Pls put 1 of the UK DD’s from Gibraltar in the English Channel or I’ll do it nect turn
Ghostglider Allies Vs dawgoneit Axis. No Bid. PTV
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries and 7 infantry moved from Szechwan to Hopei 1 infantry moved from Tsinghai to Hopei 1 fighter moved from Inner Mongolia to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries, 1 fighter and 8 infantry Japanese defend with 3 artilleries and 6 infantry Chinese roll dice for 2 artilleries, 1 fighter and 8 infantry in Hopei, round 2 : 2/11 hits, 2.83 expected hits Japanese roll dice for 3 artilleries and 6 infantry in Hopei, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Hopei, round 3 : 4/9 hits, 2.50 expected hits Japanese roll dice for 3 artilleries and 4 infantry in Hopei, round 3 : 1/7 hits, 2.33 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Hopei, round 4 : 1/8 hits, 2.33 expected hits Japanese roll dice for 3 artilleries in Hopei, round 4 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hopei, round 5 : 1/7 hits, 2.17 expected hits Japanese roll dice for 2 artilleries in Hopei, round 5 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hopei, round 6 : 3/7 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 18 Casualties for Chinese: 4 infantry Casualties for Japanese: 3 artilleries and 6 infantry Non Combat Move - Chinese 1 infantry moved from Inner Mongolia to Honan 1 artillery and 2 infantry moved from Inner Mongolia to Honan 1 fighter moved from Hopei to Honan Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kweichow 1 infantry placed in Hunan 1 infantry placed in Chahar 1 infantry placed in Honan Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -3.33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 27 Sea Zone Combat - Americans Non Combat Move - Americans 1 fighter moved from Eastern United States to 27 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 11 Sea Zone 1 transport placed in 11 Sea Zone 2 fighters placed in Eastern United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries and 7 infantry moved from Szechwan to Hopei 1 infantry moved from Tsinghai to Hopei 1 fighter moved from Inner Mongolia to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries, 1 fighter and 8 infantry Japanese defend with 3 artilleries and 6 infantry Chinese roll dice for 2 artilleries, 1 fighter and 8 infantry in Hopei, round 2 : 2/11 hits, 2.83 expected hits Japanese roll dice for 3 artilleries and 6 infantry in Hopei, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Hopei, round 3 : 4/9 hits, 2.50 expected hits Japanese roll dice for 3 artilleries and 4 infantry in Hopei, round 3 : 1/7 hits, 2.33 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Hopei, round 4 : 1/8 hits, 2.33 expected hits Japanese roll dice for 3 artilleries in Hopei, round 4 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hopei, round 5 : 1/7 hits, 2.17 expected hits Japanese roll dice for 2 artilleries in Hopei, round 5 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hopei, round 6 : 3/7 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 18 Casualties for Chinese: 4 infantry Casualties for Japanese: 3 artilleries and 6 infantry Non Combat Move - Chinese 1 infantry moved from Inner Mongolia to Honan 1 artillery and 2 infantry moved from Inner Mongolia to Honan 1 fighter moved from Hopei to Honan Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kweichow 1 infantry placed in Hunan 1 infantry placed in Chahar 1 infantry placed in Honan Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 94 Sea Zone to 100 Sea Zone 1 infantry moved from Ethiopia to 78 Sea Zone 1 infantry and 1 transport moved from 78 Sea Zone to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar 1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Italian Somaliland 1 cruiser and 1 destroyer moved from 78 Sea Zone to 100 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from 96 Sea Zone to 100 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Egypt to Alexandria 1 infantry moved from 100 Sea Zone to Alexandria 1 tactical_bomber moved from Kenya to Alexandria 1 fighter moved from Kenya to 100 Sea Zone Combat - British Battle in French Madagascar Battle in 100 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 transport Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 transport in 100 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 100 Sea Zone British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 transport in 100 Sea Zone, round 3 : 7/7 hits, 3.33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 100 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 2 transports owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone British win, taking French Madagascar from Neutral_Axis, taking 100 Sea Zone from Neutral with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 48 Casualties for British: 1 destroyer and 1 fighter Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports Battle in Italian Somaliland British attack with 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 3/4 hits, 1.33 expected hits 1 artillery owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Alexandria, round 3 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 1 fighter moved from 100 Sea Zone to Egypt 1 tactical_bomber moved from Alexandria to Egypt 2 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Algeria to 94 Sea Zone 1 aaGun moved from Algeria to 94 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone 1 aaGun and 1 infantry moved from 100 Sea Zone to Crete British take Crete from Neutral_Allies 1 cruiser and 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies 4 infantry and 1 mech_infantry moved from Eastern India to Burma 3 infantry moved from Shan State to Burma 1 fighter moved from Eastern India to Burma Place Units - British 1 artillery, 1 fighter and 7 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 5 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 19 PUs Some Units in Eastern India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : -1.00 Italians regular : -0.83 Japanese regular : -3.33 British regular : 4.17 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 27 Sea Zone Combat - Americans Non Combat Move - Americans 1 fighter moved from Eastern United States to 27 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 11 Sea Zone 1 transport placed in 11 Sea Zone 2 fighters placed in Eastern United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries and 7 infantry moved from Szechwan to Hopei 1 infantry moved from Tsinghai to Hopei 1 fighter moved from Inner Mongolia to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries, 1 fighter and 8 infantry Japanese defend with 3 artilleries and 6 infantry Chinese roll dice for 2 artilleries, 1 fighter and 8 infantry in Hopei, round 2 : 2/11 hits, 2.83 expected hits Japanese roll dice for 3 artilleries and 6 infantry in Hopei, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Hopei, round 3 : 4/9 hits, 2.50 expected hits Japanese roll dice for 3 artilleries and 4 infantry in Hopei, round 3 : 1/7 hits, 2.33 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Hopei, round 4 : 1/8 hits, 2.33 expected hits Japanese roll dice for 3 artilleries in Hopei, round 4 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hopei, round 5 : 1/7 hits, 2.17 expected hits Japanese roll dice for 2 artilleries in Hopei, round 5 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hopei, round 6 : 3/7 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 18 Casualties for Chinese: 4 infantry Casualties for Japanese: 3 artilleries and 6 infantry Non Combat Move - Chinese 1 infantry moved from Inner Mongolia to Honan 1 artillery and 2 infantry moved from Inner Mongolia to Honan 1 fighter moved from Hopei to Honan Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kweichow 1 infantry placed in Hunan 1 infantry placed in Chahar 1 infantry placed in Honan Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 94 Sea Zone to 100 Sea Zone 1 infantry moved from Ethiopia to 78 Sea Zone 1 infantry and 1 transport moved from 78 Sea Zone to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar 1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Italian Somaliland 1 cruiser and 1 destroyer moved from 78 Sea Zone to 100 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from 96 Sea Zone to 100 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Egypt to Alexandria 1 infantry moved from 100 Sea Zone to Alexandria 1 tactical_bomber moved from Kenya to Alexandria 1 fighter moved from Kenya to 100 Sea Zone Combat - British Battle in French Madagascar Battle in 100 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 transport Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 transport in 100 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 100 Sea Zone British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 transport in 100 Sea Zone, round 3 : 7/7 hits, 3.33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 100 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 2 transports owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone British win, taking French Madagascar from Neutral_Axis, taking 100 Sea Zone from Neutral with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 48 Casualties for British: 1 destroyer and 1 fighter Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports Battle in Italian Somaliland British attack with 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 3/4 hits, 1.33 expected hits 1 artillery owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Alexandria, round 3 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 1 fighter moved from 100 Sea Zone to Egypt 1 tactical_bomber moved from Alexandria to Egypt 2 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Algeria to 94 Sea Zone 1 aaGun moved from Algeria to 94 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone 1 aaGun and 1 infantry moved from 100 Sea Zone to Crete British take Crete from Neutral_Allies 1 cruiser and 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies 4 infantry and 1 mech_infantry moved from Eastern India to Burma 3 infantry moved from Shan State to Burma 1 fighter moved from Eastern India to Burma Place Units - British 1 artillery, 1 fighter and 7 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 5 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 19 PUs Some Units in Eastern India change ownership: 5 infantry Turning on Edit Mode EDIT: Removing units owned by British from 132 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1.00 Italians regular : -0.83 Japanese regular : -3.33 British regular : 4.17 -
please use 2nd map, where I have moved 1 DD
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya Non Combat Move - Italians Place Units - Italians 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Java to 59 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 2 fighters moved from Java to Burma 1 fighter moved from Queensland to Sumatra 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Java to 59 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 2 fighters moved from Java to Burma 1 fighter moved from Queensland to Sumatra 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 74 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 submarines moved from 116 Sea Zone to 118 Sea Zone 4 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians Combat - Germans Battle in 118 Sea Zone Germans attack with 2 submarines Russians defend with 1 cruiser and 1 submarineCombat Hit Differential Summary :
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@ghostglider Does the sub stay and fight?
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yes please. CRU is first hit and if sub is alone it will submerge, thanks
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 submarines moved from 116 Sea Zone to 118 Sea Zone 4 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians Combat - Germans Battle in 118 Sea Zone Germans attack with 2 submarines Russians defend with 1 cruiser and 1 submarine Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 submarines in 118 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 118 Sea Zone Russians roll dice for 1 cruiser in 118 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 118 Sea Zone Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -12 Casualties for Germans: 2 submarines Non Combat Move - Germans 4 infantry moved from Poland to Eastern Poland 6 armour and 10 mech_infantrys moved from Germany to Eastern Poland 2 aaGuns moved from Slovakia Hungary to Eastern Poland 2 artilleries and 9 infantry moved from Romania to Eastern Poland 1 infantry moved from Germany to Poland 1 armour moved from Western Germany to Poland 1 artillery and 2 infantry moved from France to Normandy Bordeaux 3 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy Place Units - Germans 3 armour and 5 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,5 Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 4 aaGuns, 1 armour, 2 artilleries, 13 infantry and 1 mech_infantry moved from Southern Belarus to Smolensk 1 infantry moved from Bryansk to Southern Belarus 1 infantry moved from Leningrad to Baltic States 1 infantry moved from Leningrad to Northern Belarus 4 artilleries and 9 infantry moved from Ukraine to Kursk 2 infantry moved from Rostov to Kursk 1 armour and 1 mech_infantry moved from Smolensk to Bryansk 1 armour moved from Urals to Yenisey 2 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Central Mongolia to Ulaanbaatar 1 infantry moved from Central Mongolia to Chahar 2 aaGuns and 15 infantry moved from Siberia to Amur 1 armour and 1 mech_infantry moved from Leningrad to Smolensk 1 artillery moved from Leningrad to Archangel 2 fighters and 1 tactical_bomber moved from Leningrad to Russia Place Units - Russians 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in Stalingrad 1 infantry placed in Leningrad 10 infantry placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 harbour, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Buryatia to Sakha Japanese take Sakha from Russians 1 artillery and 7 infantry moved from Southern Manchuria to Northern Manchuria 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Jehol to Chahar 2 fighters and 2 tactical_bombers moved from Anhwe to Chahar 1 infantry moved from Kiangsi to Anhwe 1 armour and 1 infantry moved from Kwangsi to Hunan 2 infantry moved from Kwangsi to Kweichow 1 armour moved from Kwangsi to Hunan 2 infantry moved from Kwangsi to Hunan 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 1 marine moved from Kwangsi to Kwangtung 2 bombers moved from Kwangsi to Kweichow 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 37 Sea Zone to 38 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 3 transports moved from 37 Sea Zone to 20 Sea Zone 4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kweichow Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 1 destroyer British defend with 1 destroyer Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 1 destroyer in 37 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Chahar Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry; Russians defend with 4 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Chahar, round 2 : 5/8 hits, 4.17 expected hits Chinese roll dice for 5 infantry in Chahar, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Russians: 4 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Kwangtung, round 2 : 6/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 marine Casualties for British: 2 infantry Battle in Hunan Japanese attack with 2 armour and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 6/10 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Kweichow to Kiangsu 2 fighters and 2 tactical_bombers moved from Kwangtung to Anhwe 4 infantry moved from 6 Sea Zone to Korea 1 aaGun moved from Southern Manchuria to Northern Manchuria 3 fighters and 3 tactical_bombers moved from Chahar to Northern Manchuria 4 fighters and 2 tactical_bombers moved from Kweichow to 37 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 1 transport placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 4.83 UK_Pacific regular : 0.33 British regular : -0.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 2 transports placed in 104 Sea Zone 1 carrier placed in 11 Sea Zone 1 artillery and 1 infantry placed in Central United States Americans undo move 1. 1 transport placed in 104 Sea Zone 1 transport placed in 104 Sea Zone 2 fighters placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 1 infantry moved from Shansi to Jehol Chinese take Jehol from Japanese 2 artilleries and 4 infantry moved from Hopei to Hunan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Honan to Yunnan 1 artillery and 4 infantry moved from Honan to Anhwe Combat - Chinese Chinese creates battle in territory Kiangsi Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Kiangsi from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 artilleries and 4 infantry Japanese defend with 2 armour and 3 infantry Chinese roll dice for 2 artilleries and 4 infantry in Hunan, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 2 armour and 3 infantry in Hunan, round 2 : 4/5 hits, 2.00 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 artilleries in Hunan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 armour in Hunan, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Chinese lost in Hunan 1 artillery owned by the Chinese retreated to Hopei Japanese win with 2 armour remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 4 infantry Casualties for Japanese: 3 infantry Battle in Anhwe Chinese attack with 1 artillery and 4 infantry Japanese defend with 2 fighters, 2 infantry and 2 tactical_bombers Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/6 hits, 3.00 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe 1 artillery owned by the Chinese retreated to Honan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : 1.83 Japanese regular : 3.67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 2 transports placed in 104 Sea Zone 1 carrier placed in 11 Sea Zone 1 artillery and 1 infantry placed in Central United States Americans undo move 1. 1 transport placed in 104 Sea Zone 1 transport placed in 104 Sea Zone 2 fighters placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 1 infantry moved from Shansi to Jehol Chinese take Jehol from Japanese 2 artilleries and 4 infantry moved from Hopei to Hunan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Honan to Yunnan 1 artillery and 4 infantry moved from Honan to Anhwe Combat - Chinese Chinese creates battle in territory Kiangsi Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Kiangsi from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 artilleries and 4 infantry Japanese defend with 2 armour and 3 infantry Chinese roll dice for 2 artilleries and 4 infantry in Hunan, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 2 armour and 3 infantry in Hunan, round 2 : 4/5 hits, 2.00 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 artilleries in Hunan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 armour in Hunan, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Chinese lost in Hunan 1 artillery owned by the Chinese retreated to Hopei Japanese win with 2 armour remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 4 infantry Casualties for Japanese: 3 infantry Battle in Anhwe Chinese attack with 1 artillery and 4 infantry Japanese defend with 2 fighters, 2 infantry and 2 tactical_bombers Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/6 hits, 3.00 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe 1 artillery owned by the Chinese retreated to Honan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 1 factory_minor, 4 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from French Madagascar to 74 Sea Zone 1 infantry moved from Tanganyika Territory to 74 Sea Zone 2 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Iraq 3 infantry moved from Southern Persia to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 armour moved from Alexandria to Libya British take Tobruk from Italians 1 artillery moved from Alexandria to 100 Sea Zone 1 infantry moved from Crete to 100 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Libya 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 fighter and 3 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 fighter moved from 100 Sea Zone to Libya Combat - British Battle in Iraq British attack with 1 fighter, 5 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 2.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 1 fighter and 4 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 4 infantry in Shan State, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Libya to Malta 1 aaGun moved from Crete to 100 Sea Zone 1 aaGun, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 100 Sea Zone to 94 Sea Zone 1 aaGun moved from 94 Sea Zone to Algeria 1 cruiser and 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan 1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia 1 infantry moved from Tanganyika Territory to Kenya 1 fighter moved from Shan State to Eastern India 5 infantry moved from Eastern India to Burma 3 aaGuns and 9 infantry moved from Burma to Yunnan 1 mech_infantry moved from Burma to Szechwan 1 fighter and 1 tactical_bomber moved from Iraq to Baluchistan 1 battleship moved from 40 Sea Zone to 81 Sea Zone Place Units - British 3 submarines placed in 73 Sea Zone 1 factory_minor placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 armour and 4 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,3,5,6,3,5,6,6,4,6,1,1,4,1,2 UK_Pacific collect 11 PUs (3 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in Eastern India change ownership: 1 armour and 4 infantryCombat Hit Differential Summary :
Chinese regular : 1.83 Italians regular : -0.67 Japanese regular : 3.33 Neutral_Axis regular : 0.00 British regular : 2.17 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from Burma to 43 Sea Zone 1 submarine moved from 64 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 43 Sea Zone to Java 1 infantry moved from Sumatra to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery and 1 infantry moved from South Australia to Queensland 1 fighter moved from Sumatra to Shan State 1 fighter moved from Shan State to Yunnan 1 fighter moved from Yunnan to Szechwan Place Units - ANZAC 2 submarines placed in 64 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.67 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from Burma to 43 Sea Zone 1 submarine moved from 64 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 43 Sea Zone to Java 1 infantry moved from Sumatra to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery and 1 infantry moved from South Australia to Queensland 1 fighter moved from Sumatra to Shan State 1 fighter moved from Shan State to Yunnan 1 fighter moved from Yunnan to Szechwan Place Units - ANZAC 2 submarines placed in 64 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.67 -
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 armour, 6 artilleries, 24 infantry and 10 mech_infantrys moved from Eastern Poland to Southern Belarus 1 armour and 1 infantry moved from Poland to Baltic States 3 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone 4 bombers moved from Western Germany to United Kingdom 2 fighters and 2 tactical_bombers moved from Western Germany to Baltic States 9 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - GermansCombat Hit Differential Summary :





