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Ghostglider Allies Vs dawgoneit Axis. No Bid. PTV
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 27 Sea Zone 1 bomber moved from Central United States to Eastern United States 1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone 1 fighter moved from Davao to Wake Island 1 fighter moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 1 marine placed in Eastern United States 1 destroyer and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Shansi 1 fighter moved from Szechwan to Shansi Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 5 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shansi, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry 3 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Shansi to Inner Mongolia 1 infantry moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Hopei to Szechwan Place Units - Chinese 2 artilleries placed in Szechwan 1 artillery placed in Szechwan Chinese undo move 2. 1 artillery placed in Inner Mongolia Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone 1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 cruiser moved from 40 Sea Zone to 78 Sea Zone 1 cruiser moved from 93 Sea Zone to 109 Sea Zone 1 fighter moved from Scotland to 114 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to 114 Sea Zone Combat - British Battle in Ethiopia British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Ethiopia British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in 98 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the British lost in 98 Sea Zone British roll dice for 1 fighter in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 destroyer and 1 transport Battle in 109 Sea Zone British attack with 1 cruiser and 1 destroyer Germans defend with 2 submarines British roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 114 Sea Zone British attack with 1 bomber and 3 fighters Germans defend with 1 battleship and 2 submarines 2 submarines owned by the Germans submerged British roll dice for 1 bomber and 3 fighters in 114 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 battleship in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the British lost in 114 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 fighter Casualties for Germans: 1 battleship Non Combat Move - British 1 aaGun and 1 infantry moved from Scotland to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 94 Sea Zone 1 aaGun and 1 infantry moved from 94 Sea Zone to Algeria 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from Malta to 98 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 aaGun and 1 infantry moved from 94 Sea Zone to Gibraltar 1 carrier, 1 cruiser and 1 destroyer moved from 100 Sea Zone to 94 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 73 Sea Zone to 78 Sea Zone 1 infantry moved from Western India to Baluchistan 1 destroyer moved from 40 Sea Zone to 132 Sea Zone 1 battleship moved from 132 Sea Zone to 40 Sea Zone 3 infantry moved from Malaya to Shan State 3 aaGuns and 5 infantry moved from Eastern India to Burma 1 fighter moved from Burma to Eastern India 1 fighter and 1 tactical_bomber moved from Eastern India to Kenya 1 fighter moved from 98 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 1 fighter moved from 114 Sea Zone to United Kingdom 1 fighter moved from 114 Sea Zone to United Kingdom 1 bomber moved from 114 Sea Zone to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode 1 airfield placed in Gibraltar 4 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 4 infantry and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in Eastern India change ownership: 4 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 0.00 Italians regular : -1.00 Japanese regular : -0.67 Germans regular : -0.17 British regular : 2.17 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Tobruk to Egypt Italians take Alexandria from British 1 armour moved from Albania to 99 Sea Zone 1 armour moved from Northern Italy to 97 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Albania to 99 Sea Zone 2 armour, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 99 Sea Zone to 100 Sea Zone 2 armour and 2 infantry moved from 100 Sea Zone to Egypt 1 bomber moved from Northern Italy to Egypt 1 artillery and 3 infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tobruk Combat - Italians Battle in Egypt Italians attack with 3 armour, 1 bomber, 2 infantry and 1 mech_infantry British defend with 1 armour, 2 artilleries, 1 harbour and 3 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 3 armour, 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 : 0/7 hits, 2.67 expected hits British roll dice for 1 armour, 2 artilleries and 5 infantry in Egypt, round 2 : 4/8 hits, 2.83 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt Italians roll dice for 2 armour and 1 bomber in Egypt, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 3 : 3/6 hits, 2.17 expected hits 2 infantry owned by the ANZAC, 1 bomber owned by the Italians and 2 armour owned by the Italians lost in Egypt British win with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -29 Casualties for Italians: 3 armour, 1 bomber, 2 infantry and 1 mech_infantry Casualties for British: 2 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians regular : -1.83 British regular : 2.00 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 65 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 aaGun and 1 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser and 1 destroyer moved from 65 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to Queensland 2 fighters moved from New Zealand to Java Place Units - ANZAC 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 65 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 aaGun and 1 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser and 1 destroyer moved from 65 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to Queensland 2 fighters moved from New Zealand to Java Place Units - ANZAC 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 17 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece Combat - Germans Battle in Greece Germans attack with 3 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 2/8 hits, 2.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 3 armour and 5 infantry in Greece, round 3 : 2/8 hits, 2.33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 4 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 2 submarines moved from 114 Sea Zone to 116 Sea Zone 2 infantry moved from Norway to Finland 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 4 aaGuns, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 5 armour and 4 mech_infantrys moved from France to Germany 1 artillery and 2 infantry moved from Germany to Slovakia Hungary 1 armour moved from Normandy Bordeaux to Western Germany 2 artilleries and 9 infantry moved from Yugoslavia to Romania Place Units - Germans 1 bomber placed in Western Germany 3 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in France 1 armour, 1 infantry and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Neutral_Allies regular : -1.00 Germans regular : -0.67 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Central Mongolia to Chahar 2 infantry moved from Buyant-Uhaa to Chahar 6 infantry moved from Sakha to Siberia Combat - Russians Battle in Chahar Russians attack with 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Russians roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Chahar Russians roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Siberia Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Siberia, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 6 infantry in Siberia, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 6 infantry in Siberia, round 4 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Siberia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 6 infantry in Siberia, round 5 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Siberia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns and 9 infantry moved from Sakha to Siberia 1 infantry moved from Dzavhan to Central Mongolia 1 infantry moved from Tsagaan Olom to Central Mongolia 2 infantry moved from Olgiy to Dzavhan 6 infantry moved from Leningrad to Archangel 1 armour and 1 mech_infantry moved from Vologda to Leningrad 2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Southern Belarus 2 aaGuns, 1 artillery and 9 infantry moved from Northern Belarus to Southern Belarus 1 armour and 1 mech_infantry moved from Kursk to Southern Belarus 2 infantry moved from Northern Caucasus to Rostov 6 infantry moved from Russia to Bryansk Place Units - Russians 1 armour placed in Urals 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Leningrad 6 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Japanese regular : -2.33 Russians regular : -2.00 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kiangsi 2 artilleries and 3 infantry moved from Anhwe to Hopei 1 infantry moved from Northern Manchuria to Buryatia Japanese take Buryatia from Russians Combat - Japanese Battle in Yunnan Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 transport moved from 37 Sea Zone to 132 Sea Zone 2 infantry moved from Siam to 132 Sea Zone 2 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 aaGun, 1 artillery and 7 infantry moved from Northern Manchuria to Southern Manchuria 2 armour moved from Japan to 7 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 armour, 2 infantry and 2 transports moved from 7 Sea Zone to 37 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 37 Sea Zone 1 carrier moved from 7 Sea Zone to 37 Sea Zone 1 fighter moved from Kwangsi to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 2 armour and 4 infantry moved from 37 Sea Zone to Kwangsi 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Jehol 1 fighter and 1 tactical_bomber moved from Southern Manchuria to Jehol 2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe Place Units - Japanese 1 carrier and 1 transport placed in 7 Sea Zone 3 infantry placed in Japan 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.67 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 27 Sea Zone Combat - Americans Non Combat Move - Americans 1 fighter moved from Eastern United States to 27 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 11 Sea Zone 1 transport placed in 11 Sea Zone 2 fighters placed in Eastern United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries and 7 infantry moved from Szechwan to Hopei 1 infantry moved from Tsinghai to Hopei 1 fighter moved from Inner Mongolia to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries, 1 fighter and 8 infantry Japanese defend with 3 artilleries and 6 infantry Chinese roll dice for 2 artilleries, 1 fighter and 8 infantry in Hopei, round 2 : 2/11 hits, 2.83 expected hits Japanese roll dice for 3 artilleries and 6 infantry in Hopei, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Hopei, round 3 : 4/9 hits, 2.50 expected hits Japanese roll dice for 3 artilleries and 4 infantry in Hopei, round 3 : 1/7 hits, 2.33 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Hopei, round 4 : 1/8 hits, 2.33 expected hits Japanese roll dice for 3 artilleries in Hopei, round 4 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hopei, round 5 : 1/7 hits, 2.17 expected hits Japanese roll dice for 2 artilleries in Hopei, round 5 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hopei, round 6 : 3/7 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 18 Casualties for Chinese: 4 infantry Casualties for Japanese: 3 artilleries and 6 infantry Non Combat Move - Chinese 1 infantry moved from Inner Mongolia to Honan 1 artillery and 2 infantry moved from Inner Mongolia to Honan 1 fighter moved from Hopei to Honan Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kweichow 1 infantry placed in Hunan 1 infantry placed in Chahar 1 infantry placed in Honan Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -3.33 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries and 7 infantry moved from Szechwan to Hopei 1 infantry moved from Tsinghai to Hopei 1 fighter moved from Inner Mongolia to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries, 1 fighter and 8 infantry Japanese defend with 3 artilleries and 6 infantry Chinese roll dice for 2 artilleries, 1 fighter and 8 infantry in Hopei, round 2 : 2/11 hits, 2.83 expected hits Japanese roll dice for 3 artilleries and 6 infantry in Hopei, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Hopei, round 3 : 4/9 hits, 2.50 expected hits Japanese roll dice for 3 artilleries and 4 infantry in Hopei, round 3 : 1/7 hits, 2.33 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Hopei, round 4 : 1/8 hits, 2.33 expected hits Japanese roll dice for 3 artilleries in Hopei, round 4 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hopei, round 5 : 1/7 hits, 2.17 expected hits Japanese roll dice for 2 artilleries in Hopei, round 5 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hopei, round 6 : 3/7 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 18 Casualties for Chinese: 4 infantry Casualties for Japanese: 3 artilleries and 6 infantry Non Combat Move - Chinese 1 infantry moved from Inner Mongolia to Honan 1 artillery and 2 infantry moved from Inner Mongolia to Honan 1 fighter moved from Hopei to Honan Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kweichow 1 infantry placed in Hunan 1 infantry placed in Chahar 1 infantry placed in Honan Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -3.33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 27 Sea Zone Combat - Americans Non Combat Move - Americans 1 fighter moved from Eastern United States to 27 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 11 Sea Zone 1 transport placed in 11 Sea Zone 2 fighters placed in Eastern United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries and 7 infantry moved from Szechwan to Hopei 1 infantry moved from Tsinghai to Hopei 1 fighter moved from Inner Mongolia to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries, 1 fighter and 8 infantry Japanese defend with 3 artilleries and 6 infantry Chinese roll dice for 2 artilleries, 1 fighter and 8 infantry in Hopei, round 2 : 2/11 hits, 2.83 expected hits Japanese roll dice for 3 artilleries and 6 infantry in Hopei, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Hopei, round 3 : 4/9 hits, 2.50 expected hits Japanese roll dice for 3 artilleries and 4 infantry in Hopei, round 3 : 1/7 hits, 2.33 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Hopei, round 4 : 1/8 hits, 2.33 expected hits Japanese roll dice for 3 artilleries in Hopei, round 4 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hopei, round 5 : 1/7 hits, 2.17 expected hits Japanese roll dice for 2 artilleries in Hopei, round 5 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hopei, round 6 : 3/7 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 18 Casualties for Chinese: 4 infantry Casualties for Japanese: 3 artilleries and 6 infantry Non Combat Move - Chinese 1 infantry moved from Inner Mongolia to Honan 1 artillery and 2 infantry moved from Inner Mongolia to Honan 1 fighter moved from Hopei to Honan Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kweichow 1 infantry placed in Hunan 1 infantry placed in Chahar 1 infantry placed in Honan Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 94 Sea Zone to 100 Sea Zone 1 infantry moved from Ethiopia to 78 Sea Zone 1 infantry and 1 transport moved from 78 Sea Zone to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar 1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Italian Somaliland 1 cruiser and 1 destroyer moved from 78 Sea Zone to 100 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from 96 Sea Zone to 100 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Egypt to Alexandria 1 infantry moved from 100 Sea Zone to Alexandria 1 tactical_bomber moved from Kenya to Alexandria 1 fighter moved from Kenya to 100 Sea Zone Combat - British Battle in French Madagascar Battle in 100 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 transport Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 transport in 100 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 100 Sea Zone British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 transport in 100 Sea Zone, round 3 : 7/7 hits, 3.33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 100 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 2 transports owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone British win, taking French Madagascar from Neutral_Axis, taking 100 Sea Zone from Neutral with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 48 Casualties for British: 1 destroyer and 1 fighter Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports Battle in Italian Somaliland British attack with 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 3/4 hits, 1.33 expected hits 1 artillery owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Alexandria, round 3 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 1 fighter moved from 100 Sea Zone to Egypt 1 tactical_bomber moved from Alexandria to Egypt 2 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Algeria to 94 Sea Zone 1 aaGun moved from Algeria to 94 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone 1 aaGun and 1 infantry moved from 100 Sea Zone to Crete British take Crete from Neutral_Allies 1 cruiser and 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies 4 infantry and 1 mech_infantry moved from Eastern India to Burma 3 infantry moved from Shan State to Burma 1 fighter moved from Eastern India to Burma Place Units - British 1 artillery, 1 fighter and 7 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 5 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 19 PUs Some Units in Eastern India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : -1.00 Italians regular : -0.83 Japanese regular : -3.33 British regular : 4.17 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 27 Sea Zone Combat - Americans Non Combat Move - Americans 1 fighter moved from Eastern United States to 27 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 11 Sea Zone 1 transport placed in 11 Sea Zone 2 fighters placed in Eastern United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries and 7 infantry moved from Szechwan to Hopei 1 infantry moved from Tsinghai to Hopei 1 fighter moved from Inner Mongolia to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries, 1 fighter and 8 infantry Japanese defend with 3 artilleries and 6 infantry Chinese roll dice for 2 artilleries, 1 fighter and 8 infantry in Hopei, round 2 : 2/11 hits, 2.83 expected hits Japanese roll dice for 3 artilleries and 6 infantry in Hopei, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Hopei, round 3 : 4/9 hits, 2.50 expected hits Japanese roll dice for 3 artilleries and 4 infantry in Hopei, round 3 : 1/7 hits, 2.33 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Hopei, round 4 : 1/8 hits, 2.33 expected hits Japanese roll dice for 3 artilleries in Hopei, round 4 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hopei, round 5 : 1/7 hits, 2.17 expected hits Japanese roll dice for 2 artilleries in Hopei, round 5 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hopei, round 6 : 3/7 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 18 Casualties for Chinese: 4 infantry Casualties for Japanese: 3 artilleries and 6 infantry Non Combat Move - Chinese 1 infantry moved from Inner Mongolia to Honan 1 artillery and 2 infantry moved from Inner Mongolia to Honan 1 fighter moved from Hopei to Honan Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kweichow 1 infantry placed in Hunan 1 infantry placed in Chahar 1 infantry placed in Honan Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 94 Sea Zone to 100 Sea Zone 1 infantry moved from Ethiopia to 78 Sea Zone 1 infantry and 1 transport moved from 78 Sea Zone to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar 1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Italian Somaliland 1 cruiser and 1 destroyer moved from 78 Sea Zone to 100 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from 96 Sea Zone to 100 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Egypt to Alexandria 1 infantry moved from 100 Sea Zone to Alexandria 1 tactical_bomber moved from Kenya to Alexandria 1 fighter moved from Kenya to 100 Sea Zone Combat - British Battle in French Madagascar Battle in 100 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 transport Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 transport in 100 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 100 Sea Zone British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 transport in 100 Sea Zone, round 3 : 7/7 hits, 3.33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 100 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 2 transports owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone British win, taking French Madagascar from Neutral_Axis, taking 100 Sea Zone from Neutral with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 48 Casualties for British: 1 destroyer and 1 fighter Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports Battle in Italian Somaliland British attack with 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 3/4 hits, 1.33 expected hits 1 artillery owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Alexandria, round 3 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 1 fighter moved from 100 Sea Zone to Egypt 1 tactical_bomber moved from Alexandria to Egypt 2 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Algeria to 94 Sea Zone 1 aaGun moved from Algeria to 94 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone 1 aaGun and 1 infantry moved from 100 Sea Zone to Crete British take Crete from Neutral_Allies 1 cruiser and 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies 4 infantry and 1 mech_infantry moved from Eastern India to Burma 3 infantry moved from Shan State to Burma 1 fighter moved from Eastern India to Burma Place Units - British 1 artillery, 1 fighter and 7 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 5 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 19 PUs Some Units in Eastern India change ownership: 5 infantry Turning on Edit Mode EDIT: Removing units owned by British from 132 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1.00 Italians regular : -0.83 Japanese regular : -3.33 British regular : 4.17 -
please use 2nd map, where I have moved 1 DD
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya Non Combat Move - Italians Place Units - Italians 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Java to 59 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 2 fighters moved from Java to Burma 1 fighter moved from Queensland to Sumatra 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Java to 59 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 2 fighters moved from Java to Burma 1 fighter moved from Queensland to Sumatra 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 74 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 submarines moved from 116 Sea Zone to 118 Sea Zone 4 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians Combat - Germans Battle in 118 Sea Zone Germans attack with 2 submarines Russians defend with 1 cruiser and 1 submarineCombat Hit Differential Summary :
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@ghostglider Does the sub stay and fight?
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yes please. CRU is first hit and if sub is alone it will submerge, thanks
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 submarines moved from 116 Sea Zone to 118 Sea Zone 4 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians Combat - Germans Battle in 118 Sea Zone Germans attack with 2 submarines Russians defend with 1 cruiser and 1 submarine Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 submarines in 118 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 118 Sea Zone Russians roll dice for 1 cruiser in 118 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 118 Sea Zone Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -12 Casualties for Germans: 2 submarines Non Combat Move - Germans 4 infantry moved from Poland to Eastern Poland 6 armour and 10 mech_infantrys moved from Germany to Eastern Poland 2 aaGuns moved from Slovakia Hungary to Eastern Poland 2 artilleries and 9 infantry moved from Romania to Eastern Poland 1 infantry moved from Germany to Poland 1 armour moved from Western Germany to Poland 1 artillery and 2 infantry moved from France to Normandy Bordeaux 3 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy Place Units - Germans 3 armour and 5 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,5 Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.33





