L21 BM3 Ghostglider (axis) vs axis-dominion (allied+18)


  • @ghostglider let’s make this interesting and do max scramble, and let the sub fight in 111


  • 4 hits in round 1 in z111 (1 sub which damaged BB, so 3 remaining casulties needed)


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 armour moved from Poland to Yugoslavia
    
        Combat - Germans
            British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                British win with 1 transport remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 111 Sea Zone
                Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    British regular : 0.50
    

    Savegame


  • @ghostglider said in L21 BM3 Ghostglider (axis) vs axis-dominion (allied+18):

    4 hits in round 1 in z111 (1 sub which damaged BB, so 3 remaining casulties needed)

    You can go max def. so take out sub, dd, and cruiser


  • OK. I will roll using FTR as casulty and reload and edit.
    Then I have defense rolls also and can continue normally after round 2


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 armour moved from Poland to Yugoslavia
    
        Combat - Germans
            British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                British win with 1 transport remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 111 Sea Zone
                Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    British regular : 0.67
    

    Savegame


  • @ghostglider said in L21 BM3 Ghostglider (axis) vs axis-dominion (allied+18):

    OK. I will roll using FTR as casulty and reload and edit.
    Then I have defense rolls also and can continue normally after round 2

    I’m not sure I understand what you mean


  • I am not sure how to continue the battle… I picked BB as sub hit and so I cant pick sub as cas now


  • Round 2 would be:
    1 SUB, 1 FTR, 1 T.FTR, 1 BMB vs. 1 BB-hit + 2 FTR


  • @ghostglider said in L21 BM3 Ghostglider (axis) vs axis-dominion (allied+18):

    I am not sure how to continue the battle… I picked BB as sub hit and so I cant pick sub as cas now

    I’m ok with the bb being damaged by the sub. And then I said take out the sub, dd, and cruiser for the remaining 3 casualties

  • 19

    @ghostglider

    4 hits
    bb hit, sub, dd, ca that is correct and what AD wanted? so no issues?


  • my air can’t kill your sub…

  • 19

    @ghostglider

    ahhh, then just roll defense and then you can manual post and then quit when it asks if you want to continue battle or retreat


  • @ghostglider said in L21 BM3 Ghostglider (axis) vs axis-dominion (allied+18):

    my air can’t kill your sub…

    Ah I see, good point. I would have taken the sub as a hit for that reason, rather than damage the bb.

  • 19

    then you can reload after combat movement and edit 106 and then edit 111 to reflect the results of the first round of the battle.


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 armour moved from Poland to Yugoslavia
    
        Combat - Germans
            British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
            EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Germans from 111 Sea Zone: 1 fighter, 1 submarine and 1 tactical_bomber
            EDIT: Removing units owned by British from 111 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine
            EDIT: Changing unit hit damage for these British owned units to: battleship = 1
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 armour moved from Poland to Yugoslavia
    
        Combat - Germans
            British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
            EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Germans from 111 Sea Zone: 1 fighter, 1 submarine and 1 tactical_bomber
            EDIT: Removing units owned by British from 111 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine
            EDIT: Changing unit hit damage for these British owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            Battle in 111 Sea Zone
                Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship and 2 fighters
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the British lost in 111 Sea Zone
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    British roll dice for 2 fighters in 111 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 111 Sea Zone
                Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 19
                Casualties for British: 1 battleship and 2 fighters
                Casualties for Germans: 1 fighter and 1 tactical_bomber
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 1.50
    British regular : 0.67
    

    Savegame


  • z110: subs missed
    4 hits - casulties? (2 CRU, 1 BB, 3 FTRs defending)


  • @ghostglider said in L21 BM3 Ghostglider (axis) vs axis-dominion (allied+18):

    bid: Sub in 11, fig in Scotland, and 2 to London bank

    Good luck and have fun!

    For 110, you can take out the ships as casualties


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 armour moved from Poland to Yugoslavia
    
        Combat - Germans
            British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
            EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Germans from 111 Sea Zone: 1 fighter, 1 submarine and 1 tactical_bomber
            EDIT: Removing units owned by British from 111 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine
            EDIT: Changing unit hit damage for these British owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            Battle in 111 Sea Zone
                Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship and 2 fighters
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the British lost in 111 Sea Zone
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    British roll dice for 2 fighters in 111 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 111 Sea Zone
                Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 19
                Casualties for British: 1 battleship and 2 fighters
                Casualties for Germans: 1 fighter and 1 tactical_bomber
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    1 battleship owned by the Germans, 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                1 submarine owned by the Germans Submerged
                    Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 5/5 hits, 3.00 expected hits
                    British roll dice for 3 fighters in 110 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Germans: 1 battleship, 1 fighter and 1 submarine
                Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                Casualties for French: 1 cruiser and 1 fighter
            Battle in Yugoslavia
                Germans attack with 2 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/14 hits, 4.50 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 5/13 hits, 4.33 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 4/20 hits, 6.33 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 3 infantry owned by the Germans and 3 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 : 3/17 hits, 5.83 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 3/8 hits, 3.33 expected hits
                    3 infantry owned by the Germans and 3 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in France, round 4 : 4/14 hits, 5.33 expected hits
                    French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 4 : 1/5 hits, 2.33 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 5 : 6/13 hits, 5.17 expected hits
                    French roll dice for 1 fighter in France, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32
                Casualties for Germans: 7 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in 106 Sea Zone
                British defend with 1 transport
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from 110 Sea Zone to Western Germany
            1 fighter moved from Yugoslavia to Southern Italy
            1 tactical_bomber moved from Yugoslavia to Western Germany
            1 bomber moved from 111 Sea Zone to Western Germany
            1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            2 aaGuns moved from Western Germany to Holland Belgium
            1 fighter moved from Holland Belgium to Western Germany
            1 aaGun moved from Western Germany to Holland Belgium
            2 infantry moved from Denmark to Western Germany
            1 armour moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            2 infantry moved from Poland to Slovakia Hungary
    
        Place Units - Germans
            6 artilleries and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    French regular : -3.67
    Neutral_Allies regular : -1.00
    Germans regular : -2.00
    British regular : -1.00
    

    Savegame

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