from Germans Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese submerged 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 2 fighters moved from Egypt to Eastern Persia Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 39 Sea Zone to 36 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 infantry moved from Trans-Jordan to Iraq ANZAC take Iraq from Germans Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese submerged 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 2 fighters moved from Egypt to Eastern Persia Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 2 destroyers, 2 mech_infantrys, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 10 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Volgograd to Northwest Persia 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Samara 1 fighter moved from Volgograd to Samara 1 tactical_bomber moved from Volgograd to Samara 1 fighter moved from Volgograd to Samara 1 tactical_bomber moved from Volgograd to Samara 1 bomber moved from Volgograd to Samara 1 artillery moved from Volgograd to Samara 1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk Germans take Kazakhstan from Russians Germans take Novosibirsk from Russians 1 mech_infantry moved from Volgograd to Bryansk 1 fighter moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Samara Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 5 infantry Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 4/8 hits, 3.83 expected hits Russians roll dice for 5 infantry in Samara, round 2 : 4/5 hits, 1.67 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the Germans lost in Samara 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 artillery, 1 bomber and 2 infantry Casualties for Russians: 4 infantry Battle in Bryansk Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 aaGun, 2 artilleries and 3 infantry moved from Novgorod to Archangel 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Archangel 1 infantry moved from 127 Sea Zone to Archangel 1 fighter moved from 104 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone Place Units - Germans 1 carrier and 2 destroyers placed in 110 Sea Zone 2 submarines placed in 112 Sea Zone 2 mech_infantrys and 1 tactical_bomber placed in Novgorod 3 artilleries placed in Volgograd 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 2.00 Germans regular : 1.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Buyant-Uhaa to Jehol 1 infantry moved from Samara to Novosibirsk 1 armour moved from Tambov to Novosibirsk 1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk 1 artillery and 2 infantry moved from Tambov to Rostov 1 fighter moved from Tambov to Rostov Combat - Russians Battle in Novosibirsk Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Jehol Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Russians win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 4 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Rostov to Tambov 1 fighter and 1 tactical_bomber moved from Novosibirsk to Tambov 5 infantry moved from Russia to Samara 3 infantry moved from Russia to Tambov 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Central Mongolia 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Japanese regular : 0.67 Germans regular : 0.17 Russians regular : 2.00
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@hypoaf forgot to comment about that Samara battle on Germany’s turn… jeez you got lucky!