@zlefin and gl&hf!
L21 BM3 Ghostglider (axis) vs axis-dominion (allied+18)
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 58 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 17 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 4 infantry moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Greece 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Greece Combat - Germans Battle in Greece Germans attack with 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Greece, round 2 : 4/9 hits, 3.67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Greece: 3 infantry EDIT: Turning off Edit Mode 1 armour moved from Bulgaria to Romania 1 fighter moved from Greece to Southern Italy 1 fighter and 1 tactical_bomber moved from Greece to Bulgaria 2 bombers moved from Greece to Western Germany 6 armour and 4 mech_infantrys moved from France to Yugoslavia 2 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania 3 aaGuns, 3 artilleries and 13 infantry moved from Slovakia Hungary to Romania 6 artilleries and 2 infantry moved from Germany to Slovakia Hungary 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 3 aaGuns moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Western Germany 2 artilleries moved from France to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Bulgaria: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Southern Italy: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 10 mech_infantrys placed in Germany 7 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 111 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Neutral_Allies regular : 1.67 Germans regular : 0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 3 artilleries moved from Ukraine to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 3 artilleries moved from Novgorod to Belarus 1 armour moved from Bryansk to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 armour and 1 mech_infantry moved from Belarus to Novgorod 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Belarus 1 artillery and 3 infantry moved from Russia to Bryansk 2 infantry moved from Rostov to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Amur 5 infantry moved from Novgorod to Belarus 1 submarine moved from 111 Sea Zone to 125 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 aaGun EDIT: Adding units owned by Russians to Ukraine: 1 aaGun EDIT: Turning off Edit Mode 1 infantry placed in Ukraine 1 infantry placed in Ukraine 1 infantry placed in Novgorod 1 artillery placed in Ukraine Russians undo move 4. 7 artilleries placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Hunan to Yunnan 1 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Siam to Shan State 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung 1 mech_infantry moved from Anhwe to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 2 bombers moved from Kwangsi to India 1 artillery moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone 1 battleship, 1 carrier and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in Borneo Battle in Guam Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 submarine and 2 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malaya Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Malaya from UK_Pacific, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 5/9 hits, 4.33 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/8 hits, 3.67 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 4/7 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from Neutral_Axis 3 fighters moved from 36 Sea Zone to Japan 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 aaGun and 2 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Hunan 2 artilleries and 4 infantry moved from Anhwe to Hopei 4 infantry moved from Manchuria to Jehol 2 fighters moved from Shan State to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 3 tactical_bombers moved from Shan State to Hunan 2 bombers moved from India to Hunan Place Units - Japanese 3 transports placed in 6 Sea Zone 1 artillery and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -0.67 Japanese regular : 1.50 UK_Pacific AA : -0.33 UK_Pacific regular : 0.00 ANZAC regular : 0.67 British regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 armour, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour, 2 infantry, 1 marine and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 submarine moved from 41 Sea Zone to 79 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Americans undo move 2. 1 transport placed in 10 Sea Zone 1 marine placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Turning off Edit Mode 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 7 infantry moved from Shensi to Tsinghai 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 13 PUs; UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 2 cruisers moved from 92 Sea Zone to 110 Sea Zone 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan 1 infantry moved from Eastern Persia to 80 Sea Zone 3 infantry moved from Persia to Iraq 1 infantry moved from 80 Sea Zone to Iraq 1 marine moved from India to 39 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - British Battle in Holland Belgium Battle in 94 Sea Zone British attack with 1 bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 94 Sea Zone British win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Normandy Bordeaux British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 factory_minor and 1 harbour British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Anglo Egyptian Sudan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 4 infantry, 1 marine and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour, 4 infantry, 1 marine and 1 mech_infantry in Iraq, round 2 : 0/7 hits, 1.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 3 infantry, 1 marine and 1 mech_infantry in Iraq, round 3 : 0/6 hits, 1.50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Iraq, round 4 : 3/5 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 aaGun and 3 infantry moved from Burma to India 1 bomber moved from 94 Sea Zone to Persia 2 infantry moved from Rhodesia to Belgian Congo 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 aaGun moved from Gibraltar to 91 Sea Zone 1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - British 2 destroyers placed in 110 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : 0.50 Italians regular : -0.83 Japanese regular : -0.33 Neutral_Axis regular : 0.00 British regular : -1.67 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 armour, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour, 2 infantry, 1 marine and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 submarine moved from 41 Sea Zone to 79 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Americans undo move 2. 1 transport placed in 10 Sea Zone 1 marine placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Turning off Edit Mode 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 7 infantry moved from Shensi to Tsinghai 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 13 PUs; UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 2 cruisers moved from 92 Sea Zone to 110 Sea Zone 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan 1 infantry moved from Eastern Persia to 80 Sea Zone 3 infantry moved from Persia to Iraq 1 infantry moved from 80 Sea Zone to Iraq 1 marine moved from India to 39 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - British Battle in Holland Belgium Battle in 94 Sea Zone British attack with 1 bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 94 Sea Zone British win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Normandy Bordeaux British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 factory_minor and 1 harbour British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Anglo Egyptian Sudan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 4 infantry, 1 marine and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour, 4 infantry, 1 marine and 1 mech_infantry in Iraq, round 2 : 0/7 hits, 1.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 3 infantry, 1 marine and 1 mech_infantry in Iraq, round 3 : 0/6 hits, 1.50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Iraq, round 4 : 3/5 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 aaGun and 3 infantry moved from Burma to India 1 bomber moved from 94 Sea Zone to Persia 2 infantry moved from Rhodesia to Belgian Congo 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 aaGun moved from Gibraltar to 91 Sea Zone 1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - British 2 destroyers placed in 110 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Java: 1 fighter EDIT: Adding units owned by British to India: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : 0.50 Italians regular : -0.83 Japanese regular : -0.33 Neutral_Axis regular : 0.00 British regular : -1.67 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan 1 artillery owned by the Italians retreated to Kenya British win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 2 artilleries moved from Algeria to Tunisia Italians take Tunisia from Neutral_Axis 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 fighter moved from Western Germany to Alexandria 2 aaGuns, 1 armour and 4 infantry moved from Yugoslavia to Romania 1 fighter moved from Southern Italy to Alexandria 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians regular : -0.67 British regular : 0.33 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from Java to Queensland 2 fighters moved from Java to India Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,4,2,3,4,2,1,4,1 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 58 Sea Zone to 77 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 artillery and 1 mech_infantry moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Western Germany to France 1 artillery and 2 mech_infantrys moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Holland Belgium 2 tactical_bombers moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 2 bombers, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 3.00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry British roll AA dice in Normandy Bordeaux : 0/2 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2.17 expected hits British roll dice for 1 aaGun and 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/5 hits, 2.00 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 3 mech_infantrys Casualties for British: 1 aaGun and 3 infantry Non Combat Move - Germans 2 tactical_bombers moved from Holland Belgium to Southern Italy 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 bombers moved from Holland Belgium to Western Germany 1 infantry moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Poland 3 aaGuns, 3 armour, 5 artilleries and 21 infantry moved from Romania to Bessarabia 5 artilleries moved from Slovakia Hungary to Romania 6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia 10 mech_infantrys moved from Germany to Romania 1 artillery moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 5 infantry moved from Finland to Karelia 2 infantry moved from Norway to Finland 1 submarine moved from 124 Sea Zone to 125 Sea Zone 4 infantry moved from Greece to Bulgaria Place Units - Germans 2 infantry and 8 mech_infantrys placed in Germany Germans undo move 1. 1 artillery and 2 infantry placed in France 8 mech_infantrys placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
British AA : -0.33 Germans regular : 0.83 British regular : 0.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 125 Sea Zone Non Combat Move - Russians 7 artilleries moved from Russia to Bryansk 1 aaGun, 5 artilleries and 7 infantry moved from Western Ukraine to Bryansk 1 aaGun and 2 infantry moved from Ukraine to Bryansk 6 infantry moved from Yenisey to Timguska 1 infantry moved from Belarus to Novgorod 1 aaGun, 4 artilleries and 17 infantry moved from Belarus to Bryansk Place Units - Russians 3 mech_infantrys placed in Novgorod 4 artilleries placed in Russia 3 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 artilleries and 2 infantry moved from Hopei to Kweichow 2 bombers, 1 fighter and 1 tactical_bomber moved from Hunan to Kweichow 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Shan State to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 2 fighters moved from 42 Sea Zone to 55 Sea Zone 1 artillery moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in Sumatra Battle in Celebes Battle in 55 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 1 artillery and 5 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 3/3 hits, 1.83 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 4 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Kweichow Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/10 hits, 4.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters and 5 tactical_bombers moved from Hunan to Shan State 2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State 1 artillery moved from Yunnan to Shan State 1 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 fighter and 2 tactical_bombers moved from Shan State to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hopei to Anhwe 1 infantry moved from Anhwe to Jehol 1 artillery and 4 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to Shan State 1 carrier moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Shan State 1 fighter moved from Japan to 36 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from Japan to French Indo China Place Units - Japanese 1 harbour placed in Hainan 1 fighter and 1 infantry placed in Japan 1 carrier and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.67 Japanese regular : 0.50 ANZAC regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to Caroline Islands 2 fighters moved from 54 Sea Zone to Caroline Islands 1 bomber moved from Queensland to Caroline Islands Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 armour, 2 fighters, 2 infantry, 1 marine and 1 mech_infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 fighters, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Caroline Islands Americans attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Caroline Islands to New Britain 1 artillery and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 79 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 80 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi 5 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 5 infantry in Kansu, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 bomber moved from Persia to Burma 2 infantry moved from Belgian Congo to Kenya 1 fighter and 1 tactical_bomber moved from Egypt to Kenya 1 armour and 1 infantry moved from Iraq to 80 Sea Zone 1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from 76 Sea Zone to British Somaliland 1 marine moved from Iraq to 80 Sea Zone 1 battleship and 1 marine moved from 80 Sea Zone to 76 Sea Zone 1 marine moved from 76 Sea Zone to British Somaliland 1 fighter moved from India to Burma Combat - British Battle in British Somaliland British attack with 1 armour, 1 infantry and 1 marine Italians defend with 1 infantry British roll dice for 1 battleship in British Somaliland, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 1 bomber, 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Kenya British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kenya to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser moved from 80 Sea Zone to 76 Sea Zone 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 3 aaGuns, 2 artilleries and 12 infantry moved from India to West India 1 fighter moved from Burma to Eastern Persia 1 bomber moved from Burma to West India 3 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns and 1 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Iraq to Eastern Persia Place Units - British 1 artillery and 6 infantry placed in United Kingdom British undo move 1. 3 infantry placed in Egypt 3 infantry placed in United Kingdom 1 artillery placed in United Kingdom 1 transport placed in 106 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 1.83 Italians regular : -0.67 Japanese regular : 1.00 Japanese AA : 0.50 Germans regular : -0.33 British regular : -0.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 3 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Northern Italy to Romania 1 aaGun moved from Northern Italy to Southern France 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 2 fighters moved from Tobruk to Southern Italy 1 infantry moved from Tunisia to Algeria 1 artillery and 1 infantry moved from Libya to Tobruk 1 artillery moved from Tunisia to Algeria 1 artillery moved from Tunisia to Algeria 1 mech_infantry moved from Tobruk to Libya 1 armour moved from Tobruk to Libya 2 aaGuns, 1 armour and 4 infantry moved from Romania to Bessarabia Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to West India 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from India to Eastern Persia 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Queensland to 33 Sea Zone 3 submarines moved from 62 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 artilleries and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 77 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Non Combat Move - Germans 1 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Eastern Poland 8 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Bessarabia to Western Ukraine 1 armour moved from Bessarabia to Eastern Poland 10 mech_infantrys moved from Romania to Ukraine 2 aaGuns, 8 armour, 5 artilleries, 21 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine 1 artillery moved from Romania to Eastern Poland 4 artilleries moved from Romania to Bessarabia 4 infantry moved from Bulgaria to Romania 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Germany 1 fighter and 2 tactical_bombers moved from Southern Italy to Germany 1 artillery and 1 mech_infantry moved from Holland Belgium to France 1 infantry moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to France 3 mech_infantrys moved from Western Germany to Germany 2 infantry moved from Finland to Karelia Place Units - Germans 1 artillery and 2 infantry placed in France 5 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 48 PUs (1 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Novgorod to Karelia Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Karelia Russians attack with 2 armour, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber Germans defend with 8 infantry Russians roll dice for 2 armour, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 5/12 hits, 3.83 expected hits Germans roll dice for 8 infantry in Karelia, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia Russians roll dice for 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Karelia, round 3 : 5/10 hits, 3.50 expected hits Germans roll dice for 3 infantry in Karelia, round 3 : 3/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry and 3 mech_infantrys Casualties for Germans: 8 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Karelia to Bryansk 4 artilleries and 3 infantry moved from Russia to Bryansk 1 aaGun moved from Novgorod to Karelia 6 infantry moved from Timguska to Novosibirsk 1 aaGun moved from Bryansk to Rostov 2 infantry moved from Bryansk to Rostov Place Units - Russians 3 artilleries placed in Volgograd 7 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 2.67 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 4 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery and 2 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Kansu 1 fighter and 2 tactical_bombers moved from Yunnan to Kansu 2 bombers moved from Shan State to Kansu 1 artillery and 1 infantry moved from Shan State to Burma 1 armour and 1 mech_infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 fighter and 1 tactical_bomber moved from Shan State to Shensi 2 fighters and 2 tactical_bombers moved from Shan State to India 1 tactical_bomber moved from Shan State to India 1 tactical_bomber moved from Shan State to Burma 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Ceylon Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Ceylon from UK_Pacific, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shensi Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 4/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 0/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in India Japanese attack with 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers in India, round 2 : 4/9 hits, 3.83 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Kansu Japanese attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Kansu, round 2 : 4/6 hits, 3.17 expected hits Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 4 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific 1 battleship moved from 42 Sea Zone to 35 Sea Zone 2 carriers moved from 42 Sea Zone to 39 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 fighters moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 3 fighters moved from 44 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 2 tactical_bombers moved from Kansu to Suiyuyan 2 bombers moved from Kansu to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 artillery moved from Kweichow to Szechwan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Anhwe to Kweichow 2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone 1 tactical_bomber moved from India to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from French Indo China to Philippines 1 fighter moved from Japan to Philippines 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery, 4 fighters and 3 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.50 UK_Pacific regular : -0.67 ANZAC regular : -0.17 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 fighters moved from 110 Sea Zone to 125 Sea Zone 1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Paulau Island Battle in Norway Battle in Marshall Islands Battle in Denmark Battle in Marianas Battle in 125 Sea Zone Americans attack with 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone Americans win, taking Paulau Island from Japanese, taking Norway from Germans, taking Marshall Islands from Japanese, taking Denmark from Germans, taking Marianas from Japanese with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux 1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island 1 bomber moved from New Britain to Queensland 1 submarine moved from 80 Sea Zone to 81 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 3 infantry placed in Normandy Bordeaux 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone 2 fighters moved from Normandy Bordeaux to 113 Sea Zone 1 bomber moved from West India to India 1 fighter moved from Eastern Persia to India 2 artilleries and 2 infantry moved from West India to India 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in 113 Sea Zone British attack with 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 cruiser, 1 submarine and 1 transport British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 1 destroyer Casualties for Germans: 1 cruiser, 1 submarine and 1 transport Battle in India British attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in India, round 2 : 5/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone 3 fighters moved from 113 Sea Zone to Norway 1 aaGun, 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 destroyer moved from 92 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from India to West India 1 bomber moved from India to West India 1 mech_infantry moved from Eastern Persia to West India 1 fighter moved from Egypt to Rostov 1 armour moved from British Somaliland to 76 Sea Zone 1 infantry moved from British Somaliland to 76 Sea Zone 1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 marine moved from British Somaliland to 76 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 76 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 1 marine moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 artilleries moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 tactical_bomber moved from Egypt to Trans-Jordan Place Units - British 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 2 artilleries and 4 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,1,3,3,3,5,2,4,3,1,4,1 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.67 Japanese regular : 0.00 Germans regular : 1.17 British regular : 4.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Denmark 2 fighters moved from Southern Italy to Denmark Combat - Italians Battle in Denmark Italians attack with 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Denmark, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Italians win, taking Denmark from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Denmark to Western Germany 2 artilleries moved from Algeria to Tunisia 2 artilleries and 4 infantry moved from Tobruk to Libya 1 infantry moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Libya to Tunisia 2 aaGuns, 1 armour and 4 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Romania to Ukraine 2 infantry moved from Western Germany to Germany 1 aaGun moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 artillery and 3 infantry moved from Northern Italy to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Italians collect 13 PUs (2 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.17 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 infantry moved from Trans-Jordan to Syria ANZAC take Syria from Neutral_Axis Combat - ANZAC Non Combat Move - ANZAC 1 aaGun, 3 artilleries, 3 infantry and 1 marine moved from New South Wales to Queensland 1 fighter moved from Eastern Persia to Tsinghai 1 fighter moved from West India to Tsinghai Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :





