Bid spending:
41931 Game set-up.jpg
Viel Spaß und viel Glück uns beiden! :-)
@sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:
@tanios I forgot to move my USA tts, from sz 112 to sz 91, I edited them at the end of UK, let me know if you are not okay with edit.
No problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Greece to Yugoslavia
1 armour moved from Greece to Yugoslavia
2 armour moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 aaGun and 1 infantry moved from Northern Italy to Western Germany
4 infantry moved from Northern Italy to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Greece to Albania
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,2,6,3,1,3,5
Italians collect 4 PUs (11 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Queensland to 21 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber and 3 fighters in 21 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to Philippines
1 bomber moved from 21 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from Kiangsi to India
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 5 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Belarus to Novgorod
2 bombers moved from Western Germany to Novgorod
1 bomber moved from Caucasus to Novgorod
2 armour and 2 mech_infantrys moved from West India to Persia
1 tactical_bomber moved from Caucasus to Persia
1 mech_infantry moved from West India to Persia
1 mech_infantry moved from Shensi to Szechwan
1 armour moved from Shensi to Szechwan
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 3 bombers and 2 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Germans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Novgorod, round 2 : 3/6 hits, 2.83 expected hits
British roll dice for 1 marine in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the British lost in Novgorod
Germans win, taking Novgorod from British with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Battle in Persia
Germans attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 4/6 hits, 2.17 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 0/4 hits, 1.50 expected hits
1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in Szechwan
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 armour moved from Sikang to Caucasus
2 armour and 1 mech_infantry moved from Tsinghai to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Persia to Caucasus
10 armour and 6 mech_infantrys moved from West India to Turkmenistan
2 armour and 1 mech_infantry moved from Russia to Belarus
1 bomber moved from Novgorod to Germany
1 bomber moved from Novgorod to Russia
6 armour and 3 mech_infantrys moved from Poland to Belarus
5 infantry moved from Poland to Baltic States
1 fighter moved from Western Germany to Southern Italy
5 artilleries and 6 infantry moved from Normandy Bordeaux to France
2 infantry moved from France to Western Germany
3 artilleries moved from France to Western Germany
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 fighter moved from Germany to Caucasus
5 infantry moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Germany to Western Germany
1 infantry moved from Western Germany to Germany
1 bomber moved from Novgorod to Belarus
2 mech_infantrys moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
1 fighter moved from Western Germany to Caucasus
1 fighter moved from Western Germany to Caucasus
Place Units - Germans
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Germany
1 fighter, 5 infantry and 1 tactical_bomber placed in Western Germany
Germans undo move 5.
1 fighter, 5 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,5,6,1,1,3,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4,2,1
Germans collect 61 PUs (4 lost to blockades); end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Germans regular : 2.33
British regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
1 fighter moved from India to Northwest Persia
1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Morocco to Trans-Jordan
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 17 Sea Zone
3 carriers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 17 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 1 fighter and 2 transports
Americans defend with 1 submarine
Japanese roll dice for 3 carriers, 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 3 carriers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 21 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Guam
Battle in Kiangsi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Guam from Americans, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 aaGun and 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 aaGun and 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 aaGun and 1 mech_infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 armour in Soviet Far East, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 aaGun and 1 mech_infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 armour in Soviet Far East, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 mech_infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Soviet Far East, round 6 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 mech_infantry in Soviet Far East, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Americans with 1 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 aaGun and 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.67
Japanese regular : -1.00
ANZAC regular : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers and 3 fighters moved from Norway to Germany
1 armour and 3 infantry moved from Karelia to Novgorod
10 fighters moved from Finland to Novgorod
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Finland to Germany
1 fighter moved from Finland to Novgorod
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
Combat - Americans
Air Battle in Germany
Combat Hit Differential Summary :
@tanios Intercept Bombing Raid in Germany?
@sovietishcat No intercept, thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers and 3 fighters moved from Norway to Germany
1 armour and 3 infantry moved from Karelia to Novgorod
10 fighters moved from Finland to Novgorod
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Finland to Germany
1 fighter moved from Finland to Novgorod
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
Combat - Americans
Air Battle in Germany
Americans attacks with 7 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Germany rolls: 8,7,4 and causes: 19 damage to unit: factory_major
Bombing raid in Germany causes 19 damage total.
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Novgorod
Americans attack with 1 armour, 11 fighters and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 1 armour, 11 fighters and 3 infantry in Novgorod, round 2 : 5/15 hits, 6,50 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1,17 expected hits
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour, 11 fighters and 3 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Cleaning up after air battles
Non Combat Move - Americans
3 bombers and 4 fighters moved from Germany to Norway
1 fighter moved from Morocco to Norway
3 transports moved from 91 Sea Zone to 101 Sea Zone
11 fighters moved from Novgorod to Finland
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 aaGun moved from British Columbia to 1 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from India to Kwangsi
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
6 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Sakha to Siberia
Place Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Norway
2 artilleries and 4 infantry placed in Central United States
2 armour and 1 mech_infantry placed in Finland
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 3 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 4 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 5 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Kwangsi
Place Units - Chinese
3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 3 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from India to West India
UK_Pacific take West India from Germans
2 fighters and 1 tactical_bomber moved from India to Szechwan
1 armour, 1 infantry and 1 mech_infantry moved from Kweichow to Shensi
3 armour and 1 mech_infantry moved from Iraq to Persia
2 infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
Combat - British
Battle in Szechwan
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Szechwan
British win, taking Szechwan from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in Persia
British attack with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 2 armour, 1 factory_minor and 3 mech_infantrys
British roll dice for 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Persia, round 2 : 4/8 hits, 2,67 expected hits
Germans roll dice for 2 armour and 3 mech_infantrys in Persia, round 2 : 1/5 hits, 2,00 expected hits
1 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia
British roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 3 : 2/7 hits, 2,50 expected hits
Germans roll dice for 1 armour in Persia, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Germans: 2 armour and 3 mech_infantrys
Battle in Shensi
British attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Shensi
British win, taking Shensi from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
1 infantry moved from Hunan to Kweichow
1 aaGun, 2 artilleries and 10 infantry moved from India to Burma
3 armour and 3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 71 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Finland to Karelia
1 marine moved from Finland to Norway
1 cruiser moved from 127 Sea Zone to 112 Sea Zone
5 infantry moved from Norway to Finland
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from 112 Sea Zone to Norway
1 carrier and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
1 submarine placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Vyborg: 1 infantry
EDIT: Adding units owned by British to Karelia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Some Units in 37 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : -3,67
Americans regular : -1,50
Japanese regular : -1,33
Germans AA : -0,50
Germans regular : -1,50
British regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Western Germany to Southern Italy
1 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,1,3,3,4,6,5,6
Italians collect 2 PUs (13 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
Combat Hit Differential Summary :
You can ignore that ANZAC post. It’s the exact same as the Italian post.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 bomber and 1 fighter moved from Philippines to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in Caroline Islands, round 2 : 4/9 hits, 4,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
4 fighters moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to New Guinea
1 fighter moved from India to Kwangsi
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
Japanese AA : -0,50
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 3 mech_infantrys moved from Turkmenistan to Persia
3 fighters and 1 tactical_bomber moved from Caucasus to Persia
3 infantry moved from Baltic States to Novgorod
1 bomber moved from Belarus to Novgorod
1 bomber moved from Germany to Novgorod
1 bomber moved from Russia to Novgorod
1 mech_infantry moved from Belarus to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 3 bombers, 3 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 bombers, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 3/7 hits, 2.67 expected hits
Americans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 3/4 hits, 1.50 expected hits
3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Novgorod
Germans roll dice for 3 bombers and 1 mech_infantry in Novgorod, round 3 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armour and 3 infantry
Battle in Persia
Germans attack with 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 4/8 hits, 3.17 expected hits
British roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 2 : 2/6 hits, 2.50 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Persia
Germans roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 3/6 hits, 2.83 expected hits
British roll dice for 2 armour in Persia, round 3 : 2/2 hits, 1.00 expected hits
1 fighter owned by the Germans, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter and 3 mech_infantrys
Casualties for British: 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
9 armour and 3 mech_infantrys moved from Turkmenistan to Kazakhstan
3 artilleries moved from Volgograd to Caucasus
1 armour moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Russia to Belarus
1 armour and 2 mech_infantrys moved from Ukraine to Belarus
1 bomber moved from Novgorod to Western Germany
1 bomber moved from Novgorod to Western Germany
1 bomber moved from Novgorod to Russia
6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
6 armour and 5 mech_infantrys moved from Caucasus to Bryansk
8 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
1 fighter moved from Germany to Greece
2 fighters moved from Western Germany to Greece
1 fighter moved from Western Germany to Germany
7 infantry moved from Western Germany to Germany
4 infantry moved from Germany to Poland
8 mech_infantrys moved from Western Germany to Poland
2 armour and 1 mech_infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
4 infantry moved from France to Western Germany
2 infantry moved from France to Western Germany
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
1 armour, 2 fighters and 5 mech_infantrys placed in Western Germany
Germans undo move 3.
1 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,2,4,1,4,6,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1,3,4
Germans collect 54 PUs (5 lost to blockades); end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
Germans regular : 1.17
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
1 fighter moved from Trans-Jordan to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
@tanios don’t forget our game:slightly_smiling_face:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 1 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 tactical_bomber moved from Japan to 5 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo Jima
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
Combat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 submarine
British defend with 1 infantry; Americans defend with 1 aaGun and 1 transport
1 aaGun owned by the Americans, 1 transport owned by the Americans and 1 infantry owned by the British lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 aaGun and 1 transport
Casualties for British: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 4 carriers, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 4 carriers, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 4 carriers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 5 Sea Zone
Japanese attack with 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 5 Sea Zone
Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 artillery in Chahar, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Siberia
Japanese attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Siberia, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Iwo Jima
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
2 fighters moved from 19 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.67
Japanese regular : -0.67
@sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:
@tanios don’t forget our game:slightly_smiling_face:
Sorry, feel free to give me a reminder if I forget after a day.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Norway to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
4 bombers and 7 fighters moved from Norway to Germany
10 fighters moved from Finland to Germany
1 fighter moved from Morocco to 112 Sea Zone
1 fighter moved from Finland to 112 Sea Zone
2 submarines moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
Combat - Americans
Combat Hit Differential Summary :