¢yph3r (Axis) vs LennardF - G40 BM3 (Allies+19)

  • '18

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Albania to Greece
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            2 infantry moved from Northern Italy to Southern France
            1 armour moved from Albania to Greece
            1 bomber moved from Northern Italy to Southern France
            2 fighters moved from Southern Italy to Southern France
            1 armour moved from Northern Italy to Southern France
            1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 2 artilleries and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Greece, round 2 : 2/7 hits, 2.17 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Southern France
                Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
                British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 3/6 hits, 2.50 expected hits
                    French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the French, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            1 bomber and 2 fighters moved from Southern France to Southern Italy
            1 aaGun moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Libya to Tobruk
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
            Italians collect 12 PUs (4 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Italians regular : 1.67
    Neutral_Allies regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 aaGuns moved from New South Wales to Queensland
            2 fighters moved from New Zealand to Queensland
    
        Place Units - ANZAC
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from Syria to Trans-Jordan
            1 cruiser moved from 93 Sea Zone to 91 Sea Zone
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Morocco to Algeria
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            5 infantry moved from Bulgaria to Romania
            1 armour moved from Normandy Bordeaux to Northern Italy
            4 armour moved from France to Yugoslavia
            2 artilleries and 2 infantry moved from Germany to Poland
            1 aaGun moved from Slovakia Hungary to Poland
            1 aaGun moved from Slovakia Hungary to Romania
            3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Norway to Finland
            1 artillery moved from Germany to 113 Sea Zone
            1 artillery moved from Germany to Slovakia Hungary
            1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery moved from 115 Sea Zone to Finland
            1 infantry moved from Yugoslavia to Slovakia Hungary
            2 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Romania
            3 armour moved from Romania to Slovakia Hungary
            1 bomber moved from Western Germany to 93 Sea Zone
            4 tactical_bombers moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Holland Belgium to Southern Italy
            1 bomber moved from 93 Sea Zone to Southern Italy
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from 93 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 submarine placed in 113 Sea Zone
            3 armour, 2 infantry and 5 mech_infantrys placed in Germany
            5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Western Ukraine to Bryansk
            3 artilleries moved from Novgorod to Belarus
            8 infantry moved from Novgorod to Belarus
            2 fighters and 1 tactical_bomber moved from Novgorod to Russia
            1 artillery moved from Russia to Bryansk
            7 infantry moved from Russia to Bryansk
            2 infantry moved from Rostov to Bryansk
            6 infantry moved from Western Ukraine to Bryansk
            1 armour moved from Belarus to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
    
        Non Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns moved from Novgorod to Belarus
    
        Place Units - Russians
            1 infantry placed in Ukraine
            4 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Hunan to Yunnan
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Jehol to Chahar
            2 bombers moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 4.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 armour moved from Japan to 6 Sea Zone
            1 artillery moved from Korea to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            1 armour, 1 artillery, 6 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
            1 armour, 1 artillery and 6 infantry moved from 36 Sea Zone to Kwangsi
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from 33 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
            1 fighter moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            2 artilleries and 2 infantry moved from Anhwe to Hunan
            2 artilleries and 4 infantry moved from Kiangsi to Kwangsi
            2 infantry moved from Kiangsu to Kiangsi
            1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Anhwe to Hunan
            2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            1 submarine and 1 transport placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 23 Sea Zone to 26 Sea Zone
            2 tactical_bombers moved from Eastern United States to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 destroyer moved from 57 Sea Zone to 75 Sea Zone
    
        Non Combat Move - Americans
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            2 carriers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            11 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 2/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 92 Sea Zone
            1 armour moved from British Guiana to 88 Sea Zone
            1 armour and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from Malta to Egypt
            1 fighter moved from Egypt to Kenya
            1 tactical_bomber moved from Egypt to Kenya
            2 infantry moved from Rhodesia to Belgian Congo
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            2 fighters moved from India to Iraq
            1 artillery and 1 infantry moved from Persia to Iraq
            1 tactical_bomber moved from India to Iraq
            1 armour moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
            8 infantry moved from Burma to India
            3 infantry moved from Shan State to Burma
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 3.00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in Kenya
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Egypt to 81 Sea Zone
            1 fighter moved from Kenya to 81 Sea Zone
            1 tactical_bomber moved from Kenya to Egypt
            3 aaGuns moved from Burma to India
            1 armour moved from 92 Sea Zone to Gibraltar
            1 infantry moved from British Guiana to Brazil
                  British take Brazil from Neutral_Allies
            1 infantry moved from 88 Sea Zone to British Guiana
            1 artillery moved from 88 Sea Zone to British Guiana
            2 fighters and 1 tactical_bomber moved from Iraq to Persia
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 artillery and 2 infantry placed in Egypt
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Italians regular : 0.67
    Japanese regular : -0.67
    Neutral_Axis regular : -1.00
    British regular : 1.50
    

    Savegame

  • '18

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 2 infantry
            EDIT: Removing units owned by British from Kenya: 1 infantry
            EDIT: Adding units owned by Italians to Kenya: 1 artillery
            EDIT: Turning off Edit Mode
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 bomber moved from Southern Italy to Libya
            1 infantry moved from Greece to 97 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Italians
            Italians creates battle in territory Kenya
            Battle in Crete
            Battle in Cyprus
            Battle in Libya
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Libya, round 2 : 4/9 hits, 3.00 expected hits
                    French roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
                Italians win, taking Kenya from British, taking Crete from Neutral_Allies, taking Cyprus from British, taking Libya from French with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Libya to Southern Italy
            1 armour moved from Greece to Romania
            1 armour moved from Southern France to Yugoslavia
            1 aaGun moved from Yugoslavia to Bulgaria
            2 artilleries moved from Greece to Bulgaria
            2 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : 1.00
    

    Savegame

  • '18

    Sorry I forgot to attack France in North Africa, so I started over and edited to recreate the results of the battle from 1st file.


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 marine moved from New South Wales to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
    
        Combat - French
            Battle in 99 Sea Zone
                French attack with 1 destroyer
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 99 Sea Zone
                French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Russians and Germans from Neutrality to War
            EDIT: Turning off Edit Mode
            1 artillery and 9 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            5 artilleries and 25 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 armour moved from Eastern Poland to Bessarabia
            2 artilleries and 1 infantry moved from Poland to Eastern Poland
            1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
            1 bomber and 5 tactical_bombers moved from Southern Italy to 99 Sea Zone
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            3 fighters moved from Western Germany to 114 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in 99 Sea Zone
                Germans attack with 1 bomber and 5 tactical_bombers
                French defend with 1 destroyer
                    Germans roll dice for 1 bomber and 5 tactical_bombers in 99 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 99 Sea Zone
                Germans win with 1 bomber and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in 114 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 114 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 cruiser, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 3 artilleries
            EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
            EDIT: Adding units owned by Germans to Romania: 1 artillery
            EDIT: Adding units owned by Germans to Slovakia Hungary: 2 artilleries
            EDIT: Adding units owned by Germans to Romania: 1 infantry
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun moved from Romania to Bessarabia
            1 aaGun moved from Slovakia Hungary to Romania
            2 armour moved from Slovakia Hungary to Bessarabia
            3 armour and 5 mech_infantrys moved from Germany to Romania
            2 infantry moved from Germany to Poland
            5 mech_infantrys moved from Western Germany to Poland
            1 artillery moved from Holland Belgium to Western Germany
            1 aaGun moved from Holland Belgium to Western Germany
            4 armour moved from Yugoslavia to Bessarabia
            1 armour moved from Northern Italy to Romania
            1 bomber moved from 99 Sea Zone to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            5 tactical_bombers moved from 99 Sea Zone to Romania
            3 fighters moved from 114 Sea Zone to Romania
    
        Place Units - Germans
            2 armour and 8 mech_infantrys placed in Germany
            1 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    British AA : -0.17
    Russians regular : 0.50
    Germans regular : -0.83
    

    Savegame

  • '18

    Sorry again for edits, I should have waited for non-combat to move my units in Poland and Slovakia. I moved them south instead of east.


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
            1 tactical_bomber moved from Russia to Baltic States
            2 fighters moved from Russia to Baltic States
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            4 artilleries and 17 infantry moved from Belarus to Bryansk
            4 artilleries and 6 infantry moved from Russia to Bryansk
            6 infantry moved from Yenisey to Timguska
    
        Combat - Russians
            Battle in 114 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser, 1 destroyer and 1 transport
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
            2 aaGuns moved from Belarus to Bryansk
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            4 artilleries and 6 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.00
    Russians regular : -1.50
    

    Savegame

  • '18

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            3 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 infantry moved from Anhwe to Hopei
            2 bombers moved from Kwangsi to Hopei
            3 fighters and 3 tactical_bombers moved from Kwangsi to Hopei
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Siberia
            Battle in Hopei
                Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Hopei, round 2 : 3/10 hits, 5.17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Hopei from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Jehol
            1 infantry moved from Anhwe to Jehol
            1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Kweichow
            3 artilleries, 2 infantry and 1 mech_infantry moved from Hunan to Kweichow
            2 bombers moved from Hopei to Kwangsi
            1 armour moved from Kwangsi to Kweichow
            3 fighters and 3 tactical_bombers moved from Hopei to Anhwe
            2 transports moved from 36 Sea Zone to 19 Sea Zone
            3 artilleries and 10 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Kiangsi to Kwangsi
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
            1 fighter and 1 tactical_bomber moved from Siam to Yunnan
            3 fighters moved from Kwangsi to Yunnan
    
        Place Units - Japanese
            1 factory_minor placed in Manchuria
            1 infantry and 2 mech_infantrys placed in Shantung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Central United States to Western United States
    
        Non Combat Move - Americans
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            2 bombers and 1 infantry placed in Eastern United States
            Americans undo move 3.
            1 infantry placed in Central United States
            2 bombers placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 4 fighters and 4 tactical_bombers
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in Anhwe, round 2 : 5/8 hits, 4.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Hunan from Japanese with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            13 infantry moved from Suiyuyan to Kansu
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Japanese regular : -0.00
    

    Savegame


  • @cyph3r Scramble SZ 97? Kamikaze count in SZ 19?

    UK3.tsvg

  • '18

    no scramble, use all kamakazes


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Central United States to Western United States
    
        Non Combat Move - Americans
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            2 bombers and 1 infantry placed in Eastern United States
            Americans undo move 3.
            1 infantry placed in Central United States
            2 bombers placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 4 fighters and 4 tactical_bombers
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in Anhwe, round 2 : 5/8 hits, 4.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Hunan from Japanese with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            13 infantry moved from Suiyuyan to Kansu
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 fighters, 1 infantry and 2 submarines; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                  UK_Pacific take 20 Sea Zone from Japanese
            2 infantry moved from Belgian Congo to Kenya
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 81 Sea Zone to 97 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 bomber moved from Gibraltar to 97 Sea Zone
            1 tactical_bomber moved from Egypt to Kenya
            1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 artilleries and 6 infantry moved from Egypt to Alexandria
            1 artillery moved from British Guiana to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
            4 infantry moved from Brazil to British Guiana
    
        Combat - British
            Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 2 hits.  Rolls: 4,3,1,5,1,6
            Battle in 19 Sea Zone
                Japanese defend with 4 transports
            Battle in 97 Sea Zone
                British attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                    British roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport in 97 Sea Zone, round 2 : 5/11 hits, 5.50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
                    British roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 4 fighters and 1 transport in 97 Sea Zone, round 3 : 4/10 hits, 5.17 expected hits
                    Italians roll dice for 1 battleship in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the British and 1 battleship owned by the Italians lost in 97 Sea Zone
                British winJapanese win with 4 transports remaining, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 4 fighters and 1 transport remaining. Battle score for attacker is 42
                Casualties for British: 2 destroyers
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
            Battle in Greece
            Battle in Kenya
                British attack with 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery
                    British roll dice for 2 infantry and 1 tactical_bomber in Kenya, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry and 1 tactical_bomber in Kenya, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry and 1 tactical_bomber in Kenya, round 4 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Kenya, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Greece from Italians, taking Kenya from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 tactical_bomber moved from Kenya to Egypt
            1 bomber moved from 97 Sea Zone to Alexandria
            1 armour moved from Iraq to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 mech_infantry moved from Iraq to Eastern Persia
            2 fighters moved from Persia to India
            1 tactical_bomber moved from Persia to India
            1 infantry moved from 87 Sea Zone to French West Africa
            1 artillery moved from 87 Sea Zone to French West Africa
            1 infantry moved from Burma to India
            1 infantry moved from Burma to India
            1 infantry moved from Burma to India
    
        Place Units - British
            2 submarines placed in 81 Sea Zone
            1 infantry placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Italians regular : 0.17
    Japanese regular : -0.00
    British regular : -3.17
    

    Savegame

  • '18

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Italians and Russians from Neutrality to War
            EDIT: Turning off Edit Mode
            1 armour moved from Romania to Ukraine
            1 bomber moved from Southern Italy to Ukraine
            1 armour moved from Yugoslavia to Greece
            3 fighters moved from Southern Italy to Greece
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour and 3 fighters
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 3 fighters in Greece, round 2 : 4/4 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Greece
                Italians win with 3 fighters remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
            Battle in Ukraine
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Ukraine, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits, 2.17 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Greece to Southern Italy
            1 artillery moved from Bulgaria to Romania
            1 infantry moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to Bulgaria
            1 aaGun moved from Bulgaria to Romania
            4 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern France
            1 bomber moved from Ukraine to Romania
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5,6,1,3,6,2,6,6,4
            Italians collect 8 PUs (8 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : 3.67
    Russians regular : -0.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery moved from 34 Sea Zone to Paulau Island
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 45 Sea Zone
            1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Paulau Island
                    ANZAC roll dice for 1 artillery in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Paulau Island
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 marine moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Alexandria
            1 cruiser moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    ANZAC regular : 0.00
    

    Savegame

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