L20 BM3 Pejon_88 (L+12) vs. AetV (X)


  • @Pejon_88 Five Hits in Round one. Ool please.

    Thank you.


  • @aequitas-et-veritas damage 3 US ACs and kill off 1 des for US and 1 des for UK.

  • 23 22

    @pejon_88 Actually damage 2 US ACs and the UK AC and kill off 1 des each.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            7 fighters moved from Gibraltar to 91 Sea Zone
    
        Combat - Italians
            Battle in Cyprus
            Battle in 91 Sea Zone
                Italians attack with 7 fighters
                British defend with 1 carrier, 2 destroyers, 1 fighter and 2 transports; Americans defend with 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 13 transports
                1 submarine owned by the Americans Submerged
                    Italians roll dice for 7 fighters in 91 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the British
                    Americans roll dice for 4 carriers, 1 cruiser, 6 destroyers, 6 fighters, 2 tactical_bombers and 15 transports in 91 Sea Zone, round 2 : 9/19 hits, 8,83 expected hits
                    1 destroyer owned by the British, 1 destroyer owned by the Americans and 7 fighters owned by the Italians lost in 91 Sea Zone
                Americans win, taking Cyprus from British with 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 15 transports remaining. Battle score for attacker is -54
                Casualties for Italians: 7 fighters
                Casualties for Americans: 1 destroyer
                Casualties for British: 1 destroyer
                2 tactical_bombers owned by the Americans, 3 fighters owned by the Americans and 1 fighter owned by the British forced to land in Morocco
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Ukraine to Rostov
            1 infantry moved from France to Normandy Bordeaux
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Italians regular : 1,50
    

    Savegame


  • @aequitas-et-veritas Well that was just stupid of me with the casualties… Hadn’t calculated what Germany could attack with, but now it is about a 50-50 battle :face_with_rolling_eyes:

  • 23 22

    @pejon_88 Don’t expect you would allow I damage one less AC and take another des a casualty?

  • 23 22

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters and 1 infantry moved from Burma to India
            1 fighter moved from Iraq to India
            3 fighters moved from 55 Sea Zone to India
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
            1 destroyer moved from 22 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 fighter moved from New South Wales to 55 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 23 22

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters and 1 infantry moved from Burma to India
            1 fighter moved from Iraq to India
            3 fighters moved from 55 Sea Zone to India
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
            1 destroyer moved from 22 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 fighter moved from New South Wales to 55 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 23 22

    @pejon_88 The ANZAC plane is on US carrier.


  • @pejon_88 said in L20 BM3 Pejon_88 (L+12) vs. AetV (X):

    @aequitas-et-veritas Well that was just stupid of me with the casualties… Hadn’t calculated what Germany could attack with, but now it is about a 50-50 battle :face_with_rolling_eyes:

    Well that was a blunder for me as well @Pejon_88 .
    When i marrinaded on my plan to kill your Atl Fleet at Gib i had in mind to go full throttle, meaning i take my CR and my DD along with my Ftrs and kill the Rest with my Luftwaffe.
    But, i overlooked to bring my CR and DD when i actually did my Turn.
    I got carried away and was somewhat dusturbed to think that i can’t go through the Gibraltar strait bc usually in all of my games it is closed by UK holding the outpost.
    And I honestly just figured it out yet when you posted and said something about a 50/50 chance…
    Now i am looking on the map and it was all for nothing.

    Since no combat roll was made and any Anzak and Fra move isn’t affecting the Gibraltar situation, you are free to readjust your Ool outcome.
    A second round of combat wasn’t rolled either.
    Well it disfavors my whole situation, but I would be less of a fair Player when i would reject your proposition to readjust.

    Best regards
    AetV


  • @aequitas-et-veritas That is mighty decent of you. I myself also try and play equally fair and appreciate when other players do too! I will adjust now.

  • 23 22

    TripleA Manual Gamesave Post: French round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters and 1 infantry moved from Burma to India
            1 fighter moved from Iraq to India
            3 fighters moved from 55 Sea Zone to India
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
            1 destroyer moved from 22 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 fighter moved from New South Wales to 55 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 2 fighters
            EDIT: Removing units owned by Americans from Morocco: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 bomber, 1 destroyer, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Rostov to Bryansk
            2 infantry moved from Rostov to Tambov
            1 artillery and 1 infantry moved from Rostov to Volgograd
            1 infantry moved from Northwest Persia to Persia
            1 mech_infantry moved from Northwest Persia to Persia
            1 fighter moved from Northwest Persia to Persia
            1 bomber moved from Northwest Persia to Bryansk
            1 bomber moved from Northwest Persia to Tambov
            1 mech_infantry moved from Novgorod to Smolensk
            1 bomber moved from Novgorod to Smolensk
            1 mech_infantry moved from Archangel to Urals
                  Germans take Urals from Russians
            1 fighter moved from Northwest Persia to Volgograd
            1 tactical_bomber moved from Northwest Persia to Volgograd
            1 mech_infantry moved from Rostov to Volgograd
            1 tactical_bomber moved from Northwest Persia to Persia
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Persia
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 1/4 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tambov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 4 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                 retreated to Tambov
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bryansk to Novgorod
            1 bomber moved from Smolensk to Novgorod
            1 bomber moved from Tambov to Novgorod
            1 armour and 6 mech_infantrys moved from Rostov to Northwest Persia
            3 armour and 6 mech_infantrys moved from Ukraine to Caucasus
            3 artilleries and 2 infantry moved from Rostov to Caucasus
            1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
            1 armour moved from Archangel to Novgorod
            3 mech_infantrys moved from Poland to Novgorod
            2 mech_infantrys moved from Poland to Eastern Poland
            2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
            2 fighters moved from Gibraltar to Southern Italy
            2 fighters moved from Gibraltar to Southern Italy
            1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
            6 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            4 infantry moved from Finland to Norway
    
        Place Units - Germans
            1 bomber placed in Western Germany
            3 infantry placed in Novgorod
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            3 infantry placed in France
            3 infantry placed in Western Germany
            4 armour and 1 mech_infantry placed in Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
            Germans collect 58 PUs (4 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : -1,83
    British regular : -0,33
    

    Savegame

  • 23 22

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Samara to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Kazakhstan to Turkmenistan
                  Russians take Turkmenistan from Germans
            2 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Archangel
            1 armour moved from Vologda to Nenetsia
                  Russians take Nenetsia from Italians
            1 armour moved from Nenetsia to Urals
            1 infantry moved from Novosibirsk to Urals
            2 mech_infantrys moved from Vologda to Urals
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Vologda to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Urals
                Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Urals, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Urals
                    Russians roll dice for 1 armour and 2 mech_infantrys in Urals, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Smolensk
                Russians attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Smolensk, round 2 : 1/7 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from Bryansk to Russia
            1 fighter moved from Archangel to Russia
            1 aaGun, 4 artilleries and 18 infantry moved from Russia to Smolensk
            1 infantry moved from Samara to Kazakhstan
            2 aaGuns moved from Samara to Russia
            2 aaGuns and 11 infantry moved from Novosibirsk to Samara
            5 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            5 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -3,00
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Ceylon to 39 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 marine, 3 submarines, 5 tactical_bombers and 2 transports moved from 39 Sea Zone to 42 Sea Zone
                  Japanese take 39 Sea Zone from UK_Pacific
            1 marine moved from 42 Sea Zone to Java
            7 fighters and 5 tactical_bombers moved from 42 Sea Zone to Java
            4 infantry moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from French Indo China to Burma
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            2 armour and 3 mech_infantrys moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Java
                Japanese attack with 7 fighters, 1 marine and 5 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 7 fighters, 1 marine and 5 tactical_bombers in Java, round 2 : 7/13 hits, 7,17 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Aleutian Islands from Americans, taking Java from ANZAC with 7 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 armour, 4 infantry and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour, 4 infantry and 3 mech_infantrys in Yunnan, round 2 : 2/9 hits, 2,17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Burma
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            5 fighters and 5 tactical_bombers moved from French Indo China to Philippines
            1 fighter moved from Kiangsu to Philippines
            7 fighters and 5 tactical_bombers moved from Java to 42 Sea Zone
            3 infantry moved from Malaya to Shan State
            3 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            1 infantry placed in Malaya
            2 submarines placed in 37 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 infantry and 1 marine placed in Japan
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
            Japanese collect 43 PUs (7 lost to blockades); end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : -0,67
    UK_Pacific regular : -0,33
    ANZAC regular : -0,33
    

    Savegame

  • 23 22

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Morocco to 99 Sea Zone
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            8 fighters and 2 tactical_bombers moved from 55 Sea Zone to Java
            1 bomber moved from Eastern United States to 8 Sea Zone
            9 artilleries, 13 infantry, 1 marine and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
            9 artilleries, 13 infantry, 1 marine and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to 104 Sea Zone
    
        Combat - Americans
            Battle in 99 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 8 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 4 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 4 fighters in 104 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Java
                Americans attack with 8 fighters and 2 tactical_bombers
                Japanese defend with 1 marine
                    Americans roll dice for 8 fighters and 2 tactical_bombers in Java, round 2 : 8/10 hits, 5,33 expected hits
                    Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Java
                Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
            Battle in Gibraltar
                Americans attack with 14 artilleries, 18 infantry, 1 marine and 3 mech_infantrys
                Germans defend with 1 armour and 5 infantry; Italians defend with 1 aaGun, 1 harbour, 11 infantry and 1 marine
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 14 artilleries, 18 infantry, 1 marine and 3 mech_infantrys in Gibraltar, round 2 : 10/36 hits, 10,83 expected hits
                    Italians roll dice for 1 aaGun, 1 armour, 16 infantry and 1 marine in Gibraltar, round 2 : 5/18 hits, 6,17 expected hits
                    1 aaGun owned by the Italians, 4 infantry owned by the Germans, 5 infantry owned by the Americans and 6 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 14 artilleries, 13 infantry, 1 marine and 3 mech_infantrys in Gibraltar, round 3 : 15/31 hits, 10,00 expected hits
                    Italians roll dice for 1 armour, 6 infantry and 1 marine in Gibraltar, round 3 : 3/8 hits, 2,83 expected hits
                    1 marine owned by the Italians, 1 infantry owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans and 5 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 14 artilleries, 10 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 40
                Casualties for Americans: 8 infantry
                Casualties for Italians: 1 aaGun, 11 infantry and 1 marine
                Casualties for Germans: 1 armour and 5 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 104 Sea Zone to United Kingdom
            1 bomber moved from 99 Sea Zone to Iraq
            1 fighter and 2 tactical_bombers moved from Morocco to 91 Sea Zone
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
            3 fighters moved from 104 Sea Zone to United Kingdom
            1 bomber moved from 8 Sea Zone to British Columbia
            1 submarine moved from 45 Sea Zone to 55 Sea Zone
            8 fighters and 2 tactical_bombers moved from Java to 55 Sea Zone
            1 destroyer and 1 submarine moved from 33 Sea Zone to 55 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Western United States
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 8,33
    Italians regular : -1,00
    Japanese regular : -0,33
    Germans regular : -0,33
    

    Savegame

  • 23 22

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            8 infantry moved from Sikang to Szechwan
            1 fighter moved from Kweichow to Szechwan
            3 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Hopei
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : -0,33
    

    Savegame

  • 23 22

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Morocco to 99 Sea Zone
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            8 fighters and 2 tactical_bombers moved from 55 Sea Zone to Java
            1 bomber moved from Eastern United States to 8 Sea Zone
            9 artilleries, 13 infantry, 1 marine and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
            9 artilleries, 13 infantry, 1 marine and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to 104 Sea Zone
    
        Combat - Americans
            Battle in 99 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 8 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 4 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 4 fighters in 104 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Java
                Americans attack with 8 fighters and 2 tactical_bombers
                Japanese defend with 1 marine
                    Americans roll dice for 8 fighters and 2 tactical_bombers in Java, round 2 : 8/10 hits, 5,33 expected hits
                    Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Java
                Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
            Battle in Gibraltar
                Americans attack with 14 artilleries, 18 infantry, 1 marine and 3 mech_infantrys
                Germans defend with 1 armour and 5 infantry; Italians defend with 1 aaGun, 1 harbour, 11 infantry and 1 marine
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 14 artilleries, 18 infantry, 1 marine and 3 mech_infantrys in Gibraltar, round 2 : 10/36 hits, 10,83 expected hits
                    Italians roll dice for 1 aaGun, 1 armour, 16 infantry and 1 marine in Gibraltar, round 2 : 5/18 hits, 6,17 expected hits
                    1 aaGun owned by the Italians, 4 infantry owned by the Germans, 5 infantry owned by the Americans and 6 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 14 artilleries, 13 infantry, 1 marine and 3 mech_infantrys in Gibraltar, round 3 : 15/31 hits, 10,00 expected hits
                    Italians roll dice for 1 armour, 6 infantry and 1 marine in Gibraltar, round 3 : 3/8 hits, 2,83 expected hits
                    1 marine owned by the Italians, 1 infantry owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans and 5 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 14 artilleries, 10 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 40
                Casualties for Americans: 8 infantry
                Casualties for Italians: 1 aaGun, 11 infantry and 1 marine
                Casualties for Germans: 1 armour and 5 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 104 Sea Zone to United Kingdom
            1 bomber moved from 99 Sea Zone to Iraq
            1 fighter and 2 tactical_bombers moved from Morocco to 91 Sea Zone
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
            3 fighters moved from 104 Sea Zone to United Kingdom
            1 bomber moved from 8 Sea Zone to British Columbia
            1 submarine moved from 45 Sea Zone to 55 Sea Zone
            8 fighters and 2 tactical_bombers moved from Java to 55 Sea Zone
            1 destroyer and 1 submarine moved from 33 Sea Zone to 55 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Western United States
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            8 infantry moved from Sikang to Szechwan
            1 fighter moved from Kweichow to Szechwan
            3 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Hopei
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 artillery moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 bomber moved from Union of South Africa to Persia
            5 fighters, 2 infantry and 2 tactical_bombers moved from Iraq to Persia
            1 mech_infantry moved from India to Eastern Persia
                  British take Eastern Persia from Germans
            2 fighters moved from Shensi to Burma
            1 artillery and 2 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 2 fighters and 2 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 4/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Persia
                British attack with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers in Persia, round 2 : 3/10 hits, 4,83 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Persia, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia
                British win with 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Crete
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 bomber, 5 fighters and 2 tactical_bombers moved from Persia to Iraq
            2 fighters moved from Burma to India
            1 mech_infantry moved from India to West India
            1 armour and 3 mech_infantrys moved from Tsinghai to Szechwan
            1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
            2 fighters moved from Morocco to United Kingdom
    
        Place Units - British
            2 artilleries and 1 fighter placed in Iraq
            British undo move 1.
            1 artillery, 1 fighter and 1 infantry placed in Iraq
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : 8,33
    Italians regular : -1,67
    Japanese regular : -0,50
    Germans regular : 1,00
    British regular : 0,00
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Eastern Persia
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Eastern Persia
                Italians win, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Rostov to Ukraine
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            5 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    British regular : -0,33
    

    Savegame

  • 23 22

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Iraq to Persia
                  ANZAC take Persia from Germans
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to 26 Sea Zone
            2 aaGuns and 2 artilleries moved from Queensland to Northern Territory
            1 transport moved from 62 Sea Zone to 55 Sea Zone
            4 fighters moved from India to 55 Sea Zone
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            2 fighters moved from India to Iraq
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

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