Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Kursk
Russians take Kursk from Italians
1 infantry moved from Northern Caucasus to Rostov
Russians take Rostov from Germans
1 infantry moved from Northern Caucasus to Stalingrad
1 infantry moved from Samara to Stalingrad
1 armour and 1 mech_infantry moved from Russia to Stalingrad
1 artillery and 52 infantry moved from Northern Caucasus to Southern Caucasus
Combat - Russians
Battle in Southern Caucasus
Russians attack with 1 artillery and 52 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 52 infantry in Southern Caucasus, round 2 : 8/53 hits, 9.17 expected hits
Germans roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Caucasus
Russians win, taking Southern Caucasus from Germans with 1 artillery and 52 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Stalingrad
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Stalingrad, round 2 : 2/4 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns, 11 artilleries, 3 fighters, 49 infantry and 1 tactical_bomber moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Samara to Southern Persia
Place Units - Russians
1 armour and 2 mech_infantrys placed in Siberia
2 armour and 1 mech_infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Malaya
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Sumatra
Combat - Japanese
Battle in Malaya
Battle in Sumatra
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 46 Sea Zone
1 infantry moved from Dutch New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Kwangtung
3 transports moved from 21 Sea Zone to 7 Sea Zone
6 infantry moved from Japan to 7 Sea Zone
6 infantry and 3 transports moved from 7 Sea Zone to 20 Sea Zone
6 infantry moved from 20 Sea Zone to Kiangsu
4 aaGuns, 1 armour, 10 artilleries, 20 infantry and 2 mech_infantrys moved from Shantung to Kiangsu
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Kwangtung
2 fighters moved from Caroline Islands to Hawaiian Islands
1 battleship and 1 marine moved from 43 Sea Zone to 132 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 132 Sea Zone
1 artillery and 3 infantry moved from Java to 43 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 43 Sea Zone to 132 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 132 Sea Zone to Malaya
3 carriers, 2 destroyers and 1 submarine moved from 43 Sea Zone to 132 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
4 fighters moved from Japan to Hawaiian Islands
1 carrier and 1 fighter moved from 21 Sea Zone to 20 Sea Zone
2 carriers moved from 34 Sea Zone to 20 Sea Zone
2 fighters moved from Shantung to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Shantung to Kwangtung
1 fighter moved from 21 Sea Zone to Kwangtung
1 tactical_bomber moved from 21 Sea Zone to Kwangtung
1 carrier moved from 34 Sea Zone to 21 Sea Zone
1 bomber moved from Caroline Islands to Hawaiian Islands
1 cruiser and 1 marine moved from 34 Sea Zone to 27 Sea Zone
1 marine moved from 27 Sea Zone to Hawaiian Islands
2 infantry moved from Caroline Islands to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 battleship and 1 marine moved from 34 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kiangsu
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 7 Sea Zone to 34 Sea Zone
Place Units - Japanese
1 airfield and 3 fighters placed in Shantung
1 infantry placed in New South Wales
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Kansu
1 artillery and 2 infantry moved from Anhwe to Honan
1 artillery and 2 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
4 artilleries and 4 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Kansu
1 artillery and 2 infantry moved from Anhwe to Honan
1 artillery and 2 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
4 artilleries and 4 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung
Assumed no scramble from Hawaii. Scramble to Shantung?
@simon33 No scramble. Looks like I’ll win with 7 VC in the Pacific?
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Kansu
1 artillery and 2 infantry moved from Anhwe to Honan
1 artillery and 2 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
4 artilleries and 4 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Honan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Honan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Honan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Chinese win, taking Honan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shansi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 4 artilleries and 5 infantry
Japanese defend with 1 airfield, 1 factory_minor and 3 fighters
Chinese roll dice for 4 artilleries and 5 infantry in Shantung, round 2 : 4/9 hits, 2.83 expected hits
Japanese roll dice for 3 fighters in Shantung, round 2 : 1/3 hits, 2.00 expected hits
3 fighters owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 27
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 fighters
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
10 artilleries and 17 infantry moved from Anhwe to Kiangsi
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -1.00
Result posted. Bummer. At least I kept you honest for 12 rounds or so.
@simon33 Good game!