I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
20 Playoffs BM3 Majik vs WindowWasher +20
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Northern Territory to 54 Sea Zone 3 fighters moved from Queensland to 54 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 destroyer moved from 101 Sea Zone to 121 Sea Zone Americans take 106 Sea Zone from Germans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 121 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 121 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 121 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 121 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 121 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 121 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Guam Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Americans roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Guam, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Guam, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Guam Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser moved from 91 Sea Zone to 109 Sea Zone Place Units - Americans 1 infantry placed in Western United States 2 fighters placed in Western United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 4 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Trans-Jordan to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 fighter moved from Gibraltar to 99 Sea Zone 3 fighters and 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone 1 mech_infantry moved from Eastern Persia to India 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 fighter moved from India to 41 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from India to Shan State 1 fighter moved from India to Shan State Combat - British Battle in French Madagascar Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win, taking French Madagascar from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 97 Sea Zone British attack with 1 bomber and 1 fighter Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians submerged British roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Shan State British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 99 Sea Zone British attack with 4 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 tactical_bomber owned by the British, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 99 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 30 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Non Combat Move - British 1 fighter moved from 97 Sea Zone to Malta 2 fighters moved from 99 Sea Zone to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from 97 Sea Zone to Trans-Jordan 1 fighter moved from 99 Sea Zone to Cyprus 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from 41 Sea Zone to India 1 fighter moved from Shan State to India 1 artillery moved from Egypt to Alexandria 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 artillery moved from Kenya to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter moved from Gibraltar to 109 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 109 Sea Zone 1 factory_minor placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2 British collect 31 PUs (3 lost to blockades); end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -2.33 Italians regular : 0.33 Japanese regular : 1.33 Germans regular : -0.67 British regular : 1.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Belarus Italians take Belarus from Russians 1 armour moved from Belarus to Eastern Poland 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt causes 4 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Libya 1 infantry moved from Tunisia to Libya 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 2 fighters moved from Greece to Libya 1 fighter moved from Southern Italy to Libya 1 submarine moved from 97 Sea Zone to 95 Sea Zone 2 aaGuns, 2 artilleries and 1 infantry moved from Northern Italy to France 1 armour moved from Greece to Romania 2 artilleries and 3 infantry moved from Greece to Bulgaria Place Units - Italians 1 submarine placed in 95 Sea Zone 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
British AA : -0.17
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 3 fighters and 3 infantry moved from Northern Territory to Queensland 1 infantry moved from New South Wales to Queensland 2 infantry moved from French Equatorial Africa to French Central Africa ANZAC take French Central Africa from Neutral_Axis 1 submarine moved from 54 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from New Zealand: 2 bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Queensland: 2 bombers EDIT: Turning off Edit Mode 1 aaGun moved from Northern Territory to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 3 fighters and 3 infantry moved from Northern Territory to Queensland 1 infantry moved from New South Wales to Queensland 2 infantry moved from French Equatorial Africa to French Central Africa ANZAC take French Central Africa from Neutral_Axis 1 submarine moved from 54 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from New Zealand: 2 bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Queensland: 2 bombers EDIT: Turning off Edit Mode 1 aaGun moved from Northern Territory to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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edit: forgot to move bomber from NZ
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Baltic States to Belarus 5 armour, 9 artilleries, 19 infantry and 12 mech_infantrys moved from Eastern Poland to Western Ukraine 3 armour, 2 artilleries and 10 infantry moved from Bessarabia to Western Ukraine 1 armour and 1 mech_infantry moved from Poland to Western Ukraine 1 submarine moved from 109 Sea Zone to 119 Sea Zone Combat - Germans Non Combat Move - Germans 1 tactical_bomber moved from Greece to Western Ukraine 3 aaGuns moved from Eastern Poland to Western Ukraine 3 bombers moved from Greece to Western Ukraine 1 fighter moved from Greece to Western Germany 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from France to Western Germany Place Units - Germans 8 mech_infantrys placed in Germany 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
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@windowwasher said in 20 Playoffs BM3 Majik vs WindowWasher +20:
edit: forgot to move bomber from NZ
I am okay with this one. I probably should of told you my edit policy when we started. Sorry about that. I am fine with most in turn edits. But going forward I do not allow any edits after an opposing power has posted a turn. I will never ask for one either. Hope that’s okay.
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@majikforce yeah that’s fair. russia incoming
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Belarus 1 tactical_bomber moved from Russia to Ukraine 1 submarine moved from 124 Sea Zone to 109 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 tactical_bomber owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Ukraine to Bryansk 3 infantry moved from Volgograd to Tambov 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 10 infantry moved from Russia to Bryansk Place Units - Russians 3 artilleries, 1 fighter and 6 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 0.33 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 2 bombers moved from Kwangsi to Shensi 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Hunan 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 3 artilleries and 3 infantry moved from Yunnan to Shan State 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 3 tactical_bombers moved from Philippines to 21 Sea Zone 3 fighters moved from Philippines to 21 Sea Zone 3 tactical_bombers moved from Kwangsi to Shan State Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 transport; ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Shan State Japanese attack with 3 artilleries, 3 infantry and 3 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 3 artilleries, 3 infantry and 3 tactical_bombers in Shan State, round 2 : 5/9 hits, 3.50 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Shensi Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 0/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 3 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 2 bombers owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Non Combat Move - Japanese 2 bombers moved from Shensi to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Chahar 1 aaGun and 3 infantry moved from Jehol to Anhwe 3 tactical_bombers moved from Shan State to French Indo China 2 bombers moved from Yunnan to French Indo China 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 5 fighters moved from 44 Sea Zone to 37 Sea Zone 1 carrier and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 3 fighters moved from 21 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 21 Sea Zone to French Indo China 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from French Indo China to 36 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 fighter placed in Japan 2 armour and 1 mech_infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 0.67 Japanese regular : -1.00 UK_Pacific regular : 0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 destroyer moved from 121 Sea Zone to 106 Sea Zone 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 2 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Celebes Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 mech_infantry in Celebes, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 bomber moved from 55 Sea Zone to India 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 tactical_bomber placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : 1.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 destroyer moved from 121 Sea Zone to 106 Sea Zone 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 2 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Celebes Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 mech_infantry in Celebes, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 bomber moved from 55 Sea Zone to India 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 tactical_bomber placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Syria 1 armour moved from Iraq to Syria 2 fighters moved from Trans-Jordan to Bryansk 1 fighter moved from Cyprus to Bryansk 1 bomber moved from Trans-Jordan to Ukraine 1 fighter moved from Malta to Gibraltar 1 infantry moved from India to Burma 2 fighters moved from India to Burma 1 fighter moved from 91 Sea Zone to Gibraltar 1 infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in Syria British attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria British win, taking Syria from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 infantry in Burma, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 bomber moved from Ukraine to Bryansk 1 infantry moved from 71 Sea Zone to Union of South Africa Place Units - British 1 destroyer placed in 71 Sea Zone 1 artillery placed in Union of South Africa 2 infantry placed in Iraq 1 fighter placed in United Kingdom 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4 British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : 0.67 Germans AA : -0.17 Neutral_Axis regular : 0.67 British regular : -1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 armour moved from Eastern Poland to Ukraine 1 armour moved from Western Ukraine to Ukraine 1 armour moved from Romania to Ukraine 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 2 infantry moved from Northern Italy to France 1 bomber and 3 fighters moved from Libya to Southern Italy 2 infantry moved from Algeria to Tunisia Place Units - Italians 3 infantry placed in Southern Italy 5 infantry placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from French Central Africa to French West Africa ANZAC take French West Africa from Neutral_Axis 1 infantry moved from French Central Africa to French Equatorial Africa Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery and 2 infantry moved from Queensland to South Australia Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from French Central Africa to French West Africa ANZAC take French West Africa from Neutral_Axis 1 infantry moved from French Central Africa to French Equatorial Africa Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery and 2 infantry moved from Queensland to South Australia Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Politics - French Combat Move - French 1 infantry moved from Morocco to Algeria French take Algeria from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 54 PUs; Germans buy 1 artillery, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 2 infantry moved from Novgorod to Belarus 3 bombers and 1 tactical_bomber moved from Western Ukraine to Belarus Combat - Germans Battle in Belarus Germans attack with 3 bombers, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 2.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Belarus to Ukraine 1 armour and 6 mech_infantrys moved from Eastern Poland to Western Ukraine 3 aaGuns, 10 armour, 11 artilleries, 29 infantry and 19 mech_infantrys moved from Western Ukraine to Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Archangel to Eastern Poland 1 artillery and 2 infantry moved from Western Germany to France 4 infantry moved from Finland to Norway 1 bomber moved from Belarus to Ukraine 2 bombers moved from Belarus to Western Germany 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone Place Units - Germans 6 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in Ukraine 2 infantry and 1 tactical_bomber placed in Novgorod 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 2 infantry moved from Bryansk to Belarus 1 infantry moved from Volgograd to Rostov 2 fighters moved from Russia to Rostov 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 3 infantry moved from Tambov to Bryansk 3 artilleries and 6 infantry moved from Russia to Bryansk Combat - Russians Battle in Rostov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 1 fighter moved from Rostov to Bryansk 1 fighter moved from Rostov to Russia 6 infantry moved from Novosibirsk to Kazakhstan 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk Place Units - Russians 7 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Burma 2 bombers and 3 tactical_bombers moved from French Indo China to Burma 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 marine moved from Shan State to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java 1 fighter moved from Philippines to 45 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Java 1 marine moved from 42 Sea Zone to Java 1 submarine moved from 80 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 5 fighters, 4 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 5 fighters, 4 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 5/12 hits, 4.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 5 fighters, 4 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 2 bombers, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Burma, round 2 : 3/7 hits, 3.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 armour, 4 artilleries and 1 infantry moved from Shan State to Yunnan 2 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Szechwan 1 armour moved from Yunnan to Szechwan 1 armour moved from Yunnan to Kweichow 1 armour moved from Yunnan to Hunan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 1 aaGun moved from Anhwe to Kweichow 2 mech_infantrys moved from Malaya to Yunnan 2 bombers and 3 tactical_bombers moved from Burma to French Indo China 5 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 21 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Philippines Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 32 to 30 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.00 UK_Pacific regular : 0.67 ANZAC regular : -0.67
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@WindowWasher I contend that Russia received the Persia lend lease bonus when it should not have. I had a Japanese sub in sz 80 and it still gave you 2 IPC for the bonus. I edited Russian income to 30. Let me know if you disagree.