scram of 111
L20 BM3 Pejon_88 (L+12) vs. AetV (X)
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 7 fighters moved from Gibraltar to 91 Sea Zone Combat - Italians Battle in Cyprus Battle in 91 Sea Zone Italians attack with 7 fighters British defend with 1 carrier, 2 destroyers, 1 fighter and 2 transports; Americans defend with 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 13 transports 1 submarine owned by the Americans Submerged Italians roll dice for 7 fighters in 91 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the British Americans roll dice for 4 carriers, 1 cruiser, 6 destroyers, 6 fighters, 2 tactical_bombers and 15 transports in 91 Sea Zone, round 2 : 9/19 hits, 8,83 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans and 7 fighters owned by the Italians lost in 91 Sea Zone Americans win, taking Cyprus from British with 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 15 transports remaining. Battle score for attacker is -54 Casualties for Italians: 7 fighters Casualties for Americans: 1 destroyer Casualties for British: 1 destroyer 2 tactical_bombers owned by the Americans, 3 fighters owned by the Americans and 1 fighter owned by the British forced to land in Morocco Non Combat Move - Italians 2 mech_infantrys moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from France to Normandy Bordeaux Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Americans regular : 0,17 Italians regular : 1,50 -
@aequitas-et-veritas Well that was just stupid of me with the casualties… Hadn’t calculated what Germany could attack with, but now it is about a 50-50 battle :face_with_rolling_eyes:
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@pejon_88 Don’t expect you would allow I damage one less AC and take another des a casualty?
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters and 1 infantry moved from Burma to India 1 fighter moved from Iraq to India 3 fighters moved from 55 Sea Zone to India 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 22 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 artillery and 1 infantry moved from Queensland to Northern Territory 1 fighter moved from New South Wales to 55 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters and 1 infantry moved from Burma to India 1 fighter moved from Iraq to India 3 fighters moved from 55 Sea Zone to India 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 22 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 artillery and 1 infantry moved from Queensland to Northern Territory 1 fighter moved from New South Wales to 55 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@pejon_88 The ANZAC plane is on US carrier.
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@pejon_88 said in L20 BM3 Pejon_88 (L+12) vs. AetV (X):
@aequitas-et-veritas Well that was just stupid of me with the casualties… Hadn’t calculated what Germany could attack with, but now it is about a 50-50 battle :face_with_rolling_eyes:
Well that was a blunder for me as well @Pejon_88 .
When i marrinaded on my plan to kill your Atl Fleet at Gib i had in mind to go full throttle, meaning i take my CR and my DD along with my Ftrs and kill the Rest with my Luftwaffe.
But, i overlooked to bring my CR and DD when i actually did my Turn.
I got carried away and was somewhat dusturbed to think that i can’t go through the Gibraltar strait bc usually in all of my games it is closed by UK holding the outpost.
And I honestly just figured it out yet when you posted and said something about a 50/50 chance…
Now i am looking on the map and it was all for nothing.Since no combat roll was made and any Anzak and Fra move isn’t affecting the Gibraltar situation, you are free to readjust your Ool outcome.
A second round of combat wasn’t rolled either.
Well it disfavors my whole situation, but I would be less of a fair Player when i would reject your proposition to readjust.Best regards
AetV -
@aequitas-et-veritas That is mighty decent of you. I myself also try and play equally fair and appreciate when other players do too! I will adjust now.
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TripleA Manual Gamesave Post: French round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters and 1 infantry moved from Burma to India 1 fighter moved from Iraq to India 3 fighters moved from 55 Sea Zone to India 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 22 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 artillery and 1 infantry moved from Queensland to Northern Territory 1 fighter moved from New South Wales to 55 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier and 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 2 fighters EDIT: Removing units owned by Americans from Morocco: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 bomber, 1 destroyer, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Bryansk 2 infantry moved from Rostov to Tambov 1 artillery and 1 infantry moved from Rostov to Volgograd 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Persia 1 fighter moved from Northwest Persia to Persia 1 bomber moved from Northwest Persia to Bryansk 1 bomber moved from Northwest Persia to Tambov 1 mech_infantry moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Smolensk 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 1 fighter moved from Northwest Persia to Volgograd 1 tactical_bomber moved from Northwest Persia to Volgograd 1 mech_infantry moved from Rostov to Volgograd 1 tactical_bomber moved from Northwest Persia to Persia Combat - Germans Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Persia Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Tambov, round 4 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov retreated to Tambov Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Novgorod 1 bomber moved from Smolensk to Novgorod 1 bomber moved from Tambov to Novgorod 1 armour and 6 mech_infantrys moved from Rostov to Northwest Persia 3 armour and 6 mech_infantrys moved from Ukraine to Caucasus 3 artilleries and 2 infantry moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 armour moved from Archangel to Novgorod 3 mech_infantrys moved from Poland to Novgorod 2 mech_infantrys moved from Poland to Eastern Poland 2 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone 2 fighters moved from Gibraltar to Southern Italy 2 fighters moved from Gibraltar to Southern Italy 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 6 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 4 infantry moved from Finland to Norway Place Units - Germans 1 bomber placed in Western Germany 3 infantry placed in Novgorod 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine 3 infantry placed in France 3 infantry placed in Western Germany 4 armour and 1 mech_infantry placed in Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 Germans collect 58 PUs (4 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -1,83 British regular : -0,33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Kazakhstan to Turkmenistan Russians take Turkmenistan from Germans 2 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 armour moved from Vologda to Nenetsia Russians take Nenetsia from Italians 1 armour moved from Nenetsia to Urals 1 infantry moved from Novosibirsk to Urals 2 mech_infantrys moved from Vologda to Urals 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Vologda to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Urals Russians attack with 1 armour, 1 infantry and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Urals, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Urals Russians roll dice for 1 armour and 2 mech_infantrys in Urals, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Smolensk Russians attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Smolensk, round 2 : 1/7 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Archangel to Russia 1 aaGun, 4 artilleries and 18 infantry moved from Russia to Smolensk 1 infantry moved from Samara to Kazakhstan 2 aaGuns moved from Samara to Russia 2 aaGuns and 11 infantry moved from Novosibirsk to Samara 5 infantry moved from Russia to Smolensk Place Units - Russians 5 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -3,00 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Ceylon to 39 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 marine, 3 submarines, 5 tactical_bombers and 2 transports moved from 39 Sea Zone to 42 Sea Zone Japanese take 39 Sea Zone from UK_Pacific 1 marine moved from 42 Sea Zone to Java 7 fighters and 5 tactical_bombers moved from 42 Sea Zone to Java 4 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from French Indo China to Burma 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 2 armour and 3 mech_infantrys moved from French Indo China to Yunnan Combat - Japanese Battle in Aleutian Islands Battle in Java Japanese attack with 7 fighters, 1 marine and 5 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 7 fighters, 1 marine and 5 tactical_bombers in Java, round 2 : 7/13 hits, 7,17 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Aleutian Islands from Americans, taking Java from ANZAC with 7 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 4 infantry and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 2 armour, 4 infantry and 3 mech_infantrys in Yunnan, round 2 : 2/9 hits, 2,17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 1 armour and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 5 fighters and 5 tactical_bombers moved from French Indo China to Philippines 1 fighter moved from Kiangsu to Philippines 7 fighters and 5 tactical_bombers moved from Java to 42 Sea Zone 3 infantry moved from Malaya to Shan State 3 infantry moved from Malaya to Shan State Place Units - Japanese 1 infantry placed in Malaya 2 submarines placed in 37 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 infantry and 1 marine placed in Japan 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1 Japanese collect 43 PUs (7 lost to blockades); end with 43 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -0,67 UK_Pacific regular : -0,33 ANZAC regular : -0,33 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Morocco to 99 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 8 fighters and 2 tactical_bombers moved from 55 Sea Zone to Java 1 bomber moved from Eastern United States to 8 Sea Zone 9 artilleries, 13 infantry, 1 marine and 3 mech_infantrys moved from Morocco to 91 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 9 artilleries, 13 infantry, 1 marine and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone Combat - Americans Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 8 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 104 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 4 fighters in 104 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Java Americans attack with 8 fighters and 2 tactical_bombers Japanese defend with 1 marine Americans roll dice for 8 fighters and 2 tactical_bombers in Java, round 2 : 8/10 hits, 5,33 expected hits Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Java Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Gibraltar Americans attack with 14 artilleries, 18 infantry, 1 marine and 3 mech_infantrys Germans defend with 1 armour and 5 infantry; Italians defend with 1 aaGun, 1 harbour, 11 infantry and 1 marine Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 14 artilleries, 18 infantry, 1 marine and 3 mech_infantrys in Gibraltar, round 2 : 10/36 hits, 10,83 expected hits Italians roll dice for 1 aaGun, 1 armour, 16 infantry and 1 marine in Gibraltar, round 2 : 5/18 hits, 6,17 expected hits 1 aaGun owned by the Italians, 4 infantry owned by the Germans, 5 infantry owned by the Americans and 6 infantry owned by the Italians lost in Gibraltar Americans roll dice for 14 artilleries, 13 infantry, 1 marine and 3 mech_infantrys in Gibraltar, round 3 : 15/31 hits, 10,00 expected hits Italians roll dice for 1 armour, 6 infantry and 1 marine in Gibraltar, round 3 : 3/8 hits, 2,83 expected hits 1 marine owned by the Italians, 1 infantry owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans and 5 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 14 artilleries, 10 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 40 Casualties for Americans: 8 infantry Casualties for Italians: 1 aaGun, 11 infantry and 1 marine Casualties for Germans: 1 armour and 5 infantry Non Combat Move - Americans 1 bomber moved from 104 Sea Zone to United Kingdom 1 bomber moved from 99 Sea Zone to Iraq 1 fighter and 2 tactical_bombers moved from Morocco to 91 Sea Zone 1 fighter moved from 104 Sea Zone to 91 Sea Zone 3 fighters moved from 104 Sea Zone to United Kingdom 1 bomber moved from 8 Sea Zone to British Columbia 1 submarine moved from 45 Sea Zone to 55 Sea Zone 8 fighters and 2 tactical_bombers moved from Java to 55 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 55 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Western United States 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : 8,33 Italians regular : -1,00 Japanese regular : -0,33 Germans regular : -0,33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Sikang to Szechwan 1 fighter moved from Kweichow to Szechwan 3 infantry moved from Shensi to Szechwan Place Units - Chinese 1 infantry placed in Hopei 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Morocco to 99 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 8 fighters and 2 tactical_bombers moved from 55 Sea Zone to Java 1 bomber moved from Eastern United States to 8 Sea Zone 9 artilleries, 13 infantry, 1 marine and 3 mech_infantrys moved from Morocco to 91 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 9 artilleries, 13 infantry, 1 marine and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone Combat - Americans Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 8 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 104 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 4 fighters in 104 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Java Americans attack with 8 fighters and 2 tactical_bombers Japanese defend with 1 marine Americans roll dice for 8 fighters and 2 tactical_bombers in Java, round 2 : 8/10 hits, 5,33 expected hits Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Java Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Gibraltar Americans attack with 14 artilleries, 18 infantry, 1 marine and 3 mech_infantrys Germans defend with 1 armour and 5 infantry; Italians defend with 1 aaGun, 1 harbour, 11 infantry and 1 marine Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 14 artilleries, 18 infantry, 1 marine and 3 mech_infantrys in Gibraltar, round 2 : 10/36 hits, 10,83 expected hits Italians roll dice for 1 aaGun, 1 armour, 16 infantry and 1 marine in Gibraltar, round 2 : 5/18 hits, 6,17 expected hits 1 aaGun owned by the Italians, 4 infantry owned by the Germans, 5 infantry owned by the Americans and 6 infantry owned by the Italians lost in Gibraltar Americans roll dice for 14 artilleries, 13 infantry, 1 marine and 3 mech_infantrys in Gibraltar, round 3 : 15/31 hits, 10,00 expected hits Italians roll dice for 1 armour, 6 infantry and 1 marine in Gibraltar, round 3 : 3/8 hits, 2,83 expected hits 1 marine owned by the Italians, 1 infantry owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans and 5 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 14 artilleries, 10 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 40 Casualties for Americans: 8 infantry Casualties for Italians: 1 aaGun, 11 infantry and 1 marine Casualties for Germans: 1 armour and 5 infantry Non Combat Move - Americans 1 bomber moved from 104 Sea Zone to United Kingdom 1 bomber moved from 99 Sea Zone to Iraq 1 fighter and 2 tactical_bombers moved from Morocco to 91 Sea Zone 1 fighter moved from 104 Sea Zone to 91 Sea Zone 3 fighters moved from 104 Sea Zone to United Kingdom 1 bomber moved from 8 Sea Zone to British Columbia 1 submarine moved from 45 Sea Zone to 55 Sea Zone 8 fighters and 2 tactical_bombers moved from Java to 55 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 55 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Western United States 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Sikang to Szechwan 1 fighter moved from Kweichow to Szechwan 3 infantry moved from Shensi to Szechwan Place Units - Chinese 1 infantry placed in Hopei 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Union of South Africa to Persia 5 fighters, 2 infantry and 2 tactical_bombers moved from Iraq to Persia 1 mech_infantry moved from India to Eastern Persia British take Eastern Persia from Germans 2 fighters moved from Shensi to Burma 1 artillery and 2 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery, 2 fighters and 2 infantry Japanese defend with 1 armour and 1 mech_infantry British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 4/5 hits, 1,83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Persia British attack with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 infantry and 1 mech_infantry British roll dice for 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers in Persia, round 2 : 3/10 hits, 4,83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Persia, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia British win with 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Crete British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 bomber, 5 fighters and 2 tactical_bombers moved from Persia to Iraq 2 fighters moved from Burma to India 1 mech_infantry moved from India to West India 1 armour and 3 mech_infantrys moved from Tsinghai to Szechwan 1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone 2 fighters moved from Morocco to United Kingdom Place Units - British 2 artilleries and 1 fighter placed in Iraq British undo move 1. 1 artillery, 1 fighter and 1 infantry placed in Iraq 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 8,33 Italians regular : -1,67 Japanese regular : -0,50 Germans regular : 1,00 British regular : 0,00 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Eastern Persia Italians attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 mech_infantrys moved from Rostov to Ukraine 1 fighter moved from 99 Sea Zone to Southern Italy 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 5 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Italians collect 12 PUs (2 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : 0,33 British regular : -0,33 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Persia ANZAC take Persia from Germans Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to 26 Sea Zone 2 aaGuns and 2 artilleries moved from Queensland to Northern Territory 1 transport moved from 62 Sea Zone to 55 Sea Zone 4 fighters moved from India to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 2 fighters moved from India to Iraq Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Persia ANZAC take Persia from Germans Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to 26 Sea Zone 2 aaGuns and 2 artilleries moved from Queensland to Northern Territory 1 transport moved from 62 Sea Zone to 55 Sea Zone 4 fighters moved from India to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 2 fighters moved from India to Iraq Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 bombers, 1 destroyer, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 16 armour, 1 artillery, 2 fighters, 18 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Iraq 3 armour and 6 mech_infantrys moved from Caucasus to Iraq 3 bombers moved from Novgorod to Iraq 1 bomber and 4 fighters moved from Southern Italy to Iraq 1 bomber moved from Western Germany to Iraq 1 artillery and 2 infantry moved from Rostov to Volgograd 1 artillery and 2 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Volgograd Combat - Germans Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 artillery and 3 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Iraq Germans attack with 19 armour, 1 artillery, 5 bombers, 6 fighters, 24 mech_infantrys and 2 tactical_bombers British defend with 3 armour, 12 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 22 infantry, 9 mech_infantrys and 2 tactical_bombers; ANZAC defend with 2 fighters and 1 infantry; Americans defend with 1 bomber Germans roll dice for 19 armour, 1 artillery, 5 bombers, 6 fighters, 24 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 18/57 hits, 21,67 expected hitsCombat Hit Differential Summary :
Russians regular : 0,00 Germans regular : -6,83 -
@Pejon_88 any specific Ool?





