L20 BM3 dawgoneit (L+30) vs AetV (X no IJ NO)

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    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to Northern Territory
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 airfield placed in Northern Territory
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Rostov to Samara
            2 infantry moved from Belarus to Archangel
            1 fighter moved from Novgorod to Archangel
            1 artillery and 1 infantry moved from Caucasus to Kazakhstan
            2 bombers moved from Rostov to Samara
            1 fighter moved from Caucasus to Kazakhstan
            1 fighter moved from Rostov to Samara
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 3 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Samara, round 2 : 2/5 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 armour and 1 mech_infantry moved from Volgograd to Tambov
            1 aaGun, 9 artilleries, 6 infantry and 5 mech_infantrys moved from Rostov to Tambov
            2 artilleries and 1 infantry moved from Ukraine to Rostov
            3 armour and 9 mech_infantrys moved from Belarus to Tambov
            10 mech_infantrys moved from Germany to Eastern Poland
            5 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
            2 mech_infantrys moved from Western Germany to Poland
            3 artilleries moved from Belarus to Novgorod
            2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
            2 bombers and 1 fighter moved from Samara to Tambov
            1 fighter moved from Kazakhstan to Tambov
            13 armour and 9 mech_infantrys moved from Persia to Caucasus
            1 fighter moved from Archangel to Tambov
            1 fighter moved from Western Germany to Novgorod
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 infantry placed in Western Germany
            5 armour placed in Germany
            1 fighter placed in Western Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
            Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -1,33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Bryansk
            2 infantry moved from Smolensk to Belarus
            1 artillery moved from Smolensk to Bryansk
            1 artillery moved from Smolensk to Belarus
            2 infantry moved from Smolensk to Archangel
            1 artillery moved from Smolensk to Archangel
            1 fighter moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            2 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 4 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            4 armour, 3 artilleries, 30 infantry and 2 mech_infantrys moved from Smolensk to Russia
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : -1.67
    Russians regular : -2.00
    

    Savegame

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    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Bryansk
            2 infantry moved from Smolensk to Belarus
            1 artillery moved from Smolensk to Bryansk
            1 artillery moved from Smolensk to Belarus
            2 infantry moved from Smolensk to Archangel
            1 artillery moved from Smolensk to Archangel
            1 fighter moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            2 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 4 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            4 armour, 3 artilleries, 30 infantry and 2 mech_infantrys moved from Smolensk to Russia
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : -1.67
    Russians regular : -2.00
    

    Savegame

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    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            2 bombers moved from Yunnan to Kansu
            3 artilleries, 2 infantry and 2 marines moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 2 marines, 2 submarines, 4 tactical_bombers and 2 transports moved from 41 Sea Zone to 42 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 42 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            1 fighter moved from French Indo China to Shan State
            3 infantry moved from Malaya to Shan State
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
    
        Combat - Japanese
            Battle in Siberia
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 42 Sea Zone, round 2 : 4/12 hits, 6,00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking Siberia from Russians, taking 42 Sea Zone from Neutral with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 3 artilleries, 4 fighters, 3 infantry, 2 marines and 4 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 3 artilleries, 4 fighters, 3 infantry, 2 marines and 4 tactical_bombers in Java, round 2 : 5/16 hits, 7,33 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 3 artilleries, 4 fighters, 3 infantry, 2 marines and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Kansu
                Japanese attack with 2 bombers
                Chinese defend with 1 fighter and 1 infantry
                    Japanese roll dice for 2 bombers in Kansu, round 2 : 2/2 hits, 1,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 1,00 expected hits
                    1 bomber owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 bomber
                Casualties for Chinese: 1 fighter and 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from Java to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 bomber moved from Kansu to Yunnan
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry and 2 mech_infantrys moved from Manchuria to Jehol
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            2 fighters moved from Japan to Caroline Islands
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Manchuria
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -0,33
    Japanese regular : -3,00
    UK_Pacific regular : 0,33
    ANZAC regular : -0,67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 destroyers, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 56 Sea Zone to 55 Sea Zone
            4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
            1 artillery moved from Tobruk to Alexandria
            3 infantry moved from Libya to Tobruk
            2 infantry moved from Libya to Tobruk
            3 artilleries, 3 infantry and 3 mech_infantrys moved from Tunisia to Libya
            3 mech_infantrys moved from Libya to Tobruk
            3 infantry moved from Algeria to Tunisia
            3 infantry and 3 mech_infantrys moved from Morocco to Algeria
            3 mech_infantrys moved from Algeria to Tunisia
    
        Non Combat Move - Americans
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Hopei to Suiyuyan
            7 infantry moved from Shensi to Suiyuyan
            6 infantry moved from Chahar to Suiyuyan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 destroyers, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 56 Sea Zone to 55 Sea Zone
            4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
            1 artillery moved from Tobruk to Alexandria
            3 infantry moved from Libya to Tobruk
            2 infantry moved from Libya to Tobruk
            3 artilleries, 3 infantry and 3 mech_infantrys moved from Tunisia to Libya
            3 mech_infantrys moved from Libya to Tobruk
            3 infantry moved from Algeria to Tunisia
            3 infantry and 3 mech_infantrys moved from Morocco to Algeria
            3 mech_infantrys moved from Algeria to Tunisia
    
        Non Combat Move - Americans
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Hopei to Suiyuyan
            7 infantry moved from Shensi to Suiyuyan
            6 infantry moved from Chahar to Suiyuyan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 bomber and 1 tactical_bomber moved from India to Burma
            2 infantry moved from West India to India
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Germans
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Italians
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            2 fighters moved from India to Burma
    
        Combat - British
            Battle in French Madagascar
            Battle in Burma
                British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
            1 fighter moved from Union of South Africa to Egypt
            3 fighters moved from Egypt to Trans-Jordan
            1 artillery and 2 infantry moved from Tobruk to Alexandria
            1 infantry moved from Libya to Tobruk
            1 artillery and 3 infantry moved from Tunisia to Libya
            2 infantry moved from Algeria to Tunisia
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 armour moved from Belgian Congo to Egypt
            5 armour and 2 mech_infantrys moved from Egypt to Iraq
            6 armour, 2 artilleries and 10 mech_infantrys moved from Iraq to Persia
            2 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 airfield placed in Trans-Jordan
            1 destroyer placed in 98 Sea Zone
            1 armour and 1 mech_infantry placed in Egypt
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    British regular : 0.33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            1 mech_infantry moved from Romania to Ukraine
            1 armour moved from Northern Italy to Romania
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 9 infantry moved from Queensland to Northern Territory
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 9 infantry moved from Queensland to Northern Territory
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Novgorod to Archangel
            1 artillery and 1 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Poland to Belarus
            1 mech_infantry moved from Poland to Belarus
            3 infantry moved from Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
            1 artillery and 1 infantry moved from Kazakhstan to Samara
            1 fighter moved from Novgorod to Archangel
            1 fighter moved from Tambov to Belarus
            1 fighter moved from Tambov to Bryansk
            1 fighter moved from Tambov to Samara
            1 bomber moved from Tambov to Bryansk
            1 bomber moved from Tambov to Archangel
            1 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Germans creates battle in territory 97 Sea Zone
            Battle in Bryansk
                Germans attack with 1 bomber, 1 fighter and 3 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Bryansk, round 2 : 3/5 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Archangel, round 2 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Northwest Persia
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                    Germans roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 4 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Germans lost in Northwest Persia
                British win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Belarus
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 2/5 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Belarus, round 3 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Belarus, round 4 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Samara
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Samara to Tambov
            1 bomber and 1 fighter moved from Bryansk to Tambov
            2 artilleries and 1 infantry moved from Rostov to Tambov
            3 armour moved from Volgograd to Tambov
            1 fighter moved from Belarus to Tambov
            1 bomber and 1 fighter moved from Archangel to Tambov
            5 armour moved from Eastern Poland to Ukraine
            10 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Romania
            2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
            12 armour and 8 mech_infantrys moved from Caucasus to Tambov
            1 fighter and 1 tactical_bomber moved from Southern Italy to Tambov
            1 aaGun moved from Caucasus to Volgograd
            2 armour moved from Germany to Romania
            3 armour moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            6 infantry placed in Western Germany
            Germans undo move 4.
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Western Germany
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,00
    Germans regular : -0,83
    British regular : 1,00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Russia to Samara
            1 fighter moved from Russia to Samara
            2 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Bryansk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            1 fighter moved from Samara to Russia
    
        Place Units - Russians
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : 1.67
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Shan State to Burma
            2 fighters and 1 tactical_bomber moved from Malaya to Burma
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            6 fighters and 6 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
    
        Combat - Japanese
            Battle in Amur
            Battle in 54 Sea Zone
                Japanese attack with 6 fighters and 6 tactical_bombers
                Americans defend with 3 destroyers and 1 transport
                    Japanese roll dice for 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 8/12 hits, 7,00 expected hits
                    Americans roll dice for 3 destroyers and 1 transport in 54 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    3 destroyers owned by the Americans and 1 transport owned by the Americans lost in 54 Sea Zone
                Japanese win, taking Amur from Russians with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for Americans: 3 destroyers and 1 transport
            Battle in Burma
                Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 0/6 hits, 2,17 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 4/6 hits, 2,17 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            3 infantry moved from French Indo China to Yunnan
            2 fighters and 1 tactical_bomber moved from Burma to Malaya
            2 transports moved from 42 Sea Zone to 37 Sea Zone
            3 infantry moved from Malaya to 37 Sea Zone
            3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            3 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 6 Sea Zone to Caroline Islands
            6 fighters and 6 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Manchuria to Sakha
            1 artillery and 2 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Manchuria to Jehol
            2 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kweichow: 1 infantry
            EDIT: Adding units owned by Japanese to Szechwan: 1 infantry
            EDIT: Removing units owned by Japanese from Yunnan: 2 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Manchuria
            2 fighters and 1 infantry placed in Japan
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Japanese regular : 0,67
    UK_Pacific regular : -0,33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            4 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Alexandria to Egypt
            5 infantry and 3 mech_infantrys moved from Tobruk to Alexandria
            3 mech_infantrys moved from Alexandria to Egypt
            3 artilleries and 3 infantry moved from Libya to Tobruk
            3 infantry and 3 mech_infantrys moved from Tunisia to Libya
            3 mech_infantrys moved from Libya to Tobruk
            3 infantry moved from Algeria to Tunisia
            3 infantry and 3 mech_infantrys moved from Morocco to Algeria
            3 mech_infantrys moved from Algeria to Tunisia
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            21 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 21 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 21 infantry in Shensi, round 2 : 2/21 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 20 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            4 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Alexandria to Egypt
            5 infantry and 3 mech_infantrys moved from Tobruk to Alexandria
            3 mech_infantrys moved from Alexandria to Egypt
            3 artilleries and 3 infantry moved from Libya to Tobruk
            3 infantry and 3 mech_infantrys moved from Tunisia to Libya
            3 mech_infantrys moved from Libya to Tobruk
            3 infantry moved from Algeria to Tunisia
            3 infantry and 3 mech_infantrys moved from Morocco to Algeria
            3 mech_infantrys moved from Algeria to Tunisia
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            21 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 21 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 21 infantry in Shensi, round 2 : 2/21 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 20 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            3 infantry moved from India to Burma
            1 bomber, 2 fighters and 1 tactical_bomber moved from India to Burma
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 2.83 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Burma to West India
            2 fighters and 1 tactical_bomber moved from Burma to India
            6 armour and 10 mech_infantrys moved from Persia to West India
            5 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            2 artilleries and 1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 tactical_bomber moved from Trans-Jordan to West India
            1 fighter moved from Egypt to West India
            3 armour and 1 mech_infantry moved from Egypt to Iraq
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery and 2 infantry moved from Alexandria to Egypt
            1 infantry moved from Tobruk to Alexandria
            2 infantry moved from Libya to Tobruk
            2 infantry moved from Tunisia to Libya
            2 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            2 armour moved from Belgian Congo to Egypt
            1 fighter moved from Union of South Africa to Egypt
    
        Place Units - British
            1 infantry and 2 mech_infantrys placed in Quebec
            1 infantry placed in United Kingdom
            1 fighter and 2 mech_infantrys placed in Union of South Africa
            1 armour and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : 0.00
    British regular : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: UK_Pacific round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            4 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Alexandria to Egypt
            5 infantry and 3 mech_infantrys moved from Tobruk to Alexandria
            3 mech_infantrys moved from Alexandria to Egypt
            3 artilleries and 3 infantry moved from Libya to Tobruk
            3 infantry and 3 mech_infantrys moved from Tunisia to Libya
            3 mech_infantrys moved from Libya to Tobruk
            3 infantry moved from Algeria to Tunisia
            3 infantry and 3 mech_infantrys moved from Morocco to Algeria
            3 mech_infantrys moved from Algeria to Tunisia
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            21 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 21 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 21 infantry in Shensi, round 2 : 2/21 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 20 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            3 infantry moved from India to Burma
            1 bomber, 2 fighters and 1 tactical_bomber moved from India to Burma
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 2.83 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Burma to West India
            2 fighters and 1 tactical_bomber moved from Burma to India
            6 armour and 10 mech_infantrys moved from Persia to West India
            5 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            2 artilleries and 1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 tactical_bomber moved from Trans-Jordan to West India
            1 fighter moved from Egypt to West India
            3 armour and 1 mech_infantry moved from Egypt to Iraq
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery and 2 infantry moved from Alexandria to Egypt
            1 infantry moved from Tobruk to Alexandria
            2 infantry moved from Libya to Tobruk
            2 infantry moved from Tunisia to Libya
            2 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            2 armour moved from Belgian Congo to Egypt
            1 fighter moved from Union of South Africa to Egypt
    
        Place Units - British
            1 infantry and 2 mech_infantrys placed in Quebec
            1 infantry placed in United Kingdom
            1 fighter and 2 mech_infantrys placed in Union of South Africa
            1 armour and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : 0.00
    British regular : 0.17
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Bryansk
            1 armour moved from Tambov to Bryansk
            1 bomber moved from Southern Italy to Bryansk
            1 armour moved from Tambov to Caucasus
            1 fighter moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 3 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Italians attack with 1 armour and 1 fighter
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                Italians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Volgograd
            1 bomber moved from Bryansk to Novgorod
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,33
    Russians regular : -0,33
    

    Savegame


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